GLES20.GlGetAttachedShaders Method

Definition

Overloads

GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)
GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)

GlGetAttachedShaders(Int32, Int32, IntBuffer, IntBuffer)

[Android.Runtime.Register("glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")]
public static void GlGetAttachedShaders (int program, int maxcount, Java.Nio.IntBuffer? count, Java.Nio.IntBuffer? shaders);
[<Android.Runtime.Register("glGetAttachedShaders", "(IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V", "")>]
static member GlGetAttachedShaders : int * int * Java.Nio.IntBuffer * Java.Nio.IntBuffer -> unit

Parameters

program
Int32
maxcount
Int32
count
IntBuffer
shaders
IntBuffer
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to

GlGetAttachedShaders(Int32, Int32, Int32[], Int32, Int32[], Int32)

[Android.Runtime.Register("glGetAttachedShaders", "(II[II[II)V", "")]
public static void GlGetAttachedShaders (int program, int maxcount, int[]? count, int countOffset, int[]? shaders, int shadersOffset);
[<Android.Runtime.Register("glGetAttachedShaders", "(II[II[II)V", "")>]
static member GlGetAttachedShaders : int * int * int[] * int * int[] * int -> unit

Parameters

program
Int32
maxcount
Int32
count
Int32[]
countOffset
Int32
shaders
Int32[]
shadersOffset
Int32
Attributes

Remarks

Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.

Applies to