GLES20.GlGetUniformiv 方法

定义

重载

GlGetUniformiv(Int32, Int32, IntBuffer)
GlGetUniformiv(Int32, Int32, Int32[], Int32)

GlGetUniformiv(Int32, Int32, IntBuffer)

[Android.Runtime.Register("glGetUniformiv", "(IILjava/nio/IntBuffer;)V", "")]
public static void GlGetUniformiv (int program, int location, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glGetUniformiv", "(IILjava/nio/IntBuffer;)V", "")>]
static member GlGetUniformiv : int * int * Java.Nio.IntBuffer -> unit

参数

program
Int32
location
Int32
params
IntBuffer
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于

GlGetUniformiv(Int32, Int32, Int32[], Int32)

[Android.Runtime.Register("glGetUniformiv", "(II[II)V", "")]
public static void GlGetUniformiv (int program, int location, int[]? params, int offset);
[<Android.Runtime.Register("glGetUniformiv", "(II[II)V", "")>]
static member GlGetUniformiv : int * int * int[] * int -> unit

参数

program
Int32
location
Int32
params
Int32[]
offset
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于