GLES30.GlGetActiveUniformsiv 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer) | |
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32) |
GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
[Android.Runtime.Register("glGetActiveUniformsiv", "(IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;)V", "")]
public static void GlGetActiveUniformsiv (int program, int uniformCount, Java.Nio.IntBuffer? uniformIndices, int pname, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glGetActiveUniformsiv", "(IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;)V", "")>]
static member GlGetActiveUniformsiv : int * int * Java.Nio.IntBuffer * int * Java.Nio.IntBuffer -> unit
参数
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- IntBuffer
- pname
- Int32
- params
- IntBuffer
- 属性
注解
本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。
适用于
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)
[Android.Runtime.Register("glGetActiveUniformsiv", "(II[III[II)V", "")]
public static void GlGetActiveUniformsiv (int program, int uniformCount, int[]? uniformIndices, int uniformIndicesOffset, int pname, int[]? params, int paramsOffset);
[<Android.Runtime.Register("glGetActiveUniformsiv", "(II[III[II)V", "")>]
static member GlGetActiveUniformsiv : int * int * int[] * int * int * int[] * int -> unit
参数
- program
- Int32
- uniformCount
- Int32
- uniformIndices
- Int32[]
- uniformIndicesOffset
- Int32
- pname
- Int32
- params
- Int32[]
- paramsOffset
- Int32
- 属性
注解
本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。