GLES30.GlGetActiveUniformsiv 方法

定义

重载

GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)

GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)

[Android.Runtime.Register("glGetActiveUniformsiv", "(IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;)V", "")]
public static void GlGetActiveUniformsiv (int program, int uniformCount, Java.Nio.IntBuffer? uniformIndices, int pname, Java.Nio.IntBuffer? params);
[<Android.Runtime.Register("glGetActiveUniformsiv", "(IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;)V", "")>]
static member GlGetActiveUniformsiv : int * int * Java.Nio.IntBuffer * int * Java.Nio.IntBuffer -> unit

参数

program
Int32
uniformCount
Int32
uniformIndices
IntBuffer
pname
Int32
params
IntBuffer
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于

GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)

[Android.Runtime.Register("glGetActiveUniformsiv", "(II[III[II)V", "")]
public static void GlGetActiveUniformsiv (int program, int uniformCount, int[]? uniformIndices, int uniformIndicesOffset, int pname, int[]? params, int paramsOffset);
[<Android.Runtime.Register("glGetActiveUniformsiv", "(II[III[II)V", "")>]
static member GlGetActiveUniformsiv : int * int * int[] * int * int * int[] * int -> unit

参数

program
Int32
uniformCount
Int32
uniformIndices
Int32[]
uniformIndicesOffset
Int32
pname
Int32
params
Int32[]
paramsOffset
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于