GLES30.GlInvalidateSubFramebuffer 方法

定义

重载

GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)
GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)

GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glInvalidateSubFramebuffer", "(IILjava/nio/IntBuffer;IIII)V", "")]
public static void GlInvalidateSubFramebuffer (int target, int numAttachments, Java.Nio.IntBuffer? attachments, int x, int y, int width, int height);
[<Android.Runtime.Register("glInvalidateSubFramebuffer", "(IILjava/nio/IntBuffer;IIII)V", "")>]
static member GlInvalidateSubFramebuffer : int * int * Java.Nio.IntBuffer * int * int * int * int -> unit

参数

target
Int32
numAttachments
Int32
attachments
IntBuffer
x
Int32
y
Int32
width
Int32
height
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于

GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glInvalidateSubFramebuffer", "(II[IIIIII)V", "")]
public static void GlInvalidateSubFramebuffer (int target, int numAttachments, int[]? attachments, int offset, int x, int y, int width, int height);
[<Android.Runtime.Register("glInvalidateSubFramebuffer", "(II[IIIIII)V", "")>]
static member GlInvalidateSubFramebuffer : int * int * int[] * int * int * int * int * int -> unit

参数

target
Int32
numAttachments
Int32
attachments
Int32[]
offset
Int32
x
Int32
y
Int32
width
Int32
height
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于