GLES30.GlTexImage3D 方法

定义

重载

GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)

[Android.Runtime.Register("glTexImage3D", "(IIIIIIIIILjava/nio/Buffer;)V", "")]
public static void GlTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Java.Nio.Buffer? pixels);
[<Android.Runtime.Register("glTexImage3D", "(IIIIIIIIILjava/nio/Buffer;)V", "")>]
static member GlTexImage3D : int * int * int * int * int * int * int * int * int * Java.Nio.Buffer -> unit

参数

target
Int32
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
Int32
type
Int32
pixels
Buffer
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于

GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)

[Android.Runtime.Register("glTexImage3D", "(IIIIIIIIII)V", "")]
public static void GlTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
[<Android.Runtime.Register("glTexImage3D", "(IIIIIIIIII)V", "")>]
static member GlTexImage3D : int * int * int * int * int * int * int * int * int * int -> unit

参数

target
Int32
level
Int32
internalformat
Int32
width
Int32
height
Int32
depth
Int32
border
Int32
format
Int32
type
Int32
offset
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于