GLES30.GlTexImage3D 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer) | |
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32) |
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
[Android.Runtime.Register("glTexImage3D", "(IIIIIIIIILjava/nio/Buffer;)V", "")]
public static void GlTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, Java.Nio.Buffer? pixels);
[<Android.Runtime.Register("glTexImage3D", "(IIIIIIIIILjava/nio/Buffer;)V", "")>]
static member GlTexImage3D : int * int * int * int * int * int * int * int * int * Java.Nio.Buffer -> unit
参数
- target
- Int32
- level
- Int32
- internalformat
- Int32
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- format
- Int32
- type
- Int32
- pixels
- Buffer
- 属性
注解
本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。
适用于
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
[Android.Runtime.Register("glTexImage3D", "(IIIIIIIIII)V", "")]
public static void GlTexImage3D (int target, int level, int internalformat, int width, int height, int depth, int border, int format, int type, int offset);
[<Android.Runtime.Register("glTexImage3D", "(IIIIIIIIII)V", "")>]
static member GlTexImage3D : int * int * int * int * int * int * int * int * int * int -> unit
参数
- target
- Int32
- level
- Int32
- internalformat
- Int32
- width
- Int32
- height
- Int32
- depth
- Int32
- border
- Int32
- format
- Int32
- type
- Int32
- offset
- Int32
- 属性
注解
本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。