GLES30.GlUniformMatrix3x4fv 方法

定义

重载

GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)
GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)

GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)

[Android.Runtime.Register("glUniformMatrix3x4fv", "(IIZLjava/nio/FloatBuffer;)V", "")]
public static void GlUniformMatrix3x4fv (int location, int count, bool transpose, Java.Nio.FloatBuffer? value);
[<Android.Runtime.Register("glUniformMatrix3x4fv", "(IIZLjava/nio/FloatBuffer;)V", "")>]
static member GlUniformMatrix3x4fv : int * int * bool * Java.Nio.FloatBuffer -> unit

参数

location
Int32
count
Int32
transpose
Boolean
value
FloatBuffer
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于

GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)

[Android.Runtime.Register("glUniformMatrix3x4fv", "(IIZ[FI)V", "")]
public static void GlUniformMatrix3x4fv (int location, int count, bool transpose, float[]? value, int offset);
[<Android.Runtime.Register("glUniformMatrix3x4fv", "(IIZ[FI)V", "")>]
static member GlUniformMatrix3x4fv : int * int * bool * single[] * int -> unit

参数

location
Int32
count
Int32
transpose
Boolean
value
Single[]
offset
Int32
属性

注解

本页的某些部分是根据 Android 开放源代码项目创建和共享的工作进行的修改,并根据 Creative Commons 2.5 属性许可证中所述的术语使用。

适用于