SpacePinOrientable.PushRotation(IAlignmentManager, Quaternion) 方法

定义

接受 IOrienter 计算的旋转。

public void PushRotation (Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager mgr, UnityEngine.Quaternion lockedRotation);
abstract member PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
override this.PushRotation : Microsoft.MixedReality.WorldLocking.Core.IAlignmentManager * UnityEngine.Quaternion -> unit
Public Sub PushRotation (mgr As IAlignmentManager, lockedRotation As Quaternion)

参数

mgr
IAlignmentManager

需要接收更新的姿势的对齐管理器。

lockedRotation
UnityEngine.Quaternion

新世界锁定旋转采用。

实现

适用于