Matrix4.CreatePerspectiveOffCenter 方法
定义
重要
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重载
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single) | |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, Matrix4) |
创建透视投影矩阵。 |
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single)
public static OpenTK.Matrix4 CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single -> OpenTK.Matrix4
参数
- left
- Single
- right
- Single
- bottom
- Single
- top
- Single
- zNear
- Single
- zFar
- Single
返回
适用于
CreatePerspectiveOffCenter(Single, Single, Single, Single, Single, Single, Matrix4)
创建透视投影矩阵。
public static void CreatePerspectiveOffCenter (float left, float right, float bottom, float top, float zNear, float zFar, out OpenTK.Matrix4 result);
static member CreatePerspectiveOffCenter : single * single * single * single * single * single * -> unit
参数
- left
- Single
视图视锥的左边缘
- right
- Single
视图视锥的右边缘
- bottom
- Single
视图视锥的下边缘
- top
- Single
视图视锥的上边缘
- zNear
- Single
到近剪裁平面的距离
- zFar
- Single
到远剪裁平面的距离
- result
- Matrix4
将相机空间转换为光栅空间的投影矩阵