SKRenderer.Render 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
重载
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor) | |
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue) |
Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
[Foundation.Export("renderWithViewport:commandBuffer:renderPassDescriptor:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
参数
- viewport
- CGRect
- commandBuffer
- IMTLCommandBuffer
- renderPassDescriptor
- MTLRenderPassDescriptor
- 属性
适用于
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)
[Foundation.Export("renderWithViewport:renderCommandEncoder:renderPassDescriptor:commandQueue:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLRenderCommandEncoder renderCommandEncoder, Metal.MTLRenderPassDescriptor renderPassDescriptor, Metal.IMTLCommandQueue commandQueue);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
参数
- viewport
- CGRect
- renderCommandEncoder
- IMTLRenderCommandEncoder
- renderPassDescriptor
- MTLRenderPassDescriptor
- commandQueue
- IMTLCommandQueue
- 属性