MessageQueuePermissionEntry 类

定义

为消息定义代码访问安全权限集的最小单位。

public ref class MessageQueuePermissionEntry
[System.Serializable]
public class MessageQueuePermissionEntry
[<System.Serializable>]
type MessageQueuePermissionEntry = class
Public Class MessageQueuePermissionEntry
继承
MessageQueuePermissionEntry
属性

示例

以下代码示例演示了 MessageQueuePermissionEntry 的用法。


#using <System.Messaging.dll>
#using <System.dll>

using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryExample
{
    // Creates a new queue.
public:
    static void CreateQueue(String^ queuePath, bool transactional)
    {
        if(!MessageQueue::Exists(queuePath))
        {
            MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
            queue->Close();       
        }
        else
        {
            Console::WriteLine("{0} already exists.", queuePath);
        }
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String path)
public:
    void CreateEntryShortCtor()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->Path);

        queue->Close(); 
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String machineName, String label, String category)
public:
    void CreateEntryLongCtor()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        queue->Close();
    }

public:
    void CategoryExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's Category property.
        Console::WriteLine("Category: {0}", entry->Category->ToString());

        queue->Close();
    }

public:
    void LabelExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's Label property.
        Console::WriteLine("Label: {0}", entry->Label);

        queue->Close();
    }

public:
    void MachineNameExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's MachineName property.
        Console::WriteLine("MachineName: {0}", entry->MachineName);

        queue->Close();
    }

public:
    void PathExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->Path);

        // Display the value of the entry's Path property.
        Console::WriteLine("Path: {0}", entry->Path);

        queue->Close();
    }

public:
    void PermissionAccessExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive,
            queue->MachineName,
            queue->Label,
            queue->Category.ToString());

        // Display the value of the entry's PermissionAccess property.
        Console::WriteLine("PermissionAccess: {0}", entry->PermissionAccess);
 
        queue->Close(); 
    }
};

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryExample^ example =
        gcnew MessageQueuePermissionEntryExample();

    try
    {
        // Create a non-transactional queue on the local computer.
        // Note that the queue might not be immediately accessible, and
        // therefore this example might throw an exception of type
        // System.Messaging.MessageQueueException when trying to send a
        // message to the newly created queue.
        example->CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntry's constructors.
        example->CreateEntryShortCtor();
        example->CreateEntryLongCtor();

        // Demonstrate MessageQueuePermissionEntry's properties.
        example->CategoryExample();
        example->LabelExample();
        example->MachineNameExample();
        example->PathExample();
        example->PermissionAccessExample();
    }

    catch (InvalidOperationException^)
    {
        Console::WriteLine("Please install Message Queuing.");
    }

    catch (MessageQueueException^ ex)
    {
        // Write the exception information to the console.
        Console::WriteLine(ex->Message);
    }
}
using System;
using System.Messaging;

public class MessageQueuePermissionEntryExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryExample example =
            new MessageQueuePermissionEntryExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntry's constructors.
        example.CreateEntry1();
        example.CreateEntry2();

        // Demonstrate MessageQueuePermissionEntry's properties.
        example.CategoryExample();
        example.LabelExample();
        example.MachineNameExample();
        example.PathExample();
        example.PermissionAccessExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String path)
    public void CreateEntry1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.Path);
    }

    // Demonstrates the following MessageQueuePermission constructor:
    // public #ctor (MessageQueuePermissionAccess permissionAccess,
    //  String machineName, String label, String category)
    public void CreateEntry2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());
    }

    public void CategoryExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's Category property.
        Console.WriteLine("Category: {0}", entry.Category.ToString());
    }

    public void LabelExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's Label property.
        Console.WriteLine("Label: {0}", entry.Label);
    }

    public void MachineNameExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's MachineName property.
        Console.WriteLine("MachineName: {0}", entry.MachineName);
    }

    public void PathExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.Path);

        // Display the value of the entry's Path property.
        Console.WriteLine("Path: {0}", entry.Path);
    }

    public void PermissionAccessExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Display the value of the entry's PermissionAccess property.
        Console.WriteLine("PermissionAccess: {0}", entry.PermissionAccess);
    }
}

注解

有关详细信息,请参阅 代码访问安全性

构造函数

MessageQueuePermissionEntry(MessageQueuePermissionAccess, String)

通过指定的权限访问级别和队列的路径初始化 MessageQueuePermissionEntry 类的新实例。

MessageQueuePermissionEntry(MessageQueuePermissionAccess, String, String, String)

通过指定的权限访问级别、队列所在的计算机的名称、队列说明和查询类别初始化 MessageQueuePermissionEntry 类的新实例。

属性

Category

获取队列类别。

Label

获取队列说明。

MachineName

获取“消息队列”队列所在的计算机的名称。

Path

获取队列的路径。

PermissionAccess

获取在权限请求中使用的权限访问级别。

方法

Equals(Object)

确定指定对象是否等于当前对象。

(继承自 Object)
GetHashCode()

作为默认哈希函数。

(继承自 Object)
GetType()

获取当前实例的 Type

(继承自 Object)
MemberwiseClone()

创建当前 Object 的浅表副本。

(继承自 Object)
ToString()

返回表示当前对象的字符串。

(继承自 Object)

适用于

另请参阅