EncoderReplacementFallback 类
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
为不能转换为输出字节序列的输入字符提供一个称为“回退”的失败处理机制。 此回退使用由用户指定的替换字符串来代替原始的输入字符。 此类不能被继承。
public ref class EncoderReplacementFallback sealed : System::Text::EncoderFallback
public sealed class EncoderReplacementFallback : System.Text.EncoderFallback
[System.Serializable]
public sealed class EncoderReplacementFallback : System.Text.EncoderFallback
type EncoderReplacementFallback = class
inherit EncoderFallback
[<System.Serializable>]
type EncoderReplacementFallback = class
inherit EncoderFallback
Public NotInheritable Class EncoderReplacementFallback
Inherits EncoderFallback
- 继承
- 属性
示例
以下示例演示了该 EncoderReplacementFallback 类。
// This example demonstrates the EncoderReplacementFallback class.
using namespace System;
using namespace System::Text;
int main()
{
// Create an encoding, which is equivalent to calling the
// ASCIIEncoding class constructor.
// The EncoderReplacementFallback parameter specifies that the
// string, "(unknown)", replace characters that cannot be encoded.
// A decoder replacement fallback is also specified, but in this
// code example the decoding operation cannot fail.
Encoding^ ascii = Encoding::GetEncoding("us-ascii",
gcnew EncoderReplacementFallback("(unknown)"),
gcnew DecoderReplacementFallback("(error)"));
// The input string consists of the Unicode characters LEFT POINTING
// DOUBLE ANGLE QUOTATION MARK (U+00AB), 'X' (U+0058), and RIGHT
// POINTING DOUBLE ANGLE QUOTATION MARK (U+00BB).
// The encoding can only encode characters in the US-ASCII range of
// U+0000 through U+007F. Consequently, the characters bracketing the
// 'X' character are replaced with the fallback replacement string,
// "(unknown)".
String^ inputString = "\u00abX\u00bb";
String^ decodedString;
String^ twoNewLines = Environment::NewLine + Environment::NewLine;
array <Byte>^ encodedBytes =
gcnew array<Byte>(ascii->GetByteCount(inputString));
int numberOfEncodedBytes = 0;
// ---------------------------------------------------------------------
// Display the name of the encoding.
Console::WriteLine("The name of the encoding is \"{0}\".{1}",
ascii->WebName, Environment::NewLine);
// Display the input string in text.
Console::WriteLine("Input string ({0} characters): \"{1}\"",
inputString->Length, inputString);
// Display the input string in hexadecimal.
Console::Write("Input string in hexadecimal: ");
for each (char c in inputString)
{
Console::Write("0x{0:X2} ", c);
}
Console::Write(twoNewLines);
// ---------------------------------------------------------------------
// Encode the input string.
Console::WriteLine("Encode the input string...");
numberOfEncodedBytes = ascii->GetBytes(inputString, 0, inputString->Length,
encodedBytes, 0);
// Display the encoded bytes.
Console::WriteLine("Encoded bytes in hexadecimal ({0} bytes):{1}",
numberOfEncodedBytes, Environment::NewLine);
for(int i = 0; i < encodedBytes->Length; i++)
{
Console::Write("0x{0:X2} ", encodedBytes[i]);
if(((i + 1) % 6) == 0)
{
Console::WriteLine();
}
}
Console::Write(twoNewLines);
// ---------------------------------------------------------------------
// Decode the encoded bytes, yielding a reconstituted string.
Console::WriteLine("Decode the encoded bytes...");
decodedString = ascii->GetString(encodedBytes);
// Display the input string and the decoded string for comparison.
Console::WriteLine("Input string: \"{0}\"", inputString);
Console::WriteLine("Decoded string:\"{0}\"", decodedString);
}
/*
This code example produces the following results:
The name of the encoding is "us-ascii".
Input string (3 characters): "X"
Input string in hexadecimal: 0xAB 0x58 0xBB
Encode the input string...
Encoded bytes in hexadecimal (19 bytes):
0x28 0x75 0x6E 0x6B 0x6E 0x6F
0x77 0x6E 0x29 0x58 0x28 0x75
0x6E 0x6B 0x6E 0x6F 0x77 0x6E
0x29
Decode the encoded bytes...
Input string: "X"
Decoded string:"(unknown)X(unknown)"
*/
// This example demonstrates the EncoderReplacementFallback class.
using System;
using System.Text;
class Sample
{
public static void Main()
{
// Create an encoding, which is equivalent to calling the
// ASCIIEncoding class constructor.
// The EncoderReplacementFallback parameter specifies that the
// string, "(unknown)", replace characters that cannot be encoded.
// A decoder replacement fallback is also specified, but in this
// code example the decoding operation cannot fail.
Encoding ae = Encoding.GetEncoding(
"us-ascii",
new EncoderReplacementFallback("(unknown)"),
new DecoderReplacementFallback("(error)"));
// The input string consists of the Unicode characters LEFT POINTING
// DOUBLE ANGLE QUOTATION MARK (U+00AB), 'X' (U+0058), and RIGHT POINTING
// DOUBLE ANGLE QUOTATION MARK (U+00BB).
// The encoding can only encode characters in the US-ASCII range of U+0000
// through U+007F. Consequently, the characters bracketing the 'X' character
// are replaced with the fallback replacement string, "(unknown)".
string inputString = "\u00abX\u00bb";
string decodedString;
string twoNewLines = "\n\n";
byte[] encodedBytes = new byte[ae.GetByteCount(inputString)];
int numberOfEncodedBytes = 0;
int ix = 0;
// --------------------------------------------------------------------------
// Display the name of the encoding.
Console.WriteLine("The name of the encoding is \"{0}\".\n", ae.WebName);
// Display the input string in text.
Console.WriteLine("Input string ({0} characters): \"{1}\"",
inputString.Length, inputString);
// Display the input string in hexadecimal.
Console.Write("Input string in hexadecimal: ");
foreach (char c in inputString.ToCharArray())
{
Console.Write("0x{0:X2} ", (int)c);
}
Console.Write(twoNewLines);
// --------------------------------------------------------------------------
// Encode the input string.
Console.WriteLine("Encode the input string...");
numberOfEncodedBytes = ae.GetBytes(inputString, 0, inputString.Length,
encodedBytes, 0);
// Display the encoded bytes.
Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):\n",
numberOfEncodedBytes);
ix = 0;
foreach (byte b in encodedBytes)
{
Console.Write("0x{0:X2} ", (int)b);
ix++;
if (0 == ix % 6) Console.WriteLine();
}
Console.Write(twoNewLines);
// --------------------------------------------------------------------------
// Decode the encoded bytes, yielding a reconstituted string.
Console.WriteLine("Decode the encoded bytes...");
decodedString = ae.GetString(encodedBytes);
// Display the input string and the decoded string for comparison.
Console.WriteLine("Input string: \"{0}\"", inputString);
Console.WriteLine("Decoded string:\"{0}\"", decodedString);
}
}
/*
This code example produces the following results:
The name of the encoding is "us-ascii".
Input string (3 characters): "«X»"
Input string in hexadecimal: 0xAB 0x58 0xBB
Encode the input string...
Encoded bytes in hexadecimal (19 bytes):
0x28 0x75 0x6E 0x6B 0x6E 0x6F
0x77 0x6E 0x29 0x58 0x28 0x75
0x6E 0x6B 0x6E 0x6F 0x77 0x6E
0x29
Decode the encoded bytes...
Input string: "«X»"
Decoded string:"(unknown)X(unknown)"
*/
' This example demonstrates the EncoderReplacementFallback class.
Imports System.Text
Class Sample
Public Shared Sub Main()
' Create an encoding, which is equivalent to calling the
' ASCIIEncoding class constructor.
' The EncoderReplacementFallback parameter specifies that the
' string, "(unknown)", replace characters that cannot be encoded.
' A decoder replacement fallback is also specified, but in this
' code example the decoding operation cannot fail.
Dim erf As New EncoderReplacementFallback("(unknown)")
Dim drf As New DecoderReplacementFallback("(error)")
Dim ae As Encoding = Encoding.GetEncoding("us-ascii", erf, drf)
' The input string consists of the Unicode characters LEFT POINTING
' DOUBLE ANGLE QUOTATION MARK (U+00AB), 'X' (U+0058), and RIGHT POINTING
' DOUBLE ANGLE QUOTATION MARK (U+00BB).
' The encoding can only encode characters in the US-ASCII range of U+0000
' through U+007F. Consequently, the characters bracketing the 'X' character
' are replaced with the fallback replacement string, "(unknown)".
Dim inputString As String = "«X»"
Dim decodedString As String
Dim twoNewLines As String = vbCrLf & vbCrLf
Dim ix As Integer = 0
Dim numberOfEncodedBytes As Integer = ae.GetByteCount(inputString)
' Counteract the compiler adding an extra byte to the array.
Dim encodedBytes(numberOfEncodedBytes - 1) As Byte
' --------------------------------------------------------------------------
' Display the name of the encoding.
Console.WriteLine("The name of the encoding is ""{0}""." & vbCrLf, ae.WebName)
' Display the input string in text.
Console.WriteLine("Input string ({0} characters): ""{1}""", _
inputString.Length, inputString)
' Display the input string in hexadecimal.
' Each element is converted to an integer with Convert.ToInt32.
Console.Write("Input string in hexadecimal: ")
Dim c As Char
For Each c In inputString.ToCharArray()
Console.Write("0x{0:X2} ", Convert.ToInt32(c))
Next c
Console.Write(twoNewLines)
' --------------------------------------------------------------------------
' Encode the input string.
Console.WriteLine("Encode the input string...")
numberOfEncodedBytes = ae.GetBytes(inputString, 0, inputString.Length, _
encodedBytes, 0)
' Display the encoded bytes.
' Each element is converted to an integer with Convert.ToInt32.
Console.WriteLine("Encoded bytes in hexadecimal ({0} bytes):" & vbCrLf, _
numberOfEncodedBytes)
ix = 0
Dim b As Byte
For Each b In encodedBytes
Console.Write("0x{0:X2} ", Convert.ToInt32(b))
ix += 1
If 0 = ix Mod 6 Then
Console.WriteLine()
End If
Next b
Console.Write(twoNewLines)
' --------------------------------------------------------------------------
' Decode the encoded bytes, yielding a reconstituted string.
Console.WriteLine("Decode the encoded bytes...")
decodedString = ae.GetString(encodedBytes)
' Display the input string and the decoded string for comparison.
Console.WriteLine("Input string: ""{0}""", inputString)
Console.WriteLine("Decoded string:""{0}""", decodedString)
End Sub
End Class
'
'This code example produces the following results:
'
'The name of the encoding is "us-ascii".
'
'Input string (3 characters): "X"
'Input string in hexadecimal: 0xAB 0x58 0xBB
'
'Encode the input string...
'Encoded bytes in hexadecimal (19 bytes):
'
'0x28 0x75 0x6E 0x6B 0x6E 0x6F
'0x77 0x6E 0x29 0x58 0x28 0x75
'0x6E 0x6B 0x6E 0x6F 0x77 0x6E
'0x29
'
'Decode the encoded bytes...
'Input string: "X"
'Decoded string:"(unknown)X(unknown)"
'
注解
编码或解码操作失败的一个常见原因是基础编码类不提供字符与等效字节序列之间的映射。 例如,对象 ASCIIEncoding 无法对字符进行编码,该字符的 Unicode 代码点值超出 U+0000 到 U+007F 的范围。 如果无法将输入字符转换为输出字节序列,则 EncoderReplacementFallback 对象将替换原始输入字符的指定替换字符串。 转换过程对替换字符串进行编码,然后继续处理原始输入的其余部分。
对象的替换字符串 EncoderReplacementFallback 由对其类构造函数的调用确定。 有两个 选项可供选择:
替换为默认字符。 如果调用 EncoderReplacementFallback() 构造函数,替换字符为“?” (U+003F) 。
替换为所选字符串。 如果调用 EncoderReplacementFallback(String) 构造函数,则提供替换字符串。
如果选择与此类一起使用的回退字符串,请确保字符串完全由可在目标编码中编码的字符组成。 否则,递归回退会导致 。ArgumentException
此类是两个.NET Framework类之一,用于实现不同的回退策略来处理编码转换失败。 另一个类是 EncoderExceptionFallback 类,在遇到无效字符时引发 EncoderFallbackException 该类。
构造函数
EncoderReplacementFallback() |
初始化 EncoderReplacementFallback 类的新实例。 |
EncoderReplacementFallback(String) |
使用指定的替换字符串初始化 EncoderReplacementFallback 类的新实例。 |
属性
DefaultString |
获取作为此 EncoderReplacementFallback 对象的值的替换字符串。 |
MaxCharCount |
获取此 EncoderReplacementFallback 对象的替换字符串中的字符数。 |
方法
CreateFallbackBuffer() |
创建一个 EncoderFallbackBuffer 对象,该对象是用此 EncoderReplacementFallback 对象的替换字符串初始化的。 |
Equals(Object) |
指示指定对象的值是否与等于此 EncoderReplacementFallback 对象的值。 |
GetHashCode() |
检索此 EncoderReplacementFallback 对象的值的哈希代码。 |
GetType() |
获取当前实例的 Type。 (继承自 Object) |
MemberwiseClone() |
创建当前 Object 的浅表副本。 (继承自 Object) |
ToString() |
返回表示当前对象的字符串。 (继承自 Object) |