ThreadInterruptedException 类
定义
重要
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中断处于等待状态的 Thread 时引发的异常。
public ref class ThreadInterruptedException : SystemException
public class ThreadInterruptedException : SystemException
[System.Serializable]
public class ThreadInterruptedException : SystemException
[System.Serializable]
[System.Runtime.InteropServices.ComVisible(true)]
public class ThreadInterruptedException : SystemException
type ThreadInterruptedException = class
inherit SystemException
[<System.Serializable>]
type ThreadInterruptedException = class
inherit SystemException
[<System.Serializable>]
[<System.Runtime.InteropServices.ComVisible(true)>]
type ThreadInterruptedException = class
inherit SystemException
Public Class ThreadInterruptedException
Inherits SystemException
- 继承
- 属性
示例
下面的代码示例演示在被中断并随后被阻止时正在运行的线程的行为。
using namespace System;
using namespace System::Security::Permissions;
using namespace System::Threading;
ref class StayAwake
{
private:
bool sleepSwitch;
public:
property bool SleepSwitch
{
void set( bool value )
{
sleepSwitch = value;
}
}
StayAwake()
{
sleepSwitch = false;
}
void ThreadMethod()
{
Console::WriteLine( "newThread is executing ThreadMethod." );
while ( !sleepSwitch )
{
// Use SpinWait instead of Sleep to demonstrate the
// effect of calling Interrupt on a running thread.
Thread::SpinWait( 10000000 );
}
try
{
Console::WriteLine( "newThread going to sleep." );
// When newThread goes to sleep, it is immediately
// woken up by a ThreadInterruptedException.
Thread::Sleep( Timeout::Infinite );
}
catch ( ThreadInterruptedException^ /*e*/ )
{
Console::WriteLine( "newThread cannot go to sleep - "
"interrupted by main thread." );
}
}
};
int main()
{
StayAwake^ stayAwake = gcnew StayAwake;
Thread^ newThread = gcnew Thread( gcnew ThreadStart( stayAwake, &StayAwake::ThreadMethod ) );
newThread->Start();
// The following line causes an exception to be thrown
// in ThreadMethod if newThread is currently blocked
// or becomes blocked in the future.
newThread->Interrupt();
Console::WriteLine( "Main thread calls Interrupt on newThread." );
// Then tell newThread to go to sleep.
stayAwake->SleepSwitch = true;
// Wait for newThread to end.
newThread->Join();
}
using System;
using System.Security.Permissions;
using System.Threading;
class ThreadInterrupt
{
static void Main()
{
StayAwake stayAwake = new StayAwake();
Thread newThread =
new Thread(new ThreadStart(stayAwake.ThreadMethod));
newThread.Start();
// The following line causes an exception to be thrown
// in ThreadMethod if newThread is currently blocked
// or becomes blocked in the future.
newThread.Interrupt();
Console.WriteLine("Main thread calls Interrupt on newThread.");
// Tell newThread to go to sleep.
stayAwake.SleepSwitch = true;
// Wait for newThread to end.
newThread.Join();
}
}
class StayAwake
{
bool sleepSwitch = false;
public bool SleepSwitch
{
set{ sleepSwitch = value; }
}
public StayAwake(){}
public void ThreadMethod()
{
Console.WriteLine("newThread is executing ThreadMethod.");
while(!sleepSwitch)
{
// Use SpinWait instead of Sleep to demonstrate the
// effect of calling Interrupt on a running thread.
Thread.SpinWait(10000000);
}
try
{
Console.WriteLine("newThread going to sleep.");
// When newThread goes to sleep, it is immediately
// woken up by a ThreadInterruptedException.
Thread.Sleep(Timeout.Infinite);
}
catch(ThreadInterruptedException e)
{
Console.WriteLine("newThread cannot go to sleep - " +
"interrupted by main thread.");
}
}
}
Option Explicit
Option Strict
Imports System.Security.Permissions
Imports System.Threading
Public Class ThreadInterrupt
<MTAThread> _
Shared Sub Main()
Dim stayAwake As New StayAwake()
Dim newThread As New Thread(AddressOf stayAwake.ThreadMethod)
newThread.Start()
' The following line causes an exception to be thrown
' in ThreadMethod if newThread is currently blocked
' or becomes blocked in the future.
newThread.Interrupt()
Console.WriteLine("Main thread calls Interrupt on newThread.")
' Tell newThread to go to sleep.
stayAwake.SleepSwitch = True
' Wait for newThread to end.
newThread.Join()
End Sub
End Class
Public Class StayAwake
Dim sleepSwitchValue As Boolean = False
WriteOnly Property SleepSwitch As Boolean
Set
sleepSwitchValue = Value
End Set
End Property
Sub New()
End Sub
Sub ThreadMethod()
Console.WriteLine("newThread is executing ThreadMethod.")
While Not sleepSwitchValue
' Use SpinWait instead of Sleep to demonstrate the
' effect of calling Interrupt on a running thread.
Thread.SpinWait(10000000)
End While
Try
Console.WriteLine("newThread going to sleep.")
' When newThread goes to sleep, it is immediately
' woken up by a ThreadInterruptedException.
Thread.Sleep(Timeout.Infinite)
Catch ex As ThreadInterruptedException
Console.WriteLine("newThread cannot go to " & _
"sleep - interrupted by main thread.")
End Try
End Sub
End Class
注解
创建线程后,它处于一个或多个 ThreadState 状态,直到它被销毁。 当线程处于WaitSleepJoin状态时调用Interrupt将导致ThreadInterruptedException目标线程中引发。 如果线程未处于 WaitSleepJoin 状态,则在线程进入该状态之前,不会引发异常。 如果线程永远不被阻止,则它可在不被中断的情况下完成。
ThreadInterruptedException 使用具有值0x80131519的 HRESULT COR_E_THREADINTERRUPTED。
有关实例的初始属性值的列表ThreadInterruptedException,请参阅ThreadInterruptedException构造函数。
构造函数
ThreadInterruptedException() |
使用默认属性初始化 ThreadInterruptedException 类的新实例。 |
ThreadInterruptedException(SerializationInfo, StreamingContext) |
用序列化数据初始化 ThreadInterruptedException 类的新实例。 |
ThreadInterruptedException(String) |
用指定的错误消息初始化 ThreadInterruptedException 类的新实例。 |
ThreadInterruptedException(String, Exception) |
使用指定的错误消息和对作为此异常原因的内部异常的引用来初始化 ThreadInterruptedException 类的新实例。 |
属性
Data |
获取键/值对的集合,这些键/值对提供有关该异常的其他用户定义信息。 (继承自 Exception) |
HelpLink |
获取或设置指向与此异常关联的帮助文件链接。 (继承自 Exception) |
HResult |
获取或设置 HRESULT(一个分配给特定异常的编码数字值)。 (继承自 Exception) |
InnerException |
获取导致当前异常的 Exception 实例。 (继承自 Exception) |
Message |
获取描述当前异常的消息。 (继承自 Exception) |
Source |
获取或设置导致错误的应用程序或对象的名称。 (继承自 Exception) |
StackTrace |
获取调用堆栈上的即时框架字符串表示形式。 (继承自 Exception) |
TargetSite |
获取引发当前异常的方法。 (继承自 Exception) |
方法
Equals(Object) |
确定指定对象是否等于当前对象。 (继承自 Object) |
GetBaseException() |
当在派生类中重写时,返回 Exception,它是一个或多个并发的异常的根本原因。 (继承自 Exception) |
GetHashCode() |
作为默认哈希函数。 (继承自 Object) |
GetObjectData(SerializationInfo, StreamingContext) |
当在派生类中重写时,用关于异常的信息设置 SerializationInfo。 (继承自 Exception) |
GetType() |
获取当前实例的运行时类型。 (继承自 Exception) |
MemberwiseClone() |
创建当前 Object 的浅表副本。 (继承自 Object) |
ToString() |
创建并返回当前异常的字符串表示形式。 (继承自 Exception) |
事件
SerializeObjectState |
已过时。
当异常被序列化用来创建包含有关该异常的徐列出数据的异常状态对象时会出现该问题。 (继承自 Exception) |