Timer.Dispose 方法

定义

释放由 Timer 的当前实例使用的所有资源。

重载

Dispose()

释放由 Timer 的当前实例使用的所有资源。

Dispose(WaitHandle)

释放 Timer 的当前实例使用的所有资源并在释放完计时器时发出信号。

Dispose()

Source:
Timer.cs
Source:
Timer.cs
Source:
Timer.cs

释放由 Timer 的当前实例使用的所有资源。

public:
 virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit
Public Sub Dispose ()

实现

示例

下面的代码示例演示如何释放 由 Timer保留的资源。

using namespace System;
using namespace System::Threading;

ref class StatusChecker
{
private:
    int invokeCount, maxCount;

public:
    StatusChecker(int count)
    {
        invokeCount  = 0;
        maxCount = count;
    }

    // This method is called by the timer delegate.
    void CheckStatus(Object^ stateInfo)
    {
        AutoResetEvent^ autoEvent = dynamic_cast<AutoResetEvent^>(stateInfo);
        Console::WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.",
                           DateTime::Now, ++invokeCount);

        if (invokeCount == maxCount) {
            // Reset the counter and signal the waiting thread.
            invokeCount  = 0;
            autoEvent->Set();
        }
    }
};

ref class TimerExample
{
public:
    static void Main()
    {
        // Create an AutoResetEvent to signal the timeout threshold in the
        // timer callback has been reached.
        AutoResetEvent^ autoEvent = gcnew AutoResetEvent(false);

        StatusChecker^ statusChecker = gcnew StatusChecker(10);

        // Create a delegate that invokes methods for the timer.
        TimerCallback^ tcb =
           gcnew TimerCallback(statusChecker, &StatusChecker::CheckStatus);

        // Create a timer that invokes CheckStatus after one second, 
        // and every 1/4 second thereafter.
        Console::WriteLine("{0:h:mm:ss.fff} Creating timer.\n",
                           DateTime::Now);
        Timer^ stateTimer = gcnew Timer(tcb, autoEvent, 1000, 250);

        // When autoEvent signals, change the period to every half second.
        autoEvent->WaitOne(5000, false);
        stateTimer->Change(0, 500);
        Console::WriteLine("\nChanging period to .5 seconds.\n");

        // When autoEvent signals the second time, dispose of the timer.
        autoEvent->WaitOne(5000, false);
        stateTimer->~Timer();
        Console::WriteLine("\nDestroying timer.");
    }
};

int main()
{
    TimerExample::Main();
}
// The example displays output like the following:
//       11:59:54.202 Creating timer.
//       
//       11:59:55.217 Checking status  1.
//       11:59:55.466 Checking status  2.
//       11:59:55.716 Checking status  3.
//       11:59:55.968 Checking status  4.
//       11:59:56.218 Checking status  5.
//       11:59:56.470 Checking status  6.
//       11:59:56.722 Checking status  7.
//       11:59:56.972 Checking status  8.
//       11:59:57.223 Checking status  9.
//       11:59:57.473 Checking status 10.
//       
//       Changing period to .5 seconds.
//       
//       11:59:57.474 Checking status  1.
//       11:59:57.976 Checking status  2.
//       11:59:58.476 Checking status  3.
//       11:59:58.977 Checking status  4.
//       11:59:59.477 Checking status  5.
//       11:59:59.977 Checking status  6.
//       12:00:00.478 Checking status  7.
//       12:00:00.980 Checking status  8.
//       12:00:01.481 Checking status  9.
//       12:00:01.981 Checking status 10.
//       
//       Destroying timer.
using System;
using System.Threading;

class TimerExample
{
    static void Main()
    {
        // Create an AutoResetEvent to signal the timeout threshold in the
        // timer callback has been reached.
        var autoEvent = new AutoResetEvent(false);
        
        var statusChecker = new StatusChecker(10);

        // Create a timer that invokes CheckStatus after one second, 
        // and every 1/4 second thereafter.
        Console.WriteLine("{0:h:mm:ss.fff} Creating timer.\n", 
                          DateTime.Now);
        var stateTimer = new Timer(statusChecker.CheckStatus, 
                                   autoEvent, 1000, 250);

        // When autoEvent signals, change the period to every half second.
        autoEvent.WaitOne();
        stateTimer.Change(0, 500);
        Console.WriteLine("\nChanging period to .5 seconds.\n");

        // When autoEvent signals the second time, dispose of the timer.
        autoEvent.WaitOne();
        stateTimer.Dispose();
        Console.WriteLine("\nDestroying timer.");
    }
}

class StatusChecker
{
    private int invokeCount;
    private int  maxCount;

    public StatusChecker(int count)
    {
        invokeCount  = 0;
        maxCount = count;
    }

    // This method is called by the timer delegate.
    public void CheckStatus(Object stateInfo)
    {
        AutoResetEvent autoEvent = (AutoResetEvent)stateInfo;
        Console.WriteLine("{0} Checking status {1,2}.", 
            DateTime.Now.ToString("h:mm:ss.fff"), 
            (++invokeCount).ToString());

        if(invokeCount == maxCount)
        {
            // Reset the counter and signal the waiting thread.
            invokeCount = 0;
            autoEvent.Set();
        }
    }
}
// The example displays output like the following:
//       11:59:54.202 Creating timer.
//       
//       11:59:55.217 Checking status  1.
//       11:59:55.466 Checking status  2.
//       11:59:55.716 Checking status  3.
//       11:59:55.968 Checking status  4.
//       11:59:56.218 Checking status  5.
//       11:59:56.470 Checking status  6.
//       11:59:56.722 Checking status  7.
//       11:59:56.972 Checking status  8.
//       11:59:57.223 Checking status  9.
//       11:59:57.473 Checking status 10.
//       
//       Changing period to .5 seconds.
//       
//       11:59:57.474 Checking status  1.
//       11:59:57.976 Checking status  2.
//       11:59:58.476 Checking status  3.
//       11:59:58.977 Checking status  4.
//       11:59:59.477 Checking status  5.
//       11:59:59.977 Checking status  6.
//       12:00:00.478 Checking status  7.
//       12:00:00.980 Checking status  8.
//       12:00:01.481 Checking status  9.
//       12:00:01.981 Checking status 10.
//       
//       Destroying timer.
Imports System.Threading

Public Module Example
    Public Sub Main()
        ' Use an AutoResetEvent to signal the timeout threshold in the
        ' timer callback has been reached.
        Dim autoEvent As New AutoResetEvent(False)

        Dim statusChecker As New StatusChecker(10)

        ' Create a timer that invokes CheckStatus after one second, 
        ' and every 1/4 second thereafter.
        Console.WriteLine("{0:h:mm:ss.fff} Creating timer." & vbCrLf, 
                          DateTime.Now)
        Dim stateTimer As New Timer(AddressOf statusChecker.CheckStatus, 
                                    autoEvent, 1000, 250)

        ' When autoEvent signals, change the period to every half second.
        autoEvent.WaitOne()
        stateTimer.Change(0, 500)
        Console.WriteLine(vbCrLf & "Changing period to .5 seconds." & vbCrLf)

        ' When autoEvent signals the second time, dispose of the timer.
        autoEvent.WaitOne()
        stateTimer.Dispose()
        Console.WriteLine(vbCrLf & "Destroying timer.")
    End Sub
End Module

Public Class StatusChecker
    Dim invokeCount, maxCount As Integer 

    Sub New(count As Integer)
        invokeCount  = 0
        maxCount = count
    End Sub

    ' The timer callback method.
    Sub CheckStatus(stateInfo As Object)
        Dim autoEvent As AutoResetEvent = DirectCast(stateInfo, AutoResetEvent)
        invokeCount += 1
        Console.WriteLine("{0:h:mm:ss.fff} Checking status {1,2}.", 
                          DateTime.Now, invokeCount)
        If invokeCount = maxCount Then
            ' Reset the counter and signal the waiting thread.
            invokeCount = 0
            autoEvent.Set()
        End If
    End Sub
End Class
' The example displays output like the following:
'       11:59:54.202 Creating timer.
'       
'       11:59:55.217 Checking status  1.
'       11:59:55.466 Checking status  2.
'       11:59:55.716 Checking status  3.
'       11:59:55.968 Checking status  4.
'       11:59:56.218 Checking status  5.
'       11:59:56.470 Checking status  6.
'       11:59:56.722 Checking status  7.
'       11:59:56.972 Checking status  8.
'       11:59:57.223 Checking status  9.
'       11:59:57.473 Checking status 10.
'       
'       Changing period to .5 seconds.
'       
'       11:59:57.474 Checking status  1.
'       11:59:57.976 Checking status  2.
'       11:59:58.476 Checking status  3.
'       11:59:58.977 Checking status  4.
'       11:59:59.477 Checking status  5.
'       11:59:59.977 Checking status  6.
'       12:00:00.478 Checking status  7.
'       12:00:00.980 Checking status  8.
'       12:00:01.481 Checking status  9.
'       12:00:01.981 Checking status 10.
'       
'       Destroying timer.

注解

调用 Dispose 允许为其他目的重新分配 使用 Timer 的资源。 有关 的详细信息 Dispose,请参阅 清理非托管资源

注意

调用方法重载后 Dispose() 可能会发生回调,因为计时器会将回调排入队列,以便线程池线程执行。 可以使用 Dispose(WaitHandle) 方法重载等待所有回调完成。

另请参阅

适用于

Dispose(WaitHandle)

Source:
Timer.cs
Source:
Timer.cs
Source:
Timer.cs

释放 Timer 的当前实例使用的所有资源并在释放完计时器时发出信号。

public:
 bool Dispose(System::Threading::WaitHandle ^ notifyObject);
public bool Dispose (System.Threading.WaitHandle notifyObject);
member this.Dispose : System.Threading.WaitHandle -> bool
Public Function Dispose (notifyObject As WaitHandle) As Boolean

参数

notifyObject
WaitHandle

释放完 Timer 时要发出其信号的 WaitHandle

返回

如果函数成功,则为 true;否则为 false

例外

notifyObject 参数为 null

注解

调用 Dispose 允许为其他目的重新分配 使用 Timer 的资源。 有关 的详细信息 Dispose,请参阅 清理非托管资源

此方法完成后,它会向 WaitHandle 参数指定的 notifyObject 发出信号。如果希望在确定计时器已释放之前能够阻止,请使用 方法的 Dispose 此重载。 在当前所有已排队的回调完成之前,不会释放计时器。

注意

如果回调使用 Change 方法将 参数设置为 dueTime 零,则在调用方法重载时 Dispose(WaitHandle) ,可能会出现争用条件:如果计时器在方法重载检测到没有排队的回调之前 Dispose(WaitHandle) 将新回调排队, Dispose(WaitHandle) 则继续阻止;否则,在新回调排队时释放计时器, ObjectDisposedException 当新的回调调用 方法时, Change 将引发 和 。

另请参阅

适用于