语言

WindowsFormsComponentEditor.EditComponent 方法

定义

创建一个编辑器窗口,允许用户编辑指定的组件。

重载

名称 说明
EditComponent(ITypeDescriptorContext, Object)

创建一个编辑器窗口,该窗口允许用户使用指定的上下文信息编辑指定的组件。

EditComponent(Object, IWin32Window)

创建一个编辑器窗口,该窗口允许用户使用拥有组件的指定窗口编辑指定的组件。

EditComponent(ITypeDescriptorContext, Object, IWin32Window)

创建一个编辑器窗口,允许用户编辑指定的组件。

EditComponent(ITypeDescriptorContext, Object)

Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs

创建一个编辑器窗口,该窗口允许用户使用指定的上下文信息编辑指定的组件。

public:
 override bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component);
public override bool EditComponent(System.ComponentModel.ITypeDescriptorContext context, object component);
public override bool EditComponent(System.ComponentModel.ITypeDescriptorContext? context, object component);
override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj -> bool
Public Overrides Function EditComponent (context As ITypeDescriptorContext, component As Object) As Boolean

参数

context
ITypeDescriptorContext

ITypeDescriptorContext可用于获取其他上下文信息。

component
Object

要编辑的组件。

返回

true 如果在编辑过程中更改了组件,则为否则,为 false.

适用于

EditComponent(Object, IWin32Window)

Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs

创建一个编辑器窗口,该窗口允许用户使用拥有组件的指定窗口编辑指定的组件。

public:
 bool EditComponent(System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
public bool EditComponent(object component, System.Windows.Forms.IWin32Window owner);
public bool EditComponent(object component, System.Windows.Forms.IWin32Window? owner);
override this.EditComponent : obj * System.Windows.Forms.IWin32Window -> bool
Public Function EditComponent (component As Object, owner As IWin32Window) As Boolean

参数

component
Object

要编辑的组件。

owner
IWin32Window

组件所属的组件 IWin32Window 。

返回

true 如果在编辑过程中更改了组件,则为否则,为 false.

适用于

EditComponent(ITypeDescriptorContext, Object, IWin32Window)

Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs
Source:
WindowsFormsComponentEditor.cs

创建一个编辑器窗口,允许用户编辑指定的组件。

public:
 virtual bool EditComponent(System::ComponentModel::ITypeDescriptorContext ^ context, System::Object ^ component, System::Windows::Forms::IWin32Window ^ owner);
public virtual bool EditComponent(System.ComponentModel.ITypeDescriptorContext context, object component, System.Windows.Forms.IWin32Window owner);
public virtual bool EditComponent(System.ComponentModel.ITypeDescriptorContext? context, object component, System.Windows.Forms.IWin32Window? owner);
override this.EditComponent : System.ComponentModel.ITypeDescriptorContext * obj * System.Windows.Forms.IWin32Window -> bool
Public Overridable Function EditComponent (context As ITypeDescriptorContext, component As Object, owner As IWin32Window) As Boolean

参数

context
ITypeDescriptorContext

ITypeDescriptorContext可用于获取其他上下文信息。

component
Object

要编辑的组件。

owner
IWin32Window

组件所属的组件 IWin32Window 。

返回

true 如果在编辑过程中更改了组件,则为否则,为 false.

适用于