Storyboard.Pause 方法

定义

暂停为此 Clock 创建的 Storyboard

重载

Pause()

暂停为此 Clock 创建的 Storyboard

Pause(FrameworkContentElement)

暂停与此 Storyboard 关联的指定 FrameworkContentElementClock

Pause(FrameworkElement)

暂停与此 Storyboard 关联的指定 FrameworkElementClock

Pause()

暂停为此 Clock 创建的 Storyboard

public:
 void Pause();
public void Pause ();
member this.Pause : unit -> unit
Public Sub Pause ()

注解

此方法暂停情节提要,但如果情节提要未处于活动状态或当前暂停,则无法识别效果。 作为副作用,所有关联的子项也会暂停。

可控制的情节提要可以暂停、恢复、查找、停止和删除。 若要使情节提要在代码中可控制,必须使用情节提要 Begin 方法的适当重载并指定 true 以使其可控制。 有关示例,请参阅 如何:在情节提要启动后控制情节提要

开始暂停的情节提要

Begin 情节提要暂停时,该情节提要似乎会恢复并重启。 但是,这不是实际发生的事情。 方法 Begin 实际上将暂停的 Storyboard 替换为新的未暂停版本。 每次 Begin 调用 方法时,都会为情节提要创建时钟对象。 这些时钟将分布到它们进行动画处理的属性。 因此,当再次调用 方法时 Begin ,它不会重启其时钟;它会将它们替换为新时钟。

适用于

Pause(FrameworkContentElement)

暂停与此 Storyboard 关联的指定 FrameworkContentElementClock

public:
 void Pause(System::Windows::FrameworkContentElement ^ containingObject);
public void Pause (System.Windows.FrameworkContentElement containingObject);
member this.Pause : System.Windows.FrameworkContentElement -> unit
Public Sub Pause (containingObject As FrameworkContentElement)

参数

containingObject
FrameworkContentElement

在调用 Begin(FrameworkContentElement, Boolean) 方法时指定的对象。 此对象包含为此情节提要及其子级创建的 Clock 对象。

示例

以下示例使用可控制的情节提要对 进行动画处理 TextEffect。 包含在 TextEffectFrameworkContentElement的名称范围内。

/*
    This example shows how to control
    a storyboard after it has started.

*/

using System;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
using System.Windows.Media.Animation;
using System.Windows.Documents;

namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
{
    public class FrameworkContentElementControlStoryboardExample : FlowDocument
    {
    
        private Storyboard myStoryboard;
        
        public FrameworkContentElementControlStoryboardExample()
        {
        
            // Create a name scope for the document.
            NameScope.SetNameScope(this, new NameScope());        
            this.Background = Brushes.White;
            
            // Create a run of text.
            Run theText = new Run( 
                "Lorem ipsum dolor sit amet, consectetuer adipiscing elit." + 
                "Ut non lacus. Nullam a ligula id leo adipiscing ornare." +
                " Duis mattis. ");   
                
            // Create a TextEffect
            TextEffect animatedSpecialEffect = new TextEffect();
            animatedSpecialEffect.Foreground = Brushes.OrangeRed;
            animatedSpecialEffect.PositionStart = 0;
            animatedSpecialEffect.PositionCount = 0;
            
            // Assign the TextEffect a name by 
            // registering it with the page, so that
            // it can be targeted by storyboard
            // animations            
            this.RegisterName("animatedSpecialEffect", animatedSpecialEffect);  
            
            // Apply the text effect to the run.
            theText.TextEffects = new TextEffectCollection();
            theText.TextEffects.Add(animatedSpecialEffect);
            
            // Create a paragraph to contain the run.
            Paragraph animatedParagraph = new Paragraph(theText);
            animatedParagraph.Background = Brushes.LightGray;
            animatedParagraph.Padding = new Thickness(20);
   
            this.Blocks.Add(animatedParagraph);            
            BlockUIContainer controlsContainer = new BlockUIContainer();                
            
            //
            // Create an animation and a storyboard to animate the
            // text effect.
            //
            Int32Animation countAnimation = 
                new Int32Animation(0, 127, TimeSpan.FromSeconds(10)); 
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect");
            Storyboard.SetTargetProperty(countAnimation, 
                new PropertyPath(TextEffect.PositionCountProperty));
            myStoryboard = new Storyboard();
            myStoryboard.Children.Add(countAnimation);
            
            //
            // Create some buttons to control the storyboard
            // and a panel to contain them.
            //
            StackPanel buttonPanel = new StackPanel();
            buttonPanel.Orientation = Orientation.Vertical;
            Button beginButton = new Button();
            beginButton.Content = "Begin";
            beginButton.Click += new RoutedEventHandler(beginButton_Clicked);            
            buttonPanel.Children.Add(beginButton);
            Button pauseButton = new Button();
            pauseButton.Content = "Pause";
            pauseButton.Click +=new RoutedEventHandler(pauseButton_Clicked);
            buttonPanel.Children.Add(pauseButton);
            Button resumeButton = new Button();
            resumeButton.Content = "Resume";
            resumeButton.Click +=new RoutedEventHandler(resumeButton_Clicked);
            buttonPanel.Children.Add(resumeButton);
            Button skipToFillButton = new Button();
            skipToFillButton.Content = "Skip to Fill";
            skipToFillButton.Click +=new RoutedEventHandler(skipToFillButton_Clicked);
            buttonPanel.Children.Add(skipToFillButton);
            Button setSpeedRatioButton = new Button();
            setSpeedRatioButton.Content = "Triple Speed";
            setSpeedRatioButton.Click +=new RoutedEventHandler(setSpeedRatioButton_Clicked);
            buttonPanel.Children.Add(setSpeedRatioButton);
            Button stopButton = new Button();
            stopButton.Content = "Stop";
            stopButton.Click +=new RoutedEventHandler(stopButton_Clicked);
            buttonPanel.Children.Add(stopButton);
            Button removeButton = new Button();
            removeButton.Content = "Remove";
            removeButton.Click +=new RoutedEventHandler(removeButton_Clicked);
            buttonPanel.Children.Add(removeButton); 
   
            controlsContainer.Child = buttonPanel; 
            this.Blocks.Add(controlsContainer);
        }
        
        // Begins the storyboard.
        private void beginButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Specifying "true" as the second Begin parameter
            // makes this storyboard controllable.
            myStoryboard.Begin(this, true);          
        }
        
        // Pauses the storyboard.
        private void pauseButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Pause(this);          
        }
        
        // Resumes the storyboard.
        private void resumeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Resume(this);          
        }     
        
        // Advances the storyboard to its fill period.
        private void skipToFillButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.SkipToFill(this);          
        } 
        
        // Updates the storyboard's speed.
        private void setSpeedRatioButton_Clicked(object sender, RoutedEventArgs args)
        {
            // Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(this, 3);          
        }           
        
        // Stops the storyboard.
        private void stopButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Stop(this);          
        }     
        
        // Removes the storyboard.
        private void removeButton_Clicked(object sender, RoutedEventArgs args)
        {
             myStoryboard.Remove(this);          
        }           
    }
}
'
'    This example shows how to control
'    a storyboard after it has started.
'
'


Imports System.Windows
Imports System.Windows.Controls
Imports System.Windows.Media
Imports System.Windows.Shapes
Imports System.Windows.Media.Animation
Imports System.Windows.Documents


Namespace Microsoft.Samples.Animation.AnimatingWithStoryboards
    Public Class FrameworkContentElementControlStoryboardExample
        Inherits FlowDocument

        Private myStoryboard As Storyboard

        Public Sub New()

            ' Create a name scope for the document.
            NameScope.SetNameScope(Me, New NameScope())
            Me.Background = Brushes.White

            ' Create a run of text.
            Dim theText As New Run("Lorem ipsum dolor sit amet, consectetuer adipiscing elit." & "Ut non lacus. Nullam a ligula id leo adipiscing ornare." & " Duis mattis. ")

            ' Create a TextEffect
            Dim animatedSpecialEffect As New TextEffect()
            animatedSpecialEffect.Foreground = Brushes.OrangeRed
            animatedSpecialEffect.PositionStart = 0
            animatedSpecialEffect.PositionCount = 0

            ' Assign the TextEffect a name by 
            ' registering it with the page, so that
            ' it can be targeted by storyboard
            ' animations            
            Me.RegisterName("animatedSpecialEffect", animatedSpecialEffect)

            ' Apply the text effect to the run.
            theText.TextEffects = New TextEffectCollection()
            theText.TextEffects.Add(animatedSpecialEffect)

            ' Create a paragraph to contain the run.
            Dim animatedParagraph As New Paragraph(theText)
            animatedParagraph.Background = Brushes.LightGray
            animatedParagraph.Padding = New Thickness(20)

            Me.Blocks.Add(animatedParagraph)
            Dim controlsContainer As New BlockUIContainer()

            '
            ' Create an animation and a storyboard to animate the
            ' text effect.
            '
            Dim countAnimation As New Int32Animation(0, 127, TimeSpan.FromSeconds(10))
            Storyboard.SetTargetName(countAnimation, "animatedSpecialEffect")
            Storyboard.SetTargetProperty(countAnimation, New PropertyPath(TextEffect.PositionCountProperty))
            myStoryboard = New Storyboard()
            myStoryboard.Children.Add(countAnimation)

            '
            ' Create some buttons to control the storyboard
            ' and a panel to contain them.
            '
            Dim buttonPanel As New StackPanel()
            buttonPanel.Orientation = Orientation.Vertical
            Dim beginButton As New Button()
            beginButton.Content = "Begin"
            AddHandler beginButton.Click, AddressOf beginButton_Clicked
            buttonPanel.Children.Add(beginButton)
            Dim pauseButton As New Button()
            pauseButton.Content = "Pause"
            AddHandler pauseButton.Click, AddressOf pauseButton_Clicked
            buttonPanel.Children.Add(pauseButton)
            Dim resumeButton As New Button()
            resumeButton.Content = "Resume"
            AddHandler resumeButton.Click, AddressOf resumeButton_Clicked
            buttonPanel.Children.Add(resumeButton)
            Dim skipToFillButton As New Button()
            skipToFillButton.Content = "Skip to Fill"
            AddHandler skipToFillButton.Click, AddressOf skipToFillButton_Clicked
            buttonPanel.Children.Add(skipToFillButton)
            Dim setSpeedRatioButton As New Button()
            setSpeedRatioButton.Content = "Triple Speed"
            AddHandler setSpeedRatioButton.Click, AddressOf setSpeedRatioButton_Clicked
            buttonPanel.Children.Add(setSpeedRatioButton)
            Dim stopButton As New Button()
            stopButton.Content = "Stop"
            AddHandler stopButton.Click, AddressOf stopButton_Clicked
            buttonPanel.Children.Add(stopButton)
            Dim removeButton As New Button()
            removeButton.Content = "Remove"
            AddHandler removeButton.Click, AddressOf removeButton_Clicked
            buttonPanel.Children.Add(removeButton)

            controlsContainer.Child = buttonPanel
            Me.Blocks.Add(controlsContainer)

        End Sub

        ' Begins the storyboard.
        Private Sub beginButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Specifying "true" as the second Begin parameter
            ' makes this storyboard controllable.
            myStoryboard.Begin(Me, True)

        End Sub

        ' Pauses the storyboard.
        Private Sub pauseButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Pause(Me)

        End Sub

        ' Resumes the storyboard.
        Private Sub resumeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Resume(Me)

        End Sub

        ' Advances the storyboard to its fill period.
        Private Sub skipToFillButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.SkipToFill(Me)

        End Sub

        ' Updates the storyboard's speed.
        Private Sub setSpeedRatioButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
            ' Makes the storyboard progress three times as fast as normal.
            myStoryboard.SetSpeedRatio(Me, 3)

        End Sub

        ' Stops the storyboard.
        Private Sub stopButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Stop(Me)

        End Sub

        ' Removes the storyboard.
        Private Sub removeButton_Clicked(ByVal sender As Object, ByVal args As RoutedEventArgs)
             myStoryboard.Remove(Me)

        End Sub

    End Class
End Namespace

注解

此方法暂停情节提要,但如果情节提要未处于活动状态或当前暂停,则无法识别效果。 作为副作用,所有关联的子项也会暂停。

查找暂停的情节提要不会恢复。 恢复暂停情节提要的唯一方法是使用 Resume 方法。 Begin再次调用 方法会将暂停的情节提要替换为新的情节提要,该情节提要看起来是恢复情节提要。

若要以交互方式控制此情节提要,在调用用于开始情节提要的交互式方法时,必须使用相同的 containingObject 参数。 可控制的情节提要可以暂停、恢复、查找、停止和删除。 若要使情节提要在代码中可控制,必须使用情节提要 Begin 方法的适当重载并指定 true 以使其可控制。 示例,请参阅 如何:在情节提要启动后控制情节提要

暂停情节提要的时钟会触发事件 CurrentGlobalSpeedInvalidated

开始暂停的情节提要

Begin 情节提要暂停时,该情节提要似乎会恢复并重启。 但是,这不是实际发生的事情。 方法 Begin 实际上将自身替换为未暂停的版本。 每次 Begin 调用 方法时,都会为情节提要创建时钟对象。 这些时钟将分布到它们进行动画处理的属性。 因此,当再次调用 方法时 Begin ,它不会重启其时钟;它会将它们替换为新时钟。

另请参阅

适用于

Pause(FrameworkElement)

暂停与此 Storyboard 关联的指定 FrameworkElementClock

public:
 void Pause(System::Windows::FrameworkElement ^ containingObject);
public void Pause (System.Windows.FrameworkElement containingObject);
member this.Pause : System.Windows.FrameworkElement -> unit
Public Sub Pause (containingObject As FrameworkElement)

参数

containingObject
FrameworkElement

在调用 Begin(FrameworkElement, Boolean) 方法时指定的对象。 此对象包含为此情节提要及其子级创建的 Clock 对象。

注解

此方法暂停情节提要,但如果情节提要未处于活动状态或当前暂停,则无法识别效果。 作为副作用,所有关联的子项也会暂停。

查找暂停的情节提要不会恢复。 恢复暂停情节提要的唯一方法是使用 Resume 方法。 Begin再次调用 方法会将暂停的情节提要替换为新的情节提要,该情节提要看起来是恢复情节提要。

若要以交互方式控制此情节提要,在调用用于开始情节提要的交互式方法时,必须使用相同的 containingObject 参数。 可控制的情节提要可以暂停、恢复、查找、停止和删除。 若要使情节提要在代码中可控制,必须使用情节提要 Begin 方法的适当重载并指定 true 以使其可控制。 有关示例,请参阅 如何:在情节提要启动后控制情节提要

暂停情节提要的时钟会触发事件 CurrentGlobalSpeedInvalidated

开始暂停的情节提要

Begin 情节提要暂停时,该情节提要似乎会恢复并重启。 但是,这不是实际发生的事情。 方法 Begin 实际上将自身替换为未暂停的版本。 每次 Begin 调用 方法时,都会为情节提要创建时钟对象。 这些时钟将分布到它们进行动画处理的属性。 因此,当再次调用 方法时 Begin ,它不会重启其时钟;它会将它们替换为新时钟。

另请参阅

适用于