快速入門:將語音通話新增至您的應用程式
使用通話 SDK 將語音和視訊通話新增至您的應用程式,以開始使用 Azure 通訊服務。
在本快速入門中,您將了解如何使用適用於 Windows 的 Azure 通訊服務通話用戶端程式庫開始進行通話。
您可以從 GitHub 下載應用程式範例。
必要條件
若要完成本教學課程,您需要下列必要條件:
具有有效訂用帳戶的 Azure 帳戶。 免費建立帳戶。
安裝包含通用 Windows 平台開發工作負載的 Visual Studio 2022。
已部署通訊服務資源。 建立通訊服務資源。 您必須針對此快速入門記錄您的連接字串。
針對您的 Azure 通訊服務的使用者存取權杖。 您也可以使用 Azure CLI,並搭配您的連接字串執行命令,以建立使用者和存取權杖。
az communication identity token issue --scope voip --connection-string "yourConnectionString"
如需詳細資訊,請參閱使用 Azure CLI 建立和管理存取權杖。
設定
建立專案
在 Visual Studio 中,使用 [空白應用程式 (通用 Windows)] 範本建立新專案,以設定單頁通用 Windows 平台 (UWP) 應用程式。
Install the package
以滑鼠右鍵選取您的專案,然後移至 Manage Nuget Packages
以安裝 Azure.Communication.Calling.WindowsClient
1.4.0 或更高版本。 如果您想要查看公開預覽的版本,請確定已核取 Include Prerelease
。
要求存取
移至 Package.appxmanifest
並選取 Capabilities
。
勾選 Internet (Client)
和 Internet (Client & Server)
以取得網際網路的輸入和輸出存取權。 勾選 Microphone
以存取麥克風的音訊來源,並勾選 Webcam
以存取相機的視訊來源。
設定應用程式架構
我們必須設定基本配置來附加邏輯。 為了撥打外撥電話,我們需要 TextBox
來提供被通話者的使用者識別碼。 我們也需要 [Start/Join call
] 按鈕和 [Hang up
] 按鈕。 此範例中也包含 Mute
和 BackgroundBlur
核取方塊,用於示範切換音訊狀態和視訊效果的功能。
開啟專案的 MainPage.xaml
,並將 Grid
節點新增至 Page
:
<Page
x:Class="CallingQuickstart.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CallingQuickstart"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}" Width="800" Height="600">
<!-- Don't forget to replace ‘CallingQuickstart’ with your project’s name -->
<Grid>
<Grid.RowDefinitions>
<RowDefinition Height="16*"/>
<RowDefinition Height="30*"/>
<RowDefinition Height="200*"/>
<RowDefinition Height="60*"/>
<RowDefinition Height="16*"/>
</Grid.RowDefinitions>
<TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="10,10,10,10" />
<Grid x:Name="AppTitleBar" Background="LightSeaGreen">
<TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="7,7,0,0"/>
</Grid>
<Grid Grid.Row="2">
<Grid.RowDefinitions>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
<MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
</Grid>
<StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
<StackPanel Orientation="Horizontal">
<Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
</StackPanel>
</StackPanel>
<TextBox Grid.Row="5" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
</Grid>
</Page>
開啟 MainPage.xaml.cs
並將內容取代為下列實作:
using Azure.Communication.Calling.WindowsClient;
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Core;
using Windows.Media.Core;
using Windows.Networking.PushNotifications;
using Windows.UI;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace CallingQuickstart
{
public sealed partial class MainPage : Page
{
private const string authToken = "<AUTHENTICATION_TOKEN>";
private CallClient callClient;
private CallTokenRefreshOptions callTokenRefreshOptions = new CallTokenRefreshOptions(false);
private CallAgent callAgent;
private CommunicationCall call;
private LocalOutgoingAudioStream micStream;
#region Page initialization
public MainPage()
{
this.InitializeComponent();
// Additional UI customization code goes here
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
await InitCallAgentAndDeviceManagerAsync();
base.OnNavigatedTo(e);
}
#endregion
#region UI event handlers
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
// Start a call
}
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
// Hang up a call
}
private async void MuteLocal_Click(object sender, RoutedEventArgs e)
{
// Toggle mute/unmute audio state of a call
}
#endregion
#region API event handlers
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
// Handle incoming call event
}
private async void OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
// Handle connected and disconnected state change of a call
}
#endregion
#region Helper methods
private async Task InitCallAgentAndDeviceManagerAsync()
{
//Initialize the call agent and search for devices
}
private async Task<CommunicationCall> StartCallAsync(string acsCallee)
{
// Start a call to an Azure Communication Services user using the CallAgent and the callee id
}
#endregion
}
}
物件模型
下方列出類別和介面的表格會處理 Azure 通訊服務通話 SDK 的一些主要功能:
名稱 | 描述 |
---|---|
CallClient |
CallClient 是通話 SDK 的主要進入點。 |
CallAgent |
CallAgent 可用來開始和管理通話。 |
CommunicationCall |
CommunicationCall 可用來管理進行中的通話。 |
CallTokenCredential |
CallTokenCredential 可用來作為權杖認證以將 CallAgent 具現化。 |
CallIdentifier |
CallIdentifier 可用來代表使用者的身分識別,其可以是下列其中一個選項:UserCallIdentifier 、PhoneNumberCallIdentifier 等。 |
驗證用戶端
透過使用者存取權杖來將 CallAgent
執行個體初始化,此存取權杖可讓我們撥打和接聽通話,並選擇性地取得 DeviceManager 執行個體來查詢用戶端裝置設定。
在程式碼中,將 <AUTHENTICATION_TOKEN>
取代為使用者存取權杖。 如果您還沒有可用的權杖,請參閱使用者存取權杖文件。
新增 InitCallAgentAndDeviceManagerAsync
函式,以啟動 SDK。 您可以自訂此協助程式,以符合應用程式的需求。
private async Task InitCallAgentAndDeviceManagerAsync()
{
this.callClient = new CallClient(new CallClientOptions() {
Diagnostics = new CallDiagnosticsOptions() {
// make sure to put your project AppName
AppName = "CallingQuickstart",
AppVersion="1.0",
Tags = new[] { "Calling", "ACS", "Windows" }
}
});
// Set up local audio stream using the first mic enumerated
var deviceManager = await this.callClient.GetDeviceManagerAsync();
var mic = deviceManager?.Microphones?.FirstOrDefault();
micStream = new LocalOutgoingAudioStream();
var tokenCredential = new CallTokenCredential(authToken, callTokenRefreshOptions);
var callAgentOptions = new CallAgentOptions()
{
DisplayName = $"{Environment.MachineName}/{Environment.UserName}",
};
this.callAgent = await this.callClient.CreateCallAgentAsync(tokenCredential, callAgentOptions);
this.callAgent.IncomingCallReceived += OnIncomingCallAsync;
}
啟動呼叫
取得 StartCallOptions
物件之後,即可使用 CallAgent
來起始 Azure 通訊服務通話:
private async Task<CommunicationCall> StartCallAsync(string acsCallee)
{
var options = new StartCallOptions();
var call = await this.callAgent.StartCallAsync( new [] { new UserCallIdentifier(acsCallee) }, options);
return call;
}
結束通話
按兩下 [Hang up
] 按鈕時,結束目前的通話。 將實作新增至 HangupButton_Click 以結束通話,並停止預覽和視訊串流。
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
var call = this.callAgent?.Calls?.FirstOrDefault();
if (call != null)
{
await call.HangUpAsync(new HangUpOptions() { ForEveryone = false });
}
}
在音訊上切換靜音/取消靜音
按兩下 [Mute
] 按鈕時,可將傳出音訊設為靜音。 將實作新增至 MuteLocal_Click 以將通話設為靜音。
private async void MuteLocal_Click(object sender, RoutedEventArgs e)
{
var muteCheckbox = sender as CheckBox;
if (muteCheckbox != null)
{
var call = this.callAgent?.Calls?.FirstOrDefault();
if (call != null)
{
if ((bool)muteCheckbox.IsChecked)
{
await call.MuteOutgoingAudioAsync();
}
else
{
await call.UnmuteOutgoingAudioAsync();
}
}
// Update the UI to reflect the state
}
}
接聽來電
IncomingCallReceived
事件接收設定於 SDK 啟動程序協助程式 InitCallAgentAndDeviceManagerAsync
中。
this.callAgent.IncomingCallReceived += OnIncomingCallAsync;
應用程式有機會設定應如何接受來電,例如,視訊和音訊串流類型。
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
var incomingCall = args.IncomingCall;
var acceptCallOptions = new AcceptCallOptions() { };
call = await incomingCall.AcceptAsync(acceptCallOptions);
call.StateChanged += OnStateChangedAsync;
}
監視和回應通話狀態變更事件
當進行中的通話從一種狀態異動為另一種狀態時,就會引發 CommunicationCall
物件上的 StateChanged
事件。 應用程式有機會反映 UI 上的狀態變更,或插入商務邏輯。
private async void OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
var call = sender as CommunicationCall;
if (call != null)
{
var state = call.State;
// Update the UI
switch (state)
{
case CallState.Connected:
{
await call.StartAudioAsync(micStream);
break;
}
case CallState.Disconnected:
{
call.StateChanged -= OnStateChangedAsync;
call.Dispose();
break;
}
default: break;
}
}
}
讓通話按鈕正常運作
一旦 Callee ID
不是 Null 或空白,您就可以開始通話。
通話狀態必須使用 OnStateChangedAsync
動作來變更。
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
var callString = CalleeTextBox.Text.Trim();
if (!string.IsNullOrEmpty(callString))
{
call = await StartCallAsync(callString);
call.StateChanged += OnStateChangedAsync;
}
}
執行程式碼
在 Visual Studio 中,您可以建置並執行程式碼。 針對解決方案平台,我們支援 ARM64
、x64
和 x86
。
您可以在文字欄位中提供使用者識別碼並按一下 [Start Call/Join
] 按鈕,以進行外撥通話。 呼叫 8:echo123
,會將您連線到回應聊天機器人,此功能非常適合入門,以及驗證您的音訊裝置運作正常。
在本快速入門中,您將了解如何使用適用於 JavaScript 的 Azure 通訊服務通話 SDK 開始進行通話。
範例指令碼
您可以從 GitHub 下載應用程式範例。
注意
您可以使用 Azure 通訊服務 UI 程式庫 \(英文\),來存取外撥給 Azure 通訊服務使用者的通話。 此 UI 程式庫讓開發人員只需使用幾行程式碼,就能將已啟用 VoIP 的通話用戶端新增至其應用程式中。
必要條件
具有有效訂用帳戶的 Azure 帳戶。 免費建立帳戶。
您必須具有 Node.js 18。 您可以使用 msi 安裝程式進行安裝。
使用中的通訊服務資源。 建立通訊服務資源。 您必須針對此快速入門記錄您的連接字串。
用來具現化通話用戶端的使用者存取權杖。 了解如何建立和管理使用者存取權杖。 您也可以使用 Azure CLI,並搭配您的連接字串執行命令,以建立使用者和存取權杖。
az communication identity token issue --scope voip --connection-string "yourConnectionString"
如需詳細資訊,請參閱使用 Azure CLI 建立和管理存取權杖。
設定
建立新的 Node.js 應用程式
開啟您的終端機或命令視窗,為您的應用程式建立新的目錄,並瀏覽至該目錄。
mkdir calling-quickstart
cd calling-quickstart
執行 npm init -y
以使用預設設定建立 package.json 檔案。
npm init -y
Install the package
使用 npm install
命令,以安裝適用於 JavaScript 的 Azure 通訊服務通話 SDK。
npm install @azure/communication-common --save
npm install @azure/communication-calling --save
--save
選項會在您的 package.json 檔案中,將程式庫列為相依性。
設定應用程式架構
此快速入門會使用 Webpack 來組合應用程式資產。 執行下列命令以安裝 webpack
、webpack-cli
和 webpack-dev-server
npm 套件,並將其列為 package.json
中的開發相依性:
npm install copy-webpack-plugin@^11.0.0 webpack@^5.88.2 webpack-cli@^5.1.4 webpack-dev-server@^4.15.1 --save-dev
下列 html 需要新增至我們建立的 index.html
檔案中:
<!DOCTYPE html>
<html>
<head>
<title>Communication Client - Calling Sample</title>
</head>
<body>
<h4>Azure Communication Services</h4>
<h1>Calling Quickstart</h1>
<input
id="token-input"
type="text"
placeholder="User access token"
style="margin-bottom:1em; width: 200px;"
/>
</div>
<button id="token-submit" type="button">
Submit
</button>
<input
id="callee-id-input"
type="text"
placeholder="Who would you like to call?"
style="margin-bottom:1em; width: 200px; display: block;"
/>
<div>
<button id="call-button" type="button" disabled="true">
Start Call
</button>
<button id="accept-call-button" type="button" disabled="true">
Accept Call
</button>
<button id="hang-up-button" type="button" disabled="true">
Hang Up
</button>
</div>
<script src="./main.js"></script>
</body>
</html>
在專案的根目錄中建立名為 index.js 的檔案,以包含本快速入門的應用程式邏輯。 新增下列程式碼以匯入通話用戶端,並取得 DOM 元素的參考,以便可以附加我們的商務邏輯。
import { CallClient } from "@azure/communication-calling";
import { AzureCommunicationTokenCredential } from '@azure/communication-common';
let call;
let incomingCall;
let callAgent;
let deviceManager;
let tokenCredential;
const userToken = document.getElementById("token-input");
const calleeInput = document.getElementById("callee-id-input");
const submitToken = document.getElementById("token-submit");
const callButton = document.getElementById("call-button");
const hangUpButton = document.getElementById("hang-up-button");
const acceptCallButton = document.getElementById('accept-call-button');
物件模型
下列類別和介面會處理 Azure 通訊服務通話 SDK 的一些重大功能:
名稱 | 描述 |
---|---|
CallClient |
CallClient 是通話 SDK 的主要進入點。 |
CallAgent |
CallAgent 用於啟動和管理通話。 |
AzureCommunicationTokenCredential |
AzureCommunicationTokenCredential 類別會實作 CommunicationTokenCredential 介面,用來將 CallAgent 具現化。 |
驗證用戶端
您必須在文字欄位中輸入資源的有效使用者存取權杖,然後按兩下[提交]。 如果您還沒有可用的權杖,請參閱使用者存取權杖文件。 使用 CallClient
,透過 CommunicationTokenCredential
來初始化 CallAgent
執行個體,以支援撥打和接收通話。
將下列程式碼新增到 app.js:
submitToken.addEventListener("click", async () => {
const callClient = new CallClient();
const userTokenCredential = userToken.value;
try {
tokenCredential = new AzureCommunicationTokenCredential(userTokenCredential);
callAgent = await callClient.createCallAgent(tokenCredential);
deviceManager = await callClient.getDeviceManager();
await deviceManager.askDevicePermission({ audio: true });
callButton.disabled = false;
submitToken.disabled = true;
// Listen for an incoming call to accept.
callAgent.on('incomingCall', async (args) => {
try {
incomingCall = args.incomingCall;
acceptCallButton.disabled = false;
callButton.disabled = true;
} catch (error) {
console.error(error);
}
});
} catch(error) {
window.alert("Please submit a valid token!");
}
})
開始通話
新增事件處理常式,以在按一下 callButton
時起始通話:
callButton.addEventListener("click", () => {
// start a call
const userToCall = calleeInput.value;
call = callAgent.startCall(
[{ id: userToCall }],
{}
);
// toggle button states
hangUpButton.disabled = false;
callButton.disabled = true;
});
結束通話
新增事件接聽程式,以在按一下 hangUpButton
時結束目前的通話:
hangUpButton.addEventListener("click", () => {
// end the current call
// The `forEveryone` property ends the call for all call participants.
call.hangUp({ forEveryone: true });
// toggle button states
hangUpButton.disabled = true;
callButton.disabled = false;
submitToken.disabled = false;
acceptCallButton.disabled = true;
});
接聽來電
新增事件接聽程式以接受 acceptCallButton
的撥入電話
acceptCallButton.onclick = async () => {
try {
call = await incomingCall.accept();
acceptCallButton.disabled = true;
hangUpButton.disabled = false;
} catch (error) {
console.error(error);
}
}
新增 Webpack 本機伺服器程式碼
在 webpack.config.js 專案的根目錄中建立檔案,以包含此快速入門的本機伺服器邏輯。 將下列程式碼新增至 webpack.config.js:
const path = require('path');
const CopyPlugin = require("copy-webpack-plugin");
module.exports = {
mode: 'development',
entry: './index.js',
output: {
filename: 'main.js',
path: path.resolve(__dirname, 'dist'),
},
devServer: {
static: {
directory: path.join(__dirname, './')
},
},
plugins: [
new CopyPlugin({
patterns: [
'./index.html'
]
}),
]
};
執行程式碼
使用 npx webpack serve --config webpack.config.js
命令來執行您的應用程式。
開啟瀏覽器並瀏覽至 http://localhost:8080/. 您應該會看見下列畫面:
您可以在對應文字欄位中提供有效使用者存取權杖和使用者識別碼,並且按一下 [開始通話] 按鈕,以向外撥打 VOIP 通話。
呼叫 8:echo123
會將您連線到 Echo Bot,這非常適合用於開始使用和驗證音訊裝置。 將 {id: '8:echo123'}
傳遞給 CallAgent.startCall() API 以呼叫回應聊天機器人。
若要呼叫 Azure 通訊服務通訊使用者,請將 {communicationUserId: 'ACS_USER_ID'}
傳遞至 CallAgent.startCall()
API。
在此快速入門中,您將了解如何使用適用於 Android 的 Azure 通訊服務通話 SDK,開始進行通話。
範例程式碼
您可以從 GitHub 下載應用程式範例。
必要條件
具有有效訂用帳戶的 Azure 帳戶。 免費建立帳戶。
Android Studio,用於建立 Android 應用程式。
已部署通訊服務資源。 建立通訊服務資源。 您必須針對此快速入門記錄您的連接字串。
針對您的 Azure 通訊服務的使用者存取權杖。 您也可以使用 Azure CLI,並搭配您的連接字串執行命令,以建立使用者和存取權杖。
az communication identity token issue --scope voip --connection-string "yourConnectionString"
如需詳細資訊,請參閱使用 Azure CLI 建立和管理存取權杖。
設定
建立具有空白活動的 Android 應用程式
從 Android Studio 中,選取 [啟動新的 Android Studio 專案]。
選取 [手機和平板電腦] 底下的 [空白檢視活動] 專案範本。
針對最低 SDK 選取 [API 26:Android 8.0(Oreo)] 或更新版本。
Install the package
找出您的專案 settings.gradle.kts
,並務必在 pluginManagement
和 dependencyResolutionManagement
下的存放庫清單看到 mavenCentral()
pluginManagement {
repositories {
...
mavenCentral()
...
}
}
dependencyResolutionManagement {
repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS)
repositories {
...
mavenCentral()
}
}
然後,在您的模組層級 build.gradle 中,將以下幾行新增至相依性和 android 區段
android {
...
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
...
implementation ("com.azure.android:azure-communication-calling:2.6.0")
...
}
將權限新增至應用程式資訊清單
為了要求進行通話所需的權限,必須在應用程式資訊清單 (app/src/main/AndroidManifest.xml
) 中宣告。 使用下列程式碼取代檔案的內容:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.contoso.acsquickstart">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CAMERA" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.READ_PHONE_STATE" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<!--Our Calling SDK depends on the Apache HTTP SDK.
When targeting Android SDK 28+, this library needs to be explicitly referenced.
See https://developer.android.com/about/versions/pie/android-9.0-changes-28#apache-p-->
<uses-library android:name="org.apache.http.legacy" android:required="false"/>
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
設定應用程式的配置
需要兩個輸入:被呼叫者識別碼的文字輸入,以及用來進行呼叫的按鈕。 這些輸入可以透過設計工具或藉由編輯版面配置 xml 來新增。 建立識別碼為 call_button
、文字輸入為 callee_id
的按鈕。 瀏覽至 app/src/main/res/layout/activity_main.xml
並且以下列程式碼取代檔案的內容:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<Button
android:id="@+id/call_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:text="Call"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<EditText
android:id="@+id/callee_id"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:ems="10"
android:hint="Callee Id"
android:inputType="textPersonName"
android:minHeight="48dp"
app:layout_constraintBottom_toTopOf="@+id/call_button"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent" />
</androidx.constraintlayout.widget.ConstraintLayout>
建立主要活動 Scaffolding 和繫結
建立版面配置之後,即可新增繫結,以及活動的基本 Scaffolding。 活動會處理要求執行階段權限、建立通話代理程式,並且在按下按鈕時進行通話。 每個項目都涵蓋在自己的區段中。 系統會覆寫 onCreate
方法以叫用 getAllPermissions
和 createAgent
,並新增呼叫按鈕的繫結。 此事件只會在建立活動時發生一次。 如需 onCreate
的詳細資訊,請參閱了解活動生命週期指南。
瀏覽至 MainActivity.java,然後以下列程式碼取代內容:
package com.contoso.acsquickstart;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import android.media.AudioManager;
import android.Manifest;
import android.content.pm.PackageManager;
import android.os.Bundle;
import android.widget.Button;
import android.widget.EditText;
import android.widget.Toast;
import com.azure.android.communication.common.CommunicationUserIdentifier;
import com.azure.android.communication.common.CommunicationTokenCredential;
import com.azure.android.communication.calling.CallAgent;
import com.azure.android.communication.calling.CallClient;
import com.azure.android.communication.calling.StartCallOptions;
import java.util.ArrayList;
import java.util.Arrays;
public class MainActivity extends AppCompatActivity {
private CallAgent callAgent;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getAllPermissions();
createAgent();
// Bind call button to call `startCall`
Button callButton = findViewById(R.id.call_button);
callButton.setOnClickListener(l -> startCall());
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
}
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
// See section on requesting permissions
}
/**
* Create the call agent for placing calls
*/
private void createAgent() {
// See section on creating the call agent
}
/**
* Place a call to the callee id provided in `callee_id` text input.
*/
private void startCall() {
// See section on starting the call
}
}
要求執行階段時的權限
針對 Android 6.0 和更新版本 (API 層級 23) 和 targetSdkVersion
23 或更新版本,權限會在執行階段授與,而不是在安裝應用程式時。 為了提供支援,可實作 getAllPermissions
來呼叫 ActivityCompat.checkSelfPermission
和 ActivityCompat.requestPermissions
,以取得每個必要的權限。
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
String[] requiredPermissions = new String[]{android.Manifest.permission.RECORD_AUDIO, android.Manifest.permission.CAMERA, android.Manifest.permission.WRITE_EXTERNAL_STORAGE, Manifest.permission.READ_PHONE_STATE};
ArrayList<String> permissionsToAskFor = new ArrayList<>();
for (String permission : requiredPermissions) {
if (ActivityCompat.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
permissionsToAskFor.add(permission);
}
}
if (!permissionsToAskFor.isEmpty()) {
ActivityCompat.requestPermissions(this, permissionsToAskFor.toArray(new String[0]), 1);
}
}
注意
在設計您的應用程式時,請考量何時應要求這些權限。 您應該視需要要求權限,而不是提前要求。 如需詳細資訊,請參閱 Android 權限指南 \(機器翻譯\)。
物件模型
下列類別和介面會處理 Azure 通訊服務通話 SDK 的一些重大功能:
名稱 | 描述 |
---|---|
allClient |
CallClient 是通話 SDK 的主要進入點。 |
CallAgent |
CallAgent 可用來開始和管理通話。 |
CommunicationTokenCredential |
CommunicationTokenCredential 可作為權杖認證用來將 CallAgent 具現化。 |
CommunicationIdentifier |
CommunicationIdentifier 會當成可參與通話的不同參與者類型。 |
從使用者存取權杖建立代理程式
透過使用者權杖,可以將已驗證的呼叫代理程式具現化。 一般來說,此權杖會從具有應用程式特定驗證的服務產生。 如需使用者存取權杖的詳細資訊,請參閱使用者存取權杖指南。
在快速入門中,將 <User_Access_Token>
取代為針對您的 Azure 通訊服務資源所產生的使用者存取權杖。
/**
* Create the call agent for placing calls
*/
private void createAgent() {
String userToken = "<User_Access_Token>";
try {
CommunicationTokenCredential credential = new CommunicationTokenCredential(userToken);
callAgent = new CallClient().createCallAgent(getApplicationContext(), credential).get();
} catch (Exception ex) {
Toast.makeText(getApplicationContext(), "Failed to create call agent.", Toast.LENGTH_SHORT).show();
}
}
使用呼叫代理程式開始通話
您可以透過呼叫代理程式來進行呼叫,只需要提供被呼叫者識別碼和呼叫選項的清單。 在快速入門中,會使用沒有視訊的預設呼叫選項,以及文字輸入中的單一被呼叫者識別碼。
/**
* Place a call to the callee id provided in `callee_id` text input.
*/
private void startCall() {
EditText calleeIdView = findViewById(R.id.callee_id);
String calleeId = calleeIdView.getText().toString();
StartCallOptions options = new StartCallOptions();
callAgent.startCall(
getApplicationContext(),
Arrays.asList(new CommunicationUserIdentifier[]{new CommunicationUserIdentifier(calleeId)}),
options);
}
啟動應用程式並呼叫 Echo Bot
應用程式現在可以使用工具列上的 [執行應用程式] 按鈕 (Shift+F10) 來啟動。 確認您可以藉由呼叫 8:echo123
來進行通話。 系統會播放預先錄製的訊息,然後為您重複訊息。
在此快速入門中,您將了解如何使用適用於 iOS 的 Azure 通訊服務通話 SDK,開始進行通話。
範例程式碼
您可以從 GitHub 下載應用程式範例。
必要條件
若要完成本教學課程,您需要下列必要條件:
具有有效訂用帳戶的 Azure 帳戶。 免費建立帳戶。
執行 Xcode 的 Mac,以及安裝在您 Keychain 中的有效開發人員憑證。
已部署通訊服務資源。 建立通訊服務資源。 您必須針對此快速入門記錄您的連接字串。
針對您的 Azure 通訊服務的使用者存取權杖。 您也可以使用 Azure CLI,並搭配您的連接字串執行命令,以建立使用者和存取權杖。
az communication identity token issue --scope voip --connection-string "yourConnectionString"
如需詳細資訊,請參閱使用 Azure CLI 建立和管理存取權杖。
設定
建立 XCode 專案
在 Xcode 中建立新的 iOS 專案,並選取 [應用程式] 範本。 本教學課程使用 SwiftUI 架構,因此您應將 [語言] 設定為 [Swift],並將 [使用者介面] 設定為 [SwiftUI]。 進行本快速入門期間,您不會建立測試。 您可以取消核取 [包含測試]。
使用 CocoaPods 安裝套件和相依性
若要為應用程式建立 Podfile,請開啟終端,然後瀏覽至專案資料夾並執行:
pod init
將下列程式碼新增至 Podfile 並儲存 (請確定 "target" 與您專案的名稱相符):
platform :ios, '13.0' use_frameworks! target 'AzureCommunicationCallingSample' do pod 'AzureCommunicationCalling', '~> 1.0.0' end
執行
pod install
。使用 Xcode 開啟
.xcworkspace
。
要求存取麥克風
您必須以 NSMicrophoneUsageDescription
更新應用程式的資訊屬性清單,才能存取裝置的麥克風。 您可以將相關聯的值設定為 string
,此值會包含在系統用來向使用者要求存取權的對話中。
以滑鼠右鍵按一下專案樹狀結構的 Info.plist
項目,然後選取 [開啟形式] > [原始程式碼]。 將以下幾行新增至最上層 <dict>
區段中,然後儲存檔案。
<key>NSMicrophoneUsageDescription</key>
<string>Need microphone access for VOIP calling.</string>
設定應用程式架構
開啟專案的 ContentView.swift 檔案,並且將 import
宣告新增至檔案頂端,以匯入 AzureCommunicationCalling library
。 此外,匯入 AVFoundation
,我們需要此程式碼以便在程式碼中進行音訊權限要求。
import AzureCommunicationCalling
import AVFoundation
使用一些簡單的 UI 控制項來取代 ContentView
結構的實作,讓使用者可以起始和結束通話。 在本快速入門中,我們會將商務邏輯附加至這些控制項。
struct ContentView: View {
@State var callee: String = ""
@State var callClient: CallClient?
@State var callAgent: CallAgent?
@State var call: Call?
var body: some View {
NavigationView {
Form {
Section {
TextField("Who would you like to call?", text: $callee)
Button(action: startCall) {
Text("Start Call")
}.disabled(callAgent == nil)
Button(action: endCall) {
Text("End Call")
}.disabled(call == nil)
}
}
.navigationBarTitle("Calling Quickstart")
}.onAppear {
// Initialize call agent
}
}
func startCall() {
// Ask permissions
AVAudioSession.sharedInstance().requestRecordPermission { (granted) in
if granted {
// Add start call logic
}
}
}
func endCall() {
// Add end call logic
}
}
物件模型
下列類別和介面會處理 Azure 通訊服務通話 SDK 的一些重大功能:
名稱 | 描述 |
---|---|
CallClient |
CallClient 是通話 SDK 的主要進入點。 |
CallAgent |
CallAgent 可用來開始和管理通話。 |
CommunicationTokenCredential |
CommunicationTokenCredential 可作為權杖認證用來將 CallAgent 具現化。 |
CommunicationUserIdentifier |
CommunicationUserIdentifier 可用來代表使用者的身分識別,其可以是下列其中一個選項:CommunicationUserIdentifier 、PhoneNumberIdentifier 或 CallingApplication. |
驗證用戶端
使用使用者存取權杖來初始化 CallAgent
執行個體,讓我們能夠進行和接收通話。
在下列程式碼中,您必須將 <USER ACCESS TOKEN>
取代為資源的有效使用者存取權杖。 如果您還沒有可用的權杖,請參閱使用者存取權杖文件。
將下列程式碼新增至 ContentView.swift 中的 onAppear
回撥:
var userCredential: CommunicationTokenCredential?
do {
userCredential = try CommunicationTokenCredential(token: "<USER ACCESS TOKEN>")
} catch {
print("ERROR: It was not possible to create user credential.")
return
}
self.callClient = CallClient()
// Creates the call agent
self.callClient?.createCallAgent(userCredential: userCredential!) { (agent, error) in
if error != nil {
print("ERROR: It was not possible to create a call agent.")
return
}
else {
self.callAgent = agent
print("Call agent successfully created.")
}
}
開始通話
startCall
方法會設定為點選 [開始通話] 按鈕時要執行的動作。 更新此實作,以使用 ASACallAgent
開始通話:
func startCall()
{
// Ask permissions
AVAudioSession.sharedInstance().requestRecordPermission { (granted) in
if granted {
// start call logic
let callees:[CommunicationIdentifier] = [CommunicationUserIdentifier(self.callee)]
self.callAgent?.startCall(participants: callees, options: StartCallOptions()) { (call, error) in
if (error == nil) {
self.call = call
} else {
print("Failed to get call object")
}
}
}
}
}
您也可以使用 StartCallOptions
中的屬性來設定通話的初始選項 (也就是允許在麥克風靜音的情況下開始通話)。
結束通話
當點選 [結束通話] 按鈕時,請實作 endCall
方法來結束目前的通話。
func endCall()
{
self.call!.hangUp(options: HangUpOptions()) { (error) in
if (error != nil) {
print("ERROR: It was not possible to hangup the call.")
}
}
}
執行程式碼
您可以藉由選取 [產品] > [執行] 或使用 (⌘-R) 鍵盤快速鍵,在 iOS 模擬器上建置並執行應用程式。
您可以在文字欄位中提供使用者識別碼並且點選 [開始通話] 按鈕,以進行外撥 VOIP 通話。 呼叫 8:echo123
會將您連線到回應聊天機器人,此功能非常適合入門,以及驗證您的音訊裝置運作正常。
注意
第一次進行通話時,系統會提示您需要麥克風的存取權。 在實際執行環境應用程式中,您應該使用 AVAudioSession
API 檢查權限狀態,並在未授與權限時,正常地更新應用程式的行為。
在此快速入門中,您將了解如何使用適用於 Unity 的 Azure 通訊服務通話 SDK,開始進行通話。
您可以從 GitHub 下載應用程式範例。
必要條件
若要完成本教學課程,您需要下列必要條件:
具有有效訂用帳戶的 Azure 帳戶。 免費建立帳戶。
安裝包含通用 Windows 平台開發工作負載的 Unity Hub 和 Unity 編輯器 \(英文\)。
已部署通訊服務資源。 建立通訊服務資源。 您必須針對此快速入門記錄您的連接字串。
針對您的 Azure 通訊服務的使用者存取權杖。 您也可以使用 Azure CLI,並搭配您的連接字串執行命令,以建立使用者和存取權杖。
az communication identity token issue --scope voip --connection-string "yourConnectionString"
如需詳細資訊,請參閱使用 Azure CLI 建立和管理存取權杖。
設定
建立專案
在 Unity Hub 中,使用 2D 核心範本來建立新專案,以設定 Unity 專案。
Install the package
有兩種方式可安裝適用於 Unity 的 Azure 通訊通話 SDK。
從公用 npm 摘要下載 SDK \(英文\),並將其匯入到 Unity 編輯器的套件管理員,其位於 Windows 索引標籤底下。
從 Microsoft 下載混合實境功能工具,並透過混合實境工具管理員進行安裝。
設定應用程式架構
我們必須設定基本配置來附加邏輯。 為了撥打外撥電話,我們需要 TextBox
來提供被通話者的使用者識別碼。 我們也需要 Start/Join call
按鈕和 Hang up
按鈕。
在專案中建立名為 Main
的新場景。
開啟 Main.unity
檔案,然後使用下列實作取代內容:
Main.Unity 程式碼
Main.unity
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建立名為 AppManager.cs 的指令碼,並將其連結至 Unity 編輯器中的 AppManager 物件。 使用下列實作取代內容:
using Azure.Communication.Calling.UnityClient;
using System.Runtime.InteropServices.ComTypes;
using System;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using UnityEngine.Video;
using TMPro;
/// <summary>
/// A singleton which hosts an Azure Communication calling client. This calling client
/// is then shared across the application.
/// </summary>
public class AppManager : MonoBehaviour
{
private CallClient callClient;
private CallAgent callAgent;
private DeviceManager deviceManager;
private CommunicationCall call;
private LocalOutgoingAudioStream micStream;
public string CalleeIdentity { get; set; }
public TMP_Text callStatus;
public static AppManager Instance;
private void Awake()
{
// start of new code
if (Instance != null)
{
Destroy(gameObject);
return;
}
// end of new code
callClient = new CallClient();
Instance = this;
DontDestroyOnLoad(gameObject);
InitCallAgentAndDeviceManagerAsync();
}
public async void CallButton_Click()
{
// Start a call
}
public async void HangupButton_Click()
{
// Hang up a call
}
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
// Handle incoming call event
}
private void OnStateChangedAsync(object sender, Azure.Communication.Calling.UnityClient.PropertyChangedEventArgs args)
{
// Handle connected and disconnected state change of a call
}
//Used For Updating the UI
private void Update()
{
if (call != null)
{
switch (call.State)
{
case CallState.Connected:
if (callStatus.text != "Connected")
callStatus.text = "Connected";
break;
case CallState.Disconnected:
if (callStatus.text != "Disconnected")
callStatus.text = "Disconnected";
break;
}
}
}
}
在名為 AppManager 的 GameObject 中,將新建立的指令碼拖曳到其指令碼元件中。 另外,將 [狀態] 文字物件拖曳至 [通話狀態] 文字欄位,以啟用通話狀態的 UI 更新。
物件模型
下方列出類別和介面的表格會處理 Azure 通訊服務通話 SDK 的一些主要功能:
名稱 | 描述 |
---|---|
CallClient |
CallClient 是通話 SDK 的主要進入點。 |
CallAgent |
CallAgent 可用來開始和管理通話。 |
Call |
CommunicationCall 可用來管理進行中的通話。 |
CallTokenCredential |
CallTokenCredential 可用來作為權杖認證以將 CallAgent 具現化。 |
CallIdentifier |
CallIdentifier 可用來代表使用者的身分識別,其可以是下列其中一個選項:UserCallIdentifier 、PhoneNumberCallIdentifier 等。 |
驗證用戶端
透過使用者存取權杖來將 CallAgent
執行個體初始化,此存取權杖可讓我們撥打和接聽通話,並選擇性地取得 DeviceManager 執行個體來查詢用戶端裝置設定。
在程式碼中,將 <AUTHENTICATION_TOKEN>
取代為使用者存取權杖。 如果您還沒有可用的權杖,請參閱使用者存取權杖文件。
新增 InitCallAgentAndDeviceManagerAsync
函式,以啟動 SDK。 您可以自訂此協助程式,以符合應用程式的需求。
private async void InitCallAgentAndDeviceManagerAsync()
{
deviceManager = await callClient.GetDeviceManager();
var tokenCredential = new CallTokenCredential(<AUTHENTICATION_TOKEN>);
var callAgentOptions = new CallAgentOptions()
{
DisplayName = $"{Environment.MachineName}/{Environment.UserName}",
};
callAgent = await callClient.CreateCallAgent(tokenCredential, callAgentOptions);
callAgent.IncomingCallReceived += OnIncomingCallAsync;
}
啟動呼叫
取得 StartCallOptions
物件之後,即可使用 CallAgent
來起始 Azure 通訊服務通話:
public async void CallButton_Click()
{
var startCallOptions = new StartCallOptions();
startCallOptions = new StartCallOptions();
var callee = new UserCallIdentifier(CalleeIdentity);
call = await callAgent.StartCallAsync(new CallIdentifier[] { callee }, startCallOptions);
// Set up handler for call StateChanged event
call.StateChanged += OnStateChangedAsync;
}
結束通話
按兩下 [Hang up
] 按鈕時,結束目前的通話。 將實作新增至 HangupButton_Click 以結束通話,並停止預覽和視訊串流。
public async void HangupButton_Click()
{
if (call != null)
{
try
{
await call.HangUpAsync(new HangUpOptions() { ForEveryone = false });
}
catch (Exception ex)
{
}
}
}
接聽來電
IncomingCallReceived
事件接收設定於 SDK 啟動程序協助程式 InitCallAgentAndDeviceManagerAsync
中。
callAgent.IncomingCallReceived += OnIncomingCallAsync;
應用程式有機會設定應如何接受來電,例如,視訊和音訊串流類型。
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
var incomingCall = args.IncomingCall;
var acceptCallOptions = new AcceptCallOptions()
{
IncomingVideoOptions = new IncomingVideoOptions()
{
StreamKind = VideoStreamKind.RemoteIncoming
}
};
call = await incomingCall.AcceptAsync(acceptCallOptions);
// Set up handler for incoming call StateChanged event
call.StateChanged += OnStateChangedAsync;
}
監視和回應通話狀態變更事件
當進行中的通話從一種狀態異動為另一種狀態時,就會引發 Call
物件上的 StateChanged
事件。 應用程式有機會反映 UI 上的狀態變更,或插入商務邏輯。
private async void OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
var call = sender as CommunicationCall;
if (call != null)
{
var state = call.State;
switch (state)
{
case CallState.Connected:
{
await call.StartAudioAsync(micStream);
break;
}
case CallState.Disconnected:
{
call.StateChanged -= OnStateChangedAsync;
call.Dispose();
break;
}
default: break;
}
}
}
執行程式碼
您可以在 Unity 編輯器或使用 Unity 的裝置上建置並執行程式碼。
您可以在文字欄位中提供使用者識別碼並按一下 [Start Call/Join
] 按鈕,以進行外撥通話。 呼叫 8:echo123
,會將您連線到回應聊天機器人,此功能非常適合入門,以及驗證您的音訊裝置運作正常。
清除資源
如果您想要清除並移除通訊服務訂用帳戶,您可以刪除資源或資源群組。 刪除資源群組也會刪除與其相關聯的任何其他資源。 深入了解如何清除資源。
下一步
如需詳細資訊,請參閱下列文章:
- 查看我們的通話 Hero 範例
- 開始使用 UI 程式庫
- 了解通話 SDK 功能
- 深入了解通話的運作方式