共用方式為


SKRenderer.Render 方法

定義

多載

Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)

Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)

[Foundation.Export("renderWithViewport:commandBuffer:renderPassDescriptor:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit

參數

viewport
CGRect
commandBuffer
IMTLCommandBuffer
renderPassDescriptor
MTLRenderPassDescriptor
屬性

適用於

Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)

[Foundation.Export("renderWithViewport:renderCommandEncoder:renderPassDescriptor:commandQueue:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLRenderCommandEncoder renderCommandEncoder, Metal.MTLRenderPassDescriptor renderPassDescriptor, Metal.IMTLCommandQueue commandQueue);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit

參數

viewport
CGRect
renderCommandEncoder
IMTLRenderCommandEncoder
renderPassDescriptor
MTLRenderPassDescriptor
commandQueue
IMTLCommandQueue
屬性

適用於