共用方式為


SoundPlayer.PlaySync 方法

定義

播放 .wav 檔案,如果 .wav 檔案還未載入則先將其載入。

public:
 void PlaySync();
public void PlaySync ();
member this.PlaySync : unit -> unit
Public Sub PlaySync ()

例外狀況

載入時耗用的時間超過了 LoadTimeout 所指定的時間 (以毫秒為單位)。

找不到 SoundLocation 指定的檔案。

.wav 標頭損毀,SoundLocation 指定的檔案不是 PCM .wav 檔。

範例

下列程式代碼範例示範如何使用 PlaySync 方法來同步播放.wav檔案。

private:
   SoundPlayer^ Player;

   void loadSoundAsync()
   {
      // Note: You may need to change the location specified based on
      // the location of the sound to be played.
      this->Player->SoundLocation = "http://www.tailspintoys.com/sounds/stop.wav";
      this->Player->LoadAsync();
   }

   void Player_LoadCompleted( Object^ /*sender*/, System::ComponentModel::AsyncCompletedEventArgs^ /*e*/ )
   {
      if (this->Player->IsLoadCompleted == true)
      {
         this->Player->PlaySync();
      }
   }
private SoundPlayer Player = new SoundPlayer();
private void loadSoundAsync()
{
    // Note: You may need to change the location specified based on
    // the location of the sound to be played.
    this.Player.SoundLocation = "http://www.tailspintoys.com/sounds/stop.wav";
    this.Player.LoadAsync();
}

private void Player_LoadCompleted (
    object sender, 
    System.ComponentModel.AsyncCompletedEventArgs e)
{
    if (this.Player.IsLoadCompleted)
    {
        this.Player.PlaySync();
    }
}
Private WithEvents Player As New SoundPlayer

Sub LoadSoundAsync()
    ' Note: You may need to change the location specified based on
    ' the location of the sound to be played.
    Me.Player.SoundLocation = "http://www.tailspintoys.com/sounds/stop.wav"
    Me.Player.LoadAsync ()
End Sub

Private Sub PlayWhenLoaded(ByVal sender As Object, ByVal e As _
    System.ComponentModel.AsyncCompletedEventArgs) Handles _
    Player.LoadCompleted
    If Me.Player.IsLoadCompleted = True Then
            Me.Player.PlaySync()
    End If
End Sub

備註

方法 PlaySync 會使用目前的線程播放.wav檔案,防止線程處理其他訊息,直到載入完成為止。 您可以使用 LoadAsyncLoad 方法來事先將.wav檔案載入記憶體。 從 Stream 或 URL 成功載入.wav檔案之後,未來對 的播放方法 SoundPlayer 呼叫就不需要重載.wav檔案,直到音效的路徑變更為止。

如果尚未指定.wav檔案,或無法載入, PlaySync 方法將會播放預設的嗶聲音效。

適用於

另請參閱