MessageQueuePermissionAttribute 類別
定義
重要
部分資訊涉及發行前產品,在發行之前可能會有大幅修改。 Microsoft 對此處提供的資訊,不做任何明確或隱含的瑕疵擔保。
允許宣告式 MessageQueue 使用權限檢查。
public ref class MessageQueuePermissionAttribute : System::Security::Permissions::CodeAccessSecurityAttribute
[System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Event | System.AttributeTargets.Method | System.AttributeTargets.Struct, AllowMultiple=true, Inherited=false)]
[System.Serializable]
public class MessageQueuePermissionAttribute : System.Security.Permissions.CodeAccessSecurityAttribute
[<System.AttributeUsage(System.AttributeTargets.Assembly | System.AttributeTargets.Class | System.AttributeTargets.Constructor | System.AttributeTargets.Event | System.AttributeTargets.Method | System.AttributeTargets.Struct, AllowMultiple=true, Inherited=false)>]
[<System.Serializable>]
type MessageQueuePermissionAttribute = class
inherit CodeAccessSecurityAttribute
Public Class MessageQueuePermissionAttribute
Inherits CodeAccessSecurityAttribute
- 繼承
- 屬性
範例
下列程式碼範例示範 MessageQueuePermissionAttribute 的用法。
#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;
// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
if (!MessageQueue::Exists(queuePath))
{
MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
queue->Close();
}
else
{
Console::WriteLine("{0} already exists.", queuePath);
}
}
// Demonstrates the following MessageQueuePermissionAttribute constructor:
// public #ctor (SecurityAction action)
void CreateAttribute()
{
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
}
void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's Category property value, based on the queue's
// Category property value.
attribute->Category = queue->Category.ToString();
// Display the new value of the attribute's Category property.
Console::WriteLine("attribute->Category: {0}",
attribute->Category);
queue->Close();
}
void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's Label property value, based on the queue's Label
// property value.
attribute->Label = queue->Label;
// Display the new value of the attribute's Label property.
Console::WriteLine("attribute->Label: {0}", attribute->Label);
queue->Close();
}
void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's MachineName property value, based on the queue's
// MachineName property value.
attribute->MachineName = queue->MachineName;
// Display the new value of the attribute's MachineName property.
Console::WriteLine("attribute->MachineName: {0}",
attribute->MachineName);
queue->Close();
}
void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's Path property value, based on the queue's Path
// property value.
attribute->Path = queue->Path;
// Display the new value of the attribute's Path property.
Console::WriteLine("attribute->Path: {0}", attribute->Path);
queue->Close();
}
void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's PermissionAccess property value.
attribute->PermissionAccess = MessageQueuePermissionAccess::Receive;
// Display the new value of the attribute's PermissionAccess property.
Console::WriteLine("attribute->PermissionAccess: {0}",
attribute->PermissionAccess);
queue->Close();
}
void CreatePermissionExample()
{
// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute^ attribute =
gcnew MessageQueuePermissionAttribute(
System::Security::Permissions::SecurityAction::Assert);
// Set the attribute's Path property value, based on the queue's Path
// property value.
attribute->Path = queue->Path;
// Get an IPermission interface by calling the attribute's
// CreatePermission() method.
System::Security::IPermission^ permission = attribute->CreatePermission();
queue->Close();
}
int main()
{
try
{
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate the members of MessageQueuePermissionAttribute.
// Note that the Path, FormatName, MachineName, Label, and Category
// property values cannot all be set on the same instance of
// MessageQueuePermissionAttribute. Trying to do so will throw an
// exception of type System.InvalidOperationException.
CreateAttribute();
CategoryExample();
LabelExample();
MachineNameExample();
PathExample();
PermissionAccessExample();
CreatePermissionExample();
}
catch (InvalidOperationException^)
{
Console::WriteLine("Please install Message Queuing.");
}
catch (MessageQueueException^ ex)
{
Console::WriteLine(ex->Message);
}
}
using System;
using System.Messaging;
public class MessageQueuePermissionAttributeExample
{
public static void Main()
{
// Create a new instance of the class.
MessageQueuePermissionAttributeExample example =
new MessageQueuePermissionAttributeExample();
// Create a non-transactional queue on the local computer.
CreateQueue(".\\exampleQueue", false);
// Demonstrate the members of MessageQueuePermissionAttribute.
// Note that the Path, FormatName, MachineName, Label, and Category
// property values cannot all be set on the same instance of
// MessageQueuePermissionAttribute. Trying to do so will throw an
// exception of type System.InvalidOperationException.
example.CreateAttribute();
example.CategoryExample();
example.LabelExample();
example.MachineNameExample();
example.PathExample();
example.PermissionAccessExample();
example.CreatePermissionExample();
}
// Creates a new queue.
public static void CreateQueue(string queuePath, bool transactional)
{
if(!MessageQueue.Exists(queuePath))
{
MessageQueue.Create(queuePath, transactional);
}
else
{
Console.WriteLine(queuePath + " already exists.");
}
}
// Demonstrates the following MessageQueuePermissionAttribute constructor:
// public #ctor (SecurityAction action)
public void CreateAttribute()
{
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
}
public void CategoryExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's Category property value, based on the queue's
// Category property value.
attribute.Category = queue.Category.ToString();
// Display the new value of the attribute's Category property.
Console.WriteLine("attribute.Category: {0}",
attribute.Category.ToString());
}
public void LabelExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's Label property value, based on the queue's Label
// property value.
attribute.Label = queue.Label;
// Display the new value of the attribute's Label property.
Console.WriteLine("attribute.Label: {0}", attribute.Label);
}
public void MachineNameExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's MachineName property value, based on the queue's
// MachineName property value.
attribute.MachineName = queue.MachineName;
// Display the new value of the attribute's MachineName property.
Console.WriteLine("attribute.MachineName: {0}",
attribute.MachineName);
}
public void PathExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's Path property value, based on the queue's Path
// property value.
attribute.Path = queue.Path;
// Display the new value of the attribute's Path property.
Console.WriteLine("attribute.Path: {0}", attribute.Path);
}
public void PermissionAccessExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's PermissionAccess property value.
attribute.PermissionAccess = MessageQueuePermissionAccess.Receive;
// Display the new value of the attribute's PermissionAccess property.
Console.WriteLine("attribute.PermissionAccess: {0}",
attribute.PermissionAccess);
}
public void CreatePermissionExample()
{
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");
// Create a new instance of MessageQueuePermissionAttribute.
MessageQueuePermissionAttribute attribute =
new MessageQueuePermissionAttribute(
System.Security.Permissions.SecurityAction.Assert);
// Set the attribute's Path property value, based on the queue's Path
// property value.
attribute.Path = queue.Path;
// Get an IPermission interface by calling the attribute's
// CreatePermission() method.
System.Security.IPermission permission = attribute.CreatePermission();
}
}
備註
如需使用屬性的詳細資訊,請參閱 屬性。
建構函式
MessageQueuePermissionAttribute(SecurityAction) |
初始化 MessageQueuePermissionAttribute 類別的新執行個體。 |
屬性
Action |
取得或設定安全性動作。 (繼承來源 SecurityAttribute) |
Category |
取得或設定佇列分類。 |
Label |
取得或設定佇列描述。 |
MachineName |
取得或設定訊息佇列位置的電腦名稱。 |
Path |
取得或設定佇列路徑。 |
PermissionAccess |
取得或設定用於使用權限要求的使用權限存取等級。 |
TypeId |
在衍生類別中實作時,取得這個 Attribute 的唯一識別碼。 (繼承來源 Attribute) |
Unrestricted |
取得或設定數值,表示是否宣告由屬性所保護之資源的完整 (不受限制的) 使用權限。 (繼承來源 SecurityAttribute) |
方法
CreatePermission() |
依據屬性上的 PermissionAccess、Category、Label、MachineName 和 Path 屬性所設定的要求存取等級、分類、標籤、電腦名稱和路徑來建立使用權限。 |
Equals(Object) |
傳回值,這個值指出此執行個體是否與指定的物件相等。 (繼承來源 Attribute) |
GetHashCode() |
傳回這個執行個體的雜湊碼。 (繼承來源 Attribute) |
GetType() |
取得目前執行個體的 Type。 (繼承來源 Object) |
IsDefaultAttribute() |
在衍生類別中覆寫時,表示這個執行個體的值是衍生類別的預設值。 (繼承來源 Attribute) |
Match(Object) |
在衍生類別中覆寫時,會傳回值,表示這個執行個體是否等於指定物件。 (繼承來源 Attribute) |
MemberwiseClone() |
建立目前 Object 的淺層複製。 (繼承來源 Object) |
ToString() |
傳回代表目前物件的字串。 (繼承來源 Object) |
明確介面實作
_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) |
將一組名稱對應至一組對應的分派識別項 (Dispatch Identifier)。 (繼承來源 Attribute) |
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) |
擷取物件的類型資訊,可以用來取得介面的類型資訊。 (繼承來源 Attribute) |
_Attribute.GetTypeInfoCount(UInt32) |
擷取物件提供的類型資訊介面數目 (0 或 1)。 (繼承來源 Attribute) |
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) |
提供物件所公開的屬性和方法的存取權。 (繼承來源 Attribute) |