MessageQueuePermissionEntryCollection 類別

定義

包含 MessageQueuePermissionEntry 物件的強類型集合。

public ref class MessageQueuePermissionEntryCollection : System::Collections::CollectionBase
[System.Serializable]
public class MessageQueuePermissionEntryCollection : System.Collections.CollectionBase
[<System.Serializable>]
type MessageQueuePermissionEntryCollection = class
    inherit CollectionBase
Public Class MessageQueuePermissionEntryCollection
Inherits CollectionBase
繼承
MessageQueuePermissionEntryCollection
屬性

範例

下列程式碼範例示範 MessageQueuePermissionEntryCollection 的用法。


#using <System.Messaging.dll>
#using <System.dll>
using namespace System;
using namespace System::Messaging;

public ref class MessageQueuePermissionEntryCollectionExample
{
    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
public:
    void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
public:
    void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the array to the collection.
        collection->AddRange(entries);

        queue->Close();
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
public:
    void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, queue->Category.ToString());

        // Add the entry to the permission's collection.
        permission->PermissionEntries->Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission->PermissionEntries->AddRange(
            permission->PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission->PermissionEntries->Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console::WriteLine("Original permission contains {0} entries.",
            permission->PermissionEntries->Count);
        Console::WriteLine("New permission contains {0} entries.",
            newPermission->PermissionEntries->Count);

        queue->Close();
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
public:
    void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Show that the collection contains the entry.
        Console::WriteLine("Collection contains first entry (true/false): {0}",
            collection->Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Show that the collection does not contain the new entry.
        Console::WriteLine(
            "Collection contains second entry (true/false): {0}",
            collection->Contains(newEntry));

        queue->Close();
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
public:
    void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        array<MessageQueuePermissionEntry^>^ entries = 
            gcnew array<MessageQueuePermissionEntry^>(1);

        // Copy the collection to index 0 of the array.
        collection->CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console::WriteLine("entries[0].PermissionAccess: {0}",
            entries[0]->PermissionAccess);
        Console::WriteLine("entries[0].MachineName: {0}",
            entries[0]->MachineName);
        Console::WriteLine("entries[0].Label: {0}", entries[0]->Label);
        Console::WriteLine("entries[0].Category: {0}",
            entries[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
public:
    void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the index of the entry in the collection.
        Console::WriteLine("Collection contains entry at index: {0}",
            collection->IndexOf(entry));

        queue->Close();
    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
public:
    void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ newEntry = 
            gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Send, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection->Insert(0, newEntry);

        queue->Close();
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
public:
    void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console::WriteLine("collection[0].PermissionAccess: {0}",
            collection[0]->PermissionAccess);
        Console::WriteLine("collection[0].MachineName: {0}",
            collection[0]->MachineName);
        Console::WriteLine("collection[0].Label: {0}", collection[0]->Label);
        Console::WriteLine("collection[0].Category: {0}",
            collection[0]->Category);

        queue->Close();
    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
public:
    void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission^ permission = gcnew MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection^ collection =
            permission->PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
            MessageQueuePermissionAccess::Receive, 
            queue->MachineName, 
            queue->Label, 
            queue->Category.ToString());

        // Add the entry to the collection.
        collection->Add(entry);

        // Remove the entry from the collection.
        collection->Remove(entry);

        queue->Close();
    }
};

// Creates a new queue.
void CreateQueue(String^ queuePath, bool transactional)
{
    if (!MessageQueue::Exists(queuePath))
    {
        MessageQueue^ queue = MessageQueue::Create(queuePath, transactional);
        queue->Close();      
    }
    else
    {
        Console::WriteLine("{0} already exists.", queuePath);
    }
}

int main()
{
    // Create a new instance of the class.
    MessageQueuePermissionEntryCollectionExample^ example =
        gcnew MessageQueuePermissionEntryCollectionExample();

    // Create a non-transactional queue on the local computer.
    CreateQueue(".\\exampleQueue", false);

    // Demonstrate MessageQueuePermissionEntryCollection's members.
    example->AddExample();
    example->AddRangeExample1();
    example->AddRangeExample2();
    example->ContainsExample();
    example->CopyToExample();
    example->IndexOfExample();
    example->InsertExample();
    example->ItemExample();
    example->RemoveExample();
}

using System;
using System.Messaging;

public class MessageQueuePermissionEntryCollectionExample
{
    public static void Main()
    {
        // Create a new instance of the class.
        MessageQueuePermissionEntryCollectionExample example =
            new MessageQueuePermissionEntryCollectionExample();

        // Create a non-transactional queue on the local computer.
        CreateQueue(".\\exampleQueue", false);

        // Demonstrate MessageQueuePermissionEntryCollection's members.
        example.AddExample();
        example.AddRangeExample1();
        example.AddRangeExample2();
        example.ContainsExample();
        example.CopyToExample();
        example.IndexOfExample();
        example.InsertExample();
        example.ItemExample();
        example.RemoveExample();
    }

    // Creates a new queue.
    public static void CreateQueue(string queuePath, bool transactional)
    {
        if(!MessageQueue.Exists(queuePath))
        {
            MessageQueue.Create(queuePath, transactional);
        }
        else
        {
            Console.WriteLine(queuePath + " already exists.");
        }
    }

    // Demonstrates:
    // public Int32 Add (MessageQueuePermissionEntry value)
    public void AddExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntry[] value)
    public void AddRangeExample1()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Create a new instance of MessageQueuePermissionEntry and place the
        // instance in the array.
        entries[0] = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the array to the collection.
        collection.AddRange(entries);
    }

    // Demonstrates:
    // public Void AddRange (MessageQueuePermissionEntryCollection value)
    public void AddRangeExample2()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the permission's collection.
        permission.PermissionEntries.Add(entry);

        // Create another new instance of MessageQueuePermission.
        MessageQueuePermission newPermission = new MessageQueuePermission();

        // Use AddRange() to append the original permission's collection to the
        // new permission's collection.
        newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

        // To show that AddRange() copies collections by value and not by
        // reference, we'll clear the original permission's collection, then
        // display a count of how many entries are in the original permission's
        // collection and how many entries are in the new permission's
        // collection.

        // Clear the original permission's collection.
        permission.PermissionEntries.Clear();

        // The original permission now contains 0 entries, but the new
        // permission still contains 1 entry.
        Console.WriteLine("Original permission contains {0} entries.",
            permission.PermissionEntries.Count);
        Console.WriteLine("New permission contains {0} entries.",
            newPermission.PermissionEntries.Count);
    }

    // Demonstrates:
    // public Boolean Contains (MessageQueuePermissionEntry value)
    public void ContainsExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Show that the collection contains the entry.
        Console.WriteLine("Collection contains first entry (true/false): {0}",
            collection.Contains(entry));

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Show that the collection does not contain the new entry.
        Console.WriteLine("Collection contains second entry (true/false): {0}",
            collection.Contains(newEntry));
    }

    // Demonstrates:
    // public Void CopyTo (MessageQueuePermissionEntry[] array, Int32 index)
    public void CopyToExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create an array of type MessageQueuePermissionEntry.
        MessageQueuePermissionEntry[] entries =
            new MessageQueuePermissionEntry[1];

        // Copy the collection to index 0 of the array.
        collection.CopyTo(entries, 0);

        // Show that the array now contains the entry.
        Console.WriteLine("entries[0].PermissionAccess: {0}",
            entries[0].PermissionAccess);
        Console.WriteLine("entries[0].MachineName: {0}",
            entries[0].MachineName);
        Console.WriteLine("entries[0].Label: {0}", entries[0].Label);
        Console.WriteLine("entries[0].Category: {0}",
            entries[0].Category.ToString());
    }

    // Demonstrates:
    // public Int32 IndexOf (MessageQueuePermissionEntry value)
    public void IndexOfExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the index of the entry in the collection.
        Console.WriteLine("Collection contains entry at index: {0}",
            collection.IndexOf(entry));

    }

    // Demonstrates:
    // public Void Insert (Int32 index, MessageQueuePermissionEntry value)
    public void InsertExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Create another new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry newEntry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Send,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Insert the new entry into the collection before the original entry.
        collection.Insert(0, newEntry);
    }

    // Demonstrates:
    // public MessageQueuePermissionEntry Item [Int32 index] { get; set; }
    public void ItemExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Display the entry's properties, using the collection's Item
        // accessor.
        Console.WriteLine("collection[0].PermissionAccess: {0}",
            collection[0].PermissionAccess);
        Console.WriteLine("collection[0].MachineName: {0}",
            collection[0].MachineName);
        Console.WriteLine("collection[0].Label: {0}", collection[0].Label);
        Console.WriteLine("collection[0].Category: {0}",
            collection[0].Category.ToString());

    }

    // Demonstrates:
    // public Void Remove (MessageQueuePermissionEntry value)
    public void RemoveExample()
    {
        // Connect to a queue on the local computer.
        MessageQueue queue = new MessageQueue(".\\exampleQueue");

        // Create a new instance of MessageQueuePermission.
        MessageQueuePermission permission = new MessageQueuePermission();

        // Get an instance of MessageQueuePermissionEntryCollection from the
        // permission's PermissionEntries property.
        MessageQueuePermissionEntryCollection collection =
            permission.PermissionEntries;

        // Create a new instance of MessageQueuePermissionEntry.
        MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
            MessageQueuePermissionAccess.Receive,
            queue.MachineName,
            queue.Label,
            queue.Category.ToString());

        // Add the entry to the collection.
        collection.Add(entry);

        // Remove the entry from the collection.
        collection.Remove(entry);
    }
}

屬性

Capacity

取得或設定 CollectionBase 可包含的項目數目。

(繼承來源 CollectionBase)
Count

取得 CollectionBase 執行個體中包含的元素數目。 這個屬性無法覆寫。

(繼承來源 CollectionBase)
InnerList

取得包含 ArrayList 執行個體中之元素清單的 CollectionBase

(繼承來源 CollectionBase)
Item[Int32]

取得或設定位在指定索引的物件。

List

取得包含 IList 執行個體中之元素清單的 CollectionBase

(繼承來源 CollectionBase)

方法

Add(MessageQueuePermissionEntry)

將指定的 MessageQueuePermissionEntry 加入這個集合。

AddRange(MessageQueuePermissionEntry[])

附加一組指定的使用權限項目至這個集合。

AddRange(MessageQueuePermissionEntryCollection)

附加一組指定的使用權限項目至這個集合。

Clear()

CollectionBase 執行個體移除所有的物件。 無法覆寫這個方法。

(繼承來源 CollectionBase)
Contains(MessageQueuePermissionEntry)

判斷這個集合是否含有指定的 MessageQueuePermissionEntry

CopyTo(MessageQueuePermissionEntry[], Int32)

從陣列的特定索引開始,將使用權限項目從這個集合複製至陣列。

Equals(Object)

判斷指定的物件是否等於目前的物件。

(繼承來源 Object)
GetEnumerator()

傳回可逐一查看 CollectionBase 執行個體的列舉值。

(繼承來源 CollectionBase)
GetHashCode()

做為預設雜湊函式。

(繼承來源 Object)
GetType()

取得目前執行個體的 Type

(繼承來源 Object)
IndexOf(MessageQueuePermissionEntry)

判斷在這個集合中的指定使用權限項目索引。

Insert(Int32, MessageQueuePermissionEntry)

將使用權限項目插入至這個集合的指定索引。

MemberwiseClone()

建立目前 Object 的淺層複製。

(繼承來源 Object)
OnClear()

清除集合的內容之後,執行額外的自訂處理程序。

OnClearComplete()

在清除 CollectionBase 執行個體的內容後,執行額外的自訂處理序。

(繼承來源 CollectionBase)
OnInsert(Int32, Object)

執行其他自訂處理序後,再將新的使用權限項目加入集合中。

OnInsertComplete(Int32, Object)

在將新的元素插入至 CollectionBase 執行個體後,執行額外的自訂處理序。

(繼承來源 CollectionBase)
OnRemove(Int32, Object)

從集合中移除新的使用權限項目時,執行其他自訂處理序。

OnRemoveComplete(Int32, Object)

在從 CollectionBase 執行個體移除元素後,執行額外的自訂處理序。

(繼承來源 CollectionBase)
OnSet(Int32, Object, Object)

先執行其他自訂處理序後,再設定集合中的值。

OnSetComplete(Int32, Object, Object)

CollectionBase 執行個體中設定數值後,執行額外的自訂處理序。

(繼承來源 CollectionBase)
OnValidate(Object)

當驗證數值時,執行額外的自訂處理序。

(繼承來源 CollectionBase)
Remove(MessageQueuePermissionEntry)

從這個集合移除指定的使用權限項目。

RemoveAt(Int32)

移除 CollectionBase 執行個體之指定索引的元素。 這個方法不可覆寫。

(繼承來源 CollectionBase)
ToString()

傳回代表目前物件的字串。

(繼承來源 Object)

明確介面實作

ICollection.CopyTo(Array, Int32)

從目標陣列的指定索引開始,將整個 CollectionBase 複製到相容的一維 Array

(繼承來源 CollectionBase)
ICollection.IsSynchronized

取得值,這個值表示對 CollectionBase 的存取是否同步 (安全執行緒)。

(繼承來源 CollectionBase)
ICollection.SyncRoot

取得可用以同步存取 CollectionBase 的物件。

(繼承來源 CollectionBase)
IList.Add(Object)

將物件加入至 CollectionBase 的末端。

(繼承來源 CollectionBase)
IList.Contains(Object)

判斷 CollectionBase 是否包含特定項目。

(繼承來源 CollectionBase)
IList.IndexOf(Object)

搜尋指定的 Object,並傳回在整個 CollectionBase 中第一個符合項目之以零為起始的索引。

(繼承來源 CollectionBase)
IList.Insert(Int32, Object)

將項目插入至 CollectionBase 中指定的索引位置。

(繼承來源 CollectionBase)
IList.IsFixedSize

取得值,指出 CollectionBase 是否有固定的大小。

(繼承來源 CollectionBase)
IList.IsReadOnly

取得值,指出 CollectionBase 是否唯讀。

(繼承來源 CollectionBase)
IList.Item[Int32]

在指定的索引位置上取得或設定項目。

(繼承來源 CollectionBase)
IList.Remove(Object)

CollectionBase 移除特定物件之第一個符合的元素。

(繼承來源 CollectionBase)

擴充方法

Cast<TResult>(IEnumerable)

IEnumerable 的項目轉換成指定的型別。

OfType<TResult>(IEnumerable)

根據指定的型別來篩選 IEnumerable 的項目。

AsParallel(IEnumerable)

啟用查詢的平行化作業。

AsQueryable(IEnumerable)

IEnumerable 轉換成 IQueryable

適用於

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