MessageQueue.MessageReadPropertyFilter Propiedad
Definición
Importante
Parte de la información hace referencia a la versión preliminar del producto, que puede haberse modificado sustancialmente antes de lanzar la versión definitiva. Microsoft no otorga ninguna garantía, explícita o implícita, con respecto a la información proporcionada aquí.
Obtiene o establece el filtro de propiedad para recibir o buscar mensajes.
public:
property System::Messaging::MessagePropertyFilter ^ MessageReadPropertyFilter { System::Messaging::MessagePropertyFilter ^ get(); void set(System::Messaging::MessagePropertyFilter ^ value); };
[System.ComponentModel.Browsable(false)]
[System.Messaging.MessagingDescription("MQ_MessageReadPropertyFilter")]
public System.Messaging.MessagePropertyFilter MessageReadPropertyFilter { get; set; }
[<System.ComponentModel.Browsable(false)>]
[<System.Messaging.MessagingDescription("MQ_MessageReadPropertyFilter")>]
member this.MessageReadPropertyFilter : System.Messaging.MessagePropertyFilter with get, set
Public Property MessageReadPropertyFilter As MessagePropertyFilter
Valor de propiedad
MessagePropertyFilter que utiliza la cola para filtrar el conjunto de propiedades que recibe o busca para cada mensaje.
- Atributos
Excepciones
El filtro es null
.
Ejemplos
En el ejemplo de código siguiente se usa MessageReadPropertyFilter para restringir las propiedades del mensaje recibidas.
#using <system.dll>
#using <system.messaging.dll>
using namespace System;
using namespace System::Messaging;
ref class MyNewQueue
{
public:
//*************************************************
// Retrieves the default properties for a Message.
//*************************************************
void RetrieveDefaultProperties()
{
// Connect to a message queue.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Specify to retrieve the default properties only.
myQueue->MessageReadPropertyFilter->SetDefaults();
// Set the formatter for the Message.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Receive the first message in the queue.
Message^ myMessage = myQueue->Receive();
// Display selected properties.
Console::WriteLine( "Label: {0}", myMessage->Label );
Console::WriteLine( "Body: {0}", static_cast<String^>(myMessage->Body) );
return;
}
//*************************************************
// Retrieves all properties for a Message.
//*************************************************
void RetrieveAllProperties()
{
// Connect to a message queue.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Specify to retrieve all properties.
myQueue->MessageReadPropertyFilter->SetAll();
// Set the formatter for the Message.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Receive the first message in the queue.
Message^ myMessage = myQueue->Receive();
// Display selected properties.
Console::WriteLine( "Encryption algorithm: {0}", myMessage->EncryptionAlgorithm.ToString() );
Console::WriteLine( "Body: {0}", myMessage->Body );
return;
}
//*************************************************
// Retrieves application-specific properties for a
// Message.
//*************************************************
void RetrieveSelectedProperties()
{
// Connect to a message queue.
MessageQueue^ myQueue = gcnew MessageQueue( ".\\myQueue" );
// Specify to retrieve selected properties.
MessagePropertyFilter^ myFilter = gcnew MessagePropertyFilter;
myFilter->ClearAll();
// The following list is a random subset of available properties.
myFilter->Body = true;
myFilter->Label = true;
myFilter->MessageType = true;
myFilter->Priority = true;
myQueue->MessageReadPropertyFilter = myFilter;
// Set the formatter for the Message.
array<Type^>^p = gcnew array<Type^>(1);
p[ 0 ] = String::typeid;
myQueue->Formatter = gcnew XmlMessageFormatter( p );
// Receive the first message in the queue.
Message^ myMessage = myQueue->Receive();
// Display selected properties.
Console::WriteLine( "Message type: {0}", myMessage->MessageType.ToString() );
Console::WriteLine( "Priority: {0}", myMessage->Priority.ToString() );
return;
}
};
//*************************************************
// Provides an entry point into the application.
//
// This example retrieves specific groups of Message
// properties.
//*************************************************
int main()
{
// Create a new instance of the class.
MyNewQueue^ myNewQueue = gcnew MyNewQueue;
// Retrieve specific sets of Message properties.
myNewQueue->RetrieveDefaultProperties();
myNewQueue->RetrieveAllProperties();
myNewQueue->RetrieveSelectedProperties();
return 0;
}
using System;
using System.Messaging;
namespace MyProject
{
/// <summary>
/// Provides a container class for the example.
/// </summary>
public class MyNewQueue
{
//**************************************************
// Provides an entry point into the application.
//
// This example retrieves specific groups of Message
// properties.
//**************************************************
public static void Main()
{
// Create a new instance of the class.
MyNewQueue myNewQueue = new MyNewQueue();
// Retrieve specific sets of Message properties.
myNewQueue.RetrieveDefaultProperties();
myNewQueue.RetrieveAllProperties();
myNewQueue.RetrieveSelectedProperties();
return;
}
//**************************************************
// Retrieves the default properties for a Message.
//**************************************************
public void RetrieveDefaultProperties()
{
// Connect to a message queue.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Specify to retrieve the default properties only.
myQueue.MessageReadPropertyFilter.SetDefaults();
// Set the formatter for the Message.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Receive the first message in the queue.
Message myMessage = myQueue.Receive();
// Display selected properties.
Console.WriteLine("Label: " + myMessage.Label);
Console.WriteLine("Body: " + (String)myMessage.Body);
return;
}
//**************************************************
// Retrieves all properties for a Message.
//**************************************************
public void RetrieveAllProperties()
{
// Connect to a message queue.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Specify to retrieve all properties.
myQueue.MessageReadPropertyFilter.SetAll();
// Set the formatter for the Message.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Receive the first message in the queue.
Message myMessage = myQueue.Receive();
// Display selected properties.
Console.WriteLine("Encryption algorithm: " +
myMessage.EncryptionAlgorithm.ToString());
Console.WriteLine("Body: " + (String)myMessage.Body);
return;
}
//**************************************************
// Retrieves application-specific properties for a
// Message.
//**************************************************
public void RetrieveSelectedProperties()
{
// Connect to a message queue.
MessageQueue myQueue = new MessageQueue(".\\myQueue");
// Specify to retrieve selected properties.
MessagePropertyFilter myFilter = new
MessagePropertyFilter();
myFilter.ClearAll();
// The following list is a random subset of available properties.
myFilter.Body = true;
myFilter.Label = true;
myFilter.MessageType = true;
myFilter.Priority = true;
myQueue.MessageReadPropertyFilter = myFilter;
// Set the formatter for the Message.
myQueue.Formatter = new XmlMessageFormatter(new Type[]
{typeof(String)});
// Receive the first message in the queue.
Message myMessage = myQueue.Receive();
// Display selected properties.
Console.WriteLine("Message type: " +
myMessage.MessageType.ToString());
Console.WriteLine("Priority: " +
myMessage.Priority.ToString());
return;
}
}
}
Imports System.Messaging
Public Class MyNewQueue
' Provides an entry point into the application.
'
' This example retrieves specific groups of Message
' properties.
Public Shared Sub Main()
' Create a new instance of the class.
Dim myNewQueue As New MyNewQueue()
' Retrieve specific sets of Message properties.
myNewQueue.RetrieveDefaultProperties()
myNewQueue.RetrieveAllProperties()
myNewQueue.RetrieveSelectedProperties()
Return
End Sub
' Retrieves the default properties for a Message.
Public Sub RetrieveDefaultProperties()
' Connect to a message queue.
Dim myQueue As New MessageQueue(".\myQueue")
' Specify to retrieve the default properties only.
myQueue.MessageReadPropertyFilter.SetDefaults()
' Set the formatter for the Message.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Receive the first message in the queue.
Dim myMessage As Message = myQueue.Receive()
' Display selected properties.
Console.WriteLine(("Label: " + myMessage.Label))
Console.WriteLine(("Body: " + CType(myMessage.Body, _
[String])))
Return
End Sub
' Retrieves all properties for a Message.
Public Sub RetrieveAllProperties()
' Connect to a message queue.
Dim myQueue As New MessageQueue(".\myQueue")
' Specify to retrieve all properties.
myQueue.MessageReadPropertyFilter.SetAll()
' Set the formatter for the Message.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Receive the first message in the queue.
Dim myMessage As Message = myQueue.Receive()
' Display selected properties.
Console.WriteLine(("Encryption algorithm: " + _
myMessage.EncryptionAlgorithm.ToString()))
Console.WriteLine(("Body: " + CType(myMessage.Body, _
[String])))
Return
End Sub
' Retrieves application-specific properties for a
' Message.
Public Sub RetrieveSelectedProperties()
' Connect to a message queue.
Dim myQueue As New MessageQueue(".\myQueue")
' Specify to retrieve selected properties.
Dim myFilter As New MessagePropertyFilter()
myFilter.ClearAll()
' The following list is a random subset of properties.
myFilter.Body = True
myFilter.Label = True
myFilter.MessageType = True
myFilter.Priority = True
myQueue.MessageReadPropertyFilter = myFilter
' Set the formatter for the Message.
myQueue.Formatter = New XmlMessageFormatter(New Type() _
{GetType([String])})
' Receive the first message in the queue.
Dim myMessage As Message = myQueue.Receive()
' Display selected properties.
Console.WriteLine(("Message type: " + _
myMessage.MessageType.ToString()))
Console.WriteLine(("Priority: " + _
myMessage.Priority.ToString()))
Return
End Sub
End Class
Comentarios
Este filtro es un conjunto de valores booleanos que restringen las propiedades del mensaje que MessageQueue recibe o inspecciona. MessageQueue Cuando recibe o busca un mensaje de la cola del servidor, recupera solo las propiedades para las que el MessageReadPropertyFilter valor es true
.
A continuación se muestran los valores de propiedad iniciales de la MessageReadPropertyFilter propiedad . Esta configuración es idéntica a llamar a SetDefaults en .MessagePropertyFilter
Propiedad. | Valor predeterminado |
---|---|
Acknowledgment | false |
AcknowledgeType | false |
AdministrationQueue | true |
AppSpecific | false |
ArrivedTime | true |
AttachSenderId | false |
Authenticated | false |
AuthenticationProviderName | false |
AuthenticationProviderType | false |
Body | true |
ConnectorType | false |
CorrelationId | true |
DefaultBodySize | 1024 bytes |
DefaultExtensionSize | 255 bytes |
DefaultLabelSize | 255 bytes |
DestinationQueue | false |
DestinationSymmetricKey | false |
DigitalSignature | false |
EncryptionAlgorithm | false |
Extension | false |
HashAlgorithm | false |
Id | true |
IsFirstInTransaction | false |
IsLastInTransaction | false |
Label | true |
MessageType | false |
Priority | false |
Recoverable | false |
ResponseQueue | true |
SenderCertificate | false |
SenderId | false |
SenderVersion | false |
SentTime | true |
SourceMachine | false |
TimeToBeReceived | false |
TimeToReachQueue | false |
TransactionId | false |
TransactionStatusQueue | false |
UseAuthentication | false |
UseDeadLetterQueue | false |
UseEncryption | false |
UseJournalQueue | false |
UseTracing | false |
En la tabla siguiente se muestra si esta propiedad está disponible en varios modos de grupo de trabajo.
Modo de grupo de trabajo | Disponible |
---|---|
Equipo local | Sí |
Equipo local y nombre de formato directo | Sí |
Equipo remoto | Sí |
Equipo remoto y nombre de formato directo | Sí |