GL.Uniform4 Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Overloads
Uniform4(Int32, Single, Single, Single, Single)
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4f", Version="2.0")]
public static void Uniform4 (int location, float x, float y, float z, float w);
static member Uniform4 : int * single * single * single * single -> unit
Parameters
- location
- Int32
- x
- Single
- y
- Single
- z
- Single
- w
- Single
- Attributes
Applies to
Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Int32, Single*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4fv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, float* v);
static member Uniform4 : int * int * nativeptr<single> -> unit
Parameters
- location
- Int32
- count
- Int32
- v
- Single*
- Attributes
Applies to
Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Vector4)
Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32*)
Important
This API is not CLS-compliant.
[OpenTK.AutoGenerated(Category="2.0", EntryPoint="glUniform4iv", Version="2.0")]
[System.CLSCompliant(false)]
public static void Uniform4 (int location, int count, int* v);
static member Uniform4 : int * int * nativeptr<int> -> unit
Parameters
- location
- Int32
- count
- Int32
- v
- Int32*
- Attributes
Applies to
Uniform4(Int32, Vector4)
Uniform4(Int32, Quaternion)
public static void Uniform4 (int location, OpenTK.Quaternion quaternion);
static member Uniform4 : int * OpenTK.Quaternion -> unit
Parameters
- location
- Int32
- quaternion
- Quaternion