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SoundPlayer Třída

Definice

Řídí přehrávání zvuku ze souboru .wav.

public ref class SoundPlayer : System::ComponentModel::Component, System::Runtime::Serialization::ISerializable
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
[System.Serializable]
public class SoundPlayer : System.ComponentModel.Component, System.Runtime.Serialization.ISerializable
type SoundPlayer = class
    inherit Component
    interface ISerializable
[<System.Serializable>]
type SoundPlayer = class
    inherit Component
    interface ISerializable
Public Class SoundPlayer
Inherits Component
Implements ISerializable
Dědičnost
Atributy
Implementuje

Příklady

Následující příklad kódu ukazuje použití SoundPlayer třídy pro přehrávání .wav souborů z místní cesty nebo identifikátoru URI (Uniform Resource Identifier).

#using <System.Drawing.dll>
#using <System.dll>
#using <System.Windows.Forms.dll>

using namespace System;
using namespace System::Collections;
using namespace System::ComponentModel;
using namespace System::Diagnostics;
using namespace System::Drawing;
using namespace System::Media;
using namespace System::Windows::Forms;

public ref class SoundTestForm: public System::Windows::Forms::Form
{
private:
   System::Windows::Forms::Label ^ label1;
   System::Windows::Forms::TextBox^ filepathTextbox;
   System::Windows::Forms::Button^ playOnceSyncButton;
   System::Windows::Forms::Button^ playOnceAsyncButton;
   System::Windows::Forms::Button^ playLoopAsyncButton;
   System::Windows::Forms::Button^ selectFileButton;
   System::Windows::Forms::Button^ stopButton;
   System::Windows::Forms::StatusBar^ statusBar;
   System::Windows::Forms::Button^ loadSyncButton;
   System::Windows::Forms::Button^ loadAsyncButton;
   SoundPlayer^ player;

public:
   SoundTestForm()
   {
      
      // Initialize Forms Designer generated code.
      InitializeComponent();
      
      // Disable playback controls until a valid .wav file 
      // is selected.
      EnablePlaybackControls( false );
      
      // Set up the status bar and other controls.
      InitializeControls();
      
      // Set up the SoundPlayer object.
      InitializeSound();
   }


private:

   // Sets up the status bar and other controls.
   void InitializeControls()
   {
      
      // Set up the status bar.
      StatusBarPanel^ panel = gcnew StatusBarPanel;
      panel->BorderStyle = StatusBarPanelBorderStyle::Sunken;
      panel->Text = "Ready.";
      panel->AutoSize = StatusBarPanelAutoSize::Spring;
      this->statusBar->ShowPanels = true;
      this->statusBar->Panels->Add( panel );
   }


   // Sets up the SoundPlayer object.
   void InitializeSound()
   {
      
      // Create an instance of the SoundPlayer class.
      player = gcnew SoundPlayer;
      
      // Listen for the LoadCompleted event.
      player->LoadCompleted += gcnew AsyncCompletedEventHandler( this, &SoundTestForm::player_LoadCompleted );
      
      // Listen for the SoundLocationChanged event.
      player->SoundLocationChanged += gcnew EventHandler( this, &SoundTestForm::player_LocationChanged );
   }

   void selectFileButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      // Create a new OpenFileDialog.
      OpenFileDialog^ dlg = gcnew OpenFileDialog;
      
      // Make sure the dialog checks for existence of the 
      // selected file.
      dlg->CheckFileExists = true;
      
      // Allow selection of .wav files only.
      dlg->Filter = "WAV files (*.wav)|*.wav";
      dlg->DefaultExt = ".wav";
      
      // Activate the file selection dialog.
      if ( dlg->ShowDialog() == ::DialogResult::OK )
      {
         
         // Get the selected file's path from the dialog.
         this->filepathTextbox->Text = dlg->FileName;
         
         // Assign the selected file's path to 
         // the SoundPlayer object.  
         player->SoundLocation = filepathTextbox->Text;
      }
   }


   // Convenience method for setting message text in 
   // the status bar.
   void ReportStatus( String^ statusMessage )
   {
      
      // If the caller passed in a message...
      if ( (statusMessage != nullptr) && (statusMessage != String::Empty) )
      {
         
         // ...post the caller's message to the status bar.
         this->statusBar->Panels[ 0 ]->Text = statusMessage;
      }
   }


   // Enables and disables play controls.
   void EnablePlaybackControls( bool enabled )
   {
      this->playOnceSyncButton->Enabled = enabled;
      this->playOnceAsyncButton->Enabled = enabled;
      this->playLoopAsyncButton->Enabled = enabled;
      this->stopButton->Enabled = enabled;
   }

   void filepathTextbox_TextChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      
      // Disable playback controls until the new .wav is loaded.
      EnablePlaybackControls( false );
   }

   void loadSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      // Disable playback controls until the .wav is 
      // successfully loaded. The LoadCompleted event 
      // handler will enable them.
      EnablePlaybackControls( false );
      
      try
      {
         
         // Assign the selected file's path to 
         // the SoundPlayer object.  
         player->SoundLocation = filepathTextbox->Text;
         
         // Load the .wav file.
         player->Load();
      }
      catch ( Exception^ ex ) 
      {
         ReportStatus( ex->Message );
      }

      
   }

   void loadAsyncButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      // Disable playback controls until the .wav is 
      // successfully loaded. The LoadCompleted event 
      // handler will enable them.
      EnablePlaybackControls( false );
      
      try
      {
         
         // Assign the selected file's path to 
         // the SoundPlayer object.  
         player->SoundLocation = this->filepathTextbox->Text;
         
         // Load the .wav file.
         player->LoadAsync();
      }
      catch ( Exception^ ex ) 
      {
         ReportStatus( ex->Message );
      }

      
   }


   // Synchronously plays the selected .wav file once.
   // If the file is large, UI response will be visibly 
   // affected.
   void playOnceSyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      ReportStatus( "Playing .wav file synchronously." );
      player->PlaySync();
      ReportStatus( "Finished playing .wav file synchronously." );
      
   }


   // Asynchronously plays the selected .wav file once.
   void playOnceAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      ReportStatus( "Playing .wav file asynchronously." );
      player->Play();
      
   }


   // Asynchronously plays the selected .wav file until the user
   // clicks the Stop button.
   void playLoopAsyncButton_Click( Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      ReportStatus( "Looping .wav file asynchronously." );
      player->PlayLooping();
      
   }


   // Stops the currently playing .wav file, if any.
   void stopButton_Click( System::Object^ /*sender*/, System::EventArgs^ /*e*/ )
   {
      
      player->Stop();
      ReportStatus( "Stopped by user." );
      
   }


   // Handler for the LoadCompleted event.
   void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
   {
      String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
      ReportStatus( message );
      EnablePlaybackControls( true );
   }


   // Handler for the SoundLocationChanged event.
   void player_LocationChanged( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      String^ message = String::Format( "SoundLocationChanged: {0}", player->SoundLocation );
      ReportStatus( message );
   }


   void InitializeComponent()
   {
      this->filepathTextbox = gcnew System::Windows::Forms::TextBox;
      this->selectFileButton = gcnew System::Windows::Forms::Button;
      this->label1 = gcnew System::Windows::Forms::Label;
      this->loadSyncButton = gcnew System::Windows::Forms::Button;
      this->playOnceSyncButton = gcnew System::Windows::Forms::Button;
      this->playOnceAsyncButton = gcnew System::Windows::Forms::Button;
      this->stopButton = gcnew System::Windows::Forms::Button;
      this->playLoopAsyncButton = gcnew System::Windows::Forms::Button;
      this->statusBar = gcnew System::Windows::Forms::StatusBar;
      this->loadAsyncButton = gcnew System::Windows::Forms::Button;
      this->SuspendLayout();
      
      // 
      // filepathTextbox
      // 
      this->filepathTextbox->Anchor = (System::Windows::Forms::AnchorStyles)(System::Windows::Forms::AnchorStyles::Top | System::Windows::Forms::AnchorStyles::Left | System::Windows::Forms::AnchorStyles::Right);
      this->filepathTextbox->Location = System::Drawing::Point( 7, 25 );
      this->filepathTextbox->Name = "filepathTextbox";
      this->filepathTextbox->Size = System::Drawing::Size( 263, 20 );
      this->filepathTextbox->TabIndex = 1;
      this->filepathTextbox->Text = "";
      this->filepathTextbox->TextChanged += gcnew System::EventHandler( this, &SoundTestForm::filepathTextbox_TextChanged );
      
      // 
      // selectFileButton
      // 
      this->selectFileButton->Anchor = static_cast<AnchorStyles>(AnchorStyles::Top | AnchorStyles::Right);
      this->selectFileButton->Location = System::Drawing::Point( 276, 25 );
      this->selectFileButton->Name = "selectFileButton";
      this->selectFileButton->Size = System::Drawing::Size( 23, 21 );
      this->selectFileButton->TabIndex = 2;
      this->selectFileButton->Text = "...";
      this->selectFileButton->Click += gcnew System::EventHandler( this, &SoundTestForm::selectFileButton_Click );
      
      // 
      // label1
      // 
      this->label1->Location = System::Drawing::Point( 7, 7 );
      this->label1->Name = "label1";
      this->label1->Size = System::Drawing::Size( 145, 17 );
      this->label1->TabIndex = 3;
      this->label1->Text = ".wav path or URL:";
      
      // 
      // loadSyncButton
      // 
      this->loadSyncButton->Location = System::Drawing::Point( 7, 53 );
      this->loadSyncButton->Name = "loadSyncButton";
      this->loadSyncButton->Size = System::Drawing::Size( 142, 23 );
      this->loadSyncButton->TabIndex = 4;
      this->loadSyncButton->Text = "Load Synchronously";
      this->loadSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadSyncButton_Click );
      
      // 
      // playOnceSyncButton
      // 
      this->playOnceSyncButton->Location = System::Drawing::Point( 7, 86 );
      this->playOnceSyncButton->Name = "playOnceSyncButton";
      this->playOnceSyncButton->Size = System::Drawing::Size( 142, 23 );
      this->playOnceSyncButton->TabIndex = 5;
      this->playOnceSyncButton->Text = "Play Once Synchronously";
      this->playOnceSyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceSyncButton_Click );
      
      // 
      // playOnceAsyncButton
      // 
      this->playOnceAsyncButton->Location = System::Drawing::Point( 149, 86 );
      this->playOnceAsyncButton->Name = "playOnceAsyncButton";
      this->playOnceAsyncButton->Size = System::Drawing::Size( 147, 23 );
      this->playOnceAsyncButton->TabIndex = 6;
      this->playOnceAsyncButton->Text = "Play Once Asynchronously";
      this->playOnceAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playOnceAsyncButton_Click );
      
      // 
      // stopButton
      // 
      this->stopButton->Location = System::Drawing::Point( 149, 109 );
      this->stopButton->Name = "stopButton";
      this->stopButton->Size = System::Drawing::Size( 147, 23 );
      this->stopButton->TabIndex = 7;
      this->stopButton->Text = "Stop";
      this->stopButton->Click += gcnew System::EventHandler( this, &SoundTestForm::stopButton_Click );
      
      // 
      // playLoopAsyncButton
      // 
      this->playLoopAsyncButton->Location = System::Drawing::Point( 7, 109 );
      this->playLoopAsyncButton->Name = "playLoopAsyncButton";
      this->playLoopAsyncButton->Size = System::Drawing::Size( 142, 23 );
      this->playLoopAsyncButton->TabIndex = 8;
      this->playLoopAsyncButton->Text = "Loop Asynchronously";
      this->playLoopAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::playLoopAsyncButton_Click );
      
      // 
      // statusBar
      // 
      this->statusBar->Location = System::Drawing::Point( 0, 146 );
      this->statusBar->Name = "statusBar";
      this->statusBar->Size = System::Drawing::Size( 306, 22 );
      this->statusBar->SizingGrip = false;
      this->statusBar->TabIndex = 9;
      this->statusBar->Text = "(no status)";
      
      // 
      // loadAsyncButton
      // 
      this->loadAsyncButton->Location = System::Drawing::Point( 149, 53 );
      this->loadAsyncButton->Name = "loadAsyncButton";
      this->loadAsyncButton->Size = System::Drawing::Size( 147, 23 );
      this->loadAsyncButton->TabIndex = 10;
      this->loadAsyncButton->Text = "Load Asynchronously";
      this->loadAsyncButton->Click += gcnew System::EventHandler( this, &SoundTestForm::loadAsyncButton_Click );
      
      // 
      // SoundTestForm
      // 
      this->ClientSize = System::Drawing::Size( 306, 168 );
      this->Controls->Add( this->loadAsyncButton );
      this->Controls->Add( this->statusBar );
      this->Controls->Add( this->playLoopAsyncButton );
      this->Controls->Add( this->stopButton );
      this->Controls->Add( this->playOnceAsyncButton );
      this->Controls->Add( this->playOnceSyncButton );
      this->Controls->Add( this->loadSyncButton );
      this->Controls->Add( this->label1 );
      this->Controls->Add( this->selectFileButton );
      this->Controls->Add( this->filepathTextbox );
      this->MinimumSize = System::Drawing::Size( 310, 165 );
      this->Name = "SoundTestForm";
      this->SizeGripStyle = System::Windows::Forms::SizeGripStyle::Show;
      this->Text = "Sound API Test Form";
      this->ResumeLayout( false );
   }

};


[STAThread]
int main()
{
   Application::Run( gcnew SoundTestForm );
}

using System;
using System.Collections;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Media;
using System.Windows.Forms;

namespace SoundApiExample
{
    public class SoundTestForm : System.Windows.Forms.Form
    {
        private System.Windows.Forms.Label label1;
        private System.Windows.Forms.TextBox filepathTextbox;        
        private System.Windows.Forms.Button playOnceSyncButton;
        private System.Windows.Forms.Button playOnceAsyncButton;
        private System.Windows.Forms.Button playLoopAsyncButton;
        private System.Windows.Forms.Button selectFileButton;
        
        private System.Windows.Forms.Button stopButton;
        private System.Windows.Forms.StatusBar statusBar;
        private System.Windows.Forms.Button loadSyncButton;
        private System.Windows.Forms.Button loadAsyncButton;        
        private SoundPlayer player;

        public SoundTestForm()
        {
            // Initialize Forms Designer generated code.
            InitializeComponent();
            
            // Disable playback controls until a valid .wav file 
            // is selected.
            EnablePlaybackControls(false);

            // Set up the status bar and other controls.
            InitializeControls();

            // Set up the SoundPlayer object.
            InitializeSound();
        }

        // Sets up the status bar and other controls.
        private void InitializeControls()
        {
            // Set up the status bar.
            StatusBarPanel panel = new StatusBarPanel();
            panel.BorderStyle = StatusBarPanelBorderStyle.Sunken;
            panel.Text = "Ready.";
            panel.AutoSize = StatusBarPanelAutoSize.Spring;
            this.statusBar.ShowPanels = true;
            this.statusBar.Panels.Add(panel);
        }

        // Sets up the SoundPlayer object.
        private void InitializeSound()
        {
            // Create an instance of the SoundPlayer class.
            player = new SoundPlayer();

            // Listen for the LoadCompleted event.
            player.LoadCompleted += new AsyncCompletedEventHandler(player_LoadCompleted);

            // Listen for the SoundLocationChanged event.
            player.SoundLocationChanged += new EventHandler(player_LocationChanged);
        }

        private void selectFileButton_Click(object sender, 
            System.EventArgs e)
        {
            // Create a new OpenFileDialog.
            OpenFileDialog dlg = new OpenFileDialog();

            // Make sure the dialog checks for existence of the 
            // selected file.
            dlg.CheckFileExists = true;

            // Allow selection of .wav files only.
            dlg.Filter = "WAV files (*.wav)|*.wav";
            dlg.DefaultExt = ".wav";

            // Activate the file selection dialog.
            if (dlg.ShowDialog() == DialogResult.OK)
            {
                // Get the selected file's path from the dialog.
                this.filepathTextbox.Text = dlg.FileName;

                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = filepathTextbox.Text;
            }
        }

        // Convenience method for setting message text in 
        // the status bar.
        private void ReportStatus(string statusMessage)
        {
            // If the caller passed in a message...
            if (!string.IsNullOrEmpty(statusMessage))
            {
                // ...post the caller's message to the status bar.
                this.statusBar.Panels[0].Text = statusMessage;
            }
        }
        
        // Enables and disables play controls.
        private void EnablePlaybackControls(bool enabled)
        {   
            this.playOnceSyncButton.Enabled = enabled;
            this.playOnceAsyncButton.Enabled = enabled;
            this.playLoopAsyncButton.Enabled = enabled;
            this.stopButton.Enabled = enabled;
        }
    
        private void filepathTextbox_TextChanged(object sender, 
            EventArgs e)
        {
            // Disable playback controls until the new .wav is loaded.
            EnablePlaybackControls(false);
        }

        private void loadSyncButton_Click(object sender, 
            System.EventArgs e)
        {   
            // Disable playback controls until the .wav is 
            // successfully loaded. The LoadCompleted event 
            // handler will enable them.
            EnablePlaybackControls(false);

            try
            {
                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = filepathTextbox.Text;

                // Load the .wav file.
                player.Load();
            }
            catch (Exception ex)
            {
                ReportStatus(ex.Message);
            }
        }

        private void loadAsyncButton_Click(System.Object sender, 
            System.EventArgs e)
        {
            // Disable playback controls until the .wav is 
            // successfully loaded. The LoadCompleted event 
            // handler will enable them.
            EnablePlaybackControls(false);

            try
            {
                // Assign the selected file's path to 
                // the SoundPlayer object.  
                player.SoundLocation = this.filepathTextbox.Text;

                // Load the .wav file.
                player.LoadAsync();
            }
            catch (Exception ex)
            {
                ReportStatus(ex.Message);
            }
        }

        // Synchronously plays the selected .wav file once.
        // If the file is large, UI response will be visibly 
        // affected.
        private void playOnceSyncButton_Click(object sender, 
            System.EventArgs e)
        {	
            ReportStatus("Playing .wav file synchronously.");
            player.PlaySync();
            ReportStatus("Finished playing .wav file synchronously.");
        }

        // Asynchronously plays the selected .wav file once.
        private void playOnceAsyncButton_Click(object sender, 
            System.EventArgs e)
        {
            ReportStatus("Playing .wav file asynchronously.");
            player.Play();
        }

        // Asynchronously plays the selected .wav file until the user
        // clicks the Stop button.
        private void playLoopAsyncButton_Click(object sender, 
            System.EventArgs e)
        {
            ReportStatus("Looping .wav file asynchronously.");
            player.PlayLooping();
        }

        // Stops the currently playing .wav file, if any.
        private void stopButton_Click(System.Object sender,
            System.EventArgs e)
        {	
            player.Stop();
            ReportStatus("Stopped by user.");
        }

        // Handler for the LoadCompleted event.
        private void player_LoadCompleted(object sender, 
            AsyncCompletedEventArgs e)
        {   
            string message = String.Format("LoadCompleted: {0}", 
                this.filepathTextbox.Text);
            ReportStatus(message);
            EnablePlaybackControls(true);
        }

        // Handler for the SoundLocationChanged event.
        private void player_LocationChanged(object sender, EventArgs e)
        {   
            string message = String.Format("SoundLocationChanged: {0}", 
                player.SoundLocation);
            ReportStatus(message);
        }

        private void playSoundFromResource(object sender, EventArgs e)
        {
            System.Reflection.Assembly a = System.Reflection.Assembly.GetExecutingAssembly();
            System.IO.Stream s = a.GetManifestResourceStream("<AssemblyName>.chimes.wav");
            SoundPlayer player = new SoundPlayer(s);
            player.Play();
        }

        #region Windows Form Designer generated code
        private void InitializeComponent()
        {
            this.filepathTextbox = new System.Windows.Forms.TextBox();
            this.selectFileButton = new System.Windows.Forms.Button();
            this.label1 = new System.Windows.Forms.Label();
            this.loadSyncButton = new System.Windows.Forms.Button();
            this.playOnceSyncButton = new System.Windows.Forms.Button();
            this.playOnceAsyncButton = new System.Windows.Forms.Button();
            this.stopButton = new System.Windows.Forms.Button();
            this.playLoopAsyncButton = new System.Windows.Forms.Button();
            this.statusBar = new System.Windows.Forms.StatusBar();
            this.loadAsyncButton = new System.Windows.Forms.Button();
            this.SuspendLayout();
            // 
            // filepathTextbox
            // 
            this.filepathTextbox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left) | System.Windows.Forms.AnchorStyles.Right)));
            this.filepathTextbox.Location = new System.Drawing.Point(7, 25);
            this.filepathTextbox.Name = "filepathTextbox";
            this.filepathTextbox.Size = new System.Drawing.Size(263, 20);
            this.filepathTextbox.TabIndex = 1;
            this.filepathTextbox.Text = "";
            this.filepathTextbox.TextChanged += new System.EventHandler(this.filepathTextbox_TextChanged);
            // 
            // selectFileButton
            // 
            this.selectFileButton.Anchor = ((System.Windows.Forms.AnchorStyles)((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Right)));
            this.selectFileButton.Location = new System.Drawing.Point(276, 25);
            this.selectFileButton.Name = "selectFileButton";
            this.selectFileButton.Size = new System.Drawing.Size(23, 21);
            this.selectFileButton.TabIndex = 2;
            this.selectFileButton.Text = "...";
            this.selectFileButton.Click += new System.EventHandler(this.selectFileButton_Click);
            // 
            // label1
            // 
            this.label1.Location = new System.Drawing.Point(7, 7);
            this.label1.Name = "label1";
            this.label1.Size = new System.Drawing.Size(145, 17);
            this.label1.TabIndex = 3;
            this.label1.Text = ".wav path or URL:";
            // 
            // loadSyncButton
            // 
            this.loadSyncButton.Location = new System.Drawing.Point(7, 53);
            this.loadSyncButton.Name = "loadSyncButton";
            this.loadSyncButton.Size = new System.Drawing.Size(142, 23);
            this.loadSyncButton.TabIndex = 4;
            this.loadSyncButton.Text = "Load Synchronously";
            this.loadSyncButton.Click += new System.EventHandler(this.loadSyncButton_Click);
            // 
            // playOnceSyncButton
            // 
            this.playOnceSyncButton.Location = new System.Drawing.Point(7, 86);
            this.playOnceSyncButton.Name = "playOnceSyncButton";
            this.playOnceSyncButton.Size = new System.Drawing.Size(142, 23);
            this.playOnceSyncButton.TabIndex = 5;
            this.playOnceSyncButton.Text = "Play Once Synchronously";
            this.playOnceSyncButton.Click += new System.EventHandler(this.playOnceSyncButton_Click);
            // 
            // playOnceAsyncButton
            // 
            this.playOnceAsyncButton.Location = new System.Drawing.Point(149, 86);
            this.playOnceAsyncButton.Name = "playOnceAsyncButton";
            this.playOnceAsyncButton.Size = new System.Drawing.Size(147, 23);
            this.playOnceAsyncButton.TabIndex = 6;
            this.playOnceAsyncButton.Text = "Play Once Asynchronously";
            this.playOnceAsyncButton.Click += new System.EventHandler(this.playOnceAsyncButton_Click);
            // 
            // stopButton
            // 
            this.stopButton.Location = new System.Drawing.Point(149, 109);
            this.stopButton.Name = "stopButton";
            this.stopButton.Size = new System.Drawing.Size(147, 23);
            this.stopButton.TabIndex = 7;
            this.stopButton.Text = "Stop";
            this.stopButton.Click += new System.EventHandler(this.stopButton_Click);
            // 
            // playLoopAsyncButton
            // 
            this.playLoopAsyncButton.Location = new System.Drawing.Point(7, 109);
            this.playLoopAsyncButton.Name = "playLoopAsyncButton";
            this.playLoopAsyncButton.Size = new System.Drawing.Size(142, 23);
            this.playLoopAsyncButton.TabIndex = 8;
            this.playLoopAsyncButton.Text = "Loop Asynchronously";
            this.playLoopAsyncButton.Click += new System.EventHandler(this.playLoopAsyncButton_Click);
            // 
            // statusBar
            // 
            this.statusBar.Location = new System.Drawing.Point(0, 146);
            this.statusBar.Name = "statusBar";
            this.statusBar.Size = new System.Drawing.Size(306, 22);
            this.statusBar.SizingGrip = false;
            this.statusBar.TabIndex = 9;
            this.statusBar.Text = "(no status)";
            // 
            // loadAsyncButton
            // 
            this.loadAsyncButton.Location = new System.Drawing.Point(149, 53);
            this.loadAsyncButton.Name = "loadAsyncButton";
            this.loadAsyncButton.Size = new System.Drawing.Size(147, 23);
            this.loadAsyncButton.TabIndex = 10;
            this.loadAsyncButton.Text = "Load Asynchronously";
            this.loadAsyncButton.Click += new System.EventHandler(this.loadAsyncButton_Click);
            // 
            // SoundTestForm
            // 
            this.ClientSize = new System.Drawing.Size(306, 168);
            this.Controls.Add(this.loadAsyncButton);
            this.Controls.Add(this.statusBar);
            this.Controls.Add(this.playLoopAsyncButton);
            this.Controls.Add(this.stopButton);
            this.Controls.Add(this.playOnceAsyncButton);
            this.Controls.Add(this.playOnceSyncButton);
            this.Controls.Add(this.loadSyncButton);
            this.Controls.Add(this.label1);
            this.Controls.Add(this.selectFileButton);
            this.Controls.Add(this.filepathTextbox);
            this.MinimumSize = new System.Drawing.Size(310, 165);
            this.Name = "SoundTestForm";
            this.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show;
            this.Text = "Sound API Test Form";
            this.ResumeLayout(false);
        }
        #endregion
        
        [STAThread]
        static void Main()
        {
            Application.Run(new SoundTestForm());
        }
    }
}
Imports System.Collections
Imports System.ComponentModel
Imports System.Diagnostics
Imports System.Drawing
Imports System.Media
Imports System.Windows.Forms

Public Class SoundTestForm
    Inherits System.Windows.Forms.Form
    Private label1 As System.Windows.Forms.Label
    Private WithEvents filepathTextbox As System.Windows.Forms.TextBox
    Private WithEvents playOnceSyncButton As System.Windows.Forms.Button
    Private WithEvents playOnceAsyncButton As System.Windows.Forms.Button
    Private WithEvents playLoopAsyncButton As System.Windows.Forms.Button
    Private WithEvents selectFileButton As System.Windows.Forms.Button

    Private WithEvents stopButton As System.Windows.Forms.Button
    Private statusBar As System.Windows.Forms.StatusBar
    Private WithEvents loadSyncButton As System.Windows.Forms.Button
    Private WithEvents loadAsyncButton As System.Windows.Forms.Button
    Private player As SoundPlayer


    Public Sub New()

        ' Initialize Forms Designer generated code.
        InitializeComponent()

        ' Disable playback controls until a valid .wav file 
        ' is selected.
        EnablePlaybackControls(False)

        ' Set up the status bar and other controls.
        InitializeControls()

        ' Set up the SoundPlayer object.
        InitializeSound()

    End Sub


    ' Sets up the status bar and other controls.
    Private Sub InitializeControls()

        ' Set up the status bar.
        Dim panel As New StatusBarPanel
        panel.BorderStyle = StatusBarPanelBorderStyle.Sunken
        panel.Text = "Ready."
        panel.AutoSize = StatusBarPanelAutoSize.Spring
        Me.statusBar.ShowPanels = True
        Me.statusBar.Panels.Add(panel)

    End Sub


    ' Sets up the SoundPlayer object.
    Private Sub InitializeSound()

        ' Create an instance of the SoundPlayer class.
        player = New SoundPlayer

        ' Listen for the LoadCompleted event.
        AddHandler player.LoadCompleted, AddressOf player_LoadCompleted

        ' Listen for the SoundLocationChanged event.
        AddHandler player.SoundLocationChanged, AddressOf player_LocationChanged

    End Sub


    Private Sub selectFileButton_Click(ByVal sender As Object, _
        ByVal e As System.EventArgs) Handles selectFileButton.Click

        ' Create a new OpenFileDialog.
        Dim dlg As New OpenFileDialog

        ' Make sure the dialog checks for existence of the 
        ' selected file.
        dlg.CheckFileExists = True

        ' Allow selection of .wav files only.
        dlg.Filter = "WAV files (*.wav)|*.wav"
        dlg.DefaultExt = ".wav"

        ' Activate the file selection dialog.
        If dlg.ShowDialog() = System.Windows.Forms.DialogResult.OK Then
            ' Get the selected file's path from the dialog.
            Me.filepathTextbox.Text = dlg.FileName

            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = filepathTextbox.Text
        End If

    End Sub


    ' Convenience method for setting message text in 
    ' the status bar.
    Private Sub ReportStatus(ByVal statusMessage As String)

        ' If the caller passed in a message...
        If (statusMessage IsNot Nothing) AndAlso _
            statusMessage <> [String].Empty Then
            ' ...post the caller's message to the status bar.
            Me.statusBar.Panels(0).Text = statusMessage
        End If

    End Sub


    ' Enables and disables play controls.
    Private Sub EnablePlaybackControls(ByVal enabled As Boolean)

        Me.playOnceSyncButton.Enabled = enabled
        Me.playOnceAsyncButton.Enabled = enabled
        Me.playLoopAsyncButton.Enabled = enabled
        Me.stopButton.Enabled = enabled

    End Sub


    Private Sub filepathTextbox_TextChanged(ByVal sender As Object, _
        ByVal e As EventArgs) Handles filepathTextbox.TextChanged

        ' Disable playback controls until the new .wav is loaded.
        EnablePlaybackControls(False)

    End Sub


    Private Sub loadSyncButton_Click(ByVal sender As Object, _
        ByVal e As System.EventArgs) Handles loadSyncButton.Click

        ' Disable playback controls until the .wav is successfully
        ' loaded. The LoadCompleted event handler will enable them.
        EnablePlaybackControls(False)

        Try
            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = filepathTextbox.Text

            ' Load the .wav file.
            player.Load()
        Catch ex As Exception
            ReportStatus(ex.Message)
        End Try

    End Sub


    Private Sub loadAsyncButton_Click(ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles loadAsyncButton.Click

        ' Disable playback controls until the .wav is successfully
        ' loaded. The LoadCompleted event handler will enable them.
        EnablePlaybackControls(False)

        Try
            ' Assign the selected file's path to the SoundPlayer object.
            player.SoundLocation = Me.filepathTextbox.Text

            ' Load the .wav file.
            player.LoadAsync()
        Catch ex As Exception
            ReportStatus(ex.Message)
        End Try

    End Sub


    ' Synchronously plays the selected .wav file once.
    ' If the file is large, UI response will be visibly 
    ' affected.
    Private Sub playOnceSyncButton_Click(ByVal sender As Object, _
        ByVal e As System.EventArgs) Handles playOnceSyncButton.Click

        ReportStatus("Playing .wav file synchronously.")
        player.PlaySync()
        ReportStatus("Finished playing .wav file synchronously.")
    End Sub


    ' Asynchronously plays the selected .wav file once.
    Private Sub playOnceAsyncButton_Click(ByVal sender As Object, _
        ByVal e As System.EventArgs) Handles playOnceAsyncButton.Click

        ReportStatus("Playing .wav file asynchronously.")
        player.Play()

    End Sub


    ' Asynchronously plays the selected .wav file until the user
    ' clicks the Stop button.
    Private Sub playLoopAsyncButton_Click(ByVal sender As Object, _
        ByVal e As System.EventArgs) Handles playLoopAsyncButton.Click

        ReportStatus("Looping .wav file asynchronously.")
        player.PlayLooping()

    End Sub


    ' Stops the currently playing .wav file, if any.
    Private Sub stopButton_Click(ByVal sender As System.Object, _
        ByVal e As System.EventArgs) Handles stopButton.Click

        player.Stop()
        ReportStatus("Stopped by user.")

    End Sub


    ' Handler for the LoadCompleted event.
    Private Sub player_LoadCompleted(ByVal sender As Object, _
        ByVal e As AsyncCompletedEventArgs)

        Dim message As String = [String].Format("LoadCompleted: {0}", _
            Me.filepathTextbox.Text)
        ReportStatus(message)
        EnablePlaybackControls(True)

    End Sub

    ' Handler for the SoundLocationChanged event.
    Private Sub player_LocationChanged(ByVal sender As Object, _
        ByVal e As EventArgs)
        Dim message As String = [String].Format("SoundLocationChanged: {0}", _
            player.SoundLocation)
        ReportStatus(message)
    End Sub

    Private Sub playSoundFromResource(ByVal sender As Object, _
    ByVal e As EventArgs)
        Dim a As System.Reflection.Assembly = System.Reflection.Assembly.GetExecutingAssembly()
        Dim s As System.IO.Stream = a.GetManifestResourceStream("<AssemblyName>.chimes.wav")
        Dim player As SoundPlayer = New SoundPlayer(s)
        player.Play()
    End Sub

    Private Sub InitializeComponent()
        Me.filepathTextbox = New System.Windows.Forms.TextBox
        Me.selectFileButton = New System.Windows.Forms.Button
        Me.label1 = New System.Windows.Forms.Label
        Me.loadSyncButton = New System.Windows.Forms.Button
        Me.playOnceSyncButton = New System.Windows.Forms.Button
        Me.playOnceAsyncButton = New System.Windows.Forms.Button
        Me.stopButton = New System.Windows.Forms.Button
        Me.playLoopAsyncButton = New System.Windows.Forms.Button
        Me.statusBar = New System.Windows.Forms.StatusBar
        Me.loadAsyncButton = New System.Windows.Forms.Button
        Me.SuspendLayout()
        ' 
        ' filepathTextbox
        ' 
        Me.filepathTextbox.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Left Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
        Me.filepathTextbox.Location = New System.Drawing.Point(7, 25)
        Me.filepathTextbox.Name = "filepathTextbox"
        Me.filepathTextbox.Size = New System.Drawing.Size(263, 20)
        Me.filepathTextbox.TabIndex = 1
        Me.filepathTextbox.Text = ""
        ' 
        ' selectFileButton
        ' 
        Me.selectFileButton.Anchor = CType(System.Windows.Forms.AnchorStyles.Top Or System.Windows.Forms.AnchorStyles.Right, System.Windows.Forms.AnchorStyles)
        Me.selectFileButton.Location = New System.Drawing.Point(276, 25)
        Me.selectFileButton.Name = "selectFileButton"
        Me.selectFileButton.Size = New System.Drawing.Size(23, 21)
        Me.selectFileButton.TabIndex = 2
        Me.selectFileButton.Text = "..."
        ' 
        ' label1
        ' 
        Me.label1.Location = New System.Drawing.Point(7, 7)
        Me.label1.Name = "label1"
        Me.label1.Size = New System.Drawing.Size(145, 17)
        Me.label1.TabIndex = 3
        Me.label1.Text = ".wav path or URL:"
        ' 
        ' loadSyncButton
        ' 
        Me.loadSyncButton.Location = New System.Drawing.Point(7, 53)
        Me.loadSyncButton.Name = "loadSyncButton"
        Me.loadSyncButton.Size = New System.Drawing.Size(142, 23)
        Me.loadSyncButton.TabIndex = 4
        Me.loadSyncButton.Text = "Load Synchronously"
        ' 
        ' playOnceSyncButton
        ' 
        Me.playOnceSyncButton.Location = New System.Drawing.Point(7, 86)
        Me.playOnceSyncButton.Name = "playOnceSyncButton"
        Me.playOnceSyncButton.Size = New System.Drawing.Size(142, 23)
        Me.playOnceSyncButton.TabIndex = 5
        Me.playOnceSyncButton.Text = "Play Once Synchronously"
        ' 
        ' playOnceAsyncButton
        ' 
        Me.playOnceAsyncButton.Location = New System.Drawing.Point(149, 86)
        Me.playOnceAsyncButton.Name = "playOnceAsyncButton"
        Me.playOnceAsyncButton.Size = New System.Drawing.Size(147, 23)
        Me.playOnceAsyncButton.TabIndex = 6
        Me.playOnceAsyncButton.Text = "Play Once Asynchronously"
        ' 
        ' stopButton
        ' 
        Me.stopButton.Location = New System.Drawing.Point(149, 109)
        Me.stopButton.Name = "stopButton"
        Me.stopButton.Size = New System.Drawing.Size(147, 23)
        Me.stopButton.TabIndex = 7
        Me.stopButton.Text = "Stop"
        ' 
        ' playLoopAsyncButton
        ' 
        Me.playLoopAsyncButton.Location = New System.Drawing.Point(7, 109)
        Me.playLoopAsyncButton.Name = "playLoopAsyncButton"
        Me.playLoopAsyncButton.Size = New System.Drawing.Size(142, 23)
        Me.playLoopAsyncButton.TabIndex = 8
        Me.playLoopAsyncButton.Text = "Loop Asynchronously"
        ' 
        ' statusBar
        ' 
        Me.statusBar.Location = New System.Drawing.Point(0, 146)
        Me.statusBar.Name = "statusBar"
        Me.statusBar.Size = New System.Drawing.Size(306, 22)
        Me.statusBar.SizingGrip = False
        Me.statusBar.TabIndex = 9
        Me.statusBar.Text = "(no status)"
        ' 
        ' loadAsyncButton
        ' 
        Me.loadAsyncButton.Location = New System.Drawing.Point(149, 53)
        Me.loadAsyncButton.Name = "loadAsyncButton"
        Me.loadAsyncButton.Size = New System.Drawing.Size(147, 23)
        Me.loadAsyncButton.TabIndex = 10
        Me.loadAsyncButton.Text = "Load Asynchronously"
        ' 
        ' SoundTestForm
        '
        Me.ClientSize = New System.Drawing.Size(306, 168)
        Me.Controls.Add(loadAsyncButton)
        Me.Controls.Add(statusBar)
        Me.Controls.Add(playLoopAsyncButton)
        Me.Controls.Add(stopButton)
        Me.Controls.Add(playOnceAsyncButton)
        Me.Controls.Add(playOnceSyncButton)
        Me.Controls.Add(loadSyncButton)
        Me.Controls.Add(label1)
        Me.Controls.Add(selectFileButton)
        Me.Controls.Add(filepathTextbox)
        Me.MinimumSize = New System.Drawing.Size(310, 165)
        Me.Name = "SoundTestForm"
        Me.SizeGripStyle = System.Windows.Forms.SizeGripStyle.Show
        Me.Text = "Sound API Test Form"
        Me.ResumeLayout(False)
    End Sub

    <STAThread()> _
    Shared Sub Main()
        Application.Run(New SoundTestForm)
    End Sub
End Class

Poznámky

Třída SoundPlayer poskytuje jednoduché rozhraní pro načtení a přehrávání .wav souboru. Třída SoundPlayer podporuje načtení souboru .wav z cesty k souboru, adresy URL, souboru obsahujícího Stream .wav nebo vloženého prostředku, který obsahuje soubor .wav.

Pokud chcete přehrát zvuk pomocí SoundPlayer třídy, nakonfigurujte SoundPlayer cestu k souboru .wav a zavolejte jednu z metod přehrávání. Soubor .wav, který se má přehrát, můžete identifikovat pomocí některého z konstruktorů nebo nastavením SoundLocation vlastnosti nebo Stream . Soubor lze načíst před přehráním pomocí jedné z metod načítání nebo může být načtení odloženo, dokud nebude volána jedna z metod přehrávání. Nakonfigurovaný SoundPlayer tak, aby načetl soubor .wav z adresy URL, musí před zahájením Stream přehrávání načíst soubor .wav do paměti.

Soubor .wav můžete načíst nebo přehrát synchronně nebo asynchronně. Pokud zavoláte synchronní metodu načítání nebo přehrávání, volající vlákno počká, dokud se metoda nevrátí, což může způsobit přerušení malování a dalších událostí. Volání asynchronní metody načítání nebo přehrávání umožní volající vlákno pokračovat bez přerušení. Další informace o asynchronních voláních metod najdete v tématu Postupy: Spuštění operace na pozadí.

SoundPlayer Po dokončení načítání souboru .wav vyvolá LoadCompleted událost. Můžete prozkoumat v obslužné AsyncCompletedEventArgs rutině události a zjistit, jestli načítání proběhlo úspěšně nebo selhalo. Událost SoundLocationChanged je vyvolána, když je zdroj zvuku nastavený na novou cestu k souboru nebo adresu URL. Událost StreamChanged je vyvolána, když je zdroj zvuku nastavený na nový Stream. Další informace o zpracování událostí najdete v tématu Zpracování a vyvolávání událostí.

Další informace o nástroji SoundPlayernajdete v tématu Přehled třídy SoundPlayer.

Poznámka

Třída SoundPlayer nemůže přehrát jiné typy souborů, například .wma nebo .mp3. Pokud chcete přehrát jiné typy souborů, můžete použít ovládací prvek Přehrávač médií Windows. Další informace najdete v tématech Použití ovládacího prvku Přehrávač médií Windows v řešení .NET Framework a referenční informace k Přehrávač médií Windows objektového modelu pro Visual Basic .NET a C# v sadě Přehrávač médií Windows SDK.

Konstruktory

SoundPlayer()

Inicializuje novou instanci SoundPlayer třídy.

SoundPlayer(SerializationInfo, StreamingContext)
Zastaralé.

Inicializuje novou instanci SoundPlayer třídy.

SoundPlayer(Stream)

Inicializuje novou instanci SoundPlayer třídy a připojí soubor .wav v zadaném Streamobjektu .

SoundPlayer(String)

Inicializuje novou instanci SoundPlayer třídy a připojí zadaný .wav soubor.

Vlastnosti

CanRaiseEvents

Získá hodnotu označující, zda komponenta může vyvolat událost.

(Zděděno od Component)
Container

Získá objekt IContainer , který obsahuje Component.

(Zděděno od Component)
DesignMode

Získá hodnotu, která označuje, zda je aktuálně v režimu návrhu Component .

(Zděděno od Component)
Events

Získá seznam obslužných rutin událostí, které jsou připojeny k tomuto Component.

(Zděděno od Component)
IsLoadCompleted

Získá hodnotu označující, zda načítání souboru .wav bylo úspěšně dokončeno.

LoadTimeout

Získá nebo nastaví čas v milisekundách, ve kterém musí .wav soubor načíst.

Site

Získá nebo nastaví ISite hodnotu Component.

(Zděděno od Component)
SoundLocation

Získá nebo nastaví cestu k souboru nebo adresu URL souboru .wav k načtení.

Stream

Získá nebo nastaví, Stream ze kterého chcete načíst soubor .wav.

Tag

Získá nebo nastaví , Object který obsahuje data o SoundPlayer.

Metody

CreateObjRef(Type)

Vytvoří objekt, který obsahuje všechny relevantní informace potřebné k vygenerování proxy používaného ke komunikaci se vzdáleným objektem.

(Zděděno od MarshalByRefObject)
Dispose()

Uvolní všechny prostředky používané nástrojem Component.

(Zděděno od Component)
Dispose(Boolean)

Uvolní nespravované prostředky používané Component nástrojem a volitelně uvolní spravované prostředky.

(Zděděno od Component)
Equals(Object)

Určí, zda se zadaný objekt rovná aktuálnímu objektu.

(Zděděno od Object)
GetHashCode()

Slouží jako výchozí hashovací funkce.

(Zděděno od Object)
GetLifetimeService()
Zastaralé.

Načte objekt služby aktuální životnosti, který řídí zásady životnosti pro tuto instanci.

(Zděděno od MarshalByRefObject)
GetService(Type)

Vrátí objekt, který představuje službu poskytovanou objektem Component nebo jejím Containerobjektem .

(Zděděno od Component)
GetType()

Získá aktuální Type instanci.

(Zděděno od Object)
InitializeLifetimeService()
Zastaralé.

Získá objekt služby životnosti, který řídí zásady životnosti pro tuto instanci.

(Zděděno od MarshalByRefObject)
Load()

Načte zvuk synchronně.

LoadAsync()

Načte soubor .wav ze streamu nebo webového prostředku pomocí nového vlákna.

MemberwiseClone()

Vytvoří mělkou kopii aktuálního Objectsouboru .

(Zděděno od Object)
MemberwiseClone(Boolean)

Vytvoří mělkou kopii aktuálního MarshalByRefObject objektu.

(Zděděno od MarshalByRefObject)
OnLoadCompleted(AsyncCompletedEventArgs)

LoadCompleted Vyvolá událost.

OnSoundLocationChanged(EventArgs)

SoundLocationChanged Vyvolá událost.

OnStreamChanged(EventArgs)

StreamChanged Vyvolá událost.

Play()

Přehraje soubor .wav pomocí nového vlákna a nejprve načte soubor .wav, pokud nebyl načten.

PlayLooping()

Přehraje a smyčce .wav soubor pomocí nového vlákna a nejprve načte soubor .wav, pokud nebyl načten.

PlaySync()

Přehraje soubor .wav a načte soubor .wav jako první, pokud nebyl načten.

Stop()

Zastaví přehrávání zvuku, pokud probíhá přehrávání.

ToString()

String Vrátí hodnotu obsahující název Component, pokud existuje. Tato metoda by neměla být přepsána.

(Zděděno od Component)

Událost

Disposed

Nastane, když je komponenta odstraněna voláním Dispose() metody.

(Zděděno od Component)
LoadCompleted

Nastane, když byl soubor .wav úspěšně nebo neúspěšně načten.

SoundLocationChanged

Nastane, když je nastavena nová cesta ke zdroji zvuku.SoundPlayer

StreamChanged

Nastane, když je nastaven nový Stream zdroj zvuku.SoundPlayer

Explicitní implementace rozhraní

ISerializable.GetObjectData(SerializationInfo, StreamingContext)

Popis tohoto člena najdete v GetObjectData(SerializationInfo, StreamingContext) metodě.

Platí pro

Viz také