These interfaces have been added to the Direct3D documentation for Windows 10, version 1709.
ID3D12Fence1 extends the functionality of creating fences by supporting the retrieval of flags passed in to create the fence.
ID3D12GraphicsCommandList2 extends the list of available graphics commands by supporting writing immediate values directly to a buffer.
ID3D12Device3 extends the virtual adapter functionality by creating special-purpose diagnostic heaps in system memory that persist even in the event of a GPU-fault or device-removed scenario.
The D3D_SHADER_MODEL enumeration has a new D3D_SHADER_MODEL_6_1 value added to describe the shader model 6.1.
The D3D12_FEATURE enumeration also has the new D3D12_FEATURE_D3D12_OPTIONS3 and D3D12_FEATURE_EXISTING_HEAPS values. As the names imply, these values allow you to check for additional Direct3D12 options, as well as checking for support of existing heaps.
Windows 10, version 1703
These topics have been added to the Direct3D documentation for Windows 10, version 1703.
These topics have been added to the Direct3D documentation for Windows 10, version 1607.
Root Signature Version 1.1 : an overview of the updated root signatures, enabling apps to specify how static or volatile descriptors and data are, which can aid graphics driver optimizations.