Quickstart: Place interop calls between Azure Communication Services and Microsoft Teams
In this quickstart, you're going to learn how to start a call from Azure Communication Services user to Teams users. You're going to achieve it with the following steps:
- Enable federation of Azure Communication Services resource with Teams Tenant.
- Get identifiers of the Teams users.
- Start a call with Azure Communication Services Calling SDK.
Enable interoperability in your Teams tenant
Microsoft Entra user with Teams administrator role can run PowerShell cmdlet with MicrosoftTeams module to enable the Communication Services resource in the tenant.
1. Prepare the Microsoft Teams module
First, open the PowerShell and validate the existence of the Teams module with the following command:
Get-module *teams*
If you don't see the MicrosoftTeams
module, install it first. To install the module, you need to run PowerShell as an administrator. Then run the following command:
Install-Module -Name MicrosoftTeams
You'll be informed about the modules that will be installed, which you can confirm with a Y
or A
answer. If the module is installed but is outdated, you can run the following command to update the module:
Update-Module MicrosoftTeams
2. Connect to Microsoft Teams module
When the module is installed and ready, you can connect to the MicrosftTeams module with the following command. You'll be prompted with an interactive window to log in. The user account that you're going to use needs to have Teams administrator permissions. Otherwise, you might get an access denied
response in the next steps.
Connect-MicrosoftTeams
3. Enable tenant configuration
Interoperability with Communication Services resources is controlled via tenant configuration and assigned policy. Teams tenant has a single tenant configuration, and Teams users have assigned global policy or custom policy. For more information, see Assign Policies in Teams.
After successful login, you can run the cmdlet Set-CsTeamsAcsFederationConfiguration to enable Communication Services resource in your tenant. Replace the text IMMUTABLE_RESOURCE_ID
with an immutable resource ID in your communication resource. You can find more details on how to get this information here.
$allowlist = @('IMMUTABLE_RESOURCE_ID')
Set-CsTeamsAcsFederationConfiguration -EnableAcsUsers $True -AllowedAcsResources $allowlist
4. Enable tenant policy
Each Teams user has assigned an External Access Policy
that determines whether Communication Services users can call this Teams user. Use cmdlet
Set-CsExternalAccessPolicy to ensure that the policy assigned to the Teams user has set EnableAcsFederationAccess
to $true
Set-CsExternalAccessPolicy -Identity Global -EnableAcsFederationAccess $true
Sample Code
Find the finalized code for this quickstart on GitHub.
Prerequisites
- A working Communication Services calling web app.
- A Teams deployment.
- An access token.
Add the Call UI controls
Replace code in index.html with the following snippet. Place a call to the Teams users by specifying their ID(s).
- The text box is used to enter the Teams user IDs you are planning to call. Enter one id for a 1:1 call, or multiple for a group call
<!DOCTYPE html>
<html>
<head>
<title>Communication Client - Calling Sample</title>
</head>
<body>
<h4>Azure Communication Services</h4>
<h1>Teams interop calling quickstart</h1>
<input id="teams-id-input" type="text" placeholder="Teams ID(s)"
style="margin-bottom:1em; width: 300px;" />
<p>Call state <span style="font-weight: bold" id="call-state">-</span></p>
<p><span style="font-weight: bold" id="recording-state"></span></p>
<div>
<button id="start-call-button" type="button" disabled="false">
Start Call
</button>
<button id="hang-up-button" type="button" disabled="true">
Hang Up
</button>
</div>
<br>
<div>
<button id="mute-button" type="button" disabled="true"> Mute </button>
<button id="unmute-button" type="button" disabled="true"> Unmute </button>
</div>
<br>
<div>
<button id="start-video-button" type="button" disabled="true">Start Video</button>
<button id="stop-video-button" type="button" disabled="true">Stop Video</button>
</div>
<br>
<br>
<div id="remoteVideoContainer" style="width: 40%;" hidden>Remote participants' video streams:</div>
<br>
<div id="localVideoContainer" style="width: 30%;" hidden>Local video stream:</div>
<!-- points to the bundle generated from client.js -->
<script src="./main.js"></script>
</body>
</html>
Replace content of client.js file with following snippet.
const { CallClient, Features, VideoStreamRenderer, LocalVideoStream } = require('@azure/communication-calling');
const { AzureCommunicationTokenCredential } = require('@azure/communication-common');
const { AzureLogger, setLogLevel } = require("@azure/logger");
// Set the log level and output
setLogLevel('verbose');
AzureLogger.log = (...args) => {
console.log(...args);
};
// Calling web sdk objects
let call;
let callAgent;
let localVideoStream;
let localVideoStreamRenderer;
// UI widgets
const teamsIdInput = document.getElementById('teams-id-input');
const hangUpButton = document.getElementById('hang-up-button');
const startInteropCallButton = document.getElementById('start-call-button');
const muteButton = document.getElementById('mute-button')
const unmuteButton = document.getElementById('unmute-button')
const callStateElement = document.getElementById('call-state');
const recordingStateElement = document.getElementById('recording-state');
const startVideoButton = document.getElementById('start-video-button');
const stopVideoButton = document.getElementById('stop-video-button');
const remoteVideoContainer = document.getElementById('remoteVideoContainer');
const localVideoContainer = document.getElementById('localVideoContainer');
/**
* Create an instance of CallClient. Initialize a CallAgent instance with a CommunicationUserCredential via created CallClient. CallAgent enables us to make outgoing calls.
* You can then use the CallClient.getDeviceManager() API instance to get the DeviceManager.
*/
async function init() {
try {
const callClient = new CallClient();
const tokenCredential = new AzureCommunicationTokenCredential("<USER ACCESS TOKEN>");
callAgent = await callClient.createCallAgent(tokenCredential, { displayName: 'ACS user' });
// Set up a camera device to use.
deviceManager = await callClient.getDeviceManager();
await deviceManager.askDevicePermission({ video: true });
await deviceManager.askDevicePermission({ audio: true });
startInteropCallButton.disabled = false;
} catch(error) {
console.error(error);
}
}
init();
muteButton.addEventListener("click", async () => {
try {
await call.mute();
} catch (error) {
console.error(error)
}
})
unmuteButton.onclick = async () => {
try {
await call.unmute();
} catch (error) {
console.error(error)
}
}
startInteropCallButton.addEventListener("click", async () => {
if (!teamsIdInput.value) {
return;
}
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
const participants = teamsIdInput.value.split(',').map(id => {
const participantId = id.replace(' ', '');
return {
microsoftTeamsUserId: `${participantId}`
};
})
call = callAgent.startCall(participants, {videoOptions: videoOptions})
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
call.feature(Features.Recording).on('isRecordingActiveChanged', () => {
if (call.feature(Features.Recording).isRecordingActive) {
recordingStateElement.innerText = "This call is being recorded";
}
else {
recordingStateElement.innerText = "";
}
});
});
// Subscribe to a call obj.
// Listen for property changes and collection udpates.
subscribeToCall = (call) => {
try {
// Inspect the initial call.id value.
console.log(`Call Id: ${call.id}`);
//Subsribe to call's 'idChanged' event for value changes.
call.on('idChanged', () => {
console.log(`Call ID changed: ${call.id}`);
});
// Inspect the initial call.state value.
console.log(`Call state: ${call.state}`);
// Subscribe to call's 'stateChanged' event for value changes.
call.on('stateChanged', async () => {
console.log(`Call state changed: ${call.state}`);
callStateElement.innerText = call.state;
if(call.state === 'Connected') {
startInteropCallButton.disabled = true;
hangUpButton.disabled = false;
startVideoButton.disabled = false;
stopVideoButton.disabled = false;
muteButton.disabled = false;
unmuteButton.disabled = false;
} else if (call.state === 'Disconnected') {
startInteropCallButton.disabled = false;
hangUpButton.disabled = true;
startVideoButton.disabled = true;
stopVideoButton.disabled = true;
muteButton.disabled = true;
unmuteButton.disabled = true;
console.log(`Call ended, call end reason={code=${call.callEndReason.code}, subCode=${call.callEndReason.subCode}}`);
}
});
call.on('isLocalVideoStartedChanged', () => {
console.log(`isLocalVideoStarted changed: ${call.isLocalVideoStarted}`);
});
console.log(`isLocalVideoStarted: ${call.isLocalVideoStarted}`);
call.localVideoStreams.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
call.on('localVideoStreamsUpdated', e => {
e.added.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
e.removed.forEach(lvs => {
removeLocalVideoStream();
});
});
// Inspect the call's current remote participants and subscribe to them.
call.remoteParticipants.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant);
});
// Subscribe to the call's 'remoteParticipantsUpdated' event to be
// notified when new participants are added to the call or removed from the call.
call.on('remoteParticipantsUpdated', e => {
// Subscribe to new remote participants that are added to the call.
e.added.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant)
});
// Unsubscribe from participants that are removed from the call
e.removed.forEach(remoteParticipant => {
console.log('Remote participant removed from the call.');
});
});
} catch (error) {
console.error(error);
}
}
// Subscribe to a remote participant obj.
// Listen for property changes and collection udpates.
subscribeToRemoteParticipant = (remoteParticipant) => {
try {
// Inspect the initial remoteParticipant.state value.
console.log(`Remote participant state: ${remoteParticipant.state}`);
// Subscribe to remoteParticipant's 'stateChanged' event for value changes.
remoteParticipant.on('stateChanged', () => {
console.log(`Remote participant state changed: ${remoteParticipant.state}`);
});
// Inspect the remoteParticipants's current videoStreams and subscribe to them.
remoteParticipant.videoStreams.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Subscribe to the remoteParticipant's 'videoStreamsUpdated' event to be
// notified when the remoteParticiapant adds new videoStreams and removes video streams.
remoteParticipant.on('videoStreamsUpdated', e => {
// Subscribe to newly added remote participant's video streams.
e.added.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Unsubscribe from newly removed remote participants' video streams.
e.removed.forEach(remoteVideoStream => {
console.log('Remote participant video stream was removed.');
})
});
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a remote participant's remote video stream obj.
* You have to subscribe to the 'isAvailableChanged' event to render the remoteVideoStream. If the 'isAvailable' property
* changes to 'true' a remote participant is sending a stream. Whenever the availability of a remote stream changes
* you can choose to destroy the whole 'Renderer' a specific 'RendererView' or keep them. Displaying RendererView without a video stream will result in a blank video frame.
*/
subscribeToRemoteVideoStream = async (remoteVideoStream) => {
// Create a video stream renderer for the remote video stream.
let videoStreamRenderer = new VideoStreamRenderer(remoteVideoStream);
let view;
const renderVideo = async () => {
try {
// Create a renderer view for the remote video stream.
view = await videoStreamRenderer.createView();
// Attach the renderer view to the UI.
remoteVideoContainer.hidden = false;
remoteVideoContainer.appendChild(view.target);
} catch (e) {
console.warn(`Failed to createView, reason=${e.message}, code=${e.code}`);
}
}
remoteVideoStream.on('isAvailableChanged', async () => {
// Participant has switched video on.
if (remoteVideoStream.isAvailable) {
await renderVideo();
// Participant has switched video off.
} else {
if (view) {
view.dispose();
view = undefined;
remoteVideoContainer.hidden = true;
}
}
});
// Participant has video on initially.
if (remoteVideoStream.isAvailable) {
await renderVideo();
}
}
// Start your local video stream.
// This will send your local video stream to remote participants so they can view it.
startVideoButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
await call.startVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
// Stop your local video stream.
// This will stop your local video stream from being sent to remote participants.
stopVideoButton.onclick = async () => {
try {
await call.stopVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
/**
* To render a LocalVideoStream, you need to create a new instance of VideoStreamRenderer, and then
* create a new VideoStreamRendererView instance using the asynchronous createView() method.
* You may then attach view.target to any UI element.
*/
// Create a local video stream for your camera device
createLocalVideoStream = async () => {
const camera = (await deviceManager.getCameras())[0];
if (camera) {
return new LocalVideoStream(camera);
} else {
console.error(`No camera device found on the system`);
}
}
// Display your local video stream preview in your UI
displayLocalVideoStream = async () => {
try {
localVideoStreamRenderer = new VideoStreamRenderer(localVideoStream);
const view = await localVideoStreamRenderer.createView();
localVideoContainer.hidden = false;
localVideoContainer.appendChild(view.target);
} catch (error) {
console.error(error);
}
}
// Remove your local video stream preview from your UI
removeLocalVideoStream = async() => {
try {
localVideoStreamRenderer.dispose();
localVideoContainer.hidden = true;
} catch (error) {
console.error(error);
}
}
// End the current call
hangUpButton.addEventListener("click", async () => {
// end call
await call.hangUp();
});
Get the Teams user IDs
The Teams user IDs can be retrieved using Graph APIs, which is detailed in Graph documentation.
https://graph.microsoft.com/v1.0/me
In results get the "id" field.
"userPrincipalName": "lab-test2-cq@contoso.com",
"id": "31a011c2-2672-4dd0-b6f9-9334ef4999db"
Or the same ID could be found in Azure portal in Users tab:
Run the code
Run the following command to bundle your application host on a local webserver:
npx webpack serve --config webpack.config.js
Open your browser and navigate to http://localhost:8080/. You should see the following screen:
Insert the Teams ID(s) into the text box, split by commas if more than one, and press Start Call to start the call from within your Communication Services application.
Clean up resources
If you want to clean up and remove a Communication Services subscription, you can delete the resource or resource group. Deleting the resource group also deletes any other resources associated with it. Learn more about cleaning up resources.
Next steps
For advanced flows using Call Automation, see the following articles:
For more information, see the following articles:
- Check out our calling hero sample
- Get started with the UI Library
- Learn about Calling SDK capabilities
- Learn more about how calling works