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Biomes Documentation

Biomes Description
minecraft:climate Describes temperature, humidity, precipitation, and similar climate properties for a biome.
minecraft:creature_spawn_probability Probability that creatures will spawn within the biome when a chunk is generated.
minecraft:humidity Forces a biome to ether always be humid or never humid.
minecraft:map_tints Sets the color grass and foliage will be tinted by in this biome on the map.
minecraft:mountain_parameters Noise parameters used to drive mountain terrain generation in Overworld.
minecraft:multinoise_generation_rules Controls how this biome is instantiated (and then potentially modified) during world generation of the nether.
minecraft:noise_gradient Places continuous bands of blocks according to a noise distribution.
minecraft:overworld_generation_rules Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld.
minecraft:overworld_height Noise parameters used to drive terrain height in the Overworld.
minecraft:replace_biomes Replaces a specified portion of one or more Minecraft biomes.
minecraft:surface_builder Controls materials used for terrain generation.
minecraft:surface_material_adjustments Specify fine-detail changes to blocks used in terrain generation (based on a noise function).
minecraft:tags Attach arbitrary string tags to this biome. Most biome tags are referenced by JSON settings, but some meanings of tags are directly implemented in the game's code.
minecraft:village_type Determines the type of village for the Biome