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| Biomes | Description |
|---|---|
| minecraft:climate | Describes temperature, humidity, precipitation, and similar climate properties for a biome. |
| minecraft:creature_spawn_probability | Probability that creatures will spawn within the biome when a chunk is generated. |
| minecraft:humidity | Forces a biome to ether always be humid or never humid. |
| minecraft:map_tints | Sets the color grass and foliage will be tinted by in this biome on the map. |
| minecraft:mountain_parameters | Noise parameters used to drive mountain terrain generation in Overworld. |
| minecraft:multinoise_generation_rules | Controls how this biome is instantiated (and then potentially modified) during world generation of the nether. |
| minecraft:noise_gradient | Places continuous bands of blocks according to a noise distribution. |
| minecraft:overworld_generation_rules | Controls how this biome is instantiated (and then potentially modified) during world generation of the overworld. |
| minecraft:overworld_height | Noise parameters used to drive terrain height in the Overworld. |
| minecraft:replace_biomes | Replaces a specified portion of one or more Minecraft biomes. |
| minecraft:surface_builder | Controls materials used for terrain generation. |
| minecraft:surface_material_adjustments | Specify fine-detail changes to blocks used in terrain generation (based on a noise function). |
| minecraft:tags | Attach arbitrary string tags to this biome. Most biome tags are referenced by JSON settings, but some meanings of tags are directly implemented in the game's code. |
| minecraft:village_type | Determines the type of village for the Biome |