Direct2DPixelShaderImageWorkerBase.PixelShaderResourceTextureCount Property
The number of resource textures used by the pixel shader.
Namespace: Lumia.Imaging.Workers.Direct2D
Assembly: Lumia.Imaging.Managed (in Lumia.Imaging.Managed.dll) Version: 0.0.0.0
Syntax
public uint PixelShaderResourceTextureCount { get; }
'Declaration
Public ReadOnly Property PixelShaderResourceTextureCount As UInteger
Get
public:
virtual property unsigned int PixelShaderResourceTextureCount {
unsigned int get () sealed;
}
function get_PixelShaderResourceTextureCount();
Property Value
Type: UInt32
Implements
IDirect2DPixelShaderImageWorker.PixelShaderResourceTextureCount
Version Information
Lumia Imaging SDK
Supported in: 3.0
See Also
Direct2DPixelShaderImageWorkerBase Class
Direct2DPixelShaderImageWorkerBase.Direct2DPixelShaderImageWorkerBase Members