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Direct2DPixelShaderImageWorkerBase.PixelShaderResourceTextureCount Property

The number of resource textures used by the pixel shader.

Namespace: Lumia.Imaging.Workers.Direct2D
Assembly: Lumia.Imaging.Managed (in Lumia.Imaging.Managed.dll) Version: 0.0.0.0

Syntax

public uint PixelShaderResourceTextureCount { get; }
'Declaration
Public ReadOnly Property PixelShaderResourceTextureCount As UInteger
    Get
public:
virtual property unsigned int PixelShaderResourceTextureCount {
    unsigned int get () sealed;
}
function get_PixelShaderResourceTextureCount();

Property Value

Type: UInt32

Implements

IDirect2DPixelShaderImageWorker.PixelShaderResourceTextureCount

Version Information

Lumia Imaging SDK

Supported in: 3.0

See Also

Direct2DPixelShaderImageWorkerBase Class

Direct2DPixelShaderImageWorkerBase.Direct2DPixelShaderImageWorkerBase Members

Lumia.Imaging.Workers.Direct2D Namespace