ID3D10Debug interface (d3d10sdklayers.h)
A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.
Inheritance
The ID3D10Debug interface inherits from the IUnknown interface. ID3D10Debug also has these types of members:
Methods
The ID3D10Debug interface has these methods.
ID3D10Debug::GetFeatureMask Get a bitfield of flags that indicates which debug features are on or off. (ID3D10Debug.GetFeatureMask) |
ID3D10Debug::GetPresentPerRenderOpDelay Get the number of milliseconds to sleep after Present is called. |
ID3D10Debug::GetSwapChain Get the swap chain that the runtime will use for automatically calling Present. |
ID3D10Debug::SetFeatureMask Set a bitfield of flags that will turn debug features on and off. |
ID3D10Debug::SetPresentPerRenderOpDelay Set the number of milliseconds to sleep after Present is called. |
ID3D10Debug::SetSwapChain Set a swap chain that the runtime will use for automatically calling Present. |
ID3D10Debug::Validate Check the validity of pipeline state. |
Remarks
This interface is obtained by querying it from the ID3D10Device Interface using IUnknown::QueryInterface.
Requirements
Requirement | Value |
---|---|
Target Platform | Windows |
Header | d3d10sdklayers.h |