ID3D10Debug interface (d3d10sdklayers.h)

A debug interface controls debug settings, validates pipeline state and can only be used if the debug layer is turned on.

Inheritance

The ID3D10Debug interface inherits from the IUnknown interface. ID3D10Debug also has these types of members:

Methods

The ID3D10Debug interface has these methods.

 
ID3D10Debug::GetFeatureMask

Get a bitfield of flags that indicates which debug features are on or off. (ID3D10Debug.GetFeatureMask)
ID3D10Debug::GetPresentPerRenderOpDelay

Get the number of milliseconds to sleep after Present is called.
ID3D10Debug::GetSwapChain

Get the swap chain that the runtime will use for automatically calling Present.
ID3D10Debug::SetFeatureMask

Set a bitfield of flags that will turn debug features on and off.
ID3D10Debug::SetPresentPerRenderOpDelay

Set the number of milliseconds to sleep after Present is called.
ID3D10Debug::SetSwapChain

Set a swap chain that the runtime will use for automatically calling Present.
ID3D10Debug::Validate

Check the validity of pipeline state.

Remarks

This interface is obtained by querying it from the ID3D10Device Interface using IUnknown::QueryInterface.

Requirements

Requirement Value
Target Platform Windows
Header d3d10sdklayers.h

See also

Core Interfaces