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MeshBuilder.SetMaterial Method

Specifies the material used by the current mesh.

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics
Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

Syntax

public void SetMaterial (
         MaterialContent material
)

Parameters

  • material
    The material to be used by the mesh.

Remarks

Sets the material used by the triangle being defined next. This material, in conjunction with SetOpaqueData, determines the GeometryContent object containing the next triangle. MeshBuilder maintains the material value for all future triangles. Therefore, if multiple triangles share the same material, you need only one call to SetMaterial.

See Also

Reference

MeshBuilder Class
MeshBuilder Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows XP SP2, Windows Vista