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MeshBuilder.SetMaterial Method

Note

This method is available only when developing for Windows.

Specifies the material used by the current mesh.

Syntax

'Declaration
Public Sub SetMaterial ( _
         material As MaterialContent _
)
public void SetMaterial (
         MaterialContent material
)
public:
void SetMaterial(
         MaterialContent material
)

Parameters

Remarks

Sets the material used by the triangle being defined next. This material, in conjunction with SetOpaqueData, determines the GeometryContent object containing the next triangle. MeshBuilder maintains the material value for all future triangles. Therefore, if multiple triangles share the same material, you need only one call to SetMaterial.

Requirements

Namespace: Microsoft.Xna.Framework.Content.Pipeline.Graphics

Assembly: Microsoft.Xna.Framework.Content.Pipeline (in microsoft.xna.framework.content.pipeline.dll)

See Also

Reference

MeshBuilder Class
MeshBuilder Members
Microsoft.Xna.Framework.Content.Pipeline.Graphics Namespace

Platforms

Windows 7, Windows Vista, Windows XP