Bagikan melalui


Mulai Cepat: Menambahkan panggilan video pribadi ke aplikasi Anda

Memulai Azure Communication Services dengan menggunakan SDK panggilan Azure Communication Services untuk menambahkan panggilan video 1 on 1 atau pribadi ke aplikasi Anda. Anda mempelajari cara memulai dan menjawab panggilan video menggunakan SDK Panggilan Azure Communication Services untuk JavaScript.

Kode Sampel

Jika Anda ingin melompati ke bagian akhir, Anda dapat mengunduh mulai cepat ini sebagai sampel di GitHub.

Catatan

Panggilan keluar ke pengguna Azure Communication Services dapat diakses menggunakan Pustaka Antarmuka Pengguna Azure Communication Services. Pustaka UI memungkinkan pengembang untuk menambahkan klien panggilan yang diaktifkan VoIP ke dalam aplikasi mereka hanya dengan beberapa baris kode.

Prasyarat

Menyiapkan

Membuat aplikasi Node.js baru

Buka terminal atau jendela perintah buat direktori baru untuk aplikasi Anda, dan navigasikan ke sana.

mkdir calling-quickstart && cd calling-quickstart

Jalankan npm init -y untuk membuat file package.json dengan pengaturan default.

npm init -y

Pasang paket

Gunakan perintah npm install untuk memasang Azure Communication Services Calling SDK untuk JavaScript.

npm install @azure/communication-common --save
npm install @azure/communication-calling --save

Menyiapkan kerangka kerja aplikasi

Mulai cepat ini menggunakan Webpack untuk memaketkan aset aplikasi. Jalankan perintah berikut untuk menginstal paket npm webpack, webpack-cli, dan webpack-dev-server, serta cantumkan sebagai dependensi pengembangan di package.json Anda:

npm install copy-webpack-plugin@^11.0.0 webpack@^5.88.2 webpack-cli@^5.1.4 webpack-dev-server@^4.15.1 --save-dev

Berikut kodenya:

Buat file index.html di direktori akar proyek Anda. Kami menggunakan file ini untuk mengonfigurasi tata letak dasar yang memungkinkan pengguna melakukan panggilan video 1:1.

<!-- index.html -->
<!DOCTYPE html>
<html>
    <head>
        <title>Azure Communication Services - Calling Web SDK</title>
        <link rel="stylesheet" type="text/css" href="styles.css"/>
    </head>
    <body>
        <h4>Azure Communication Services - Calling Web SDK</h4>
        <input id="user-access-token"
            type="text"
            placeholder="User access token"
            style="margin-bottom:1em; width: 500px;"/>
        <button id="initialize-call-agent" type="button">Initialize Call Agent</button>
        <br>
        <br>
        <input id="callee-acs-user-id"
            type="text"
            placeholder="Enter callee's Azure Communication Services user identity in format: '8:acs:resourceId_userId'"
            style="margin-bottom:1em; width: 500px; display: block;"/>
        <button id="start-call-button" type="button" disabled="true">Start Call</button>
        <button id="hangup-call-button" type="button" disabled="true">Hang up Call</button>
        <button id="accept-call-button" type="button" disabled="true">Accept Call</button>
        <button id="start-video-button" type="button" disabled="true">Start Video</button>
        <button id="stop-video-button" type="button" disabled="true">Stop Video</button>
        <br>
        <br>
        <div id="connectedLabel" style="color: #13bb13;" hidden>Call is connected!</div>
        <br>
        <div id="remoteVideosGallery" style="width: 40%;" hidden>Remote participants' video streams:</div>
        <br>
        <div id="localVideoContainer" style="width: 30%;" hidden>Local video stream:</div>
        <!-- points to the bundle generated from client.js -->
        <script src="./main.js"></script>
    </body>
</html>

Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:

Nama Deskripsi
CallClient Titik masuk utama ke Calling SDK.
AzureCommunicationTokenCredential Menerapkan antarmuka CommunicationTokenCredential, yang digunakan untuk membuat instans callAgent.
CallAgent Digunakan untuk memulai dan mengelola panggilan.
DeviceManager Digunakan untuk mengelola perangkat media.
Call Digunakan untuk mewakili Panggilan
LocalVideoStream Digunakan untuk membuat aliran video lokal untuk perangkat kamera pada sistem lokal.
RemoteParticipant Digunakan untuk mewakili peserta jarak jauh di Panggilan
RemoteVideoStream Digunakan untuk mewakili aliran video jarak jauh dari Peserta Jarak Jauh.

Buat file di direktori akar proyek Anda yang bernama index.js guna memuat logika aplikasi untuk mulai cepat ini. Tambahkan kode berikut ke index.js:

// Make sure to install the necessary dependencies
const { CallClient, VideoStreamRenderer, LocalVideoStream } = require('@azure/communication-calling');
const { AzureCommunicationTokenCredential } = require('@azure/communication-common');
const { AzureLogger, setLogLevel } = require("@azure/logger");
// Set the log level and output
setLogLevel('verbose');
AzureLogger.log = (...args) => {
    console.log(...args);
};

// Calling web sdk objects
let callAgent;
let deviceManager;
let call;
let incomingCall;
let localVideoStream;
let localVideoStreamRenderer;

// UI widgets
let userAccessToken = document.getElementById('user-access-token');
let calleeAcsUserId = document.getElementById('callee-acs-user-id');
let initializeCallAgentButton = document.getElementById('initialize-call-agent');
let startCallButton = document.getElementById('start-call-button');
let hangUpCallButton = document.getElementById('hangup-call-button');
let acceptCallButton = document.getElementById('accept-call-button');
let startVideoButton = document.getElementById('start-video-button');
let stopVideoButton = document.getElementById('stop-video-button');
let connectedLabel = document.getElementById('connectedLabel');
let remoteVideosGallery = document.getElementById('remoteVideosGallery');
let localVideoContainer = document.getElementById('localVideoContainer');

/**
 * Using the CallClient, initialize a CallAgent instance with a CommunicationUserCredential which will enable us to make outgoing calls and receive incoming calls. 
 * You can then use the CallClient.getDeviceManager() API instance to get the DeviceManager.
 */
initializeCallAgentButton.onclick = async () => {
    try {
        const callClient = new CallClient(); 
        tokenCredential = new AzureCommunicationTokenCredential(userAccessToken.value.trim());
        callAgent = await callClient.createCallAgent(tokenCredential)
        // Set up a camera device to use.
        deviceManager = await callClient.getDeviceManager();
        await deviceManager.askDevicePermission({ video: true });
        await deviceManager.askDevicePermission({ audio: true });
        // Listen for an incoming call to accept.
        callAgent.on('incomingCall', async (args) => {
            try {
                incomingCall = args.incomingCall;
                acceptCallButton.disabled = false;
                startCallButton.disabled = true;
            } catch (error) {
                console.error(error);
            }
        });

        startCallButton.disabled = false;
        initializeCallAgentButton.disabled = true;
    } catch(error) {
        console.error(error);
    }
}

/**
 * Place a 1:1 outgoing video call to a user
 * Add an event listener to initiate a call when the `startCallButton` is clicked:
 * First you have to enumerate local cameras using the deviceManager `getCameraList` API.
 * In this quickstart we're using the first camera in the collection. Once the desired camera is selected, a
 * LocalVideoStream instance will be constructed and passed within `videoOptions` as an item within the
 * localVideoStream array to the call method. Once your call connects it will automatically start sending a video stream to the other participant. 
 */
startCallButton.onclick = async () => {
    try {
        const localVideoStream = await createLocalVideoStream();
        const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
        call = callAgent.startCall([{ communicationUserId: calleeAcsUserId.value.trim() }], { videoOptions });
        // Subscribe to the call's properties and events.
        subscribeToCall(call);
    } catch (error) {
        console.error(error);
    }
}

/**
 * Accepting an incoming call with video
 * Add an event listener to accept a call when the `acceptCallButton` is clicked:
 * After subscribing to the `CallAgent.on('incomingCall')` event, you can accept the incoming call.
 * You can pass the local video stream which you want to use to accept the call with.
 */
acceptCallButton.onclick = async () => {
    try {
        const localVideoStream = await createLocalVideoStream();
        const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
        call = await incomingCall.accept({ videoOptions });
        // Subscribe to the call's properties and events.
        subscribeToCall(call);
    } catch (error) {
        console.error(error);
    }
}

/**
 * Subscribe to a call obj.
 * Listen for property changes and collection updates.
 */
subscribeToCall = (call) => {
    try {
        // Inspect the initial call.id value.
        console.log(`Call Id: ${call.id}`);
        //Subscribe to call's 'idChanged' event for value changes.
        call.on('idChanged', () => {
            console.log(`Call Id changed: ${call.id}`); 
        });

        // Inspect the initial call.state value.
        console.log(`Call state: ${call.state}`);
        // Subscribe to call's 'stateChanged' event for value changes.
        call.on('stateChanged', async () => {
            console.log(`Call state changed: ${call.state}`);
            if(call.state === 'Connected') {
                connectedLabel.hidden = false;
                acceptCallButton.disabled = true;
                startCallButton.disabled = true;
                hangUpCallButton.disabled = false;
                startVideoButton.disabled = false;
                stopVideoButton.disabled = false;
                remoteVideosGallery.hidden = false;
            } else if (call.state === 'Disconnected') {
                connectedLabel.hidden = true;
                startCallButton.disabled = false;
                hangUpCallButton.disabled = true;
                startVideoButton.disabled = true;
                stopVideoButton.disabled = true;
                console.log(`Call ended, call end reason={code=${call.callEndReason.code}, subCode=${call.callEndReason.subCode}}`);
            }   
        });

        call.on('isLocalVideoStartedChanged', () => {
            console.log(`isLocalVideoStarted changed: ${call.isLocalVideoStarted}`);
        });
        console.log(`isLocalVideoStarted: ${call.isLocalVideoStarted}`);
        call.localVideoStreams.forEach(async (lvs) => {
            localVideoStream = lvs;
            await displayLocalVideoStream();
        });
        call.on('localVideoStreamsUpdated', e => {
            e.added.forEach(async (lvs) => {
                localVideoStream = lvs;
                await displayLocalVideoStream();
            });
            e.removed.forEach(lvs => {
               removeLocalVideoStream();
            });
        });
        
        // Inspect the call's current remote participants and subscribe to them.
        call.remoteParticipants.forEach(remoteParticipant => {
            subscribeToRemoteParticipant(remoteParticipant);
        });
        // Subscribe to the call's 'remoteParticipantsUpdated' event to be
        // notified when new participants are added to the call or removed from the call.
        call.on('remoteParticipantsUpdated', e => {
            // Subscribe to new remote participants that are added to the call.
            e.added.forEach(remoteParticipant => {
                subscribeToRemoteParticipant(remoteParticipant)
            });
            // Unsubscribe from participants that are removed from the call
            e.removed.forEach(remoteParticipant => {
                console.log('Remote participant removed from the call.');
            });
        });
    } catch (error) {
        console.error(error);
    }
}

/**
 * Subscribe to a remote participant obj.
 * Listen for property changes and collection udpates.
 */
subscribeToRemoteParticipant = (remoteParticipant) => {
    try {
        // Inspect the initial remoteParticipant.state value.
        console.log(`Remote participant state: ${remoteParticipant.state}`);
        // Subscribe to remoteParticipant's 'stateChanged' event for value changes.
        remoteParticipant.on('stateChanged', () => {
            console.log(`Remote participant state changed: ${remoteParticipant.state}`);
        });

        // Inspect the remoteParticipants's current videoStreams and subscribe to them.
        remoteParticipant.videoStreams.forEach(remoteVideoStream => {
            subscribeToRemoteVideoStream(remoteVideoStream)
        });
        // Subscribe to the remoteParticipant's 'videoStreamsUpdated' event to be
        // notified when the remoteParticiapant adds new videoStreams and removes video streams.
        remoteParticipant.on('videoStreamsUpdated', e => {
            // Subscribe to new remote participant's video streams that were added.
            e.added.forEach(remoteVideoStream => {
                subscribeToRemoteVideoStream(remoteVideoStream)
            });
            // Unsubscribe from remote participant's video streams that were removed.
            e.removed.forEach(remoteVideoStream => {
                console.log('Remote participant video stream was removed.');
            })
        });
    } catch (error) {
        console.error(error);
    }
}

/**
 * Subscribe to a remote participant's remote video stream obj.
 * You have to subscribe to the 'isAvailableChanged' event to render the remoteVideoStream. If the 'isAvailable' property
 * changes to 'true', a remote participant is sending a stream. Whenever availability of a remote stream changes
 * you can choose to destroy the whole 'Renderer', a specific 'RendererView' or keep them, but this will result in displaying blank video frame.
 */
subscribeToRemoteVideoStream = async (remoteVideoStream) => {
    let renderer = new VideoStreamRenderer(remoteVideoStream);
    let view;
    let remoteVideoContainer = document.createElement('div');
    remoteVideoContainer.className = 'remote-video-container';

    let loadingSpinner = document.createElement('div');
    loadingSpinner.className = 'loading-spinner';
    remoteVideoStream.on('isReceivingChanged', () => {
        try {
            if (remoteVideoStream.isAvailable) {
                const isReceiving = remoteVideoStream.isReceiving;
                const isLoadingSpinnerActive = remoteVideoContainer.contains(loadingSpinner);
                if (!isReceiving && !isLoadingSpinnerActive) {
                    remoteVideoContainer.appendChild(loadingSpinner);
                } else if (isReceiving && isLoadingSpinnerActive) {
                    remoteVideoContainer.removeChild(loadingSpinner);
                }
            }
        } catch (e) {
            console.error(e);
        }
    });

    const createView = async () => {
        // Create a renderer view for the remote video stream.
        view = await renderer.createView();
        // Attach the renderer view to the UI.
        remoteVideoContainer.appendChild(view.target);
        remoteVideosGallery.appendChild(remoteVideoContainer);
    }

    // Remote participant has switched video on/off
    remoteVideoStream.on('isAvailableChanged', async () => {
        try {
            if (remoteVideoStream.isAvailable) {
                await createView();
            } else {
                view.dispose();
                remoteVideosGallery.removeChild(remoteVideoContainer);
            }
        } catch (e) {
            console.error(e);
        }
    });

    // Remote participant has video on initially.
    if (remoteVideoStream.isAvailable) {
        try {
            await createView();
        } catch (e) {
            console.error(e);
        }
    }
}

/**
 * Start your local video stream.
 * This will send your local video stream to remote participants so they can view it.
 */
startVideoButton.onclick = async () => {
    try {
        const localVideoStream = await createLocalVideoStream();
        await call.startVideo(localVideoStream);
    } catch (error) {
        console.error(error);
    }
}

/**
 * Stop your local video stream.
 * This will stop your local video stream from being sent to remote participants.
 */
stopVideoButton.onclick = async () => {
    try {
        await call.stopVideo(localVideoStream);
    } catch (error) {
        console.error(error);
    }
}

/**
 * To render a LocalVideoStream, you need to create a new instance of VideoStreamRenderer, and then
 * create a new VideoStreamRendererView instance using the asynchronous createView() method.
 * You may then attach view.target to any UI element. 
 */
createLocalVideoStream = async () => {
    const camera = (await deviceManager.getCameras())[0];
    if (camera) {
        return new LocalVideoStream(camera);
    } else {
        console.error(`No camera device found on the system`);
    }
}

/**
 * Display your local video stream preview in your UI
 */
displayLocalVideoStream = async () => {
    try {
        localVideoStreamRenderer = new VideoStreamRenderer(localVideoStream);
        const view = await localVideoStreamRenderer.createView();
        localVideoContainer.hidden = false;
        localVideoContainer.appendChild(view.target);
    } catch (error) {
        console.error(error);
    } 
}

/**
 * Remove your local video stream preview from your UI
 */
removeLocalVideoStream = async() => {
    try {
        localVideoStreamRenderer.dispose();
        localVideoContainer.hidden = true;
    } catch (error) {
        console.error(error);
    } 
}

/**
 * End current call
 */
hangUpCallButton.addEventListener("click", async () => {
    // end the current call
    await call.hangUp();
});

Buat file di direktori akar proyek Anda yang dipanggil styles.css untuk berisi gaya aplikasi untuk mulai cepat ini. Tambahkan kode berikut ke styles.css:

/**
 * CSS for styling the loading spinner over the remote video stream
 */
.remote-video-container {
    position: relative;
}
.loading-spinner {
    border: 12px solid #f3f3f3;
    border-radius: 50%;
    border-top: 12px solid #ca5010;
    width: 100px;
    height: 100px;
    -webkit-animation: spin 2s linear infinite; /* Safari */
    animation: spin 2s linear infinite;
    position: absolute;
    margin: auto;
    top: 0;
    bottom: 0;
    left: 0;
    right: 0;
    transform: translate(-50%, -50%);
}
@keyframes spin {
    0% { transform: rotate(0deg); }
    100% { transform: rotate(360deg); }
}
/* Safari */
@-webkit-keyframes spin {
    0% { -webkit-transform: rotate(0deg); }
    100% { -webkit-transform: rotate(360deg); }
}

Menambahkan kode server lokal webpack

Buat file di direktori akar proyek Anda yang disebut webpack.config.js untuk memuat logika server lokal untuk mulai cepat ini. Tambahkan kode berikut ke webpack.config.js:

const path = require('path');
const CopyPlugin = require("copy-webpack-plugin");

module.exports = {
    mode: 'development',
    entry: './index.js',
    output: {
        filename: 'main.js',
        path: path.resolve(__dirname, 'dist'),
    },
    devServer: {
        static: {
            directory: path.join(__dirname, './')
        },
    },
    plugins: [
        new CopyPlugin({
            patterns: [
                './index.html'
            ]
        }),
    ]
};

Menjalankan kode

Gunakan webpack-dev-server untuk membuat dan menjalankan aplikasi Anda. Jalankan perintah berikut untuk membundel host aplikasi di webserver lokal:

npx webpack serve --config webpack.config.js

Buka browser Anda dan pada dua tab navigasikan untuk http://localhost:8080/.You melihat layar berikut:

Halaman panggilan video 1 di 1 - a

Pada tab pertama, masukkan token akses pengguna yang valid, dan pada tab lain masukkan token akses pengguna lain yang valid.

Lihat dokumentasi token akses pengguna, jika Anda belum memiliki token yang tersedia untuk digunakan.

Pada kedua tab, klik tombol "Inisialisasi Agen Panggilan". Anda kemudian akan melihat layar berikut:

Halaman panggilan video 1 di 1 - b

Pada tab pertama, masukkan identitas pengguna Azure Communication Services dari tab kedua, dan klik tombol "Mulai Panggilan". Tab pertama memulai panggilan keluar ke tab kedua, dan tombol "Terima Panggilan" tab kedua menjadi diaktifkan: Halaman panggilan video 1 di 1 - c

Dari tab kedua, klik tombol "Terima Panggilan" dan panggilan dimulai dan sambungkan. Anda akan melihat layar berikut: Halaman panggilan video 1 di 1 - d

Kedua tab sekarang berhasil dalam panggilan video pribadi. Kedua tab dapat mendengar audio masing-masing dan saling melihat aliran video.

Mulai menggunakan Azure Communication Services dengan menggunakan pustaka klien panggilan Communication Services untuk menambahkan panggilan video ke aplikasi Anda. Pelajari cara menyertakan panggilan video 1:1, dan cara membuat atau bergabung dengan panggilan grup. Selain itu, Anda dapat memulai, menjawab, dan bergabung dalam panggilan video dengan menggunakan Azure Communication Services Calling SDK untuk Android.

Jika Anda ingin mulai menggunakan kode sampel, Anda dapat mengunduh aplikasi sampel.

Prasyarat

Membuat aplikasi Android dengan aktivitas kosong

Dari Android Studio, pilih Mulai proyek Android Studio baru.

Cuplikan layar memperlihatkan tombol Mulai Proyek Android Studio baru yang dipilih di Android Studio.

Di bawah Telepon dan Tablet, pilih templat proyek Aktivitas Kosong.

Cuplikan layar memperlihatkan opsi Aktivitas Kosong yang dipilih di Layar Templat Proyek.

Untuk SDK Minimum, pilih API 26: Android 8.0 (Oreo), atau yang lebih baru. Lihat versi dukungan SDK.

Cuplikan layar memperlihatkan opsi API dipilih.

Pasang paket

Temukan tingkat build.gradleproyek Anda , dan tambahkan mavenCentral() ke daftar repositori di bawah buildscript dan allprojects

buildscript {
    repositories {
    ...
        mavenCentral()
    ...
    }
}
allprojects {
    repositories {
    ...
        mavenCentral()
    ...
    }
}

Kemudian, di tingkat build.gradlemodul Anda , tambahkan baris berikut ke bagian dependencies dan android :

android {
    ...
    packagingOptions {
        pickFirst  'META-INF/*'
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
}

dependencies {
    ...
    implementation 'com.azure.android:azure-communication-calling:2.0.0'
    ...
}

Menambahkan izin ke manifes aplikasi

Untuk meminta izin yang diperlukan untuk melakukan panggilan, Anda harus terlebih dahulu mendeklarasikan izin dalam manifes aplikasi (app/src/main/AndroidManifest.xml). Ganti konten file dengan kode berikut:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.contoso.acsquickstart">

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.RECORD_AUDIO" />
    <uses-permission android:name="android.permission.CAMERA" />

    <application
        android:allowBackup="true"
        android:icon="@mipmap/ic_launcher"
        android:label="@string/app_name"
        android:roundIcon="@mipmap/ic_launcher_round"
        android:supportsRtl="true"
        android:theme="@style/AppTheme">
        <!--Our Calling SDK depends on the Apache HTTP SDK.
When targeting Android SDK 28+, this library needs to be explicitly referenced.
See https://developer.android.com/about/versions/pie/android-9.0-changes-28#apache-p-->
        <uses-library android:name="org.apache.http.legacy" android:required="false"/>
        <activity android:name=".MainActivity">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />

                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
    </application>

</manifest>
    

Menyiapkan tata letak untuk aplikasi

Anda memerlukan input teks untuk ID penerima panggilan atau ID panggilan grup, tombol untuk melakukan panggilan, dan tombol tambahan untuk menutup panggilan.

Juga perlu dua tombol untuk mengaktifkan dan menonaktifkan video lokal. Anda perlu menempatkan dua kontainer untuk streaming video lokal dan jarak jauh. Anda dapat menambahkan tombol ini melalui perancang, atau dengan mengedit XML tata letak.

Buka app/src/main/res/layout/activity_main.xml, dan ganti konten file dengan kode berikut:

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">
    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical">

        <EditText
            android:id="@+id/call_id"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:ems="10"
            android:gravity="center"
            android:hint="Callee ID"
            android:inputType="textPersonName"
            app:layout_constraintBottom_toTopOf="@+id/call_button"
            app:layout_constraintEnd_toEndOf="parent"
            app:layout_constraintStart_toStartOf="parent"
            app:layout_constraintTop_toTopOf="parent"
            app:layout_constraintVertical_bias="0.064" />
        <LinearLayout
            android:layout_width="match_parent"
            android:layout_height="wrap_content">
            <Button
                android:id="@+id/call_button"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginBottom="16dp"
                android:gravity="center"
                android:text="Call"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="parent" />
            <Button
                android:id="@+id/show_preview"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginBottom="16dp"
                android:gravity="center"
                android:text="Show Video"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="parent" />
            <Button
                android:id="@+id/hide_preview"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginBottom="16dp"
                android:gravity="center"
                android:text="Hide Video"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="parent" />
            <Button
                android:id="@+id/hang_up"
                android:layout_width="wrap_content"
                android:layout_height="wrap_content"
                android:layout_marginBottom="16dp"
                android:gravity="center"
                android:text="Hang Up"
                app:layout_constraintBottom_toBottomOf="parent"
                app:layout_constraintEnd_toEndOf="parent"
                app:layout_constraintStart_toStartOf="parent" />
        </LinearLayout>
        <ScrollView
            android:layout_width="match_parent"
            android:layout_height="wrap_content">
            <GridLayout
                android:id="@+id/remotevideocontainer"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:columnCount="2"
                android:rowCount="2"
                android:padding="10dp"></GridLayout>
        </ScrollView>
    </LinearLayout>
    <FrameLayout
        android:layout_width="match_parent"
        android:layout_height="match_parent">
        <LinearLayout
            android:id="@+id/localvideocontainer"
            android:layout_width="180dp"
            android:layout_height="300dp"
            android:layout_gravity="right|bottom"
            android:orientation="vertical"
            android:padding="10dp">
            <Button
                android:id="@+id/switch_source"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:gravity="center"
                android:text="Switch Source"
                android:visibility="invisible" />
        </LinearLayout>

    </FrameLayout>
</androidx.constraintlayout.widget.ConstraintLayout>

Membuat perancah dan pengikatan aktivitas utama

Dengan tata letak yang dibuat, Anda dapat menambahkan pengikatan, dan perancah dasar aktivitas. Aktivitas menangani permintaan izin runtime, membuat agen panggilan, dan melakukan panggilan saat tombol ditekan.

Metode onCreate ini ditimpa untuk memanggil getAllPermissions dan createAgent, dan menambahkan pengikatan untuk tombol panggilan. Peristiwa ini hanya terjadi sekali ketika aktivitas dibuat. Untuk informasi selengkapnya tentang onCreate, lihat panduan Memahami siklus hidup aktivitas.

Buka file MainActivity.java, dan ganti konten dengan kode berikut:

package com.example.videocallingquickstart;

import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;

import android.Manifest;
import android.content.pm.PackageManager;
import android.media.AudioManager;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.GridLayout;
import android.widget.Toast;
import android.widget.LinearLayout;
import android.content.Context;
import com.azure.android.communication.calling.CallState;
import com.azure.android.communication.calling.CallingCommunicationException;
import com.azure.android.communication.calling.ParticipantsUpdatedListener;
import com.azure.android.communication.calling.PropertyChangedEvent;
import com.azure.android.communication.calling.PropertyChangedListener;
import com.azure.android.communication.calling.StartCallOptions;
import com.azure.android.communication.calling.VideoDeviceInfo;
import com.azure.android.communication.common.CommunicationIdentifier;
import com.azure.android.communication.common.CommunicationTokenCredential;
import com.azure.android.communication.calling.CallAgent;
import com.azure.android.communication.calling.CallClient;
import com.azure.android.communication.calling.DeviceManager;
import com.azure.android.communication.calling.VideoOptions;
import com.azure.android.communication.calling.LocalVideoStream;
import com.azure.android.communication.calling.VideoStreamRenderer;
import com.azure.android.communication.calling.VideoStreamRendererView;
import com.azure.android.communication.calling.CreateViewOptions;
import com.azure.android.communication.calling.ScalingMode;
import com.azure.android.communication.calling.IncomingCall;
import com.azure.android.communication.calling.Call;
import com.azure.android.communication.calling.AcceptCallOptions;
import com.azure.android.communication.calling.ParticipantsUpdatedEvent;
import com.azure.android.communication.calling.RemoteParticipant;
import com.azure.android.communication.calling.RemoteVideoStream;
import com.azure.android.communication.calling.RemoteVideoStreamsEvent;
import com.azure.android.communication.calling.RendererListener;
import com.azure.android.communication.common.CommunicationUserIdentifier;
import com.azure.android.communication.common.MicrosoftTeamsUserIdentifier;
import com.azure.android.communication.common.PhoneNumberIdentifier;
import com.azure.android.communication.common.UnknownIdentifier;

import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;

import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;

public class MainActivity extends AppCompatActivity {

    private CallAgent callAgent;
    private VideoDeviceInfo currentCamera;
    private LocalVideoStream currentVideoStream;
    private DeviceManager deviceManager;
    private IncomingCall incomingCall;
    private Call call;
    VideoStreamRenderer previewRenderer;
    VideoStreamRendererView preview;
    final Map<Integer, StreamData> streamData = new HashMap<>();
    private boolean renderRemoteVideo = true;
    private ParticipantsUpdatedListener remoteParticipantUpdatedListener;
    private PropertyChangedListener onStateChangedListener;

    final HashSet<String> joinedParticipants = new HashSet<>();

    Button switchSourceButton;

    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        getAllPermissions();
        createAgent();

        handleIncomingCall();

        Button callButton = findViewById(R.id.call_button);
        callButton.setOnClickListener(l -> startCall());
        Button hangupButton = findViewById(R.id.hang_up);
        hangupButton.setOnClickListener(l -> hangUp());
        Button startVideo = findViewById(R.id.show_preview);
        startVideo.setOnClickListener(l -> turnOnLocalVideo());
        Button stopVideo = findViewById(R.id.hide_preview);
        stopVideo.setOnClickListener(l -> turnOffLocalVideo());

        switchSourceButton = findViewById(R.id.switch_source);
        switchSourceButton.setOnClickListener(l -> switchSource());

        setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
    }
	
	/**
     * Request each required permission if the app doesn't already have it.
     */
    private void getAllPermissions() {
        // See section on requesting permissions
    }

    /**
      * Create the call agent for placing calls
      */
    private void createAgent() {
        // See section on creating the call agent
    }
	
	/**
     * Handle incoming calls
     */
    private void handleIncomingCall() {
        // See section on answering incoming call
    }
	
	/**
     * Place a call to the callee id provided in `callee_id` text input.
     */
    private void startCall() {
        // See section on starting the call
    }

    /**
     * End calls
     */
    private void hangUp() {
        // See section on ending the call
    }
	
	/**
     * Mid-call operations
     */
    public void turnOnLocalVideo() {
        // See section
    }
	
    public void turnOffLocalVideo() {
        // See section
    }
	
	/**
     * Change the active camera for the next available
     */
	public void switchSource() {
		// See section
    }
}

Meminta izin saat runtime

Untuk Android 6.0 dan yang lebih baru (API level 23), dan targetSdkVersion 23 atau yang lebih baru, izin diberikan pada runtime alih-alih saat aplikasi diinstal. Untuk mendukungnya, getAllPermissions dapat diimplementasikan untuk memanggil ActivityCompat.checkSelfPermission dan ActivityCompat.requestPermissions untuk setiap izin yang diperlukan.

/**
 * Request each required permission if the app doesn't already have it.
 */
private void getAllPermissions() {
    String[] requiredPermissions = new String[]{Manifest.permission.RECORD_AUDIO, Manifest.permission.CAMERA, Manifest.permission.WRITE_EXTERNAL_STORAGE, Manifest.permission.READ_PHONE_STATE};
    ArrayList<String> permissionsToAskFor = new ArrayList<>();
    for (String permission : requiredPermissions) {
        if (ActivityCompat.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
            permissionsToAskFor.add(permission);
        }
    }
    if (!permissionsToAskFor.isEmpty()) {
        ActivityCompat.requestPermissions(this, permissionsToAskFor.toArray(new String[0]), 1);
    }
}

Catatan

Saat Anda mendesain aplikasi, pertimbangkan kapan izin ini harus diminta. Izin harus diminta saat dibutuhkan, bukan sebelumnya. Untuk informasi selengkapnya, lihat, Panduan Izin Android.

Model objek

Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:

Nama Deskripsi
CallClient Titik masuk utama ke Calling SDK.
CallAgent Digunakan untuk memulai dan mengelola panggilan.
CommunicationTokenCredential Digunakan sebagai kredensial token untuk membuat instans CallAgent.
CommunicationIdentifier Digunakan sebagai jenis peserta berbeda yang mungkin menjadi bagian dari panggilan.

Membuat agen dari token akses pengguna

Anda memerlukan token pengguna untuk membuat agen panggilan terautentikasi. Umumnya, token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, lihat Token akses pengguna.

Untuk mulai cepat, ganti <User_Access_Token> dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Services Anda.

/**
 * Create the call agent for placing calls
 */
private void createAgent() {
    Context context = this.getApplicationContext();
    String userToken = "<USER_ACCESS_TOKEN>";
    try {
        CommunicationTokenCredential credential = new CommunicationTokenCredential(userToken);
        CallClient callClient = new CallClient();
        deviceManager = callClient.getDeviceManager(context).get();
        callAgent = callClient.createCallAgent(getApplicationContext(), credential).get(); 
    } catch (Exception ex) {
        Toast.makeText(context, "Failed to create call agent.", Toast.LENGTH_SHORT).show();
    }
}

Memulai panggilan video dengan menggunakan agen panggilan

Anda dapat melakukan panggilan dengan menggunakan agen panggilan. Yang perlu Anda lakukan adalah menyediakan daftar ID penerima panggilan dan opsi panggilan.

Untuk melakukan panggilan dengan video, Anda harus menghitung kamera lokal dengan menggunakan deviceManager getCameras API. Setelah Anda memilih kamera yang diinginkan, gunakan untuk membuat LocalVideoStream instans. Kemudian teruskan sebagai videoOptions item dalam localVideoStream array ke metode panggilan. Saat panggilan tersambung, panggilan secara otomatis mulai mengirim aliran video dari kamera yang dipilih ke peserta lain.

private void startCall() {
    Context context = this.getApplicationContext();
    EditText callIdView = findViewById(R.id.call_id);
    String callId = callIdView.getText().toString();
    ArrayList<CommunicationIdentifier> participants = new ArrayList<CommunicationIdentifier>();
    List<VideoDeviceInfo> cameras = deviceManager.getCameras();


    StartCallOptions options = new StartCallOptions();
    if(!cameras.isEmpty()) {
        currentCamera = getNextAvailableCamera(null);
        currentVideoStream = new LocalVideoStream(currentCamera, context);
        LocalVideoStream[] videoStreams = new LocalVideoStream[1];
        videoStreams[0] = currentVideoStream;
        VideoOptions videoOptions = new VideoOptions(videoStreams);
        options.setVideoOptions(videoOptions);
        showPreview(currentVideoStream);
    }
    participants.add(new CommunicationUserIdentifier(callId));

    call = callAgent.startCall(
            context,
            participants,
            options);

    //Subscribe to events on updates of call state and remote participants
    remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
    onStateChangedListener = this::handleCallOnStateChanged;
    call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
    call.addOnStateChangedListener(onStateChangedListener);
}

Dalam mulai cepat ini, Anda mengandalkan fungsi getNextAvailableCamera untuk memilih kamera yang digunakan panggilan. Fungsi ini mengambil enumerasi kamera sebagai input, dan melakukan iterasi melalui daftar untuk mendapatkan kamera berikutnya yang tersedia. Jika argumen adalah null, fungsi memilih perangkat pertama dalam daftar. Jika tidak ada kamera yang tersedia saat Anda memilih Mulai Panggilan, panggilan audio akan dimulai sebagai gantinya. Tetapi jika peserta jarak jauh menjawab dengan video, Anda masih dapat melihat streaming video jarak jauh.

private VideoDeviceInfo getNextAvailableCamera(VideoDeviceInfo camera) {
    List<VideoDeviceInfo> cameras = deviceManager.getCameras();
    int currentIndex = 0;
    if (camera == null) {
        return cameras.isEmpty() ? null : cameras.get(0);
    }

    for (int i = 0; i < cameras.size(); i++) {
        if (camera.getId().equals(cameras.get(i).getId())) {
            currentIndex = i;
            break;
        }
    }
    int newIndex = (currentIndex + 1) % cameras.size();
    return cameras.get(newIndex);
}

Setelah membuat LocalVideoStream instans, Anda dapat membuat perender untuk menampilkannya di UI.

private void showPreview(LocalVideoStream stream) {
        previewRenderer = new VideoStreamRenderer(stream, this);
        LinearLayout layout = findViewById(R.id.localvideocontainer);
        preview = previewRenderer.createView(new CreateViewOptions(ScalingMode.FIT));
        preview.setTag(0);
        runOnUiThread(() -> {
            layout.addView(preview);
            switchSourceButton.setVisibility(View.VISIBLE);
        });
    }

Untuk mengizinkan pengguna beralih ke sumber video lokal, gunakan switchSource. Metode ini memilih kamera berikutnya yang tersedia dan mendefinisikannya sebagai aliran lokal.

public void switchSource() {
    if (currentVideoStream != null) {
        try {
            currentCamera = getNextAvailableCamera(currentCamera);
            currentVideoStream.switchSource(currentCamera).get();
        } catch (InterruptedException e) {
            e.printStackTrace();
        } catch (ExecutionException e) {
            e.printStackTrace();
        }
    }
}

Menerima panggilan masuk

Anda dapat memperoleh panggilan masuk dengan berlangganan addOnIncomingCallListener pada callAgent.

private void handleIncomingCall() {
    callAgent.addOnIncomingCallListener((incomingCall) -> {
        this.incomingCall = incomingCall;
        Executors.newCachedThreadPool().submit(this::answerIncomingCall);
    });
}

Untuk menerima panggilan dengan kamera video aktif, hitung kamera lokal dengan menggunakan deviceManager getCameras API. Pilih kamera, dan buat LocalVideoStream instans. Teruskan sebelum acceptCallOptions memanggil accept metode pada call objek.

private void answerIncomingCall() {
    Context context = this.getApplicationContext();
    if (incomingCall == null){
        return;
    }
    AcceptCallOptions acceptCallOptions = new AcceptCallOptions();
    List<VideoDeviceInfo> cameras = deviceManager.getCameras();
    if(!cameras.isEmpty()) {
        currentCamera = getNextAvailableCamera(null);
        currentVideoStream = new LocalVideoStream(currentCamera, context);
        LocalVideoStream[] videoStreams = new LocalVideoStream[1];
        videoStreams[0] = currentVideoStream;
        VideoOptions videoOptions = new VideoOptions(videoStreams);
        acceptCallOptions.setVideoOptions(videoOptions);
        showPreview(currentVideoStream);
    }
    try {
        call = incomingCall.accept(context, acceptCallOptions).get();
    } catch (InterruptedException e) {
        e.printStackTrace();
    } catch (ExecutionException e) {
        e.printStackTrace();
    }

    //Subscribe to events on updates of call state and remote participants
    remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
    onStateChangedListener = this::handleCallOnStateChanged;
    call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
    call.addOnStateChangedListener(onStateChangedListener);
}

Peserta jarak jauh dan streaming video jarak jauh

Semua peserta jarak jauh tersedia melalui getRemoteParticipants() metode pada instans panggilan. Setelah panggilan tersambung (CallState.CONNECTED), kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.

Saat memulai panggilan atau menjawab panggilan masuk, Anda perlu berlangganan addOnRemoteParticipantsUpdatedListener acara untuk menangani peserta jarak jauh.

remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);

Ketika Anda menggunakan pendengar acara yang didefinisikan dalam kelas yang sama, mengikat pendengar untuk variabel. Meneruskan variabel sebagai argumen untuk menambahkan dan menghapus metode pendengar.

Jika Anda mencoba meneruskan listener secara langsung sebagai argumen, Anda akan kehilangan referensi ke listener tersebut. Java membuat instans baru pendengar ini, bukan mereferensikan yang dibuat sebelumnya. Anda tidak dapat menghapus instans sebelumnya, karena Anda tidak memiliki referensi ke instans tersebut.

Catatan

Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui metode .getRemoteParticipants() Kejadian addOnRemoteParticipantsUpdatedListener ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.

Pembaruan streaming video jarak jauh

Untuk panggilan 1:1, Anda perlu menangani peserta yang ditambahkan. Saat Anda menghapus peserta jarak jauh, panggilan berakhir. Untuk peserta yang ditambahkan, Anda berlangganan untuk addOnVideoStreamsUpdatedListener menangani pembaruan streaming video.

public void handleRemoteParticipantsUpdate(ParticipantsUpdatedEvent args) {
    handleAddedParticipants(args.getAddedParticipants());
}

private void handleAddedParticipants(List<RemoteParticipant> participants) {
    for (RemoteParticipant remoteParticipant : participants) {
        if(!joinedParticipants.contains(getId(remoteParticipant))) {
            joinedParticipants.add(getId(remoteParticipant));

            if (renderRemoteVideo) {
                for (RemoteVideoStream stream : remoteParticipant.getVideoStreams()) {
                    StreamData data = new StreamData(stream, null, null);
                    streamData.put(stream.getId(), data);
                    startRenderingVideo(data);
                }
            }
            remoteParticipant.addOnVideoStreamsUpdatedListener(videoStreamsEventArgs -> videoStreamsUpdated(videoStreamsEventArgs));
        }
    }
}

private void videoStreamsUpdated(RemoteVideoStreamsEvent videoStreamsEventArgs) {
    for(RemoteVideoStream stream : videoStreamsEventArgs.getAddedRemoteVideoStreams()) {
        StreamData data = new StreamData(stream, null, null);
        streamData.put(stream.getId(), data);
        if (renderRemoteVideo) {
            startRenderingVideo(data);
        }
    }

    for(RemoteVideoStream stream : videoStreamsEventArgs.getRemovedRemoteVideoStreams()) {
        stopRenderingVideo(stream);
    }
}


public String getId(final RemoteParticipant remoteParticipant) {
    final CommunicationIdentifier identifier = remoteParticipant.getIdentifier();
    if (identifier instanceof PhoneNumberIdentifier) {
        return ((PhoneNumberIdentifier) identifier).getPhoneNumber();
    } else if (identifier instanceof MicrosoftTeamsUserIdentifier) {
        return ((MicrosoftTeamsUserIdentifier) identifier).getUserId();
    } else if (identifier instanceof CommunicationUserIdentifier) {
        return ((CommunicationUserIdentifier) identifier).getId();
    } else {
        return ((UnknownIdentifier) identifier).getId();
    }
}

Merender video jarak jauh

Buat penyaji aliran video jarak jauh, dan lampirkan ke tampilan untuk mulai merender tampilan jarak jauh. Buang tampilan untuk berhenti merendernya.

void startRenderingVideo(StreamData data){
    if (data.renderer != null) {
        return;
    }
    GridLayout layout = ((GridLayout)findViewById(R.id.remotevideocontainer));
    data.renderer = new VideoStreamRenderer(data.stream, this);
    data.renderer.addRendererListener(new RendererListener() {
        @Override
        public void onFirstFrameRendered() {
            String text = data.renderer.getSize().toString();
            Log.i("MainActivity", "Video rendering at: " + text);
        }

        @Override
        public void onRendererFailedToStart() {
            String text = "Video failed to render";
            Log.i("MainActivity", text);
        }
    });
    data.rendererView = data.renderer.createView(new CreateViewOptions(ScalingMode.FIT));
    data.rendererView.setTag(data.stream.getId());
    runOnUiThread(() -> {
        GridLayout.LayoutParams params = new GridLayout.LayoutParams(layout.getLayoutParams());
        DisplayMetrics displayMetrics = new DisplayMetrics();
        getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
        params.height = (int)(displayMetrics.heightPixels / 2.5);
        params.width = displayMetrics.widthPixels / 2;
        layout.addView(data.rendererView, params);
    });
}

void stopRenderingVideo(RemoteVideoStream stream) {
    StreamData data = streamData.get(stream.getId());
    if (data == null || data.renderer == null) {
        return;
    }
    runOnUiThread(() -> {
        GridLayout layout = findViewById(R.id.remotevideocontainer);
        for(int i = 0; i < layout.getChildCount(); ++ i) {
            View childView =  layout.getChildAt(i);
            if ((int)childView.getTag() == data.stream.getId()) {
                layout.removeViewAt(i);
            }
        }
    });
    data.rendererView = null;
    // Dispose renderer
    data.renderer.dispose();
    data.renderer = null;
}

static class StreamData {
    RemoteVideoStream stream;
    VideoStreamRenderer renderer;
    VideoStreamRendererView rendererView;
    StreamData(RemoteVideoStream stream, VideoStreamRenderer renderer, VideoStreamRendererView rendererView) {
        this.stream = stream;
        this.renderer = renderer;
        this.rendererView = rendererView;
    }
}

Pembaruan status panggilan

Status panggilan dapat berubah dari tersambung ke terputus. Saat panggilan tersambung, Anda menangani peserta jarak jauh, dan ketika panggilan terputus, Anda membuang previewRenderer untuk menghentikan video lokal.

private void handleCallOnStateChanged(PropertyChangedEvent args) {
        if (call.getState() == CallState.CONNECTED) {
            runOnUiThread(() -> Toast.makeText(this, "Call is CONNECTED", Toast.LENGTH_SHORT).show());
            handleCallState();
        }
        if (call.getState() == CallState.DISCONNECTED) {
            runOnUiThread(() -> Toast.makeText(this, "Call is DISCONNECTED", Toast.LENGTH_SHORT).show());
            if (previewRenderer != null) {
                previewRenderer.dispose();
            }
            switchSourceButton.setVisibility(View.INVISIBLE);
        }
    }

Mengakhiri panggilan

Akhiri panggilan dengan memanggil hangUp() fungsi pada instans panggilan. Buang previewRenderer untuk menghentikan video lokal.

private void hangUp() {
    try {
        call.hangUp().get();
        switchSourceButton.setVisibility(View.INVISIBLE);
    } catch (ExecutionException | InterruptedException e) {
        e.printStackTrace();
    }
    if (previewRenderer != null) {
        previewRenderer.dispose();
    }
}

Sembunyikan dan tampilkan video lokal

Ketika panggilan telah dimulai, Anda dapat menghentikan penyajian dan streaming video lokal dengan turnOffLocalVideo(), metode ini menghapus tampilan yang membungkus render lokal, dan membuang aliran saat ini. Untuk melanjutkan streaming dan merender pratinjau lokal lagi, gunakan turnOnLocalVideo(), metode ini menampilkan pratinjau video dan memulai streaming.

public void turnOnLocalVideo() {
    List<VideoDeviceInfo> cameras = deviceManager.getCameras();
    if(!cameras.isEmpty()) {
        try {
            currentVideoStream = new LocalVideoStream(currentCamera, this);
            showPreview(currentVideoStream);
            call.startVideo(this, currentVideoStream).get();
            switchSourceButton.setVisibility(View.VISIBLE);
        } catch (CallingCommunicationException acsException) {
            acsException.printStackTrace();
        } catch (ExecutionException | InterruptedException e) {
            e.printStackTrace();
        }
    }
}

public void turnOffLocalVideo() {
    try {
        LinearLayout container = findViewById(R.id.localvideocontainer);
        for (int i = 0; i < container.getChildCount(); ++i) {
            Object tag = container.getChildAt(i).getTag();
            if (tag != null && (int)tag == 0) {
                container.removeViewAt(i);
            }
        }
        switchSourceButton.setVisibility(View.INVISIBLE);
        previewRenderer.dispose();
        previewRenderer = null;
        call.stopVideo(this, currentVideoStream).get();
    } catch (CallingCommunicationException acsException) {
        acsException.printStackTrace();
    } catch (ExecutionException | InterruptedException e) {
        e.printStackTrace();
    }
}

Menjalankan kode

Anda sekarang dapat meluncurkan aplikasi dengan menggunakan tombol Jalankan Aplikasi di toolbar Android Studio.

Aplikasi yang telah selesai Panggilan 1:1
Cuplikan layar yang menunjukkan aplikasi yang sudah selesai. Cuplikan layar memperlihatkan aplikasi pada panggilan.

Menambahkan kemampuan panggilan grup

Sekarang Anda dapat memperbarui aplikasi untuk memungkinkan pengguna memilih antara panggilan 1:1 atau panggilan grup.

Memperbarui tata letak

Gunakan tombol radio untuk memilih apakah SDK membuat panggilan 1:1 atau bergabung dengan panggilan grup. Tombol radio berada di bagian atas, jadi bagian pertama dari app/src/main/res/layout/activity_main.xml berakhir sebagai berikut.

<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:app="http://schemas.android.com/apk/res-auto"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    tools:context=".MainActivity">
    <LinearLayout
        android:layout_width="match_parent"
        android:layout_height="wrap_content"
        android:orientation="vertical">

        <RadioGroup
            android:layout_width="match_parent"
            android:layout_height="wrap_content">

            <RadioButton
                android:id="@+id/one_to_one_call"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:text="One to one call" />

            <RadioButton
                android:id="@+id/group_call"
                android:layout_width="match_parent"
                android:layout_height="wrap_content"
                android:text="Group call" />

        </RadioGroup>

        <EditText
            android:id="@+id/call_id"
            android:layout_width="match_parent"
            android:layout_height="wrap_content"
            android:ems="10"
            android:gravity="center"
            android:hint="Callee ID"
            android:inputType="textPersonName"
            app:layout_constraintBottom_toTopOf="@+id/call_button"
            app:layout_constraintEnd_toEndOf="parent"
            app:layout_constraintStart_toStartOf="parent"
            app:layout_constraintTop_toTopOf="parent"
            app:layout_constraintVertical_bias="0.064" />
.
.
.
</androidx.constraintlayout.widget.ConstraintLayout>

Memperbarui MainActivity.Java

Anda sekarang dapat memperbarui elemen dan logika untuk memutuskan kapan harus membuat panggilan 1:1, dan kapan harus bergabung dengan panggilan grup. Bagian pertama kode memerlukan pembaruan untuk menambahkan dependensi, item, dan konfigurasi lainnya.

Dependensi:

import android.widget.RadioButton;
import com.azure.android.communication.calling.GroupCallLocator;
import com.azure.android.communication.calling.JoinCallOptions;
import java.util.UUID;

Elemen global:

RadioButton oneToOneCall, groupCall;

Perbarui onCreate():

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);

    getAllPermissions();
    createAgent();

    handleIncomingCall();

    Button callButton = findViewById(R.id.call_button);
    callButton.setOnClickListener(l -> startCall());
    Button hangupButton = findViewById(R.id.hang_up);
    hangupButton.setOnClickListener(l -> hangUp());
    Button startVideo = findViewById(R.id.show_preview);
    startVideo.setOnClickListener(l -> turnOnLocalVideo());
    Button stopVideo = findViewById(R.id.hide_preview);
    stopVideo.setOnClickListener(l -> turnOffLocalVideo());

    switchSourceButton = findViewById(R.id.switch_source);
    switchSourceButton.setOnClickListener(l -> switchSource());

    setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);

    oneToOneCall = findViewById(R.id.one_to_one_call);
    oneToOneCall.setOnClickListener(this::onCallTypeSelected);
    oneToOneCall.setChecked(true);
    groupCall = findViewById(R.id.group_call);
    groupCall.setOnClickListener(this::onCallTypeSelected);

}

Perbarui startCall():

private void startCall() {
        Context context = this.getApplicationContext();
        EditText callIdView = findViewById(R.id.call_id);
        String callId = callIdView.getText().toString();
        ArrayList<CommunicationIdentifier> participants = new ArrayList<CommunicationIdentifier>();
        List<VideoDeviceInfo> cameras = deviceManager.getCameras();


        if(oneToOneCall.isChecked()){
        StartCallOptions options = new StartCallOptions();
        if(!cameras.isEmpty()) {
            currentCamera = getNextAvailableCamera(null);
            currentVideoStream = new LocalVideoStream(currentCamera, context);
            LocalVideoStream[] videoStreams = new LocalVideoStream[1];
            videoStreams[0] = currentVideoStream;
            VideoOptions videoOptions = new VideoOptions(videoStreams);
            options.setVideoOptions(videoOptions);
            showPreview(currentVideoStream);
        }
        participants.add(new CommunicationUserIdentifier(callId));

        call = callAgent.startCall(
                context,
                participants,
                options);
        }
        else{

            JoinCallOptions options = new JoinCallOptions();
            if(!cameras.isEmpty()) {
                currentCamera = getNextAvailableCamera(null);
                currentVideoStream = new LocalVideoStream(currentCamera, context);
                LocalVideoStream[] videoStreams = new LocalVideoStream[1];
                videoStreams[0] = currentVideoStream;
                VideoOptions videoOptions = new VideoOptions(videoStreams);
                options.setVideoOptions(videoOptions);
                showPreview(currentVideoStream);
            }
            GroupCallLocator groupCallLocator = new GroupCallLocator(UUID.fromString(callId));

            call = callAgent.join(
                    context,
                    groupCallLocator,
                    options);
        }



        remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
        onStateChangedListener = this::handleCallOnStateChanged;
        call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
        call.addOnStateChangedListener(onStateChangedListener);
    }

Tambahkan onCallTypeSelected():

public void onCallTypeSelected(View view) {
    boolean checked = ((RadioButton) view).isChecked();
    EditText callIdView = findViewById(R.id.call_id);

    switch(view.getId()) {
        case R.id.one_to_one_call:
            if (checked){
                callIdView.setHint("Callee id");
            }
            break;
        case R.id.group_call:
            if (checked){
                callIdView.setHint("Group Call GUID");
            }
            break;
    }
}

Menjalankan aplikasi yang ditingkatkan

Pada titik ini, Anda dapat meluncurkan aplikasi dengan menggunakan tombol Jalankan Aplikasi di toolbar Android Studio.

Pembaruan layar Panggilan grup
Cuplikan layar memperlihatkan aplikasi yang diperbarui. Cuplikan layar memperlihatkan aplikasi pada panggilan grup.

Mulai menggunakan Azure Communication Services dengan menggunakan SDK panggilan Communication Services untuk menambahkan satu pada satu panggilan video ke aplikasi Anda. Anda mempelajari cara memulai dan menjawab panggilan video menggunakan Azure Communication Services Calling SDK untuk iOS.

Kode Sampel

Jika Anda ingin melompati ke bagian akhir, Anda dapat mengunduh mulai cepat ini sebagai sampel di GitHub.

Prasyarat

Menyiapkan

Membuat proyek Xcode

Di Xcode, buat proyek iOS baru dan pilih templat Aplikasi Tampilan Tunggal. Tutorial ini menggunakan kerangka kerja SwiftUI, jadi Anda harus mengatur Bahasa ke Swift dan Antarmuka Pengguna ke SwiftUI. Anda tidak akan membuat tes selama mulai cepat ini. Jangan ragu untuk menghapus centang Sertakan Pengujian.

Cuplikan layar yang menunjukkan jendela Proyek Baru dalam Xcode.

Menginstal CocoaPods

Gunakan panduan ini untuk menginstal CocoaPods di Mac Anda.

Memasang paket dan dependensi dengan CocoaPods

  1. Untuk membuat Podfile untuk aplikasi Anda, buka terminal dan navigasikan ke folder proyek dan jalankan init pod.

  2. Tambahkan kode berikut ke Podfile dan simpan. Lihat versi dukungan SDK.

platform :ios, '13.0'
use_frameworks!

target 'VideoCallingQuickstart' do
  pod 'AzureCommunicationCalling', '~> 1.0.0'
end
  1. Jalankan penginstalan pod.

  2. Buka .xcworkspace dengan Xcode.

Menggunakan XCFramework secara langsung

Jika Anda tidak menggunakan CocoaPods sebagai manajer dependensi, Anda dapat langsung mengunduh langsung AzureCommunicationCalling.xcframework dari halaman rilis kami.

Penting untuk diketahui bahwa AzureCommunicationCalling memiliki dependensi AzureCommunicationCommon sehingga Anda perlu menginstalnya juga di proyek Anda.

Catatan

Meskipun AzureCommunicationCommon adalah paket swift murni, Anda tidak dapat menginstalnya menggunakan Swift Package Manager untuk menggunakannya karena AzureCommunicationCalling yang terakhir adalah kerangka kerja Objective-C dan Swift Package Manager sengaja tidak mendukung header antarmuka Swift ObjC dengan desain yang berarti tidak mungkin untuk bekerja sama dengan AzureCommunicationCalling jika diinstal menggunakan Swift Package Manager. Anda harus menginstal melalui manajer dependensi lain atau menghasilkan xcframework dari AzureCommunicationCommon sumber dan mengimpor ke proyek Anda.

Minta akses ke mikrofon dan kamera

Untuk mengakses mikrofon dan kamera perangkat, Anda perlu memperbarui aplikasi Daftar Properti Informasi denganNSMicrophoneUsageDescription dan NSCameraUsageDescription. Anda mengatur nilai terkait ke string yang menyertakan dialog yang digunakan sistem untuk meminta akses dari pengguna.

Info.plist Klik kanan entri pohon proyek dan pilih Buka Sebagai > Kode Sumber. Tambahkan baris berikut ke bagian <dict> tingkat atas, lalu simpan file.

<key>NSMicrophoneUsageDescription</key>
<string>Need microphone access for VOIP calling.</string>
<key>NSCameraUsageDescription</key>
<string>Need camera access for video calling</string>

Menyiapkan kerangka kerja aplikasi

Buka file proyek ContentView.swift Anda dan tambahkan deklarasi impor ke bagian atas file untuk mengimpor pustaka AzureCommunicationCalling dan AVFoundation. AVFoundation digunakan untuk mengambil izin akses audio dari kode.

import AzureCommunicationCalling
import AVFoundation

Model objek

Kelas dan antarmuka berikut menangani beberapa fitur utama Azure Communication Services Calling SDK for iOS.

Nama Deskripsi
CallClient CallClient adalah titik masuk utama ke SDK Panggilan.
CallAgent CallAgent digunakan untuk memulai dan mengelola panggilan.
CommunicationTokenCredential CommunicationTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent.
CommunicationIdentifier CommunicationIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier, PhoneNumberIdentifier atau CallingApplication.

Membuat Agen Panggilan

Ganti implementasi ContentView struct dengan beberapa kontrol antarmuka pengguna sederhana yang memungkinkan pengguna memulai dan mengakhiri panggilan. Kami menambahkan logika bisnis ke kontrol ini dalam mulai cepat ini.

struct ContentView: View {
    @State var callee: String = ""
    @State var callClient: CallClient?
    @State var callAgent: CallAgent?
    @State var call: Call?
    @State var deviceManager: DeviceManager?
    @State var localVideoStream:[LocalVideoStream]?
    @State var incomingCall: IncomingCall?
    @State var sendingVideo:Bool = false
    @State var errorMessage:String = "Unknown"

    @State var remoteVideoStreamData:[Int32:RemoteVideoStreamData] = [:]
    @State var previewRenderer:VideoStreamRenderer? = nil
    @State var previewView:RendererView? = nil
    @State var remoteRenderer:VideoStreamRenderer? = nil
    @State var remoteViews:[RendererView] = []
    @State var remoteParticipant: RemoteParticipant?
    @State var remoteVideoSize:String = "Unknown"
    @State var isIncomingCall:Bool = false
    
    @State var callObserver:CallObserver?
    @State var remoteParticipantObserver:RemoteParticipantObserver?

    var body: some View {
        NavigationView {
            ZStack{
                Form {
                    Section {
                        TextField("Who would you like to call?", text: $callee)
                        Button(action: startCall) {
                            Text("Start Call")
                        }.disabled(callAgent == nil)
                        Button(action: endCall) {
                            Text("End Call")
                        }.disabled(call == nil)
                        Button(action: toggleLocalVideo) {
                            HStack {
                                Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
                            }
                        }
                    }
                }
                // Show incoming call banner
                if (isIncomingCall) {
                    HStack() {
                        VStack {
                            Text("Incoming call")
                                .padding(10)
                                .frame(maxWidth: .infinity, alignment: .topLeading)
                        }
                        Button(action: answerIncomingCall) {
                            HStack {
                                Text("Answer")
                            }
                            .frame(width:80)
                            .padding(.vertical, 10)
                            .background(Color(.green))
                        }
                        Button(action: declineIncomingCall) {
                            HStack {
                                Text("Decline")
                            }
                            .frame(width:80)
                            .padding(.vertical, 10)
                            .background(Color(.red))
                        }
                    }
                    .frame(maxWidth: .infinity, alignment: .topLeading)
                    .padding(10)
                    .background(Color.gray)
                }
                ZStack{
                    VStack{
                        ForEach(remoteViews, id:\.self) { renderer in
                            ZStack{
                                VStack{
                                    RemoteVideoView(view: renderer)
                                        .frame(width: .infinity, height: .infinity)
                                        .background(Color(.lightGray))
                                }
                            }
                            Button(action: endCall) {
                                Text("End Call")
                            }.disabled(call == nil)
                            Button(action: toggleLocalVideo) {
                                HStack {
                                    Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
                                }
                            }
                        }
                        
                    }.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
                    VStack{
                        if(sendingVideo)
                        {
                            VStack{
                                PreviewVideoStream(view: previewView!)
                                    .frame(width: 135, height: 240)
                                    .background(Color(.lightGray))
                            }
                        }
                    }.frame(maxWidth:.infinity, maxHeight:.infinity,alignment: .bottomTrailing)
                }
            }
     .navigationBarTitle("Video Calling Quickstart")
        }.onAppear{
            // Authenticate the client
            
            // Initialize the CallAgent and access Device Manager
            
            // Ask for permissions
        }
    }
}

//Functions and Observers

struct PreviewVideoStream: UIViewRepresentable {
    let view:RendererView
    func makeUIView(context: Context) -> UIView {
        return view
    }
    func updateUIView(_ uiView: UIView, context: Context) {}
}

struct RemoteVideoView: UIViewRepresentable {
    let view:RendererView
    func makeUIView(context: Context) -> UIView {
        return view
    }
    func updateUIView(_ uiView: UIView, context: Context) {}
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

Mengautentikasi klien

Untuk menginisialisasi CallAgent instans, Anda memerlukan Token Akses Pengguna, yang memungkinkannya melakukan, dan menerima panggilan. Lihat dokumentasi token akses pengguna, jika Anda tidak memiliki token yang tersedia.

Setelah Anda memiliki token, Tambahkan kode berikut ke onAppear panggilan balik di ContentView.swift. Anda perlu mengganti <USER ACCESS TOKEN> dengan token akses pengguna yang valid untuk sumber daya Anda:

var userCredential: CommunicationTokenCredential?
do {
    userCredential = try CommunicationTokenCredential(token: "<USER ACCESS TOKEN>")
} catch {
    print("ERROR: It was not possible to create user credential.")
    return
}

Memulai CallAgent dan mengakses Manajer Perangkat

Untuk membuat instans CallAgent dari CallClient, gunakan metode callClient.createCallAgent yang secara asinkron mengembalikan objek CallAgent setelah dimulai. DeviceManager memungkinkan Anda menghitung perangkat lokal yang dapat digunakan dalam panggilan untuk mentransmisikan aliran audio/video. DeviceManager juga memungkinkan Anda untuk meminta izin akses dari pengguna untuk mengakses mikrofon/kamera.

self.callClient = CallClient()
self.callClient?.createCallAgent(userCredential: userCredential!) { (agent, error) in
    if error != nil {
        print("ERROR: It was not possible to create a call agent.")
        return
    }

    else {
        self.callAgent = agent
        print("Call agent successfully created.")
        self.callAgent!.delegate = incomingCallHandler
        self.callClient?.getDeviceManager { (deviceManager, error) in
            if (error == nil) {
                print("Got device manager instance")
                self.deviceManager = deviceManager
            } else {
                print("Failed to get device manager instance")
            }
        }
    }
}

Meminta izin

Kita perlu menambahkan kode berikut ke panggilan balik onAppear guna meminta izin audio dan video.

AVAudioSession.sharedInstance().requestRecordPermission { (granted) in
    if granted {
        AVCaptureDevice.requestAccess(for: .video) { (videoGranted) in
            /* NO OPERATION */
        }
    }
}

Mengonfigurasi sesi audio

Anda menggunakan AVAudioSession objek untuk mengonfigurasi sesi audio aplikasi Anda. Berikut adalah contoh mengaktifkan perangkat audio bluetooth untuk aplikasi Anda:

func configureAudioSession() -> Error? {
    // Retrieve the audio session.
    let audioSession: AVAudioSession = AVAudioSession.sharedInstance()
    // set options to allow bluetooth device
    let options: AVAudioSession.CategoryOptions = .allowBluetooth
    var configError: Error?
    do {
        // Set the audio session category.
        try audioSession.setCategory(.playAndRecord, options: options)
        print("configureAudioSession successfully")
    } catch {
        print("configureAudioSession failed")
        configError = error
    }
    return configError
}

Menampilkan video lokal

Sebelum memulai panggilan, Anda dapat mengelola pengaturan yang terkait dengan video. Dalam mulai cepat ini, kami memperkenalkan implementasi pengalihan video lokal sebelum atau selama panggilan.

Pertama kita perlu mengakses kamera lokal dengan deviceManager. Setelah kamera yang diinginkan dipilih, kita dapat membangun LocalVideoStream dan membuat VideoStreamRenderer, lalu melampirkannya ke previewView. Selama panggilan, kita dapat menggunakan startVideo atau stopVideo untuk memulai atau berhenti mengirim LocalVideoStream ke peserta jarak jauh. Fungsi ini juga dapat digunakan dalam menangani panggilan masuk.

func toggleLocalVideo() {
    // toggling video before call starts
    if (call == nil)
    {
        if(!sendingVideo)
        {
            self.callClient = CallClient()
            self.callClient?.getDeviceManager { (deviceManager, error) in
                if (error == nil) {
                    print("Got device manager instance")
                    self.deviceManager = deviceManager
                } else {
                    print("Failed to get device manager instance")
                }
            }
            guard let deviceManager = deviceManager else {
                return
            }
            let camera = deviceManager.cameras.first
            let scalingMode = ScalingMode.fit
            if (self.localVideoStream == nil) {
                self.localVideoStream = [LocalVideoStream]()
            }
            localVideoStream!.append(LocalVideoStream(camera: camera!))
            previewRenderer = try! VideoStreamRenderer(localVideoStream: localVideoStream!.first!)
            previewView = try! previewRenderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
            self.sendingVideo = true
        }
        else{
            self.sendingVideo = false
            self.previewView = nil
            self.previewRenderer!.dispose()
            self.previewRenderer = nil
        }
    }
    // toggle local video during the call
    else{
        if (sendingVideo) {
            call!.stopVideo(stream: localVideoStream!.first!) { (error) in
                if (error != nil) {
                    print("cannot stop video")
                }
                else {
                    self.sendingVideo = false
                    self.previewView = nil
                    self.previewRenderer!.dispose()
                    self.previewRenderer = nil
                }
            }
        }
        else {
            guard let deviceManager = deviceManager else {
                return
            }
            let camera = deviceManager.cameras.first
            let scalingMode = ScalingMode.fit
            if (self.localVideoStream == nil) {
                self.localVideoStream = [LocalVideoStream]()
            }
            localVideoStream!.append(LocalVideoStream(camera: camera!))
            previewRenderer = try! VideoStreamRenderer(localVideoStream: localVideoStream!.first!)
            previewView = try! previewRenderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
            call!.startVideo(stream:(localVideoStream?.first)!) { (error) in
                if (error != nil) {
                    print("cannot start video")
                }
                else {
                    self.sendingVideo = true
                }
            }
        }
    }
}

Melakukan panggilan keluar

Metode startCall ini diatur sebagai tindakan yang dilakukan saat tombol Mulai Panggilan diketuk. Dalam mulai cepat ini, panggilan keluar hanya audio secara default. Untuk memulai panggilan dengan video, kita perlu mengatur VideoOptions dengan LocalVideoStream dan meneruskannya dengan startCallOptions untuk mengatur opsi awal untuk panggilan.

func startCall() {
        let startCallOptions = StartCallOptions()
        if(sendingVideo)
        {
            if (self.localVideoStream == nil) {
                self.localVideoStream = [LocalVideoStream]()
            }
            let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
            startCallOptions.videoOptions = videoOptions
        }
        let callees:[CommunicationIdentifier] = [CommunicationUserIdentifier(self.callee)]
        self.callAgent?.startCall(participants: callees, options: startCallOptions) { (call, error) in
            setCallAndObserver(call: call, error: error)
        }
    }

CallObserver dan RemoteParticipantObserver digunakan untuk mengelola peristiwa tengah panggilan dan peserta jarak jauh. Kami mengatur pengamat dalam setCallAndObserver fungsi .

func setCallAndObserver(call: Call!, error: Error?) {
    if error == nil {
        self.call = call
        self.callObserver = CallObserver(self)
        self.call!.delegate = self.callObserver
        self.remoteParticipantObserver = RemoteParticipantObserver(self)
    } else {
        print("Failed to get call object")
    }
}

Menjawab panggilan masuk

Untuk menjawab panggilan masuk, implementasikan IncomingCallHandler untuk menampilkan spanduk panggilan masuk untuk menjawab atau menolak panggilan. Masukkan implementasi berikut ke dalam IncomingCallHandler.swift.

final class IncomingCallHandler: NSObject, CallAgentDelegate, IncomingCallDelegate {
    public var contentView: ContentView?
    private var incomingCall: IncomingCall?

    private static var instance: IncomingCallHandler?
    static func getOrCreateInstance() -> IncomingCallHandler {
        if let c = instance {
            return c
        }
        instance = IncomingCallHandler()
        return instance!
    }

    private override init() {}
    
    public func callAgent(_ callAgent: CallAgent, didRecieveIncomingCall incomingCall: IncomingCall) {
        self.incomingCall = incomingCall
        self.incomingCall?.delegate = self
        contentView?.showIncomingCallBanner(self.incomingCall!)
    }
    
    public func callAgent(_ callAgent: CallAgent, didUpdateCalls args: CallsUpdatedEventArgs) {
        if let removedCall = args.removedCalls.first {
            contentView?.callRemoved(removedCall)
            self.incomingCall = nil
        }
    }
}

Kita perlu membuat instans IncomingCallHandler dengan menambahkan kode berikut ke onAppear panggilan balik di ContentView.swift:

let incomingCallHandler = IncomingCallHandler.getOrCreateInstance()
incomingCallHandler.contentView = self

Atur delegasi ke CallAgent setelah CallAgent berhasil dibuat:

self.callAgent!.delegate = incomingCallHandler

Setelah ada panggilan masuk, IncomingCallHandler memanggil fungsi showIncomingCallBanner untuk ditampilkan answer dan decline tombol.

func showIncomingCallBanner(_ incomingCall: IncomingCall?) {
    isIncomingCall = true
    self.incomingCall = incomingCall
}

Tindakan yang dilampirkan answer dan decline diimplementasikan sebagai kode berikut. Untuk menjawab panggilan dengan video, kita perlu mengaktifkan video lokal dan mengatur opsi AcceptCallOptions dengan localVideoStream.

func answerIncomingCall() {
    isIncomingCall = false
    let options = AcceptCallOptions()
    if (self.incomingCall != nil) {
        guard let deviceManager = deviceManager else {
            return
        }        
        if (self.localVideoStream == nil) {
            self.localVideoStream = [LocalVideoStream]()
        }
        if(sendingVideo)
        {
            let camera = deviceManager.cameras.first
            localVideoStream!.append(LocalVideoStream(camera: camera!))
            let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
            options.videoOptions = videoOptions
        }
        self.incomingCall!.accept(options: options) { (call, error) in
            setCallAndObserver(call: call, error: error)
        }
    }
}

func declineIncomingCall() {
    self.incomingCall!.reject { (error) in }
    isIncomingCall = false
}

Streaming video peserta jarak jauh

Kita dapat membuat kelas RemoteVideoStreamData untuk menangani penyajian streaming video peserta jarak jauh.

public class RemoteVideoStreamData : NSObject, RendererDelegate {
    public func videoStreamRenderer(didFailToStart renderer: VideoStreamRenderer) {
        owner.errorMessage = "Renderer failed to start"
    }
    
    private var owner:ContentView
    let stream:RemoteVideoStream
    var renderer:VideoStreamRenderer? {
        didSet {
            if renderer != nil {
                renderer!.delegate = self
            }
        }
    }
    
    var views:[RendererView] = []
    init(view:ContentView, stream:RemoteVideoStream) {
        owner = view
        self.stream = stream
    }
    
    public func videoStreamRenderer(didRenderFirstFrame renderer: VideoStreamRenderer) {
        let size:StreamSize = renderer.size
        owner.remoteVideoSize = String(size.width) + " X " + String(size.height)
    }
}

Berlangganan Peristiwa

Kita dapat menerapkan kelas CallObserver untuk berlangganan koleksi acara yang akan diberi tahu ketika nilai berubah selama panggilan.

public class CallObserver: NSObject, CallDelegate, IncomingCallDelegate {
    private var owner: ContentView
    init(_ view:ContentView) {
            owner = view
    }
        
    public func call(_ call: Call, didChangeState args: PropertyChangedEventArgs) {
        if(call.state == CallState.connected) {
            initialCallParticipant()
        }
    }

    // render remote video streams when remote participant changes
    public func call(_ call: Call, didUpdateRemoteParticipant args: ParticipantsUpdatedEventArgs) {
        for participant in args.addedParticipants {
            participant.delegate = owner.remoteParticipantObserver
            for stream in participant.videoStreams {
                if !owner.remoteVideoStreamData.isEmpty {
                    return
                }
                let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
                let scalingMode = ScalingMode.fit
                data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
                let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
                data.views.append(view)
                self.owner.remoteViews.append(view)
                owner.remoteVideoStreamData[stream.id] = data
            }
            owner.remoteParticipant = participant
        }
    }

    // Handle remote video streams when the call is connected
    public func initialCallParticipant() {
        for participant in owner.call!.remoteParticipants {
            participant.delegate = owner.remoteParticipantObserver
            for stream in participant.videoStreams {
                renderRemoteStream(stream)
            }
            owner.remoteParticipant = participant
        }
    }
    
    //create render for RemoteVideoStream and attach it to view
    public func renderRemoteStream(_ stream: RemoteVideoStream!) {
        if !owner.remoteVideoStreamData.isEmpty {
            return
        }
        let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
        let scalingMode = ScalingMode.fit
        data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
        let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
        self.owner.remoteViews.append(view)
        owner.remoteVideoStreamData[stream.id] = data
    }
}

Manajemen peserta jarak jauh

Semua peserta jarak jauh diwakili dengan RemoteParticipant jenis dan tersedia melalui remoteParticipants koleksi pada instans panggilan setelah panggilan tersambung (CallState.connected).

Catatan

Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants koleksi. Kejadian didUpdateRemoteParticipant ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.

Kita dapat menerapkan kelas RemoteParticipantObserver untuk berlangganan pembaruan pada streaming video jarak jauh peserta jarak jauh.

public class RemoteParticipantObserver : NSObject, RemoteParticipantDelegate {
    private var owner:ContentView
    init(_ view:ContentView) {
        owner = view
    }

    public func renderRemoteStream(_ stream: RemoteVideoStream!) {
        let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
        let scalingMode = ScalingMode.fit
        data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
        let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
        self.owner.remoteViews.append(view)
        owner.remoteVideoStreamData[stream.id] = data
    }
    
    // render RemoteVideoStream when remote participant turns on the video, dispose the renderer when remote video is off
    public func remoteParticipant(_ remoteParticipant: RemoteParticipant, didUpdateVideoStreams args: RemoteVideoStreamsEventArgs) {
        for stream in args.addedRemoteVideoStreams {
            renderRemoteStream(stream)
        }
        for stream in args.removedRemoteVideoStreams {
            for data in owner.remoteVideoStreamData.values {
                data.renderer?.dispose()
            }
            owner.remoteViews.removeAll()
        }
    }
}

Menjalankan kode

Anda dapat membuat dan menjalankan aplikasi di simulator iOS dengan memilih Eksekusi Produk > atau dengan menggunakan pintasan keyboard (⌘-R).

Dalam mulai cepat ini, Anda mempelajari cara memulai panggilan video 1:1 menggunakan Azure Communication Services Calling SDK untuk Windows.

Kode sampel UWP

Prasyarat

Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:

Menyiapkan

Membuat proyek

Di Visual Studio, buat proyek baru dengan templat Blank App (Universal Windows) untuk menyiapkan aplikasi Universal Windows Platform (UWP) satu halaman.

Cuplikan layar memperlihatkan jendela Proyek UWP Baru dalam Visual Studio.

Pasang paket

Klik kanan proyek Anda dan buka Manage Nuget Packages untuk menginstal Azure.Communication.Calling.WindowsClient 1.2.0-beta.1 atau versi unggul. Pastikan Sertakan Yang Telah Dilepas telah dicentang.

Meminta akses

Buka Package.appxmanifest dan klik Capabilities. Periksa Internet (Client & Server) untuk mendapatkan akses masuk dan keluar ke Internet. Periksa Microphone untuk mengakses umpan audio mikrofon. Periksa WebCam untuk mengakses kamera perangkat.

Tambahkan kode berikut ke Package.appxmanifest Anda dengan mengeklik kanan dan memilih Tampilkan Kode.

<Extensions>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>RtmMvrUap.dll</Path>
<ActivatableClass ActivatableClassId="VideoN.VideoSchemeHandler" ThreadingModel="both" />
</InProcessServer>
</Extension>
</Extensions>

Menyiapkan kerangka kerja aplikasi

Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start Call dan tombol Hang Up. Kita juga perlu mempratinjau video lokal dan merender video jarak jauh peserta lain. Jadi kita perlu dua elemen untuk menampilkan aliran video.

Buka MainPage.xaml dari proyek Anda dan ganti konten dengan implementasi berikut.

<Page
    x:Class="CallingQuickstart.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:CallingQuickstart"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d"
    Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">

    <Grid x:Name="MainGrid" HorizontalAlignment="Stretch">
        <Grid.RowDefinitions>
            <RowDefinition Height="*"/>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="200*"/>
            <RowDefinition Height="60*"/>
            <RowDefinition Height="Auto"/>
        </Grid.RowDefinitions>

        <Grid Grid.Row="0" x:Name="AppTitleBar" Background="LightSeaGreen">
            <!-- Width of the padding columns is set in LayoutMetricsChanged handler. -->
            <!-- Using padding columns instead of Margin ensures that the background paints the area under the caption control buttons (for transparent buttons). -->
            <TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="4,4,0,0"/>
        </Grid>

        <TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" />

        <Grid Grid.Row="2" Background="LightGray">
            <Grid.RowDefinitions>
                <RowDefinition/>
            </Grid.RowDefinitions>
            <Grid.ColumnDefinitions>
                <ColumnDefinition Width="*"/>
                <ColumnDefinition Width="*"/>
            </Grid.ColumnDefinitions>
            <MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
            <MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
        </Grid>
        <StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
            <StackPanel Orientation="Horizontal" Margin="10">
                <TextBlock VerticalAlignment="Center">Cameras:</TextBlock>
                <ComboBox x:Name="CameraList" HorizontalAlignment="Left" Grid.Column="0" DisplayMemberPath="Name" SelectionChanged="CameraList_SelectionChanged" Margin="10"/>
            </StackPanel>
            <StackPanel Orientation="Horizontal">
                <Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
                <Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
                <CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
                <CheckBox x:Name="BackgroundBlur" Content="Background blur" Width="142" Margin="10,0,0,0" Click="BackgroundBlur_Click"/>
            </StackPanel>
        </StackPanel>
        <TextBox Grid.Row="4" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
    </Grid>
</Page>

Buka ke App.xaml.cs (klik kanan dan pilih Tampilkan Kode) dan tambahkan baris ini ke atas:

using CallingQuickstart;

Buka MainPage.xaml.cs (klik kanan dan pilih Tampilkan Kode) dan ganti konten dengan implementasi berikut:

using Azure.Communication.Calling.WindowsClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Core;
using Windows.Media.Core;
using Windows.Networking.PushNotifications;
using Windows.UI;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;

namespace CallingQuickstart
{
    public sealed partial class MainPage : Page
    {
        private const string authToken = "<Azure Communication Services auth token>";
    
        private CallClient callClient;
        private CallTokenRefreshOptions callTokenRefreshOptions;
        private CallAgent callAgent;
        private CommunicationCall call = null;

        private LocalOutgoingAudioStream micStream;
        private LocalOutgoingVideoStream cameraStream;

        #region Page initialization
        public MainPage()
        {
            this.InitializeComponent();
            
            // Hide default title bar.
            var coreTitleBar = CoreApplication.GetCurrentView().TitleBar;
            coreTitleBar.ExtendViewIntoTitleBar = true;

            QuickstartTitle.Text = $"{Package.Current.DisplayName} - Ready";
            Window.Current.SetTitleBar(AppTitleBar);

            CallButton.IsEnabled = true;
            HangupButton.IsEnabled = !CallButton.IsEnabled;
            MuteLocal.IsChecked = MuteLocal.IsEnabled = !CallButton.IsEnabled;

            ApplicationView.PreferredLaunchViewSize = new Windows.Foundation.Size(800, 600);
            ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
        }

        protected override async void OnNavigatedTo(NavigationEventArgs e)
        {
            await InitCallAgentAndDeviceManagerAsync();

            base.OnNavigatedTo(e);
        }
#endregion

        private async Task InitCallAgentAndDeviceManagerAsync()
        {
            // Initialize call agent and Device Manager
        }

        private async void Agent_OnIncomingCallAsync(object sender, IncomingCall incomingCall)
        {
            // Accept an incoming call
        }

        private async void CallButton_Click(object sender, RoutedEventArgs e)
        {
            // Start a call with video
        }

        private async void HangupButton_Click(object sender, RoutedEventArgs e)
        {
            // End the current call
        }

        private async void Call_OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
        {
            var call = sender as CommunicationCall;

            if (call != null)
            {
                var state = call.State;

                await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                {
                    QuickstartTitle.Text = $"{Package.Current.DisplayName} - {state.ToString()}";
                    Window.Current.SetTitleBar(AppTitleBar);

                    HangupButton.IsEnabled = state == CallState.Connected || state == CallState.Ringing;
                    CallButton.IsEnabled = !HangupButton.IsEnabled;
                    MuteLocal.IsEnabled = !CallButton.IsEnabled;
                });

                switch (state)
                {
                    case CallState.Connected:
                        {
                            break;
                        }
                    case CallState.Disconnected:
                        {
                            break;
                        }
                    default: break;
                }
            }
        }
        
        private async void CameraList_SelectionChanged(object sender, SelectionChangedEventArgs e)
        {
            // Handle camera selection
        }
    }
}

Model objek

Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:

Nama Deskripsi
CallClient CallClient adalah titik masuk utama ke pustaka klien Panggilan.
CallAgent CallAgent digunakan untuk memulai dan menggabungkan panggilan.
CommunicationCall CommunicationCall digunakan untuk mengelola panggilan yang ditempatkan atau digabungkan.
CallTokenCredential CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent.
CommunicationUserIdentifier CommunicationUserIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier, PhoneNumberIdentifier atau CallingApplication.

Mengautentikasi klien

Untuk menginisialisasi CallAgent, Anda memerlukan Token Akses Pengguna. Umumnya token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, periksa panduan Token Akses Pengguna.

Untuk mulai cepat, ganti <AUTHENTICATION_TOKEN> dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Service Anda.

Setelah Anda memiliki token, inisialisasi CallAgent instans dengannya, yang memungkinkan kami untuk melakukan dan menerima panggilan. Untuk mengakses kamera pada perangkat, kita juga perlu mendapatkan instans Device Manager.

Tambahkan kode berikut ke fungsi InitCallAgentAndDeviceManagerAsync.

this.callClient = new CallClient(new CallClientOptions() {
    Diagnostics = new CallDiagnosticsOptions() { 
        AppName = "CallingQuickstart",
        AppVersion="1.0",
        Tags = new[] { "Calling", "ACS", "Windows" }
        }
    });

// Set up local video stream using the first camera enumerated
var deviceManager = await this.callClient.GetDeviceManagerAsync();
var camera = deviceManager?.Cameras?.FirstOrDefault();
var mic = deviceManager?.Microphones?.FirstOrDefault();
micStream = new LocalOutgoingAudioStream();

CameraList.ItemsSource = deviceManager.Cameras.ToList();

if (camera != null)
{
    CameraList.SelectedIndex = 0;
}

callTokenRefreshOptions = new CallTokenRefreshOptions(false);
callTokenRefreshOptions.TokenRefreshRequested += OnTokenRefreshRequestedAsync;

var tokenCredential = new CallTokenCredential(authToken, callTokenRefreshOptions);

var callAgentOptions = new CallAgentOptions()
{
    DisplayName = "Contoso",
    //https://github.com/lukes/ISO-3166-Countries-with-Regional-Codes/blob/master/all/all.csv
    EmergencyCallOptions = new EmergencyCallOptions() { CountryCode = "840" }
};


try
{
    this.callAgent = await this.callClient.CreateCallAgentAsync(tokenCredential, callAgentOptions);
    //await this.callAgent.RegisterForPushNotificationAsync(await this.RegisterWNS());
    this.callAgent.CallsUpdated += OnCallsUpdatedAsync;
    this.callAgent.IncomingCallReceived += OnIncomingCallAsync;

}
catch(Exception ex)
{
    if (ex.HResult == -2147024809)
    {
        // E_INVALIDARG
        // Handle possible invalid token
    }
}

Memulai panggilan dengan video

Tambahkan implementasi ke CallButton_Click untuk memulai panggilan dengan video. Kita perlu menghitung kamera dengan instans manajer perangkat dan membangun LocalOutgoingVideoStream. Kita perlu mengatur VideoOptions dengan LocalVideoStream dan meneruskannya dengan startCallOptions untuk mengatur opsi awal untuk panggilan. Dengan melampirkan LocalOutgoingVideoStream ke MediaElement, kita dapat melihat pratinjau video lokal.

var callString = CalleeTextBox.Text.Trim();

if (!string.IsNullOrEmpty(callString))
{
    if (callString.StartsWith("8:")) // 1:1 Azure Communication Services call
    {
        call = await StartAcsCallAsync(callString);
    }
    else if (callString.StartsWith("+")) // 1:1 phone call
    {
        call = await StartPhoneCallAsync(callString, "+12133947338");
    }
    else if (Guid.TryParse(callString, out Guid groupId))// Join group call by group guid
    {
        call = await JoinGroupCallByIdAsync(groupId);
    }
    else if (Uri.TryCreate(callString, UriKind.Absolute, out Uri teamsMeetinglink)) //Teams meeting link
    {
        call = await JoinTeamsMeetingByLinkAsync(teamsMeetinglink);
    }
}

if (call != null)
{
    call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
    call.StateChanged += OnStateChangedAsync;
}

Tambahkan metode untuk memulai atau menggabungkan berbagai jenis Panggilan (panggilan Azure Communication Services 1:1, panggilan telepon 1:1, panggilan Grup Azure Communication Services, gabungan rapat Teams, dll.).

private async Task<CommunicationCall> StartAcsCallAsync(string acsCallee)
{
    var options = await GetStartCallOptionsAsynnc();
    var call = await this.callAgent.StartCallAsync( new [] { new UserCallIdentifier(acsCallee) }, options);
    return call;
}

private async Task<CommunicationCall> StartPhoneCallAsync(string acsCallee, string alternateCallerId)
{
    var options = await GetStartCallOptionsAsynnc();
    options.AlternateCallerId = new PhoneNumberCallIdentifier(alternateCallerId);

    var call = await this.callAgent.StartCallAsync( new [] { new PhoneNumberCallIdentifier(acsCallee) }, options);
    return call;
}

private async Task<CommunicationCall> JoinGroupCallByIdAsync(Guid groupId)
{
    var joinCallOptions = await GetJoinCallOptionsAsync();

    var groupCallLocator = new GroupCallLocator(groupId);
    var call = await this.callAgent.JoinAsync(groupCallLocator, joinCallOptions);
    return call;
}

private async Task<CommunicationCall> JoinTeamsMeetingByLinkAsync(Uri teamsCallLink)
{
    var joinCallOptions = await GetJoinCallOptionsAsync();

    var teamsMeetingLinkLocator = new TeamsMeetingLinkLocator(teamsCallLink.AbsoluteUri);
    var call = await callAgent.JoinAsync(teamsMeetingLinkLocator, joinCallOptions);
    return call;
}

private async Task<StartCallOptions> GetStartCallOptionsAsynnc()
{
    return new StartCallOptions() {
        OutgoingAudioOptions = new OutgoingAudioOptions() { IsOutgoingAudioMuted = true, OutgoingAudioStream = micStream  },
        OutgoingVideoOptions = new OutgoingVideoOptions() { OutgoingVideoStreams = new OutgoingVideoStream[] { cameraStream } }
    };
}

private async Task<JoinCallOptions> GetJoinCallOptionsAsync()
{
    return new JoinCallOptions() {
        OutgoingAudioOptions = new OutgoingAudioOptions() { IsOutgoingAudioMuted = true },
        OutgoingVideoOptions = new OutgoingVideoOptions() { OutgoingVideoStreams = new OutgoingVideoStream[] { cameraStream } }
    };
}

Tambahkan kode untuk membuat LocalVideoStream tergantung pada kamera yang dipilih pada CameraList_SelectionChanged metode .

var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
cameraStream = new LocalOutgoingVideoStream(selectedCamerea);

 var localUri = await cameraStream.StartPreviewAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
    LocalVideo.Source = MediaSource.CreateFromUri(localUri);
});

if (call != null)
{
    await call?.StartVideoAsync(cameraStream);
}

Menerima panggilan masuk

Tambahkan implementasi ke OnIncomingCallAsync untuk menjawab panggilan masuk dengan video, teruskan LocalVideoStream ke acceptCallOptions.

var incomingCall = args.IncomingCall;

var acceptCallOptions = new AcceptCallOptions() { 
    IncomingVideoOptions = new IncomingVideoOptions()
    {
        IncomingVideoStreamKind = VideoStreamKind.RemoteIncoming
    } 
};

_ = await incomingCall.AcceptAsync(acceptCallOptions);

Peserta jarak jauh dan streaming video jarak jauh

Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants pada instans panggilan. Setelah panggilan tersambung (CallState.Connected), kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.

Catatan

Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants koleksi. Kejadian RemoteParticipantsUpdated ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.


private async void Call_OnVideoStreamsUpdatedAsync(object sender, RemoteVideoStreamsEventArgs args)
{
    foreach (var remoteVideoStream in args.AddedRemoteVideoStreams)
    {
        await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async () =>
        {
            RemoteVideo.Source = await remoteVideoStream.Start();
        });
    }

    foreach (var remoteVideoStream in args.RemovedRemoteVideoStreams)
    {
        remoteVideoStream.Stop();
    }
}

private async void Agent_OnCallsUpdatedAsync(object sender, CallsUpdatedEventArgs args)
{
    var removedParticipants = new List<RemoteParticipant>();
    var addedParticipants = new List<RemoteParticipant>();

    foreach(var call in args.RemovedCalls)
    {
        removedParticipants.AddRange(call.RemoteParticipants.ToList<RemoteParticipant>());
    }

    foreach (var call in args.AddedCalls)
    {
        addedParticipants.AddRange(call.RemoteParticipants.ToList<RemoteParticipant>());
    }

    await OnParticipantChangedAsync(removedParticipants, addedParticipants);
}

private async Task OnParticipantChangedAsync(IEnumerable<RemoteParticipant> removedParticipants, IEnumerable<RemoteParticipant> addedParticipants)
{
    foreach (var participant in removedParticipants)
    {
        foreach(var incomingVideoStream in  participant.IncomingVideoStreams)
        {
            var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
            if (remoteVideoStream != null)
            {
                await remoteVideoStream.StopPreviewAsync();
            }
        }
        participant.VideoStreamStateChanged -= OnVideoStreamStateChanged;
    }

    foreach (var participant in addedParticipants)
    {
        participant.VideoStreamStateChanged += OnVideoStreamStateChanged;
    }
}

private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
{
    CallVideoStream callVideoStream = e.CallVideoStream;

    switch (callVideoStream.StreamDirection)
    {
        case StreamDirection.Outgoing:
            OnOutgoingVideoStreamStateChanged(callVideoStream as OutgoingVideoStream);
            break;
        case StreamDirection.Incoming:
            OnIncomingVideoStreamStateChanged(callVideoStream as IncomingVideoStream);
            break;
    }
}

private async void OnIncomingVideoStreamStateChanged(IncomingVideoStream incomingVideoStream)
{
    switch (incomingVideoStream.State)
    {
        case VideoStreamState.Available:
        {
            switch (incomingVideoStream.Kind)
            {
                case VideoStreamKind.RemoteIncoming:
                    var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
                    var uri = await remoteVideoStream.StartPreviewAsync();

                    await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
                    {
                        RemoteVideo.Source = MediaSource.CreateFromUri(uri);
                    });
                    break;

                case VideoStreamKind.RawIncoming:
                    break;
            }
            break;
        }
        case VideoStreamState.Started:
            break;
        case VideoStreamState.Stopping:
            break;
        case VideoStreamState.Stopped:
            if (incomingVideoStream.Kind == VideoStreamKind.RemoteIncoming)
            {
                var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
                await remoteVideoStream.StopPreviewAsync();
            }
            break;
        case VideoStreamState.NotAvailable:
            break;
    }

}

Merender video jarak jauh

Untuk setiap streaming video jarak jauh, lampirkan ke MediaElement.

private async Task AddVideoStreamsAsync(IReadOnlyList<RemoteVideoStream> remoteVideoStreams)
{
    foreach (var remoteVideoStream in remoteVideoStreams)
    {
        var remoteUri = await remoteVideoStream.Start();

        await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
        {
            RemoteVideo.Source = remoteUri;
            RemoteVideo.Play();
        });
    }
}

Pembaruan status panggilan

Kita perlu membersihkan perender video setelah panggilan terputus dan menangani kasus ketika peserta jarak jauh awalnya bergabung dalam panggilan.

private async void Call_OnStateChanged(object sender, PropertyChangedEventArgs args)
{
    switch (((Call)sender).State)
    {
        case CallState.Disconnected:
            await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
            {
                LocalVideo.Source = null;
                RemoteVideo.Source = null;
            });
            break;

        case CallState.Connected:
            foreach (var remoteParticipant in call.RemoteParticipants)
            {
                String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
                remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
                await AddVideoStreams(remoteParticipant.VideoStreams);
                remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdated;
            }
            break;

        default:
            break;
    }
}

Mengakhiri panggilan

Akhiri panggilan saat ini ketika tombol Hang Up diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan dengan callAgent yang kami buat, dan robek pembaruan peserta dan panggil penanganan aktivitas status.

var call = this.callAgent?.Calls?.FirstOrDefault();
if (call != null)
{
    try
    {
        await call.HangUpAsync(new HangUpOptions() { ForEveryone = true });
    }
    catch(Exception ex) 
    {
    }
}

Menjalankan kode

Anda dapat membangun dan menjalankan kode di Visual Studio. Untuk platform solusi, kami mendukung ARM64, x64 dan x86.

Anda dapat melakukan panggilan video keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call.

Catatan: Panggilan 8:echo123 menghentikan streaming video karena bot echo tidak mendukung streaming video.

Untuk informasi selengkapnya tentang ID (identitas) pengguna lihat panduan Token Akses Pengguna.

Kode sampel WinUI 3

Prasyarat

Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:

Menyiapkan

Membuat proyek

Di Visual Studio, buat proyek baru dengan templat Aplikasi Kosong, Dipaketkan (WinUI 3 di Desktop) untuk menyiapkan aplikasi WinUI 3 satu halaman.

Cuplikan layar memperlihatkan jendela Proyek WinUI Baru dalam Visual Studio.

Pasang paket

Klik kanan proyek Anda dan buka Manage Nuget Packages untuk menginstal Azure.Communication.Calling.WindowsClient 1.0.0 atau versi unggul. Pastikan Sertakan Yang Telah Dilepas telah dicentang.

Meminta akses

Cuplikan layar menampilkan permintaan akses ke Internet dan Mikrofon di Visual Studio.

Tambahkan kode berikut ke app.manifest:

<file name="RtmMvrMf.dll">
    <activatableClass name="VideoN.VideoSchemeHandler" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1" />
</file>

Menyiapkan kerangka kerja aplikasi

Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start Call dan tombol Hang Up. Kita juga perlu mempratinjau video lokal dan merender video jarak jauh peserta lain. Jadi kita perlu dua elemen untuk menampilkan aliran video.

Buka MainWindow.xaml dari proyek Anda dan ganti konten dengan implementasi berikut.

<Page
    x:Class="CallingQuickstart.MainPage"
    xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
    xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
    xmlns:local="using:CallingQuickstart"
    xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
    xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
    mc:Ignorable="d">

    <Grid x:Name="MainGrid">
        <Grid.RowDefinitions>
            <RowDefinition Height="32"/>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="200*"/>
            <RowDefinition Height="60*"/>
            <RowDefinition Height="Auto"/>
        </Grid.RowDefinitions>

        <Grid Grid.Row="0" x:Name="AppTitleBar" Background="LightSeaGreen">
            <!-- Width of the padding columns is set in LayoutMetricsChanged handler. -->
            <!-- Using padding columns instead of Margin ensures that the background paints the area under the caption control buttons (for transparent buttons). -->
            <TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="4,4,0,0"/>
        </Grid>

        <TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" />

        <Grid Grid.Row="2" Background="LightGray">
            <Grid.RowDefinitions>
                <RowDefinition/>
            </Grid.RowDefinitions>
            <Grid.ColumnDefinitions>
                <ColumnDefinition Width="*"/>
                <ColumnDefinition Width="*"/>
            </Grid.ColumnDefinitions>
            <MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
            <MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
        </Grid>
        <StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
            <StackPanel Orientation="Horizontal" Margin="10">
                <TextBlock VerticalAlignment="Center">Cameras:</TextBlock>
                <ComboBox x:Name="CameraList" HorizontalAlignment="Left" Grid.Column="0" DisplayMemberPath="Name" SelectionChanged="CameraList_SelectionChanged" Margin="10"/>
            </StackPanel>
            <StackPanel Orientation="Horizontal">
                <Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
                <Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
                <CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
                <CheckBox x:Name="BackgroundBlur" Content="Background blur" Width="142" Margin="10,0,0,0" Click="BackgroundBlur_Click"/>
            </StackPanel>
        </StackPanel>
        <TextBox Grid.Row="4" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
    </Grid>    
</Page>

Buka ke App.xaml.cs (klik kanan dan pilih Tampilkan Kode) dan tambahkan baris ini ke atas:

using CallingQuickstart;

Buka MainWindow.xaml.cs (klik kanan dan pilih Tampilkan Kode) dan ganti konten dengan implementasi berikut:

using Azure.Communication.Calling.WindowsClient;
using Azure.WinRT.Communication;
using Microsoft.UI.Xaml;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.Media.Core;

namespace CallingQuickstart
{
    public sealed partial class MainWindow : Window
    {
        CallAgent callAgent;
        Call call;
        DeviceManager deviceManager;
        Dictionary<string, RemoteParticipant> remoteParticipantDictionary = new Dictionary<string, RemoteParticipant>();

        public MainWindow()
        {
            this.InitializeComponent();
            Task.Run(() => this.InitCallAgentAndDeviceManagerAsync()).Wait();
        }

        private async Task InitCallAgentAndDeviceManagerAsync()
        {
            // Initialize call agent and Device Manager
        }

        private async void Agent_OnIncomingCallAsync(object sender, IncomingCall incomingCall)
        {
            // Accept an incoming call
        }

        private async void CallButton_Click(object sender, RoutedEventArgs e)
        {
            // Start a call with video
        }

        private async void HangupButton_Click(object sender, RoutedEventArgs e)
        {
            // End the current call
        }

        private async void Call_OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
        {
            var state = (sender as Call)?.State;
            this.DispatcherQueue.TryEnqueue(() => {
                State.Text = state.ToString();
            });
        }
    }
}

Model objek

Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:

Nama Deskripsi
CallClient CallClient adalah titik masuk utama ke pustaka klien Panggilan.
CallAgent CallAgent digunakan untuk memulai dan menggabungkan panggilan.
CommunicationCall CommunicationCall digunakan untuk mengelola panggilan yang ditempatkan atau digabungkan.
CallTokenCredential CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent.
CommunicationUserIdentifier CommunicationUserIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier, PhoneNumberIdentifier atau CallingApplication.

Mengautentikasi klien

Untuk menginisialisasi CallAgent, Anda memerlukan Token Akses Pengguna. Umumnya token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, periksa panduan Token Akses Pengguna.

Untuk mulai cepat, ganti <AUTHENTICATION_TOKEN> dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Service Anda.

Setelah Anda memiliki token yang menginisialisasi CallAgent instans dengannya, yang memungkinkan kami untuk melakukan dan menerima panggilan. Untuk mengakses kamera pada perangkat, kita juga perlu mendapatkan instans Device Manager.

Tambahkan kode berikut ke fungsi InitCallAgentAndDeviceManagerAsync.

var callClient = new CallClient();
this.deviceManager = await callClient.GetDeviceManagerAsync();

var tokenCredential = new CallTokenCredential("<AUTHENTICATION_TOKEN>");
var callAgentOptions = new CallAgentOptions()
{
    DisplayName = "<DISPLAY_NAME>"
};

this.callAgent = await callClient.CreateCallAgentAsync(tokenCredential, callAgentOptions);
this.callAgent.OnCallsUpdated += Agent_OnCallsUpdatedAsync;
this.callAgent.OnIncomingCall += Agent_OnIncomingCallAsync;

Memulai panggilan dengan video

Tambahkan implementasi ke CallButton_Click untuk memulai panggilan dengan video. Kita perlu menghitung kamera dengan instans manajer perangkat dan membangun LocalVideoStream. Kita perlu mengatur VideoOptions dengan LocalVideoStream dan meneruskannya dengan startCallOptions untuk mengatur opsi awal untuk panggilan. Dengan melampirkan LocalVideoStream ke MediaPlayerElement, kita dapat melihat pratinjau video lokal.

var startCallOptions = new StartCallOptions();

if (this.deviceManager.Cameras?.Count > 0)
{
    var videoDeviceInfo = this.deviceManager.Cameras?.FirstOrDefault();
    if (videoDeviceInfo != null)
    {
        var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
        cameraStream = new LocalOutgoingVideoStream(selectedCamerea);

        var localUri = await cameraStream.StartPreviewAsync();
        await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
        {
            LocalVideo.Source = MediaSource.CreateFromUri(localUri);
        });

        startCallOptions.VideoOptions = new OutgoingVideoOptions(new[] { cameraStream });
    }
}

var callees = new ICommunicationIdentifier[1]
{
    new CommunicationUserIdentifier(CalleeTextBox.Text.Trim())
};

this.call = await this.callAgent.StartCallAsync(callees, startCallOptions);
this.call.OnRemoteParticipantsUpdated += Call_OnRemoteParticipantsUpdatedAsync;
this.call.OnStateChanged += Call_OnStateChangedAsync;

Menerima panggilan masuk

Tambahkan implementasi ke Agent_OnIncomingCallAsync untuk menjawab panggilan masuk dengan video, teruskan LocalVideoStream ke acceptCallOptions.

var acceptCallOptions = new AcceptCallOptions();

if (this.deviceManager.Cameras?.Count > 0)
{
    var videoDeviceInfo = this.deviceManager.Cameras?.FirstOrDefault();
    if (videoDeviceInfo != null)
    {
        var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
        cameraStream = new LocalOutgoingVideoStream(selectedCamerea);

        var localUri = await cameraStream.StartPreviewAsync();
        await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
        {
            LocalVideo.Source = MediaSource.CreateFromUri(localUri);
        });

        acceptCallOptions.VideoOptions = new OutgoingVideoOptions(new[] { localVideoStream });
    }
}

call = await incomingCall.AcceptAsync(acceptCallOptions);

Peserta jarak jauh dan streaming video jarak jauh

Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants pada instans panggilan. Setelah panggilan tersambung, kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.

Catatan

Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants koleksi. Kejadian OnRemoteParticipantsUpdated ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.

private async void Call_OnVideoStreamsUpdatedAsync(object sender, RemoteVideoStreamsEventArgs args)
{
    foreach (var remoteVideoStream in args.AddedRemoteVideoStreams)
    {
        this.DispatcherQueue.TryEnqueue(async () => {
            RemoteVideo.Source = MediaSource.CreateFromUri(await remoteVideoStream.Start());
            RemoteVideo.MediaPlayer.Play();
        });
    }

    foreach (var remoteVideoStream in args.RemovedRemoteVideoStreams)
    {
        remoteVideoStream.Stop();
    }
}

private async void Agent_OnCallsUpdatedAsync(object sender, CallsUpdatedEventArgs args)
{
    foreach (var call in args.AddedCalls)
    {
        foreach (var remoteParticipant in call.RemoteParticipants)
        {
            var remoteParticipantMRI = remoteParticipant.Identifier.ToString();
            this.remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
            await AddVideoStreamsAsync(remoteParticipant.VideoStreams);
            remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdatedAsync;
        }
    }
}

private async void Call_OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
{
    foreach (var remoteParticipant in args.AddedParticipants)
    {
        String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
        this.remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
        await AddVideoStreamsAsync(remoteParticipant.VideoStreams);
        remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdatedAsync;
    }

    foreach (var remoteParticipant in args.RemovedParticipants)
    {
        String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
        this.remoteParticipantDictionary.Remove(remoteParticipantMRI);
    }
}

Merender video jarak jauh

Untuk setiap streaming video jarak jauh, lampirkan ke MediaPlayerElement.

private async Task AddVideoStreamsAsync(IReadOnlyList<RemoteVideoStream> remoteVideoStreams)
{
    foreach (var remoteVideoStream in remoteVideoStreams)
    {
        var remoteUri = await remoteVideoStream.Start();

        this.DispatcherQueue.TryEnqueue(() => {
            RemoteVideo.Source = MediaSource.CreateFromUri(remoteUri);
            RemoteVideo.MediaPlayer.Play();
        });
    }
}

Pembaruan status panggilan

Kita perlu membersihkan perender video setelah panggilan terputus dan menangani kasus ketika peserta jarak jauh awalnya bergabung dalam panggilan.

private async void Call_OnStateChanged(object sender, PropertyChangedEventArgs args)
{
    switch (((Call)sender).State)
    {
        case CallState.Disconnected:
            this.DispatcherQueue.TryEnqueue(() => { =>
            {
                LocalVideo.Source = null;
                RemoteVideo.Source = null;
            });
            break;

        case CallState.Connected:
            foreach (var remoteParticipant in call.RemoteParticipants)
            {
                String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
                remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
                await AddVideoStreams(remoteParticipant.VideoStreams);
                remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdated;
            }
            break;

        default:
            break;
    }
}

Mengakhiri panggilan

Akhiri panggilan saat ini ketika tombol Hang Up diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan dengan callAgent yang kami buat, dan robek pembaruan peserta dan panggil penanganan aktivitas status.

this.call.OnRemoteParticipantsUpdated -= Call_OnRemoteParticipantsUpdatedAsync;
this.call.OnStateChanged -= Call_OnStateChangedAsync;
await this.call.HangUpAsync(new HangUpOptions());

Menjalankan kode

Anda dapat membangun dan menjalankan kode di Visual Studio. Untuk platform solusi, kami mendukung ARM64, x64 dan x86.

Anda dapat melakukan panggilan video keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call.

Catatan: Panggilan 8:echo123 menghentikan streaming video karena bot echo tidak mendukung streaming video.

Untuk informasi selengkapnya tentang ID (identitas) pengguna lihat panduan Token Akses Pengguna.

Dalam mulai cepat ini, Anda mempelajari cara memulai panggilan menggunakan SDK Panggilan Azure Communication Services untuk Unity. Untuk menerima dan merender bingkai video di platform Unity, lihat Mulai Cepat Akses Media Mentah.

Anda dapat mengunduh aplikasi sampel dari GitHub.

Prasyarat

Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:

Menyiapkan

Membuat proyek

Di Unity Hub, buat proyek baru dengan templat 2D Core untuk menyiapkan proyek unity.

Cuplikan layar memperlihatkan jendela Proyek UWP Baru dalam Visual Studio.

Pasang paket

Ada dua cara untuk menginstal Azure Communication Calling SDK untuk Unity.

  1. Unduh SDK dari umpan npm publik dan impor di manajer paket Editor Unity, yang ditemukan di bawah tab Windows.

  2. Unduh Mixed Reality Feature Tool dari Microsoft dan instal melalui pengelola alat realitas campuran.

Menyiapkan kerangka kerja aplikasi

Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start/Join call dan tombol Hang up.

Buat adegan baru yang disebut Main dalam proyek Anda.

Main.unity Buka file dan ganti konten dengan implementasi berikut:

Kode Main.Unity

Main.unity

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!29 &1
OcclusionCullingSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 2
  m_OcclusionBakeSettings:
    smallestOccluder: 5
    smallestHole: 0.25
    backfaceThreshold: 100
  m_SceneGUID: 00000000000000000000000000000000
  m_OcclusionCullingData: {fileID: 0}
--- !u!104 &2
RenderSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 9
  m_Fog: 0
  m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  m_FogMode: 3
  m_FogDensity: 0.01
  m_LinearFogStart: 0
  m_LinearFogEnd: 300
  m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  m_AmbientIntensity: 1
  m_AmbientMode: 3
  m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
  m_SkyboxMaterial: {fileID: 0}
  m_HaloStrength: 0.5
  m_FlareStrength: 1
  m_FlareFadeSpeed: 3
  m_HaloTexture: {fileID: 0}
  m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  m_DefaultReflectionMode: 0
  m_DefaultReflectionResolution: 128
  m_ReflectionBounces: 1
  m_ReflectionIntensity: 1
  m_CustomReflection: {fileID: 0}
  m_Sun: {fileID: 0}
  m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
  m_ObjectHideFlags: 0
  serializedVersion: 12
  m_GIWorkflowMode: 1
  m_GISettings:
    serializedVersion: 2
    m_BounceScale: 1
    m_IndirectOutputScale: 1
    m_AlbedoBoost: 1
    m_EnvironmentLightingMode: 0
    m_EnableBakedLightmaps: 0
    m_EnableRealtimeLightmaps: 0
  m_LightmapEditorSettings:
    serializedVersion: 12
    m_Resolution: 2
    m_BakeResolution: 40
    m_AtlasSize: 1024
    m_AO: 0
    m_AOMaxDistance: 1
    m_CompAOExponent: 1
    m_CompAOExponentDirect: 0
    m_ExtractAmbientOcclusion: 0
    m_Padding: 2
    m_LightmapParameters: {fileID: 0}
    m_LightmapsBakeMode: 1
    m_TextureCompression: 1
    m_FinalGather: 0
    m_FinalGatherFiltering: 1
    m_FinalGatherRayCount: 256
    m_ReflectionCompression: 2
    m_MixedBakeMode: 2
    m_BakeBackend: 0
    m_PVRSampling: 1
    m_PVRDirectSampleCount: 32
    m_PVRSampleCount: 500
    m_PVRBounces: 2
    m_PVREnvironmentSampleCount: 500
    m_PVREnvironmentReferencePointCount: 2048
    m_PVRFilteringMode: 2
    m_PVRDenoiserTypeDirect: 0
    m_PVRDenoiserTypeIndirect: 0
    m_PVRDenoiserTypeAO: 0
    m_PVRFilterTypeDirect: 0
    m_PVRFilterTypeIndirect: 0
    m_PVRFilterTypeAO: 0
    m_PVREnvironmentMIS: 0
    m_PVRCulling: 1
    m_PVRFilteringGaussRadiusDirect: 1
    m_PVRFilteringGaussRadiusIndirect: 5
    m_PVRFilteringGaussRadiusAO: 2
    m_PVRFilteringAtrousPositionSigmaDirect: 0.5
    m_PVRFilteringAtrousPositionSigmaIndirect: 2
    m_PVRFilteringAtrousPositionSigmaAO: 1
    m_ExportTrainingData: 0
    m_TrainingDataDestination: TrainingData
    m_LightProbeSampleCountMultiplier: 4
  m_LightingDataAsset: {fileID: 0}
  m_LightingSettings: {fileID: 0}
--- !u!196 &4
NavMeshSettings:
  serializedVersion: 2
  m_ObjectHideFlags: 0
  m_BuildSettings:
    serializedVersion: 2
    agentTypeID: 0
    agentRadius: 0.5
    agentHeight: 2
    agentSlope: 45
    agentClimb: 0.4
    ledgeDropHeight: 0
    maxJumpAcrossDistance: 0
    minRegionArea: 2
    manualCellSize: 0
    cellSize: 0.16666667
    manualTileSize: 0
    tileSize: 256
    accuratePlacement: 0
    maxJobWorkers: 0
    preserveTilesOutsideBounds: 0
    debug:
      m_Flags: 0
  m_NavMeshData: {fileID: 0}
--- !u!1 &247756367
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 247756370}
  - component: {fileID: 247756369}
  - component: {fileID: 247756368}
  m_Layer: 0
  m_Name: EventSystem
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &247756368
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 247756367}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 4f231c4fb786f3946a6b90b886c48677, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_SendPointerHoverToParent: 1
  m_HorizontalAxis: Horizontal
  m_VerticalAxis: Vertical
  m_SubmitButton: Submit
  m_CancelButton: Cancel
  m_InputActionsPerSecond: 10
  m_RepeatDelay: 0.5
  m_ForceModuleActive: 0
--- !u!114 &247756369
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 247756367}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_FirstSelected: {fileID: 0}
  m_sendNavigationEvents: 1
  m_DragThreshold: 10
--- !u!4 &247756370
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 247756367}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &293984669
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 293984671}
  - component: {fileID: 293984670}
  m_Layer: 0
  m_Name: AppManager
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &293984670
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 293984669}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 7c7d18b32fdb6b14e857ebb6d9627958, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  callStatus: {fileID: 1529611528}
  videoPlayer: {fileID: 0}
--- !u!4 &293984671
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 293984669}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &438770860
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 438770861}
  - component: {fileID: 438770863}
  - component: {fileID: 438770862}
  m_Layer: 5
  m_Name: Text (TMP)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &438770861
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 438770860}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1732033234}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &438770862
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 438770860}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: Start Call
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 4281479730
  m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 24
  m_fontSizeBase: 24
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 0
  m_HorizontalAlignment: 2
  m_VerticalAlignment: 512
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 1
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 0
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 0, z: 0, w: 0}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &438770863
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 438770860}
  m_CullTransparentMesh: 1
--- !u!1 &519420028
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 519420032}
  - component: {fileID: 519420031}
  - component: {fileID: 519420029}
  m_Layer: 0
  m_Name: Main Camera
  m_TagString: MainCamera
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!81 &519420029
AudioListener:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 519420028}
  m_Enabled: 1
--- !u!20 &519420031
Camera:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 519420028}
  m_Enabled: 1
  serializedVersion: 2
  m_ClearFlags: 2
  m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  m_projectionMatrixMode: 1
  m_GateFitMode: 2
  m_FOVAxisMode: 0
  m_SensorSize: {x: 36, y: 24}
  m_LensShift: {x: 0, y: 0}
  m_FocalLength: 50
  m_NormalizedViewPortRect:
    serializedVersion: 2
    x: 0
    y: 0
    width: 1
    height: 1
  near clip plane: 0.3
  far clip plane: 1000
  field of view: 60
  orthographic: 1
  orthographic size: 5
  m_Depth: -1
  m_CullingMask:
    serializedVersion: 2
    m_Bits: 4294967295
  m_RenderingPath: -1
  m_TargetTexture: {fileID: 0}
  m_TargetDisplay: 0
  m_TargetEye: 0
  m_HDR: 1
  m_AllowMSAA: 0
  m_AllowDynamicResolution: 0
  m_ForceIntoRT: 0
  m_OcclusionCulling: 0
  m_StereoConvergence: 10
  m_StereoSeparation: 0.022
--- !u!4 &519420032
Transform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 519420028}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: -10}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 0}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &857336305
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 857336306}
  - component: {fileID: 857336309}
  - component: {fileID: 857336308}
  - component: {fileID: 857336307}
  m_Layer: 5
  m_Name: Placeholder
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &857336306
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 857336305}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1787936407}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &857336307
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 857336305}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 306cc8c2b49d7114eaa3623786fc2126, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_IgnoreLayout: 1
  m_MinWidth: -1
  m_MinHeight: -1
  m_PreferredWidth: -1
  m_PreferredHeight: -1
  m_FlexibleWidth: -1
  m_FlexibleHeight: -1
  m_LayoutPriority: 1
--- !u!114 &857336308
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 857336305}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: Who Would you like to call?
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 2150773298
  m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 0.5}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 14
  m_fontSizeBase: 14
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 2
  m_HorizontalAlignment: 1
  m_VerticalAlignment: 256
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 0
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 1
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 0, z: 0, w: 0}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &857336309
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 857336305}
  m_CullTransparentMesh: 1
--- !u!1 &963546686
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 963546687}
  - component: {fileID: 963546690}
  - component: {fileID: 963546689}
  - component: {fileID: 963546688}
  m_Layer: 5
  m_Name: InputField (TMP)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &963546687
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 963546686}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 1787936407}
  m_Father: {fileID: 1843906927}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0.5, y: 0.5}
  m_AnchorMax: {x: 0.5, y: 0.5}
  m_AnchoredPosition: {x: 0.00002861, y: 327}
  m_SizeDelta: {x: 1337.7578, y: 71.4853}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &963546688
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 963546686}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 2da0c512f12947e489f739169773d7ca, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Navigation:
    m_Mode: 3
    m_WrapAround: 0
    m_SelectOnUp: {fileID: 0}
    m_SelectOnDown: {fileID: 0}
    m_SelectOnLeft: {fileID: 0}
    m_SelectOnRight: {fileID: 0}
  m_Transition: 1
  m_Colors:
    m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
    m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
    m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
    m_ColorMultiplier: 1
    m_FadeDuration: 0.1
  m_SpriteState:
    m_HighlightedSprite: {fileID: 0}
    m_PressedSprite: {fileID: 0}
    m_SelectedSprite: {fileID: 0}
    m_DisabledSprite: {fileID: 0}
  m_AnimationTriggers:
    m_NormalTrigger: Normal
    m_HighlightedTrigger: Highlighted
    m_PressedTrigger: Pressed
    m_SelectedTrigger: Selected
    m_DisabledTrigger: Disabled
  m_Interactable: 1
  m_TargetGraphic: {fileID: 963546689}
  m_TextViewport: {fileID: 1787936407}
  m_TextComponent: {fileID: 1676708954}
  m_Placeholder: {fileID: 857336308}
  m_VerticalScrollbar: {fileID: 0}
  m_VerticalScrollbarEventHandler: {fileID: 0}
  m_LayoutGroup: {fileID: 0}
  m_ScrollSensitivity: 1
  m_ContentType: 0
  m_InputType: 0
  m_AsteriskChar: 42
  m_KeyboardType: 0
  m_LineType: 0
  m_HideMobileInput: 0
  m_HideSoftKeyboard: 0
  m_CharacterValidation: 0
  m_RegexValue: 
  m_GlobalPointSize: 14
  m_CharacterLimit: 0
  m_OnEndEdit:
    m_PersistentCalls:
      m_Calls: []
  m_OnSubmit:
    m_PersistentCalls:
      m_Calls: []
  m_OnSelect:
    m_PersistentCalls:
      m_Calls: []
  m_OnDeselect:
    m_PersistentCalls:
      m_Calls: []
  m_OnTextSelection:
    m_PersistentCalls:
      m_Calls: []
  m_OnEndTextSelection:
    m_PersistentCalls:
      m_Calls: []
  m_OnValueChanged:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 293984670}
        m_TargetAssemblyTypeName: CallClientHost, Assembly-CSharp
        m_MethodName: set_CalleeIdentity
        m_Mode: 0
        m_Arguments:
          m_ObjectArgument: {fileID: 0}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: 
          m_BoolArgument: 0
        m_CallState: 2
  m_OnTouchScreenKeyboardStatusChanged:
    m_PersistentCalls:
      m_Calls: []
  m_CaretColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
  m_CustomCaretColor: 0
  m_SelectionColor: {r: 0.65882355, g: 0.80784315, b: 1, a: 0.7529412}
  m_Text: 
  m_CaretBlinkRate: 0.85
  m_CaretWidth: 1
  m_ReadOnly: 0
  m_RichText: 1
  m_GlobalFontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_OnFocusSelectAll: 1
  m_ResetOnDeActivation: 1
  m_RestoreOriginalTextOnEscape: 1
  m_isRichTextEditingAllowed: 0
  m_LineLimit: 0
  m_InputValidator: {fileID: 0}
--- !u!114 &963546689
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 963546686}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_Sprite: {fileID: 10911, guid: 0000000000000000f000000000000000, type: 0}
  m_Type: 1
  m_PreserveAspect: 0
  m_FillCenter: 1
  m_FillMethod: 4
  m_FillAmount: 1
  m_FillClockwise: 1
  m_FillOrigin: 0
  m_UseSpriteMesh: 0
  m_PixelsPerUnitMultiplier: 1
--- !u!222 &963546690
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 963546686}
  m_CullTransparentMesh: 1
--- !u!1 &1184525248
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1184525249}
  - component: {fileID: 1184525251}
  - component: {fileID: 1184525250}
  m_Layer: 5
  m_Name: Status Header
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1184525249
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1184525248}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1843906927}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0.5, y: 0.5}
  m_AnchorMax: {x: 0.5, y: 0.5}
  m_AnchoredPosition: {x: -23, y: -303}
  m_SizeDelta: {x: 159.05, y: 33.5037}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1184525250
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1184525248}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: Status
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 4294967295
  m_fontColor: {r: 1, g: 1, b: 1, a: 1}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 24
  m_fontSizeBase: 24
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 0
  m_HorizontalAlignment: 1
  m_VerticalAlignment: 256
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 1
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 0
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 2.5243988, z: 10.097656, w: -2.5243645}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1184525251
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1184525248}
  m_CullTransparentMesh: 1
--- !u!1 &1332239153
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1332239154}
  - component: {fileID: 1332239157}
  - component: {fileID: 1332239156}
  - component: {fileID: 1332239155}
  m_Layer: 5
  m_Name: Hang Up Button
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1332239154
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1332239153}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 1917486034}
  m_Father: {fileID: 1843906927}
  m_RootOrder: 2
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0.5, y: 0.5}
  m_AnchorMax: {x: 0.5, y: 0.5}
  m_AnchoredPosition: {x: -277, y: -329}
  m_SizeDelta: {x: 212.1357, y: 53.698}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1332239155
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1332239153}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Navigation:
    m_Mode: 3
    m_WrapAround: 0
    m_SelectOnUp: {fileID: 0}
    m_SelectOnDown: {fileID: 0}
    m_SelectOnLeft: {fileID: 0}
    m_SelectOnRight: {fileID: 0}
  m_Transition: 1
  m_Colors:
    m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
    m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
    m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
    m_ColorMultiplier: 1
    m_FadeDuration: 0.1
  m_SpriteState:
    m_HighlightedSprite: {fileID: 0}
    m_PressedSprite: {fileID: 0}
    m_SelectedSprite: {fileID: 0}
    m_DisabledSprite: {fileID: 0}
  m_AnimationTriggers:
    m_NormalTrigger: Normal
    m_HighlightedTrigger: Highlighted
    m_PressedTrigger: Pressed
    m_SelectedTrigger: Selected
    m_DisabledTrigger: Disabled
  m_Interactable: 1
  m_TargetGraphic: {fileID: 1332239156}
  m_OnClick:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 293984670}
        m_TargetAssemblyTypeName: AppManager, Assembly-CSharp
        m_MethodName: HangupButton_Click
        m_Mode: 1
        m_Arguments:
          m_ObjectArgument: {fileID: 0}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: 
          m_BoolArgument: 0
        m_CallState: 2
--- !u!114 &1332239156
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1332239153}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
  m_Type: 1
  m_PreserveAspect: 0
  m_FillCenter: 1
  m_FillMethod: 4
  m_FillAmount: 1
  m_FillClockwise: 1
  m_FillOrigin: 0
  m_UseSpriteMesh: 0
  m_PixelsPerUnitMultiplier: 1
--- !u!222 &1332239157
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1332239153}
  m_CullTransparentMesh: 1
--- !u!1 &1529611526
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1529611527}
  - component: {fileID: 1529611529}
  - component: {fileID: 1529611528}
  m_Layer: 5
  m_Name: Status
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1529611527
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1529611526}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1843906927}
  m_RootOrder: 4
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0.5, y: 0.5}
  m_AnchorMax: {x: 0.5, y: 0.5}
  m_AnchoredPosition: {x: -2.525, y: -344.75}
  m_SizeDelta: {x: 200, y: 50}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1529611528
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1529611526}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: Disconnected
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 4294967295
  m_fontColor: {r: 1, g: 1, b: 1, a: 1}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 30
  m_fontSizeBase: 30
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 0
  m_HorizontalAlignment: 1
  m_VerticalAlignment: 256
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 1
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 0
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 0, z: -25.861023, w: 0}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1529611529
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1529611526}
  m_CullTransparentMesh: 1
--- !u!1 &1676708952
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1676708953}
  - component: {fileID: 1676708955}
  - component: {fileID: 1676708954}
  m_Layer: 5
  m_Name: Text
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1676708953
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1676708952}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1787936407}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1676708954
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1676708952}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: "\u200B"
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 4281479730
  m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 14
  m_fontSizeBase: 14
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 0
  m_HorizontalAlignment: 1
  m_VerticalAlignment: 256
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 0
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 1
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 0, z: 0, w: 0}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1676708955
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1676708952}
  m_CullTransparentMesh: 1
--- !u!1 &1732033233
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1732033234}
  - component: {fileID: 1732033237}
  - component: {fileID: 1732033236}
  - component: {fileID: 1732033235}
  m_Layer: 5
  m_Name: Start Call Button
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1732033234
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1732033233}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 438770861}
  m_Father: {fileID: 1843906927}
  m_RootOrder: 1
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0.5, y: 0.5}
  m_AnchorMax: {x: 0.5, y: 0.5}
  m_AnchoredPosition: {x: -525.52, y: -329}
  m_SizeDelta: {x: 212.1357, y: 53.698}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1732033235
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1732033233}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Navigation:
    m_Mode: 3
    m_WrapAround: 0
    m_SelectOnUp: {fileID: 0}
    m_SelectOnDown: {fileID: 0}
    m_SelectOnLeft: {fileID: 0}
    m_SelectOnRight: {fileID: 0}
  m_Transition: 1
  m_Colors:
    m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
    m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
    m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
    m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
    m_ColorMultiplier: 1
    m_FadeDuration: 0.1
  m_SpriteState:
    m_HighlightedSprite: {fileID: 0}
    m_PressedSprite: {fileID: 0}
    m_SelectedSprite: {fileID: 0}
    m_DisabledSprite: {fileID: 0}
  m_AnimationTriggers:
    m_NormalTrigger: Normal
    m_HighlightedTrigger: Highlighted
    m_PressedTrigger: Pressed
    m_SelectedTrigger: Selected
    m_DisabledTrigger: Disabled
  m_Interactable: 1
  m_TargetGraphic: {fileID: 1732033236}
  m_OnClick:
    m_PersistentCalls:
      m_Calls:
      - m_Target: {fileID: 293984670}
        m_TargetAssemblyTypeName: CallClientHost, Assembly-CSharp
        m_MethodName: CallButton_Click
        m_Mode: 1
        m_Arguments:
          m_ObjectArgument: {fileID: 0}
          m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
          m_IntArgument: 0
          m_FloatArgument: 0
          m_StringArgument: 
          m_BoolArgument: 0
        m_CallState: 2
--- !u!114 &1732033236
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1732033233}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_Sprite: {fileID: 10905, guid: 0000000000000000f000000000000000, type: 0}
  m_Type: 1
  m_PreserveAspect: 0
  m_FillCenter: 1
  m_FillMethod: 4
  m_FillAmount: 1
  m_FillClockwise: 1
  m_FillOrigin: 0
  m_UseSpriteMesh: 0
  m_PixelsPerUnitMultiplier: 1
--- !u!222 &1732033237
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1732033233}
  m_CullTransparentMesh: 1
--- !u!1 &1787936406
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1787936407}
  - component: {fileID: 1787936408}
  m_Layer: 5
  m_Name: Text Area
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1787936407
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1787936406}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 857336306}
  - {fileID: 1676708953}
  m_Father: {fileID: 963546687}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: 0, y: -0.4999962}
  m_SizeDelta: {x: -20, y: -13}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1787936408
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1787936406}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 3312d7739989d2b4e91e6319e9a96d76, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Padding: {x: -8, y: -5, z: -8, w: -5}
  m_Softness: {x: 0, y: 0}
--- !u!1 &1843906923
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1843906927}
  - component: {fileID: 1843906926}
  - component: {fileID: 1843906925}
  - component: {fileID: 1843906924}
  m_Layer: 5
  m_Name: Canvas
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!114 &1843906924
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1843906923}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: dc42784cf147c0c48a680349fa168899, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_IgnoreReversedGraphics: 1
  m_BlockingObjects: 0
  m_BlockingMask:
    serializedVersion: 2
    m_Bits: 4294967295
--- !u!114 &1843906925
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1843906923}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_UiScaleMode: 0
  m_ReferencePixelsPerUnit: 100
  m_ScaleFactor: 1
  m_ReferenceResolution: {x: 800, y: 600}
  m_ScreenMatchMode: 0
  m_MatchWidthOrHeight: 0
  m_PhysicalUnit: 3
  m_FallbackScreenDPI: 96
  m_DefaultSpriteDPI: 96
  m_DynamicPixelsPerUnit: 1
  m_PresetInfoIsWorld: 0
--- !u!223 &1843906926
Canvas:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1843906923}
  m_Enabled: 1
  serializedVersion: 3
  m_RenderMode: 0
  m_Camera: {fileID: 0}
  m_PlaneDistance: 100
  m_PixelPerfect: 0
  m_ReceivesEvents: 1
  m_OverrideSorting: 0
  m_OverridePixelPerfect: 0
  m_SortingBucketNormalizedSize: 0
  m_AdditionalShaderChannelsFlag: 25
  m_SortingLayerID: 0
  m_SortingOrder: 0
  m_TargetDisplay: 0
--- !u!224 &1843906927
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1843906923}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 0, y: 0, z: 0}
  m_ConstrainProportionsScale: 0
  m_Children:
  - {fileID: 963546687}
  - {fileID: 1732033234}
  - {fileID: 1332239154}
  - {fileID: 1184525249}
  - {fileID: 1529611527}
  m_Father: {fileID: 0}
  m_RootOrder: 3
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 0, y: 0}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0, y: 0}
--- !u!1 &1917486033
GameObject:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  serializedVersion: 6
  m_Component:
  - component: {fileID: 1917486034}
  - component: {fileID: 1917486036}
  - component: {fileID: 1917486035}
  m_Layer: 5
  m_Name: Text (TMP)
  m_TagString: Untagged
  m_Icon: {fileID: 0}
  m_NavMeshLayer: 0
  m_StaticEditorFlags: 0
  m_IsActive: 1
--- !u!224 &1917486034
RectTransform:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1917486033}
  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  m_LocalPosition: {x: 0, y: 0, z: 0}
  m_LocalScale: {x: 1, y: 1, z: 1}
  m_ConstrainProportionsScale: 0
  m_Children: []
  m_Father: {fileID: 1332239154}
  m_RootOrder: 0
  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  m_AnchorMin: {x: 0, y: 0}
  m_AnchorMax: {x: 1, y: 1}
  m_AnchoredPosition: {x: 0, y: 0}
  m_SizeDelta: {x: 0, y: 0}
  m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1917486035
MonoBehaviour:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1917486033}
  m_Enabled: 1
  m_EditorHideFlags: 0
  m_Script: {fileID: 11500000, guid: f4688fdb7df04437aeb418b961361dc5, type: 3}
  m_Name: 
  m_EditorClassIdentifier: 
  m_Material: {fileID: 0}
  m_Color: {r: 1, g: 1, b: 1, a: 1}
  m_RaycastTarget: 1
  m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
  m_Maskable: 1
  m_OnCullStateChanged:
    m_PersistentCalls:
      m_Calls: []
  m_text: Hang Up
  m_isRightToLeft: 0
  m_fontAsset: {fileID: 11400000, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_sharedMaterial: {fileID: 2180264, guid: 8f586378b4e144a9851e7b34d9b748ee, type: 2}
  m_fontSharedMaterials: []
  m_fontMaterial: {fileID: 0}
  m_fontMaterials: []
  m_fontColor32:
    serializedVersion: 2
    rgba: 4281479730
  m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
  m_enableVertexGradient: 0
  m_colorMode: 3
  m_fontColorGradient:
    topLeft: {r: 1, g: 1, b: 1, a: 1}
    topRight: {r: 1, g: 1, b: 1, a: 1}
    bottomLeft: {r: 1, g: 1, b: 1, a: 1}
    bottomRight: {r: 1, g: 1, b: 1, a: 1}
  m_fontColorGradientPreset: {fileID: 0}
  m_spriteAsset: {fileID: 0}
  m_tintAllSprites: 0
  m_StyleSheet: {fileID: 0}
  m_TextStyleHashCode: -1183493901
  m_overrideHtmlColors: 0
  m_faceColor:
    serializedVersion: 2
    rgba: 4294967295
  m_fontSize: 24
  m_fontSizeBase: 24
  m_fontWeight: 400
  m_enableAutoSizing: 0
  m_fontSizeMin: 18
  m_fontSizeMax: 72
  m_fontStyle: 0
  m_HorizontalAlignment: 2
  m_VerticalAlignment: 512
  m_textAlignment: 65535
  m_characterSpacing: 0
  m_wordSpacing: 0
  m_lineSpacing: 0
  m_lineSpacingMax: 0
  m_paragraphSpacing: 0
  m_charWidthMaxAdj: 0
  m_enableWordWrapping: 1
  m_wordWrappingRatios: 0.4
  m_overflowMode: 0
  m_linkedTextComponent: {fileID: 0}
  parentLinkedComponent: {fileID: 0}
  m_enableKerning: 1
  m_enableExtraPadding: 0
  checkPaddingRequired: 0
  m_isRichText: 1
  m_parseCtrlCharacters: 1
  m_isOrthographic: 1
  m_isCullingEnabled: 0
  m_horizontalMapping: 0
  m_verticalMapping: 0
  m_uvLineOffset: 0
  m_geometrySortingOrder: 0
  m_IsTextObjectScaleStatic: 0
  m_VertexBufferAutoSizeReduction: 0
  m_useMaxVisibleDescender: 1
  m_pageToDisplay: 1
  m_margin: {x: 0, y: 0, z: 0, w: 0}
  m_isUsingLegacyAnimationComponent: 0
  m_isVolumetricText: 0
  m_hasFontAssetChanged: 0
  m_baseMaterial: {fileID: 0}
  m_maskOffset: {x: 0, y: 0, z: 0, w: 0}
--- !u!222 &1917486036
CanvasRenderer:
  m_ObjectHideFlags: 0
  m_CorrespondingSourceObject: {fileID: 0}
  m_PrefabInstance: {fileID: 0}
  m_PrefabAsset: {fileID: 0}
  m_GameObject: {fileID: 1917486033}
  m_CullTransparentMesh: 1

Buat skrip yang disebut AppManager.cs dan tautkan ke objek AppManager di Editor Unity. Ganti konten dengan implementasi berikut:

using Azure.Communication.Calling.UnityClient;
using System.Runtime.InteropServices.ComTypes;
using System;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using TMPro;

/// <summary>
/// A singleton which hosts an Azure Communication calling client. This calling client 
/// is then shared across the application.
/// </summary>

public class AppManager : MonoBehaviour
{
    private CallClient callClient;
    private CallAgent callAgent;
    private DeviceManager deviceManager;
    private CommunicationCall call;
    private LocalOutgoingAudioStream micStream;
    private LocalVideoStream cameraStream;

    public string CalleeIdentity { get; set; }

    public TMP_Text callStatus;

    public static AppManager Instance;

    private void Awake()
    {
        // start of new code
        if (Instance != null)
        {
            Destroy(gameObject);
            return;
        }
        // end of new code

        callClient = new CallClient();

        Instance = this;
        DontDestroyOnLoad(gameObject);

        InitCallAgentAndDeviceManagerAsync();
    }

    public async void CallButton_Click()
    {
        // Start a call
    }

    public async void HangupButton_Click()
    {
        // Hang up a call
    }

#region API event handlers
    private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
    {
        // Handle incoming call event
    }

    private async void OnStateChangedAsync(object sender, Azure.Communication.Calling.UnityClient.PropertyChangedEventArgs args)
    {
        // Handle connected and disconnected state change of a call
    }

    private async void OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
    {
        // Handle remote participant arrival or departure events and subscribe to individual participant's VideoStreamStateChanged event
    }

    private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
    {
        // Handle incoming or outgoing video stream change events
    }

    private async void OnIncomingVideoStreamStateChangedAsync(IncomingVideoStream incomingVideoStream)
    {
        // Handle incoming IncomingVideoStreamStateChanged event and process individual VideoStreamState
    }
#endregion

    //Used For Updating the UI
    private void Update()
    {
        if (call != null)
        {
            switch (call.State)
            {
                case CallState.Connected:
                    if (callStatus.text != "Connected")
                        callStatus.text = "Connected";
                    break;
                case CallState.Disconnected:
                    if (callStatus.text != "Disconnected")
                        callStatus.text = "Disconnected";
                    break;
            }
        }
    }
}

Di GameObject yang disebut AppManager, seret skrip yang baru dibuat ke dalam komponen skripnya. Seret objek teks Status ke bidang teks Status Panggilan untuk mengaktifkan pembaruan UI status Panggilan. SDK menyediakan video melalui URI, tetapi saat ini, pemutar video Unity mungkin tidak mendukung pemutaran URI.

Model objek

Tabel berikutnya mencantumkan kelas dan antarmuka menangani beberapa fitur utama SDK Panggilan Azure Communication Services:

Nama Deskripsi
CallClient CallClient adalah titik masuk utama ke SDK Panggilan.
CallAgent CallAgent digunakan untuk memulai dan mengelola panggilan.
Call CommunicationCall digunakan untuk mengelola panggilan yang sedang berlangsung.
CallTokenCredential CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent.
CallIdentifier CallIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: UserCallIdentifier, PhoneNumberCallIdentifier dll.

Mengautentikasi klien

Menginisialisasi CallAgent instans dengan Token Akses Pengguna yang memungkinkan kami melakukan dan menerima panggilan, dan secara opsional mendapatkan instans DeviceManager untuk mengkueri konfigurasi perangkat klien.

Dalam kode, ganti <AUTHENTICATION_TOKEN> dengan Token Akses Pengguna. Lihat dokumentasi token akses pengguna jika Anda belum memiliki token yang tersedia.

Tambahkan InitCallAgentAndDeviceManagerAsync fungsi, yang mem-bootstrap SDK. Pembantu ini dapat disesuaikan untuk memenuhi persyaratan aplikasi Anda.

private async void InitCallAgentAndDeviceManagerAsync()
{

    deviceManager = await callClient.GetDeviceManager();

    var tokenCredential = new CallTokenCredential(<AUTHENTICATION_TOKEN>);

    var callAgentOptions = new CallAgentOptions()
    {
        DisplayName = $"{Environment.MachineName}/{Environment.UserName}",
    };

    callAgent = await callClient.CreateCallAgent(tokenCredential, callAgentOptions);
    callAgent.IncomingCallReceived += OnIncomingCallAsync;
}

Memulai panggilan dengan video

StartCallOptions Setelah objek diperoleh, CallAgent dapat digunakan untuk memulai panggilan Azure Communication Services:

public async void CallButton_Click()
{
    var startCallOptions = new StartCallOptions();
    startCallOptions = new StartCallOptions()
    {
        OutgoingVideoOptions = new OutgoingVideoOptions() { Streams = new OutgoingVideoStream[] { cameraStream } }
    };

    var callee = new UserCallIdentifier(CalleeIdentity);

    call = await callAgent.StartCallAsync(new CallIdentifier[] { callee }, startCallOptions);
    // Set up handler for remote participant updated events, such as VideoStreamStateChanged event
    call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
    // Set up handler for call StateChanged event
    call.StateChanged += OnStateChangedAsync;
}

Menangani peserta jarak jauh dan video masuk jarak jauh

Video masuk dikaitkan dengan peserta jarak jauh tertentu, oleh karena itu RemoteParticipantsUpdated adalah peristiwa utama untuk tetap diberi tahu dan mendapatkan referensi ke peserta yang berubah.

private void OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
{
    foreach (var participant in args.RemovedParticipants)
    {
        foreach (var incomingVideoStream in participant.IncomingVideoStreams)
        {
            var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
            if (remoteVideoStream != null)
            {
                remoteVideoStream.Stop();
            }
        }
        // Tear down the event handler on the departing participant
        participant.VideoStreamStateChanged -= OnVideoStreamStateChanged;
    }

    foreach (var participant in args.AddedParticipants)
    {
        // Set up handler for VideoStreamStateChanged of the participant who just joined the call
        participant.VideoStreamStateChanged += OnVideoStreamStateChanged;
    }
}

Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants pada instans panggilan. Setelah panggilan tersambung, kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.

private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
{
    CallVideoStream callVideoStream = e.Stream;

    switch (callVideoStream.Direction)
    {
        case StreamDirection.Outgoing:
            //OnOutgoingVideoStreamStateChanged(callVideoStream as OutgoingVideoStream);
            break;
        case StreamDirection.Incoming:
            OnIncomingVideoStreamStateChangedAsync(callVideoStream as IncomingVideoStream);
            break;
    }
}

Aliran video akan transit melalui urutan status internal. VideoStreamState.Available adalah status yang disukai untuk mengikat aliran video ke elemen UI untuk merender aliran video, seperti MediaPlayerElement, dan VideoStreamState.Stopped biasanya di mana tugas pembersihan seperti menghentikan pratinjau video harus dilakukan.

private async void OnIncomingVideoStreamStateChangedAsync(IncomingVideoStream incomingVideoStream)
{
    switch (incomingVideoStream.State)
    {
        case VideoStreamState.Available:
            switch (incomingVideoStream.Kind)
            {
                case VideoStreamKind.RemoteIncoming:
                    var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
                    var uri = await remoteVideoStream.StartAsync();
                    break;

                case VideoStreamKind.RawIncoming:
                    break;
            }
            break;

        case VideoStreamState.Started:
            break;

        case VideoStreamState.Stopping:
        case VideoStreamState.Stopped:
            if (incomingVideoStream.Kind == VideoStreamKind.RemoteIncoming)
            {
                var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
                remoteVideoStream.Stop();
            }
            break;

        case VideoStreamState.NotAvailable:
            break;
    }
}

Mengakhiri panggilan

Akhiri panggilan saat ini ketika tombol Hang up diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan, dan hentikan pratinjau dan streaming video.

public async void HangupButton_Click()
{
    if (call != null)
    {
        try
        {
            await call.HangUpAsync(new HangUpOptions() { ForEveryone = false });
        }
        catch (Exception ex)
        {
        }
    }
}

Menerima panggilan masuk

IncomingCallReceived sink peristiwa disiapkan di pembantu bootstrap InitCallAgentAndDeviceManagerAsyncSDK .

callAgent.IncomingCallReceived += OnIncomingCallAsync;

Aplikasi memiliki kesempatan untuk mengonfigurasi bagaimana panggilan masuk harus diterima, seperti jenis streaming video dan audio.

private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
    var incomingCall = args.IncomingCall;

    var acceptCallOptions = new AcceptCallOptions()
    {
        IncomingVideoOptions = new IncomingVideoOptions()
        {
            StreamKind = VideoStreamKind.RemoteIncoming
        }
    };

    call = await incomingCall.AcceptAsync(acceptCallOptions);
    // Set up handler for remote participant updated events, such as VideoStreamStateChanged event
    call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
    // Set up handler for incoming call StateChanged event
    call.StateChanged += OnStateChangedAsync;
}

Memantau dan merespons peristiwa perubahan status panggilan

StateChanged peristiwa pada Call objek diaktifkan ketika transaksi panggilan yang sedang berlangsung dari satu status ke status lainnya. Aplikasi ditawarkan peluang untuk mencerminkan perubahan status pada UI atau menyisipkan logika bisnis.

private async void OnStateChangedAsync(object sender, Azure.Communication.Calling.UnityClient.PropertyChangedEventArgs args)
{
    var call = sender as CommunicationCall;

    if (call != null)
    {
        var state = call.State;

        switch (state)
        {
            case CallState.Connected:
                {
                    await call.StartAudioAsync(micStream);
                    break;
                }
            case CallState.Disconnected:
                {
                    call.RemoteParticipantsUpdated -= OnRemoteParticipantsUpdatedAsync;
                    call.StateChanged -= OnStateChangedAsync;

                    call.Dispose();

                    break;
                }
            default: break;
        }
    }
}

Menjalankan kode

Anda dapat membangun dan menjalankan kode di Editor Unity atau perangkat yang menggunakan Unity.

Anda dapat melakukan panggilan keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call/Join. Memanggil 8:echo123 menghubungkan Anda dengan bot echo, fitur ini bagus untuk memulai dan memverifikasi perangkat audio Anda berfungsi.

Cuplikan layar memperlihatkan menjalankan aplikasi mulai cepat Unity.

Membersihkan sumber daya

Jika ingin membersihkan dan menghapus langganan Azure Communication Services, Anda bisa menghapus sumber daya atau grup sumber daya. Menghapus grup sumber daya juga menghapus sumber daya apa pun yang terkait dengannya. Pelajari selengkapnya tentang membersihkan sumber daya.

Langkah berikutnya

Untuk informasi lebih lanjut, baca artikel berikut: