Mulai Cepat: Menambahkan panggilan video pribadi ke aplikasi Anda
Memulai Azure Communication Services dengan menggunakan SDK panggilan Azure Communication Services untuk menambahkan panggilan video 1 on 1 atau pribadi ke aplikasi Anda. Anda mempelajari cara memulai dan menjawab panggilan video menggunakan SDK Panggilan Azure Communication Services untuk JavaScript.
Kode Sampel
Jika Anda ingin melompati ke bagian akhir, Anda dapat mengunduh mulai cepat ini sebagai sampel di GitHub.
Catatan
Panggilan keluar ke pengguna Azure Communication Services dapat diakses menggunakan Pustaka Antarmuka Pengguna Azure Communication Services. Pustaka UI memungkinkan pengembang untuk menambahkan klien panggilan yang diaktifkan VoIP ke dalam aplikasi mereka hanya dengan beberapa baris kode.
Prasyarat
Dapatkan akun Azure dengan langganan aktif. Buat akun secara gratis.
Kau harus memiliki Node.js 18. Anda dapat menggunakan alat penginstal msi untuk menginstalnya.
Buat sumber daya Azure Communication Services. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Buat Token Akses Pengguna untuk membuat instans klien panggilan. Pelajari cara membuat dan mengelola token akses pengguna. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Menyiapkan
Membuat aplikasi Node.js baru
Buka terminal atau jendela perintah buat direktori baru untuk aplikasi Anda, dan navigasikan ke sana.
mkdir calling-quickstart && cd calling-quickstart
Jalankan npm init -y
untuk membuat file package.json dengan pengaturan default.
npm init -y
Pasang paket
Gunakan perintah npm install
untuk memasang Azure Communication Services Calling SDK untuk JavaScript.
npm install @azure/communication-common --save
npm install @azure/communication-calling --save
Menyiapkan kerangka kerja aplikasi
Mulai cepat ini menggunakan Webpack untuk memaketkan aset aplikasi. Jalankan perintah berikut untuk menginstal paket npm webpack
, webpack-cli
, dan webpack-dev-server
, serta cantumkan sebagai dependensi pengembangan di package.json
Anda:
npm install copy-webpack-plugin@^11.0.0 webpack@^5.88.2 webpack-cli@^5.1.4 webpack-dev-server@^4.15.1 --save-dev
Berikut kodenya:
Buat file index.html
di direktori akar proyek Anda. Kami menggunakan file ini untuk mengonfigurasi tata letak dasar yang memungkinkan pengguna melakukan panggilan video 1:1.
<!-- index.html -->
<!DOCTYPE html>
<html>
<head>
<title>Azure Communication Services - Calling Web SDK</title>
<link rel="stylesheet" type="text/css" href="styles.css"/>
</head>
<body>
<h4>Azure Communication Services - Calling Web SDK</h4>
<input id="user-access-token"
type="text"
placeholder="User access token"
style="margin-bottom:1em; width: 500px;"/>
<button id="initialize-call-agent" type="button">Initialize Call Agent</button>
<br>
<br>
<input id="callee-acs-user-id"
type="text"
placeholder="Enter callee's Azure Communication Services user identity in format: '8:acs:resourceId_userId'"
style="margin-bottom:1em; width: 500px; display: block;"/>
<button id="start-call-button" type="button" disabled="true">Start Call</button>
<button id="hangup-call-button" type="button" disabled="true">Hang up Call</button>
<button id="accept-call-button" type="button" disabled="true">Accept Call</button>
<button id="start-video-button" type="button" disabled="true">Start Video</button>
<button id="stop-video-button" type="button" disabled="true">Stop Video</button>
<br>
<br>
<div id="connectedLabel" style="color: #13bb13;" hidden>Call is connected!</div>
<br>
<div id="remoteVideosGallery" style="width: 40%;" hidden>Remote participants' video streams:</div>
<br>
<div id="localVideoContainer" style="width: 30%;" hidden>Local video stream:</div>
<!-- points to the bundle generated from client.js -->
<script src="./main.js"></script>
</body>
</html>
Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:
Nama | Deskripsi |
---|---|
CallClient |
Titik masuk utama ke Calling SDK. |
AzureCommunicationTokenCredential |
Menerapkan antarmuka CommunicationTokenCredential , yang digunakan untuk membuat instans callAgent . |
CallAgent |
Digunakan untuk memulai dan mengelola panggilan. |
DeviceManager |
Digunakan untuk mengelola perangkat media. |
Call |
Digunakan untuk mewakili Panggilan |
LocalVideoStream |
Digunakan untuk membuat aliran video lokal untuk perangkat kamera pada sistem lokal. |
RemoteParticipant |
Digunakan untuk mewakili peserta jarak jauh di Panggilan |
RemoteVideoStream |
Digunakan untuk mewakili aliran video jarak jauh dari Peserta Jarak Jauh. |
Buat file di direktori akar proyek Anda yang bernama index.js
guna memuat logika aplikasi untuk mulai cepat ini. Tambahkan kode berikut ke index.js:
// Make sure to install the necessary dependencies
const { CallClient, VideoStreamRenderer, LocalVideoStream } = require('@azure/communication-calling');
const { AzureCommunicationTokenCredential } = require('@azure/communication-common');
const { AzureLogger, setLogLevel } = require("@azure/logger");
// Set the log level and output
setLogLevel('verbose');
AzureLogger.log = (...args) => {
console.log(...args);
};
// Calling web sdk objects
let callAgent;
let deviceManager;
let call;
let incomingCall;
let localVideoStream;
let localVideoStreamRenderer;
// UI widgets
let userAccessToken = document.getElementById('user-access-token');
let calleeAcsUserId = document.getElementById('callee-acs-user-id');
let initializeCallAgentButton = document.getElementById('initialize-call-agent');
let startCallButton = document.getElementById('start-call-button');
let hangUpCallButton = document.getElementById('hangup-call-button');
let acceptCallButton = document.getElementById('accept-call-button');
let startVideoButton = document.getElementById('start-video-button');
let stopVideoButton = document.getElementById('stop-video-button');
let connectedLabel = document.getElementById('connectedLabel');
let remoteVideosGallery = document.getElementById('remoteVideosGallery');
let localVideoContainer = document.getElementById('localVideoContainer');
/**
* Using the CallClient, initialize a CallAgent instance with a CommunicationUserCredential which will enable us to make outgoing calls and receive incoming calls.
* You can then use the CallClient.getDeviceManager() API instance to get the DeviceManager.
*/
initializeCallAgentButton.onclick = async () => {
try {
const callClient = new CallClient();
tokenCredential = new AzureCommunicationTokenCredential(userAccessToken.value.trim());
callAgent = await callClient.createCallAgent(tokenCredential)
// Set up a camera device to use.
deviceManager = await callClient.getDeviceManager();
await deviceManager.askDevicePermission({ video: true });
await deviceManager.askDevicePermission({ audio: true });
// Listen for an incoming call to accept.
callAgent.on('incomingCall', async (args) => {
try {
incomingCall = args.incomingCall;
acceptCallButton.disabled = false;
startCallButton.disabled = true;
} catch (error) {
console.error(error);
}
});
startCallButton.disabled = false;
initializeCallAgentButton.disabled = true;
} catch(error) {
console.error(error);
}
}
/**
* Place a 1:1 outgoing video call to a user
* Add an event listener to initiate a call when the `startCallButton` is clicked:
* First you have to enumerate local cameras using the deviceManager `getCameraList` API.
* In this quickstart we're using the first camera in the collection. Once the desired camera is selected, a
* LocalVideoStream instance will be constructed and passed within `videoOptions` as an item within the
* localVideoStream array to the call method. Once your call connects it will automatically start sending a video stream to the other participant.
*/
startCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = callAgent.startCall([{ communicationUserId: calleeAcsUserId.value.trim() }], { videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
/**
* Accepting an incoming call with video
* Add an event listener to accept a call when the `acceptCallButton` is clicked:
* After subscribing to the `CallAgent.on('incomingCall')` event, you can accept the incoming call.
* You can pass the local video stream which you want to use to accept the call with.
*/
acceptCallButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
const videoOptions = localVideoStream ? { localVideoStreams: [localVideoStream] } : undefined;
call = await incomingCall.accept({ videoOptions });
// Subscribe to the call's properties and events.
subscribeToCall(call);
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a call obj.
* Listen for property changes and collection updates.
*/
subscribeToCall = (call) => {
try {
// Inspect the initial call.id value.
console.log(`Call Id: ${call.id}`);
//Subscribe to call's 'idChanged' event for value changes.
call.on('idChanged', () => {
console.log(`Call Id changed: ${call.id}`);
});
// Inspect the initial call.state value.
console.log(`Call state: ${call.state}`);
// Subscribe to call's 'stateChanged' event for value changes.
call.on('stateChanged', async () => {
console.log(`Call state changed: ${call.state}`);
if(call.state === 'Connected') {
connectedLabel.hidden = false;
acceptCallButton.disabled = true;
startCallButton.disabled = true;
hangUpCallButton.disabled = false;
startVideoButton.disabled = false;
stopVideoButton.disabled = false;
remoteVideosGallery.hidden = false;
} else if (call.state === 'Disconnected') {
connectedLabel.hidden = true;
startCallButton.disabled = false;
hangUpCallButton.disabled = true;
startVideoButton.disabled = true;
stopVideoButton.disabled = true;
console.log(`Call ended, call end reason={code=${call.callEndReason.code}, subCode=${call.callEndReason.subCode}}`);
}
});
call.on('isLocalVideoStartedChanged', () => {
console.log(`isLocalVideoStarted changed: ${call.isLocalVideoStarted}`);
});
console.log(`isLocalVideoStarted: ${call.isLocalVideoStarted}`);
call.localVideoStreams.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
call.on('localVideoStreamsUpdated', e => {
e.added.forEach(async (lvs) => {
localVideoStream = lvs;
await displayLocalVideoStream();
});
e.removed.forEach(lvs => {
removeLocalVideoStream();
});
});
// Inspect the call's current remote participants and subscribe to them.
call.remoteParticipants.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant);
});
// Subscribe to the call's 'remoteParticipantsUpdated' event to be
// notified when new participants are added to the call or removed from the call.
call.on('remoteParticipantsUpdated', e => {
// Subscribe to new remote participants that are added to the call.
e.added.forEach(remoteParticipant => {
subscribeToRemoteParticipant(remoteParticipant)
});
// Unsubscribe from participants that are removed from the call
e.removed.forEach(remoteParticipant => {
console.log('Remote participant removed from the call.');
});
});
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a remote participant obj.
* Listen for property changes and collection udpates.
*/
subscribeToRemoteParticipant = (remoteParticipant) => {
try {
// Inspect the initial remoteParticipant.state value.
console.log(`Remote participant state: ${remoteParticipant.state}`);
// Subscribe to remoteParticipant's 'stateChanged' event for value changes.
remoteParticipant.on('stateChanged', () => {
console.log(`Remote participant state changed: ${remoteParticipant.state}`);
});
// Inspect the remoteParticipants's current videoStreams and subscribe to them.
remoteParticipant.videoStreams.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Subscribe to the remoteParticipant's 'videoStreamsUpdated' event to be
// notified when the remoteParticiapant adds new videoStreams and removes video streams.
remoteParticipant.on('videoStreamsUpdated', e => {
// Subscribe to new remote participant's video streams that were added.
e.added.forEach(remoteVideoStream => {
subscribeToRemoteVideoStream(remoteVideoStream)
});
// Unsubscribe from remote participant's video streams that were removed.
e.removed.forEach(remoteVideoStream => {
console.log('Remote participant video stream was removed.');
})
});
} catch (error) {
console.error(error);
}
}
/**
* Subscribe to a remote participant's remote video stream obj.
* You have to subscribe to the 'isAvailableChanged' event to render the remoteVideoStream. If the 'isAvailable' property
* changes to 'true', a remote participant is sending a stream. Whenever availability of a remote stream changes
* you can choose to destroy the whole 'Renderer', a specific 'RendererView' or keep them, but this will result in displaying blank video frame.
*/
subscribeToRemoteVideoStream = async (remoteVideoStream) => {
let renderer = new VideoStreamRenderer(remoteVideoStream);
let view;
let remoteVideoContainer = document.createElement('div');
remoteVideoContainer.className = 'remote-video-container';
let loadingSpinner = document.createElement('div');
loadingSpinner.className = 'loading-spinner';
remoteVideoStream.on('isReceivingChanged', () => {
try {
if (remoteVideoStream.isAvailable) {
const isReceiving = remoteVideoStream.isReceiving;
const isLoadingSpinnerActive = remoteVideoContainer.contains(loadingSpinner);
if (!isReceiving && !isLoadingSpinnerActive) {
remoteVideoContainer.appendChild(loadingSpinner);
} else if (isReceiving && isLoadingSpinnerActive) {
remoteVideoContainer.removeChild(loadingSpinner);
}
}
} catch (e) {
console.error(e);
}
});
const createView = async () => {
// Create a renderer view for the remote video stream.
view = await renderer.createView();
// Attach the renderer view to the UI.
remoteVideoContainer.appendChild(view.target);
remoteVideosGallery.appendChild(remoteVideoContainer);
}
// Remote participant has switched video on/off
remoteVideoStream.on('isAvailableChanged', async () => {
try {
if (remoteVideoStream.isAvailable) {
await createView();
} else {
view.dispose();
remoteVideosGallery.removeChild(remoteVideoContainer);
}
} catch (e) {
console.error(e);
}
});
// Remote participant has video on initially.
if (remoteVideoStream.isAvailable) {
try {
await createView();
} catch (e) {
console.error(e);
}
}
}
/**
* Start your local video stream.
* This will send your local video stream to remote participants so they can view it.
*/
startVideoButton.onclick = async () => {
try {
const localVideoStream = await createLocalVideoStream();
await call.startVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
/**
* Stop your local video stream.
* This will stop your local video stream from being sent to remote participants.
*/
stopVideoButton.onclick = async () => {
try {
await call.stopVideo(localVideoStream);
} catch (error) {
console.error(error);
}
}
/**
* To render a LocalVideoStream, you need to create a new instance of VideoStreamRenderer, and then
* create a new VideoStreamRendererView instance using the asynchronous createView() method.
* You may then attach view.target to any UI element.
*/
createLocalVideoStream = async () => {
const camera = (await deviceManager.getCameras())[0];
if (camera) {
return new LocalVideoStream(camera);
} else {
console.error(`No camera device found on the system`);
}
}
/**
* Display your local video stream preview in your UI
*/
displayLocalVideoStream = async () => {
try {
localVideoStreamRenderer = new VideoStreamRenderer(localVideoStream);
const view = await localVideoStreamRenderer.createView();
localVideoContainer.hidden = false;
localVideoContainer.appendChild(view.target);
} catch (error) {
console.error(error);
}
}
/**
* Remove your local video stream preview from your UI
*/
removeLocalVideoStream = async() => {
try {
localVideoStreamRenderer.dispose();
localVideoContainer.hidden = true;
} catch (error) {
console.error(error);
}
}
/**
* End current call
*/
hangUpCallButton.addEventListener("click", async () => {
// end the current call
await call.hangUp();
});
Buat file di direktori akar proyek Anda yang dipanggil styles.css
untuk berisi gaya aplikasi untuk mulai cepat ini. Tambahkan kode berikut ke styles.css:
/**
* CSS for styling the loading spinner over the remote video stream
*/
.remote-video-container {
position: relative;
}
.loading-spinner {
border: 12px solid #f3f3f3;
border-radius: 50%;
border-top: 12px solid #ca5010;
width: 100px;
height: 100px;
-webkit-animation: spin 2s linear infinite; /* Safari */
animation: spin 2s linear infinite;
position: absolute;
margin: auto;
top: 0;
bottom: 0;
left: 0;
right: 0;
transform: translate(-50%, -50%);
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
/* Safari */
@-webkit-keyframes spin {
0% { -webkit-transform: rotate(0deg); }
100% { -webkit-transform: rotate(360deg); }
}
Menambahkan kode server lokal webpack
Buat file di direktori akar proyek Anda yang disebut webpack.config.js untuk memuat logika server lokal untuk mulai cepat ini. Tambahkan kode berikut ke webpack.config.js:
const path = require('path');
const CopyPlugin = require("copy-webpack-plugin");
module.exports = {
mode: 'development',
entry: './index.js',
output: {
filename: 'main.js',
path: path.resolve(__dirname, 'dist'),
},
devServer: {
static: {
directory: path.join(__dirname, './')
},
},
plugins: [
new CopyPlugin({
patterns: [
'./index.html'
]
}),
]
};
Menjalankan kode
Gunakan webpack-dev-server
untuk membuat dan menjalankan aplikasi Anda. Jalankan perintah berikut untuk membundel host aplikasi di webserver lokal:
npx webpack serve --config webpack.config.js
Buka browser Anda dan pada dua tab navigasikan untuk http://localhost:8080/.You melihat layar berikut:
Pada tab pertama, masukkan token akses pengguna yang valid, dan pada tab lain masukkan token akses pengguna lain yang valid.
Lihat dokumentasi token akses pengguna, jika Anda belum memiliki token yang tersedia untuk digunakan.
Pada kedua tab, klik tombol "Inisialisasi Agen Panggilan". Anda kemudian akan melihat layar berikut:
Pada tab pertama, masukkan identitas pengguna Azure Communication Services dari tab kedua, dan klik tombol "Mulai Panggilan". Tab pertama memulai panggilan keluar ke tab kedua, dan tombol "Terima Panggilan" tab kedua menjadi diaktifkan:
Dari tab kedua, klik tombol "Terima Panggilan" dan panggilan dimulai dan sambungkan. Anda akan melihat layar berikut:
Kedua tab sekarang berhasil dalam panggilan video pribadi. Kedua tab dapat mendengar audio masing-masing dan saling melihat aliran video.
Mulai menggunakan Azure Communication Services dengan menggunakan pustaka klien panggilan Communication Services untuk menambahkan panggilan video ke aplikasi Anda. Pelajari cara menyertakan panggilan video 1:1, dan cara membuat atau bergabung dengan panggilan grup. Selain itu, Anda dapat memulai, menjawab, dan bergabung dalam panggilan video dengan menggunakan Azure Communication Services Calling SDK untuk Android.
Jika Anda ingin mulai menggunakan kode sampel, Anda dapat mengunduh aplikasi sampel.
Prasyarat
Akun Azure dengan langganan aktif. Buat akun secara gratis.
Android Studio, untuk membuat aplikasi Android Anda.
Sumber daya Communication Services yang disebarkan. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Token Akses Pengguna untuk Azure Communication Service. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Membuat aplikasi Android dengan aktivitas kosong
Dari Android Studio, pilih Mulai proyek Android Studio baru.
Di bawah Telepon dan Tablet, pilih templat proyek Aktivitas Kosong.
Untuk SDK Minimum, pilih API 26: Android 8.0 (Oreo), atau yang lebih baru. Lihat versi dukungan SDK.
Pasang paket
Temukan tingkat build.gradle
proyek Anda , dan tambahkan mavenCentral()
ke daftar repositori di bawah buildscript
dan allprojects
buildscript {
repositories {
...
mavenCentral()
...
}
}
allprojects {
repositories {
...
mavenCentral()
...
}
}
Kemudian, di tingkat build.gradle
modul Anda , tambahkan baris berikut ke bagian dependencies
dan android
:
android {
...
packagingOptions {
pickFirst 'META-INF/*'
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}
dependencies {
...
implementation 'com.azure.android:azure-communication-calling:2.0.0'
...
}
Menambahkan izin ke manifes aplikasi
Untuk meminta izin yang diperlukan untuk melakukan panggilan, Anda harus terlebih dahulu mendeklarasikan izin dalam manifes aplikasi (app/src/main/AndroidManifest.xml
). Ganti konten file dengan kode berikut:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.contoso.acsquickstart">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
<uses-permission android:name="android.permission.RECORD_AUDIO" />
<uses-permission android:name="android.permission.CAMERA" />
<application
android:allowBackup="true"
android:icon="@mipmap/ic_launcher"
android:label="@string/app_name"
android:roundIcon="@mipmap/ic_launcher_round"
android:supportsRtl="true"
android:theme="@style/AppTheme">
<!--Our Calling SDK depends on the Apache HTTP SDK.
When targeting Android SDK 28+, this library needs to be explicitly referenced.
See https://developer.android.com/about/versions/pie/android-9.0-changes-28#apache-p-->
<uses-library android:name="org.apache.http.legacy" android:required="false"/>
<activity android:name=".MainActivity">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
Menyiapkan tata letak untuk aplikasi
Anda memerlukan input teks untuk ID penerima panggilan atau ID panggilan grup, tombol untuk melakukan panggilan, dan tombol tambahan untuk menutup panggilan.
Juga perlu dua tombol untuk mengaktifkan dan menonaktifkan video lokal. Anda perlu menempatkan dua kontainer untuk streaming video lokal dan jarak jauh. Anda dapat menambahkan tombol ini melalui perancang, atau dengan mengedit XML tata letak.
Buka app/src/main/res/layout/activity_main.xml, dan ganti konten file dengan kode berikut:
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<EditText
android:id="@+id/call_id"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:ems="10"
android:gravity="center"
android:hint="Callee ID"
android:inputType="textPersonName"
app:layout_constraintBottom_toTopOf="@+id/call_button"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.064" />
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<Button
android:id="@+id/call_button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:gravity="center"
android:text="Call"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<Button
android:id="@+id/show_preview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:gravity="center"
android:text="Show Video"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<Button
android:id="@+id/hide_preview"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:gravity="center"
android:text="Hide Video"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
<Button
android:id="@+id/hang_up"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginBottom="16dp"
android:gravity="center"
android:text="Hang Up"
app:layout_constraintBottom_toBottomOf="parent"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent" />
</LinearLayout>
<ScrollView
android:layout_width="match_parent"
android:layout_height="wrap_content">
<GridLayout
android:id="@+id/remotevideocontainer"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:columnCount="2"
android:rowCount="2"
android:padding="10dp"></GridLayout>
</ScrollView>
</LinearLayout>
<FrameLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<LinearLayout
android:id="@+id/localvideocontainer"
android:layout_width="180dp"
android:layout_height="300dp"
android:layout_gravity="right|bottom"
android:orientation="vertical"
android:padding="10dp">
<Button
android:id="@+id/switch_source"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:gravity="center"
android:text="Switch Source"
android:visibility="invisible" />
</LinearLayout>
</FrameLayout>
</androidx.constraintlayout.widget.ConstraintLayout>
Membuat perancah dan pengikatan aktivitas utama
Dengan tata letak yang dibuat, Anda dapat menambahkan pengikatan, dan perancah dasar aktivitas. Aktivitas menangani permintaan izin runtime, membuat agen panggilan, dan melakukan panggilan saat tombol ditekan.
Metode onCreate
ini ditimpa untuk memanggil getAllPermissions
dan createAgent
, dan menambahkan pengikatan untuk tombol panggilan. Peristiwa ini hanya terjadi sekali ketika aktivitas dibuat. Untuk informasi selengkapnya tentang onCreate
, lihat panduan Memahami siklus hidup aktivitas.
Buka file MainActivity.java, dan ganti konten dengan kode berikut:
package com.example.videocallingquickstart;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import android.Manifest;
import android.content.pm.PackageManager;
import android.media.AudioManager;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.View;
import android.widget.Button;
import android.widget.EditText;
import android.widget.GridLayout;
import android.widget.Toast;
import android.widget.LinearLayout;
import android.content.Context;
import com.azure.android.communication.calling.CallState;
import com.azure.android.communication.calling.CallingCommunicationException;
import com.azure.android.communication.calling.ParticipantsUpdatedListener;
import com.azure.android.communication.calling.PropertyChangedEvent;
import com.azure.android.communication.calling.PropertyChangedListener;
import com.azure.android.communication.calling.StartCallOptions;
import com.azure.android.communication.calling.VideoDeviceInfo;
import com.azure.android.communication.common.CommunicationIdentifier;
import com.azure.android.communication.common.CommunicationTokenCredential;
import com.azure.android.communication.calling.CallAgent;
import com.azure.android.communication.calling.CallClient;
import com.azure.android.communication.calling.DeviceManager;
import com.azure.android.communication.calling.VideoOptions;
import com.azure.android.communication.calling.LocalVideoStream;
import com.azure.android.communication.calling.VideoStreamRenderer;
import com.azure.android.communication.calling.VideoStreamRendererView;
import com.azure.android.communication.calling.CreateViewOptions;
import com.azure.android.communication.calling.ScalingMode;
import com.azure.android.communication.calling.IncomingCall;
import com.azure.android.communication.calling.Call;
import com.azure.android.communication.calling.AcceptCallOptions;
import com.azure.android.communication.calling.ParticipantsUpdatedEvent;
import com.azure.android.communication.calling.RemoteParticipant;
import com.azure.android.communication.calling.RemoteVideoStream;
import com.azure.android.communication.calling.RemoteVideoStreamsEvent;
import com.azure.android.communication.calling.RendererListener;
import com.azure.android.communication.common.CommunicationUserIdentifier;
import com.azure.android.communication.common.MicrosoftTeamsUserIdentifier;
import com.azure.android.communication.common.PhoneNumberIdentifier;
import com.azure.android.communication.common.UnknownIdentifier;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.List;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.Executors;
public class MainActivity extends AppCompatActivity {
private CallAgent callAgent;
private VideoDeviceInfo currentCamera;
private LocalVideoStream currentVideoStream;
private DeviceManager deviceManager;
private IncomingCall incomingCall;
private Call call;
VideoStreamRenderer previewRenderer;
VideoStreamRendererView preview;
final Map<Integer, StreamData> streamData = new HashMap<>();
private boolean renderRemoteVideo = true;
private ParticipantsUpdatedListener remoteParticipantUpdatedListener;
private PropertyChangedListener onStateChangedListener;
final HashSet<String> joinedParticipants = new HashSet<>();
Button switchSourceButton;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getAllPermissions();
createAgent();
handleIncomingCall();
Button callButton = findViewById(R.id.call_button);
callButton.setOnClickListener(l -> startCall());
Button hangupButton = findViewById(R.id.hang_up);
hangupButton.setOnClickListener(l -> hangUp());
Button startVideo = findViewById(R.id.show_preview);
startVideo.setOnClickListener(l -> turnOnLocalVideo());
Button stopVideo = findViewById(R.id.hide_preview);
stopVideo.setOnClickListener(l -> turnOffLocalVideo());
switchSourceButton = findViewById(R.id.switch_source);
switchSourceButton.setOnClickListener(l -> switchSource());
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
}
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
// See section on requesting permissions
}
/**
* Create the call agent for placing calls
*/
private void createAgent() {
// See section on creating the call agent
}
/**
* Handle incoming calls
*/
private void handleIncomingCall() {
// See section on answering incoming call
}
/**
* Place a call to the callee id provided in `callee_id` text input.
*/
private void startCall() {
// See section on starting the call
}
/**
* End calls
*/
private void hangUp() {
// See section on ending the call
}
/**
* Mid-call operations
*/
public void turnOnLocalVideo() {
// See section
}
public void turnOffLocalVideo() {
// See section
}
/**
* Change the active camera for the next available
*/
public void switchSource() {
// See section
}
}
Meminta izin saat runtime
Untuk Android 6.0 dan yang lebih baru (API level 23), dan targetSdkVersion
23 atau yang lebih baru, izin diberikan pada runtime alih-alih saat aplikasi diinstal. Untuk mendukungnya, getAllPermissions
dapat diimplementasikan untuk memanggil ActivityCompat.checkSelfPermission
dan ActivityCompat.requestPermissions
untuk setiap izin yang diperlukan.
/**
* Request each required permission if the app doesn't already have it.
*/
private void getAllPermissions() {
String[] requiredPermissions = new String[]{Manifest.permission.RECORD_AUDIO, Manifest.permission.CAMERA, Manifest.permission.WRITE_EXTERNAL_STORAGE, Manifest.permission.READ_PHONE_STATE};
ArrayList<String> permissionsToAskFor = new ArrayList<>();
for (String permission : requiredPermissions) {
if (ActivityCompat.checkSelfPermission(this, permission) != PackageManager.PERMISSION_GRANTED) {
permissionsToAskFor.add(permission);
}
}
if (!permissionsToAskFor.isEmpty()) {
ActivityCompat.requestPermissions(this, permissionsToAskFor.toArray(new String[0]), 1);
}
}
Catatan
Saat Anda mendesain aplikasi, pertimbangkan kapan izin ini harus diminta. Izin harus diminta saat dibutuhkan, bukan sebelumnya. Untuk informasi selengkapnya, lihat, Panduan Izin Android.
Model objek
Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:
Nama | Deskripsi |
---|---|
CallClient |
Titik masuk utama ke Calling SDK. |
CallAgent |
Digunakan untuk memulai dan mengelola panggilan. |
CommunicationTokenCredential |
Digunakan sebagai kredensial token untuk membuat instans CallAgent . |
CommunicationIdentifier |
Digunakan sebagai jenis peserta berbeda yang mungkin menjadi bagian dari panggilan. |
Membuat agen dari token akses pengguna
Anda memerlukan token pengguna untuk membuat agen panggilan terautentikasi. Umumnya, token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, lihat Token akses pengguna.
Untuk mulai cepat, ganti <User_Access_Token>
dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Services Anda.
/**
* Create the call agent for placing calls
*/
private void createAgent() {
Context context = this.getApplicationContext();
String userToken = "<USER_ACCESS_TOKEN>";
try {
CommunicationTokenCredential credential = new CommunicationTokenCredential(userToken);
CallClient callClient = new CallClient();
deviceManager = callClient.getDeviceManager(context).get();
callAgent = callClient.createCallAgent(getApplicationContext(), credential).get();
} catch (Exception ex) {
Toast.makeText(context, "Failed to create call agent.", Toast.LENGTH_SHORT).show();
}
}
Memulai panggilan video dengan menggunakan agen panggilan
Anda dapat melakukan panggilan dengan menggunakan agen panggilan. Yang perlu Anda lakukan adalah menyediakan daftar ID penerima panggilan dan opsi panggilan.
Untuk melakukan panggilan dengan video, Anda harus menghitung kamera lokal dengan menggunakan deviceManager
getCameras
API. Setelah Anda memilih kamera yang diinginkan, gunakan untuk membuat LocalVideoStream
instans. Kemudian teruskan sebagai videoOptions
item dalam localVideoStream
array ke metode panggilan. Saat panggilan tersambung, panggilan secara otomatis mulai mengirim aliran video dari kamera yang dipilih ke peserta lain.
private void startCall() {
Context context = this.getApplicationContext();
EditText callIdView = findViewById(R.id.call_id);
String callId = callIdView.getText().toString();
ArrayList<CommunicationIdentifier> participants = new ArrayList<CommunicationIdentifier>();
List<VideoDeviceInfo> cameras = deviceManager.getCameras();
StartCallOptions options = new StartCallOptions();
if(!cameras.isEmpty()) {
currentCamera = getNextAvailableCamera(null);
currentVideoStream = new LocalVideoStream(currentCamera, context);
LocalVideoStream[] videoStreams = new LocalVideoStream[1];
videoStreams[0] = currentVideoStream;
VideoOptions videoOptions = new VideoOptions(videoStreams);
options.setVideoOptions(videoOptions);
showPreview(currentVideoStream);
}
participants.add(new CommunicationUserIdentifier(callId));
call = callAgent.startCall(
context,
participants,
options);
//Subscribe to events on updates of call state and remote participants
remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
onStateChangedListener = this::handleCallOnStateChanged;
call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
call.addOnStateChangedListener(onStateChangedListener);
}
Dalam mulai cepat ini, Anda mengandalkan fungsi getNextAvailableCamera
untuk memilih kamera yang digunakan panggilan. Fungsi ini mengambil enumerasi kamera sebagai input, dan melakukan iterasi melalui daftar untuk mendapatkan kamera berikutnya yang tersedia. Jika argumen adalah null
, fungsi memilih perangkat pertama dalam daftar. Jika tidak ada kamera yang tersedia saat Anda memilih Mulai Panggilan, panggilan audio akan dimulai sebagai gantinya. Tetapi jika peserta jarak jauh menjawab dengan video, Anda masih dapat melihat streaming video jarak jauh.
private VideoDeviceInfo getNextAvailableCamera(VideoDeviceInfo camera) {
List<VideoDeviceInfo> cameras = deviceManager.getCameras();
int currentIndex = 0;
if (camera == null) {
return cameras.isEmpty() ? null : cameras.get(0);
}
for (int i = 0; i < cameras.size(); i++) {
if (camera.getId().equals(cameras.get(i).getId())) {
currentIndex = i;
break;
}
}
int newIndex = (currentIndex + 1) % cameras.size();
return cameras.get(newIndex);
}
Setelah membuat LocalVideoStream
instans, Anda dapat membuat perender untuk menampilkannya di UI.
private void showPreview(LocalVideoStream stream) {
previewRenderer = new VideoStreamRenderer(stream, this);
LinearLayout layout = findViewById(R.id.localvideocontainer);
preview = previewRenderer.createView(new CreateViewOptions(ScalingMode.FIT));
preview.setTag(0);
runOnUiThread(() -> {
layout.addView(preview);
switchSourceButton.setVisibility(View.VISIBLE);
});
}
Untuk mengizinkan pengguna beralih ke sumber video lokal, gunakan switchSource
. Metode ini memilih kamera berikutnya yang tersedia dan mendefinisikannya sebagai aliran lokal.
public void switchSource() {
if (currentVideoStream != null) {
try {
currentCamera = getNextAvailableCamera(currentCamera);
currentVideoStream.switchSource(currentCamera).get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
}
}
Menerima panggilan masuk
Anda dapat memperoleh panggilan masuk dengan berlangganan addOnIncomingCallListener
pada callAgent
.
private void handleIncomingCall() {
callAgent.addOnIncomingCallListener((incomingCall) -> {
this.incomingCall = incomingCall;
Executors.newCachedThreadPool().submit(this::answerIncomingCall);
});
}
Untuk menerima panggilan dengan kamera video aktif, hitung kamera lokal dengan menggunakan deviceManager
getCameras
API. Pilih kamera, dan buat LocalVideoStream
instans. Teruskan sebelum acceptCallOptions
memanggil accept
metode pada call
objek.
private void answerIncomingCall() {
Context context = this.getApplicationContext();
if (incomingCall == null){
return;
}
AcceptCallOptions acceptCallOptions = new AcceptCallOptions();
List<VideoDeviceInfo> cameras = deviceManager.getCameras();
if(!cameras.isEmpty()) {
currentCamera = getNextAvailableCamera(null);
currentVideoStream = new LocalVideoStream(currentCamera, context);
LocalVideoStream[] videoStreams = new LocalVideoStream[1];
videoStreams[0] = currentVideoStream;
VideoOptions videoOptions = new VideoOptions(videoStreams);
acceptCallOptions.setVideoOptions(videoOptions);
showPreview(currentVideoStream);
}
try {
call = incomingCall.accept(context, acceptCallOptions).get();
} catch (InterruptedException e) {
e.printStackTrace();
} catch (ExecutionException e) {
e.printStackTrace();
}
//Subscribe to events on updates of call state and remote participants
remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
onStateChangedListener = this::handleCallOnStateChanged;
call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
call.addOnStateChangedListener(onStateChangedListener);
}
Peserta jarak jauh dan streaming video jarak jauh
Semua peserta jarak jauh tersedia melalui getRemoteParticipants()
metode pada instans panggilan. Setelah panggilan tersambung (CallState.CONNECTED
), kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.
Saat memulai panggilan atau menjawab panggilan masuk, Anda perlu berlangganan addOnRemoteParticipantsUpdatedListener
acara untuk menangani peserta jarak jauh.
remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
Ketika Anda menggunakan pendengar acara yang didefinisikan dalam kelas yang sama, mengikat pendengar untuk variabel. Meneruskan variabel sebagai argumen untuk menambahkan dan menghapus metode pendengar.
Jika Anda mencoba meneruskan listener secara langsung sebagai argumen, Anda akan kehilangan referensi ke listener tersebut. Java membuat instans baru pendengar ini, bukan mereferensikan yang dibuat sebelumnya. Anda tidak dapat menghapus instans sebelumnya, karena Anda tidak memiliki referensi ke instans tersebut.
Catatan
Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui metode .getRemoteParticipants()
Kejadian addOnRemoteParticipantsUpdatedListener
ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.
Pembaruan streaming video jarak jauh
Untuk panggilan 1:1, Anda perlu menangani peserta yang ditambahkan. Saat Anda menghapus peserta jarak jauh, panggilan berakhir. Untuk peserta yang ditambahkan, Anda berlangganan untuk addOnVideoStreamsUpdatedListener
menangani pembaruan streaming video.
public void handleRemoteParticipantsUpdate(ParticipantsUpdatedEvent args) {
handleAddedParticipants(args.getAddedParticipants());
}
private void handleAddedParticipants(List<RemoteParticipant> participants) {
for (RemoteParticipant remoteParticipant : participants) {
if(!joinedParticipants.contains(getId(remoteParticipant))) {
joinedParticipants.add(getId(remoteParticipant));
if (renderRemoteVideo) {
for (RemoteVideoStream stream : remoteParticipant.getVideoStreams()) {
StreamData data = new StreamData(stream, null, null);
streamData.put(stream.getId(), data);
startRenderingVideo(data);
}
}
remoteParticipant.addOnVideoStreamsUpdatedListener(videoStreamsEventArgs -> videoStreamsUpdated(videoStreamsEventArgs));
}
}
}
private void videoStreamsUpdated(RemoteVideoStreamsEvent videoStreamsEventArgs) {
for(RemoteVideoStream stream : videoStreamsEventArgs.getAddedRemoteVideoStreams()) {
StreamData data = new StreamData(stream, null, null);
streamData.put(stream.getId(), data);
if (renderRemoteVideo) {
startRenderingVideo(data);
}
}
for(RemoteVideoStream stream : videoStreamsEventArgs.getRemovedRemoteVideoStreams()) {
stopRenderingVideo(stream);
}
}
public String getId(final RemoteParticipant remoteParticipant) {
final CommunicationIdentifier identifier = remoteParticipant.getIdentifier();
if (identifier instanceof PhoneNumberIdentifier) {
return ((PhoneNumberIdentifier) identifier).getPhoneNumber();
} else if (identifier instanceof MicrosoftTeamsUserIdentifier) {
return ((MicrosoftTeamsUserIdentifier) identifier).getUserId();
} else if (identifier instanceof CommunicationUserIdentifier) {
return ((CommunicationUserIdentifier) identifier).getId();
} else {
return ((UnknownIdentifier) identifier).getId();
}
}
Merender video jarak jauh
Buat penyaji aliran video jarak jauh, dan lampirkan ke tampilan untuk mulai merender tampilan jarak jauh. Buang tampilan untuk berhenti merendernya.
void startRenderingVideo(StreamData data){
if (data.renderer != null) {
return;
}
GridLayout layout = ((GridLayout)findViewById(R.id.remotevideocontainer));
data.renderer = new VideoStreamRenderer(data.stream, this);
data.renderer.addRendererListener(new RendererListener() {
@Override
public void onFirstFrameRendered() {
String text = data.renderer.getSize().toString();
Log.i("MainActivity", "Video rendering at: " + text);
}
@Override
public void onRendererFailedToStart() {
String text = "Video failed to render";
Log.i("MainActivity", text);
}
});
data.rendererView = data.renderer.createView(new CreateViewOptions(ScalingMode.FIT));
data.rendererView.setTag(data.stream.getId());
runOnUiThread(() -> {
GridLayout.LayoutParams params = new GridLayout.LayoutParams(layout.getLayoutParams());
DisplayMetrics displayMetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displayMetrics);
params.height = (int)(displayMetrics.heightPixels / 2.5);
params.width = displayMetrics.widthPixels / 2;
layout.addView(data.rendererView, params);
});
}
void stopRenderingVideo(RemoteVideoStream stream) {
StreamData data = streamData.get(stream.getId());
if (data == null || data.renderer == null) {
return;
}
runOnUiThread(() -> {
GridLayout layout = findViewById(R.id.remotevideocontainer);
for(int i = 0; i < layout.getChildCount(); ++ i) {
View childView = layout.getChildAt(i);
if ((int)childView.getTag() == data.stream.getId()) {
layout.removeViewAt(i);
}
}
});
data.rendererView = null;
// Dispose renderer
data.renderer.dispose();
data.renderer = null;
}
static class StreamData {
RemoteVideoStream stream;
VideoStreamRenderer renderer;
VideoStreamRendererView rendererView;
StreamData(RemoteVideoStream stream, VideoStreamRenderer renderer, VideoStreamRendererView rendererView) {
this.stream = stream;
this.renderer = renderer;
this.rendererView = rendererView;
}
}
Pembaruan status panggilan
Status panggilan dapat berubah dari tersambung ke terputus. Saat panggilan tersambung, Anda menangani peserta jarak jauh, dan ketika panggilan terputus, Anda membuang previewRenderer
untuk menghentikan video lokal.
private void handleCallOnStateChanged(PropertyChangedEvent args) {
if (call.getState() == CallState.CONNECTED) {
runOnUiThread(() -> Toast.makeText(this, "Call is CONNECTED", Toast.LENGTH_SHORT).show());
handleCallState();
}
if (call.getState() == CallState.DISCONNECTED) {
runOnUiThread(() -> Toast.makeText(this, "Call is DISCONNECTED", Toast.LENGTH_SHORT).show());
if (previewRenderer != null) {
previewRenderer.dispose();
}
switchSourceButton.setVisibility(View.INVISIBLE);
}
}
Mengakhiri panggilan
Akhiri panggilan dengan memanggil hangUp()
fungsi pada instans panggilan. Buang previewRenderer
untuk menghentikan video lokal.
private void hangUp() {
try {
call.hangUp().get();
switchSourceButton.setVisibility(View.INVISIBLE);
} catch (ExecutionException | InterruptedException e) {
e.printStackTrace();
}
if (previewRenderer != null) {
previewRenderer.dispose();
}
}
Sembunyikan dan tampilkan video lokal
Ketika panggilan telah dimulai, Anda dapat menghentikan penyajian dan streaming video lokal dengan turnOffLocalVideo()
, metode ini menghapus tampilan yang membungkus render lokal, dan membuang aliran saat ini. Untuk melanjutkan streaming dan merender pratinjau lokal lagi, gunakan turnOnLocalVideo()
, metode ini menampilkan pratinjau video dan memulai streaming.
public void turnOnLocalVideo() {
List<VideoDeviceInfo> cameras = deviceManager.getCameras();
if(!cameras.isEmpty()) {
try {
currentVideoStream = new LocalVideoStream(currentCamera, this);
showPreview(currentVideoStream);
call.startVideo(this, currentVideoStream).get();
switchSourceButton.setVisibility(View.VISIBLE);
} catch (CallingCommunicationException acsException) {
acsException.printStackTrace();
} catch (ExecutionException | InterruptedException e) {
e.printStackTrace();
}
}
}
public void turnOffLocalVideo() {
try {
LinearLayout container = findViewById(R.id.localvideocontainer);
for (int i = 0; i < container.getChildCount(); ++i) {
Object tag = container.getChildAt(i).getTag();
if (tag != null && (int)tag == 0) {
container.removeViewAt(i);
}
}
switchSourceButton.setVisibility(View.INVISIBLE);
previewRenderer.dispose();
previewRenderer = null;
call.stopVideo(this, currentVideoStream).get();
} catch (CallingCommunicationException acsException) {
acsException.printStackTrace();
} catch (ExecutionException | InterruptedException e) {
e.printStackTrace();
}
}
Menjalankan kode
Anda sekarang dapat meluncurkan aplikasi dengan menggunakan tombol Jalankan Aplikasi di toolbar Android Studio.
Aplikasi yang telah selesai | Panggilan 1:1 |
---|---|
Menambahkan kemampuan panggilan grup
Sekarang Anda dapat memperbarui aplikasi untuk memungkinkan pengguna memilih antara panggilan 1:1 atau panggilan grup.
Memperbarui tata letak
Gunakan tombol radio untuk memilih apakah SDK membuat panggilan 1:1 atau bergabung dengan panggilan grup. Tombol radio berada di bagian atas, jadi bagian pertama dari app/src/main/res/layout/activity_main.xml berakhir sebagai berikut.
<?xml version="1.0" encoding="utf-8"?>
<androidx.constraintlayout.widget.ConstraintLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:app="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context=".MainActivity">
<LinearLayout
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:orientation="vertical">
<RadioGroup
android:layout_width="match_parent"
android:layout_height="wrap_content">
<RadioButton
android:id="@+id/one_to_one_call"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="One to one call" />
<RadioButton
android:id="@+id/group_call"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Group call" />
</RadioGroup>
<EditText
android:id="@+id/call_id"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:ems="10"
android:gravity="center"
android:hint="Callee ID"
android:inputType="textPersonName"
app:layout_constraintBottom_toTopOf="@+id/call_button"
app:layout_constraintEnd_toEndOf="parent"
app:layout_constraintStart_toStartOf="parent"
app:layout_constraintTop_toTopOf="parent"
app:layout_constraintVertical_bias="0.064" />
.
.
.
</androidx.constraintlayout.widget.ConstraintLayout>
Memperbarui MainActivity.Java
Anda sekarang dapat memperbarui elemen dan logika untuk memutuskan kapan harus membuat panggilan 1:1, dan kapan harus bergabung dengan panggilan grup. Bagian pertama kode memerlukan pembaruan untuk menambahkan dependensi, item, dan konfigurasi lainnya.
Dependensi:
import android.widget.RadioButton;
import com.azure.android.communication.calling.GroupCallLocator;
import com.azure.android.communication.calling.JoinCallOptions;
import java.util.UUID;
Elemen global:
RadioButton oneToOneCall, groupCall;
Perbarui onCreate()
:
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
getAllPermissions();
createAgent();
handleIncomingCall();
Button callButton = findViewById(R.id.call_button);
callButton.setOnClickListener(l -> startCall());
Button hangupButton = findViewById(R.id.hang_up);
hangupButton.setOnClickListener(l -> hangUp());
Button startVideo = findViewById(R.id.show_preview);
startVideo.setOnClickListener(l -> turnOnLocalVideo());
Button stopVideo = findViewById(R.id.hide_preview);
stopVideo.setOnClickListener(l -> turnOffLocalVideo());
switchSourceButton = findViewById(R.id.switch_source);
switchSourceButton.setOnClickListener(l -> switchSource());
setVolumeControlStream(AudioManager.STREAM_VOICE_CALL);
oneToOneCall = findViewById(R.id.one_to_one_call);
oneToOneCall.setOnClickListener(this::onCallTypeSelected);
oneToOneCall.setChecked(true);
groupCall = findViewById(R.id.group_call);
groupCall.setOnClickListener(this::onCallTypeSelected);
}
Perbarui startCall()
:
private void startCall() {
Context context = this.getApplicationContext();
EditText callIdView = findViewById(R.id.call_id);
String callId = callIdView.getText().toString();
ArrayList<CommunicationIdentifier> participants = new ArrayList<CommunicationIdentifier>();
List<VideoDeviceInfo> cameras = deviceManager.getCameras();
if(oneToOneCall.isChecked()){
StartCallOptions options = new StartCallOptions();
if(!cameras.isEmpty()) {
currentCamera = getNextAvailableCamera(null);
currentVideoStream = new LocalVideoStream(currentCamera, context);
LocalVideoStream[] videoStreams = new LocalVideoStream[1];
videoStreams[0] = currentVideoStream;
VideoOptions videoOptions = new VideoOptions(videoStreams);
options.setVideoOptions(videoOptions);
showPreview(currentVideoStream);
}
participants.add(new CommunicationUserIdentifier(callId));
call = callAgent.startCall(
context,
participants,
options);
}
else{
JoinCallOptions options = new JoinCallOptions();
if(!cameras.isEmpty()) {
currentCamera = getNextAvailableCamera(null);
currentVideoStream = new LocalVideoStream(currentCamera, context);
LocalVideoStream[] videoStreams = new LocalVideoStream[1];
videoStreams[0] = currentVideoStream;
VideoOptions videoOptions = new VideoOptions(videoStreams);
options.setVideoOptions(videoOptions);
showPreview(currentVideoStream);
}
GroupCallLocator groupCallLocator = new GroupCallLocator(UUID.fromString(callId));
call = callAgent.join(
context,
groupCallLocator,
options);
}
remoteParticipantUpdatedListener = this::handleRemoteParticipantsUpdate;
onStateChangedListener = this::handleCallOnStateChanged;
call.addOnRemoteParticipantsUpdatedListener(remoteParticipantUpdatedListener);
call.addOnStateChangedListener(onStateChangedListener);
}
Tambahkan onCallTypeSelected()
:
public void onCallTypeSelected(View view) {
boolean checked = ((RadioButton) view).isChecked();
EditText callIdView = findViewById(R.id.call_id);
switch(view.getId()) {
case R.id.one_to_one_call:
if (checked){
callIdView.setHint("Callee id");
}
break;
case R.id.group_call:
if (checked){
callIdView.setHint("Group Call GUID");
}
break;
}
}
Menjalankan aplikasi yang ditingkatkan
Pada titik ini, Anda dapat meluncurkan aplikasi dengan menggunakan tombol Jalankan Aplikasi di toolbar Android Studio.
Pembaruan layar | Panggilan grup |
---|---|
Mulai menggunakan Azure Communication Services dengan menggunakan SDK panggilan Communication Services untuk menambahkan satu pada satu panggilan video ke aplikasi Anda. Anda mempelajari cara memulai dan menjawab panggilan video menggunakan Azure Communication Services Calling SDK untuk iOS.
Kode Sampel
Jika Anda ingin melompati ke bagian akhir, Anda dapat mengunduh mulai cepat ini sebagai sampel di GitHub.
Prasyarat
Dapatkan akun Azure dengan langganan aktif. Buat akun secara gratis.
Mac yang menjalankan Xcode, bersama dengan sertifikat pengembang valid yang diinstal ke rantai kunci Anda.
Buat sumber daya Azure Communication Services. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Token Akses Pengguna untuk Azure Communication Service. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Menyiapkan
Membuat proyek Xcode
Di Xcode, buat proyek iOS baru dan pilih templat Aplikasi Tampilan Tunggal. Tutorial ini menggunakan kerangka kerja SwiftUI, jadi Anda harus mengatur Bahasa ke Swift dan Antarmuka Pengguna ke SwiftUI. Anda tidak akan membuat tes selama mulai cepat ini. Jangan ragu untuk menghapus centang Sertakan Pengujian.
Menginstal CocoaPods
Gunakan panduan ini untuk menginstal CocoaPods di Mac Anda.
Memasang paket dan dependensi dengan CocoaPods
Untuk membuat
Podfile
untuk aplikasi Anda, buka terminal dan navigasikan ke folder proyek dan jalankan init pod.Tambahkan kode berikut ke
Podfile
dan simpan. Lihat versi dukungan SDK.
platform :ios, '13.0'
use_frameworks!
target 'VideoCallingQuickstart' do
pod 'AzureCommunicationCalling', '~> 1.0.0'
end
Jalankan penginstalan pod.
Buka
.xcworkspace
dengan Xcode.
Menggunakan XCFramework secara langsung
Jika Anda tidak menggunakan CocoaPods
sebagai manajer dependensi, Anda dapat langsung mengunduh langsung AzureCommunicationCalling.xcframework
dari halaman rilis kami.
Penting untuk diketahui bahwa AzureCommunicationCalling
memiliki dependensi AzureCommunicationCommon
sehingga Anda perlu menginstalnya juga di proyek Anda.
Catatan
Meskipun AzureCommunicationCommon
adalah paket swift murni, Anda tidak dapat menginstalnya menggunakan Swift Package Manager
untuk menggunakannya karena AzureCommunicationCalling
yang terakhir adalah kerangka kerja Objective-C dan Swift Package Manager
sengaja tidak mendukung header antarmuka Swift ObjC dengan desain yang berarti tidak mungkin untuk bekerja sama dengan AzureCommunicationCalling
jika diinstal menggunakan Swift Package Manager
. Anda harus menginstal melalui manajer dependensi lain atau menghasilkan xcframework
dari AzureCommunicationCommon
sumber dan mengimpor ke proyek Anda.
Minta akses ke mikrofon dan kamera
Untuk mengakses mikrofon dan kamera perangkat, Anda perlu memperbarui aplikasi Daftar Properti Informasi denganNSMicrophoneUsageDescription
dan NSCameraUsageDescription
. Anda mengatur nilai terkait ke string yang menyertakan dialog yang digunakan sistem untuk meminta akses dari pengguna.
Info.plist
Klik kanan entri pohon proyek dan pilih Buka Sebagai > Kode Sumber. Tambahkan baris berikut ke bagian <dict>
tingkat atas, lalu simpan file.
<key>NSMicrophoneUsageDescription</key>
<string>Need microphone access for VOIP calling.</string>
<key>NSCameraUsageDescription</key>
<string>Need camera access for video calling</string>
Menyiapkan kerangka kerja aplikasi
Buka file proyek ContentView.swift
Anda dan tambahkan deklarasi impor ke bagian atas file untuk mengimpor pustaka AzureCommunicationCalling
dan AVFoundation
. AVFoundation digunakan untuk mengambil izin akses audio dari kode.
import AzureCommunicationCalling
import AVFoundation
Model objek
Kelas dan antarmuka berikut menangani beberapa fitur utama Azure Communication Services Calling SDK for iOS.
Nama | Deskripsi |
---|---|
CallClient |
CallClient adalah titik masuk utama ke SDK Panggilan. |
CallAgent |
CallAgent digunakan untuk memulai dan mengelola panggilan. |
CommunicationTokenCredential |
CommunicationTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent . |
CommunicationIdentifier |
CommunicationIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier , PhoneNumberIdentifier atau CallingApplication . |
Membuat Agen Panggilan
Ganti implementasi ContentView struct
dengan beberapa kontrol antarmuka pengguna sederhana yang memungkinkan pengguna memulai dan mengakhiri panggilan. Kami menambahkan logika bisnis ke kontrol ini dalam mulai cepat ini.
struct ContentView: View {
@State var callee: String = ""
@State var callClient: CallClient?
@State var callAgent: CallAgent?
@State var call: Call?
@State var deviceManager: DeviceManager?
@State var localVideoStream:[LocalVideoStream]?
@State var incomingCall: IncomingCall?
@State var sendingVideo:Bool = false
@State var errorMessage:String = "Unknown"
@State var remoteVideoStreamData:[Int32:RemoteVideoStreamData] = [:]
@State var previewRenderer:VideoStreamRenderer? = nil
@State var previewView:RendererView? = nil
@State var remoteRenderer:VideoStreamRenderer? = nil
@State var remoteViews:[RendererView] = []
@State var remoteParticipant: RemoteParticipant?
@State var remoteVideoSize:String = "Unknown"
@State var isIncomingCall:Bool = false
@State var callObserver:CallObserver?
@State var remoteParticipantObserver:RemoteParticipantObserver?
var body: some View {
NavigationView {
ZStack{
Form {
Section {
TextField("Who would you like to call?", text: $callee)
Button(action: startCall) {
Text("Start Call")
}.disabled(callAgent == nil)
Button(action: endCall) {
Text("End Call")
}.disabled(call == nil)
Button(action: toggleLocalVideo) {
HStack {
Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
}
}
}
}
// Show incoming call banner
if (isIncomingCall) {
HStack() {
VStack {
Text("Incoming call")
.padding(10)
.frame(maxWidth: .infinity, alignment: .topLeading)
}
Button(action: answerIncomingCall) {
HStack {
Text("Answer")
}
.frame(width:80)
.padding(.vertical, 10)
.background(Color(.green))
}
Button(action: declineIncomingCall) {
HStack {
Text("Decline")
}
.frame(width:80)
.padding(.vertical, 10)
.background(Color(.red))
}
}
.frame(maxWidth: .infinity, alignment: .topLeading)
.padding(10)
.background(Color.gray)
}
ZStack{
VStack{
ForEach(remoteViews, id:\.self) { renderer in
ZStack{
VStack{
RemoteVideoView(view: renderer)
.frame(width: .infinity, height: .infinity)
.background(Color(.lightGray))
}
}
Button(action: endCall) {
Text("End Call")
}.disabled(call == nil)
Button(action: toggleLocalVideo) {
HStack {
Text(sendingVideo ? "Turn Off Video" : "Turn On Video")
}
}
}
}.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .topLeading)
VStack{
if(sendingVideo)
{
VStack{
PreviewVideoStream(view: previewView!)
.frame(width: 135, height: 240)
.background(Color(.lightGray))
}
}
}.frame(maxWidth:.infinity, maxHeight:.infinity,alignment: .bottomTrailing)
}
}
.navigationBarTitle("Video Calling Quickstart")
}.onAppear{
// Authenticate the client
// Initialize the CallAgent and access Device Manager
// Ask for permissions
}
}
}
//Functions and Observers
struct PreviewVideoStream: UIViewRepresentable {
let view:RendererView
func makeUIView(context: Context) -> UIView {
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
struct RemoteVideoView: UIViewRepresentable {
let view:RendererView
func makeUIView(context: Context) -> UIView {
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Mengautentikasi klien
Untuk menginisialisasi CallAgent
instans, Anda memerlukan Token Akses Pengguna, yang memungkinkannya melakukan, dan menerima panggilan. Lihat dokumentasi token akses pengguna, jika Anda tidak memiliki token yang tersedia.
Setelah Anda memiliki token, Tambahkan kode berikut ke onAppear
panggilan balik di ContentView.swift
. Anda perlu mengganti <USER ACCESS TOKEN>
dengan token akses pengguna yang valid untuk sumber daya Anda:
var userCredential: CommunicationTokenCredential?
do {
userCredential = try CommunicationTokenCredential(token: "<USER ACCESS TOKEN>")
} catch {
print("ERROR: It was not possible to create user credential.")
return
}
Memulai CallAgent dan mengakses Manajer Perangkat
Untuk membuat instans CallAgent dari CallClient, gunakan metode callClient.createCallAgent
yang secara asinkron mengembalikan objek CallAgent setelah dimulai. DeviceManager memungkinkan Anda menghitung perangkat lokal yang dapat digunakan dalam panggilan untuk mentransmisikan aliran audio/video. DeviceManager juga memungkinkan Anda untuk meminta izin akses dari pengguna untuk mengakses mikrofon/kamera.
self.callClient = CallClient()
self.callClient?.createCallAgent(userCredential: userCredential!) { (agent, error) in
if error != nil {
print("ERROR: It was not possible to create a call agent.")
return
}
else {
self.callAgent = agent
print("Call agent successfully created.")
self.callAgent!.delegate = incomingCallHandler
self.callClient?.getDeviceManager { (deviceManager, error) in
if (error == nil) {
print("Got device manager instance")
self.deviceManager = deviceManager
} else {
print("Failed to get device manager instance")
}
}
}
}
Meminta izin
Kita perlu menambahkan kode berikut ke panggilan balik onAppear
guna meminta izin audio dan video.
AVAudioSession.sharedInstance().requestRecordPermission { (granted) in
if granted {
AVCaptureDevice.requestAccess(for: .video) { (videoGranted) in
/* NO OPERATION */
}
}
}
Mengonfigurasi sesi audio
Anda menggunakan AVAudioSession
objek untuk mengonfigurasi sesi audio aplikasi Anda. Berikut adalah contoh mengaktifkan perangkat audio bluetooth untuk aplikasi Anda:
func configureAudioSession() -> Error? {
// Retrieve the audio session.
let audioSession: AVAudioSession = AVAudioSession.sharedInstance()
// set options to allow bluetooth device
let options: AVAudioSession.CategoryOptions = .allowBluetooth
var configError: Error?
do {
// Set the audio session category.
try audioSession.setCategory(.playAndRecord, options: options)
print("configureAudioSession successfully")
} catch {
print("configureAudioSession failed")
configError = error
}
return configError
}
Menampilkan video lokal
Sebelum memulai panggilan, Anda dapat mengelola pengaturan yang terkait dengan video. Dalam mulai cepat ini, kami memperkenalkan implementasi pengalihan video lokal sebelum atau selama panggilan.
Pertama kita perlu mengakses kamera lokal dengan deviceManager
. Setelah kamera yang diinginkan dipilih, kita dapat membangun LocalVideoStream
dan membuat VideoStreamRenderer
, lalu melampirkannya ke previewView
. Selama panggilan, kita dapat menggunakan startVideo
atau stopVideo
untuk memulai atau berhenti mengirim LocalVideoStream
ke peserta jarak jauh. Fungsi ini juga dapat digunakan dalam menangani panggilan masuk.
func toggleLocalVideo() {
// toggling video before call starts
if (call == nil)
{
if(!sendingVideo)
{
self.callClient = CallClient()
self.callClient?.getDeviceManager { (deviceManager, error) in
if (error == nil) {
print("Got device manager instance")
self.deviceManager = deviceManager
} else {
print("Failed to get device manager instance")
}
}
guard let deviceManager = deviceManager else {
return
}
let camera = deviceManager.cameras.first
let scalingMode = ScalingMode.fit
if (self.localVideoStream == nil) {
self.localVideoStream = [LocalVideoStream]()
}
localVideoStream!.append(LocalVideoStream(camera: camera!))
previewRenderer = try! VideoStreamRenderer(localVideoStream: localVideoStream!.first!)
previewView = try! previewRenderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
self.sendingVideo = true
}
else{
self.sendingVideo = false
self.previewView = nil
self.previewRenderer!.dispose()
self.previewRenderer = nil
}
}
// toggle local video during the call
else{
if (sendingVideo) {
call!.stopVideo(stream: localVideoStream!.first!) { (error) in
if (error != nil) {
print("cannot stop video")
}
else {
self.sendingVideo = false
self.previewView = nil
self.previewRenderer!.dispose()
self.previewRenderer = nil
}
}
}
else {
guard let deviceManager = deviceManager else {
return
}
let camera = deviceManager.cameras.first
let scalingMode = ScalingMode.fit
if (self.localVideoStream == nil) {
self.localVideoStream = [LocalVideoStream]()
}
localVideoStream!.append(LocalVideoStream(camera: camera!))
previewRenderer = try! VideoStreamRenderer(localVideoStream: localVideoStream!.first!)
previewView = try! previewRenderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
call!.startVideo(stream:(localVideoStream?.first)!) { (error) in
if (error != nil) {
print("cannot start video")
}
else {
self.sendingVideo = true
}
}
}
}
}
Melakukan panggilan keluar
Metode startCall
ini diatur sebagai tindakan yang dilakukan saat tombol Mulai Panggilan diketuk. Dalam mulai cepat ini, panggilan keluar hanya audio secara default. Untuk memulai panggilan dengan video, kita perlu mengatur VideoOptions
dengan LocalVideoStream
dan meneruskannya dengan startCallOptions
untuk mengatur opsi awal untuk panggilan.
func startCall() {
let startCallOptions = StartCallOptions()
if(sendingVideo)
{
if (self.localVideoStream == nil) {
self.localVideoStream = [LocalVideoStream]()
}
let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
startCallOptions.videoOptions = videoOptions
}
let callees:[CommunicationIdentifier] = [CommunicationUserIdentifier(self.callee)]
self.callAgent?.startCall(participants: callees, options: startCallOptions) { (call, error) in
setCallAndObserver(call: call, error: error)
}
}
CallObserver
dan RemoteParticipantObserver
digunakan untuk mengelola peristiwa tengah panggilan dan peserta jarak jauh. Kami mengatur pengamat dalam setCallAndObserver
fungsi .
func setCallAndObserver(call: Call!, error: Error?) {
if error == nil {
self.call = call
self.callObserver = CallObserver(self)
self.call!.delegate = self.callObserver
self.remoteParticipantObserver = RemoteParticipantObserver(self)
} else {
print("Failed to get call object")
}
}
Menjawab panggilan masuk
Untuk menjawab panggilan masuk, implementasikan IncomingCallHandler
untuk menampilkan spanduk panggilan masuk untuk menjawab atau menolak panggilan. Masukkan implementasi berikut ke dalam IncomingCallHandler.swift
.
final class IncomingCallHandler: NSObject, CallAgentDelegate, IncomingCallDelegate {
public var contentView: ContentView?
private var incomingCall: IncomingCall?
private static var instance: IncomingCallHandler?
static func getOrCreateInstance() -> IncomingCallHandler {
if let c = instance {
return c
}
instance = IncomingCallHandler()
return instance!
}
private override init() {}
public func callAgent(_ callAgent: CallAgent, didRecieveIncomingCall incomingCall: IncomingCall) {
self.incomingCall = incomingCall
self.incomingCall?.delegate = self
contentView?.showIncomingCallBanner(self.incomingCall!)
}
public func callAgent(_ callAgent: CallAgent, didUpdateCalls args: CallsUpdatedEventArgs) {
if let removedCall = args.removedCalls.first {
contentView?.callRemoved(removedCall)
self.incomingCall = nil
}
}
}
Kita perlu membuat instans IncomingCallHandler
dengan menambahkan kode berikut ke onAppear
panggilan balik di ContentView.swift
:
let incomingCallHandler = IncomingCallHandler.getOrCreateInstance()
incomingCallHandler.contentView = self
Atur delegasi ke CallAgent setelah CallAgent berhasil dibuat:
self.callAgent!.delegate = incomingCallHandler
Setelah ada panggilan masuk, IncomingCallHandler
memanggil fungsi showIncomingCallBanner
untuk ditampilkan answer
dan decline
tombol.
func showIncomingCallBanner(_ incomingCall: IncomingCall?) {
isIncomingCall = true
self.incomingCall = incomingCall
}
Tindakan yang dilampirkan answer
dan decline
diimplementasikan sebagai kode berikut. Untuk menjawab panggilan dengan video, kita perlu mengaktifkan video lokal dan mengatur opsi AcceptCallOptions
dengan localVideoStream
.
func answerIncomingCall() {
isIncomingCall = false
let options = AcceptCallOptions()
if (self.incomingCall != nil) {
guard let deviceManager = deviceManager else {
return
}
if (self.localVideoStream == nil) {
self.localVideoStream = [LocalVideoStream]()
}
if(sendingVideo)
{
let camera = deviceManager.cameras.first
localVideoStream!.append(LocalVideoStream(camera: camera!))
let videoOptions = VideoOptions(localVideoStreams: localVideoStream!)
options.videoOptions = videoOptions
}
self.incomingCall!.accept(options: options) { (call, error) in
setCallAndObserver(call: call, error: error)
}
}
}
func declineIncomingCall() {
self.incomingCall!.reject { (error) in }
isIncomingCall = false
}
Streaming video peserta jarak jauh
Kita dapat membuat kelas RemoteVideoStreamData
untuk menangani penyajian streaming video peserta jarak jauh.
public class RemoteVideoStreamData : NSObject, RendererDelegate {
public func videoStreamRenderer(didFailToStart renderer: VideoStreamRenderer) {
owner.errorMessage = "Renderer failed to start"
}
private var owner:ContentView
let stream:RemoteVideoStream
var renderer:VideoStreamRenderer? {
didSet {
if renderer != nil {
renderer!.delegate = self
}
}
}
var views:[RendererView] = []
init(view:ContentView, stream:RemoteVideoStream) {
owner = view
self.stream = stream
}
public func videoStreamRenderer(didRenderFirstFrame renderer: VideoStreamRenderer) {
let size:StreamSize = renderer.size
owner.remoteVideoSize = String(size.width) + " X " + String(size.height)
}
}
Berlangganan Peristiwa
Kita dapat menerapkan kelas CallObserver
untuk berlangganan koleksi acara yang akan diberi tahu ketika nilai berubah selama panggilan.
public class CallObserver: NSObject, CallDelegate, IncomingCallDelegate {
private var owner: ContentView
init(_ view:ContentView) {
owner = view
}
public func call(_ call: Call, didChangeState args: PropertyChangedEventArgs) {
if(call.state == CallState.connected) {
initialCallParticipant()
}
}
// render remote video streams when remote participant changes
public func call(_ call: Call, didUpdateRemoteParticipant args: ParticipantsUpdatedEventArgs) {
for participant in args.addedParticipants {
participant.delegate = owner.remoteParticipantObserver
for stream in participant.videoStreams {
if !owner.remoteVideoStreamData.isEmpty {
return
}
let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
let scalingMode = ScalingMode.fit
data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
data.views.append(view)
self.owner.remoteViews.append(view)
owner.remoteVideoStreamData[stream.id] = data
}
owner.remoteParticipant = participant
}
}
// Handle remote video streams when the call is connected
public func initialCallParticipant() {
for participant in owner.call!.remoteParticipants {
participant.delegate = owner.remoteParticipantObserver
for stream in participant.videoStreams {
renderRemoteStream(stream)
}
owner.remoteParticipant = participant
}
}
//create render for RemoteVideoStream and attach it to view
public func renderRemoteStream(_ stream: RemoteVideoStream!) {
if !owner.remoteVideoStreamData.isEmpty {
return
}
let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
let scalingMode = ScalingMode.fit
data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
self.owner.remoteViews.append(view)
owner.remoteVideoStreamData[stream.id] = data
}
}
Manajemen peserta jarak jauh
Semua peserta jarak jauh diwakili dengan RemoteParticipant
jenis dan tersedia melalui remoteParticipants
koleksi pada instans panggilan setelah panggilan tersambung (CallState.connected
).
Catatan
Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants
koleksi. Kejadian didUpdateRemoteParticipant
ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.
Kita dapat menerapkan kelas RemoteParticipantObserver
untuk berlangganan pembaruan pada streaming video jarak jauh peserta jarak jauh.
public class RemoteParticipantObserver : NSObject, RemoteParticipantDelegate {
private var owner:ContentView
init(_ view:ContentView) {
owner = view
}
public func renderRemoteStream(_ stream: RemoteVideoStream!) {
let data:RemoteVideoStreamData = RemoteVideoStreamData(view: owner, stream: stream)
let scalingMode = ScalingMode.fit
data.renderer = try! VideoStreamRenderer(remoteVideoStream: stream)
let view:RendererView = try! data.renderer!.createView(withOptions: CreateViewOptions(scalingMode:scalingMode))
self.owner.remoteViews.append(view)
owner.remoteVideoStreamData[stream.id] = data
}
// render RemoteVideoStream when remote participant turns on the video, dispose the renderer when remote video is off
public func remoteParticipant(_ remoteParticipant: RemoteParticipant, didUpdateVideoStreams args: RemoteVideoStreamsEventArgs) {
for stream in args.addedRemoteVideoStreams {
renderRemoteStream(stream)
}
for stream in args.removedRemoteVideoStreams {
for data in owner.remoteVideoStreamData.values {
data.renderer?.dispose()
}
owner.remoteViews.removeAll()
}
}
}
Menjalankan kode
Anda dapat membuat dan menjalankan aplikasi di simulator iOS dengan memilih Eksekusi Produk > atau dengan menggunakan pintasan keyboard (⌘-R).
Dalam mulai cepat ini, Anda mempelajari cara memulai panggilan video 1:1 menggunakan Azure Communication Services Calling SDK untuk Windows.
Kode sampel UWP
Prasyarat
Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:
Akun Azure dengan langganan aktif. Buat akun secara gratis.
Instal Visual Studio 2022 dengan beban kerja pengembangan Platform Windows Universal.
Sumber daya Communication Services yang disebarkan. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Token Akses Pengguna untuk Azure Communication Service. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Menyiapkan
Membuat proyek
Di Visual Studio, buat proyek baru dengan templat Blank App (Universal Windows) untuk menyiapkan aplikasi Universal Windows Platform (UWP) satu halaman.
Pasang paket
Klik kanan proyek Anda dan buka Manage Nuget Packages
untuk menginstal Azure.Communication.Calling.WindowsClient
1.2.0-beta.1 atau versi unggul. Pastikan Sertakan Yang Telah Dilepas telah dicentang.
Meminta akses
Buka Package.appxmanifest
dan klik Capabilities
.
Periksa Internet (Client & Server)
untuk mendapatkan akses masuk dan keluar ke Internet.
Periksa Microphone
untuk mengakses umpan audio mikrofon.
Periksa WebCam
untuk mengakses kamera perangkat.
Tambahkan kode berikut ke Package.appxmanifest
Anda dengan mengeklik kanan dan memilih Tampilkan Kode.
<Extensions>
<Extension Category="windows.activatableClass.inProcessServer">
<InProcessServer>
<Path>RtmMvrUap.dll</Path>
<ActivatableClass ActivatableClassId="VideoN.VideoSchemeHandler" ThreadingModel="both" />
</InProcessServer>
</Extension>
</Extensions>
Menyiapkan kerangka kerja aplikasi
Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox
memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start Call
dan tombol Hang Up
.
Kita juga perlu mempratinjau video lokal dan merender video jarak jauh peserta lain. Jadi kita perlu dua elemen untuk menampilkan aliran video.
Buka MainPage.xaml
dari proyek Anda dan ganti konten dengan implementasi berikut.
<Page
x:Class="CallingQuickstart.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CallingQuickstart"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d"
Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<Grid x:Name="MainGrid" HorizontalAlignment="Stretch">
<Grid.RowDefinitions>
<RowDefinition Height="*"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="200*"/>
<RowDefinition Height="60*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid Grid.Row="0" x:Name="AppTitleBar" Background="LightSeaGreen">
<!-- Width of the padding columns is set in LayoutMetricsChanged handler. -->
<!-- Using padding columns instead of Margin ensures that the background paints the area under the caption control buttons (for transparent buttons). -->
<TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="4,4,0,0"/>
</Grid>
<TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" />
<Grid Grid.Row="2" Background="LightGray">
<Grid.RowDefinitions>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
<MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
</Grid>
<StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock VerticalAlignment="Center">Cameras:</TextBlock>
<ComboBox x:Name="CameraList" HorizontalAlignment="Left" Grid.Column="0" DisplayMemberPath="Name" SelectionChanged="CameraList_SelectionChanged" Margin="10"/>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
<CheckBox x:Name="BackgroundBlur" Content="Background blur" Width="142" Margin="10,0,0,0" Click="BackgroundBlur_Click"/>
</StackPanel>
</StackPanel>
<TextBox Grid.Row="4" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
</Grid>
</Page>
Buka ke App.xaml.cs
(klik kanan dan pilih Tampilkan Kode) dan tambahkan baris ini ke atas:
using CallingQuickstart;
Buka MainPage.xaml.cs
(klik kanan dan pilih Tampilkan Kode) dan ganti konten dengan implementasi berikut:
using Azure.Communication.Calling.WindowsClient;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.ApplicationModel;
using Windows.ApplicationModel.Core;
using Windows.Media.Core;
using Windows.Networking.PushNotifications;
using Windows.UI;
using Windows.UI.ViewManagement;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
using Windows.UI.Xaml.Media;
using Windows.UI.Xaml.Navigation;
namespace CallingQuickstart
{
public sealed partial class MainPage : Page
{
private const string authToken = "<Azure Communication Services auth token>";
private CallClient callClient;
private CallTokenRefreshOptions callTokenRefreshOptions;
private CallAgent callAgent;
private CommunicationCall call = null;
private LocalOutgoingAudioStream micStream;
private LocalOutgoingVideoStream cameraStream;
#region Page initialization
public MainPage()
{
this.InitializeComponent();
// Hide default title bar.
var coreTitleBar = CoreApplication.GetCurrentView().TitleBar;
coreTitleBar.ExtendViewIntoTitleBar = true;
QuickstartTitle.Text = $"{Package.Current.DisplayName} - Ready";
Window.Current.SetTitleBar(AppTitleBar);
CallButton.IsEnabled = true;
HangupButton.IsEnabled = !CallButton.IsEnabled;
MuteLocal.IsChecked = MuteLocal.IsEnabled = !CallButton.IsEnabled;
ApplicationView.PreferredLaunchViewSize = new Windows.Foundation.Size(800, 600);
ApplicationView.PreferredLaunchWindowingMode = ApplicationViewWindowingMode.PreferredLaunchViewSize;
}
protected override async void OnNavigatedTo(NavigationEventArgs e)
{
await InitCallAgentAndDeviceManagerAsync();
base.OnNavigatedTo(e);
}
#endregion
private async Task InitCallAgentAndDeviceManagerAsync()
{
// Initialize call agent and Device Manager
}
private async void Agent_OnIncomingCallAsync(object sender, IncomingCall incomingCall)
{
// Accept an incoming call
}
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
// Start a call with video
}
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
// End the current call
}
private async void Call_OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
var call = sender as CommunicationCall;
if (call != null)
{
var state = call.State;
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
QuickstartTitle.Text = $"{Package.Current.DisplayName} - {state.ToString()}";
Window.Current.SetTitleBar(AppTitleBar);
HangupButton.IsEnabled = state == CallState.Connected || state == CallState.Ringing;
CallButton.IsEnabled = !HangupButton.IsEnabled;
MuteLocal.IsEnabled = !CallButton.IsEnabled;
});
switch (state)
{
case CallState.Connected:
{
break;
}
case CallState.Disconnected:
{
break;
}
default: break;
}
}
}
private async void CameraList_SelectionChanged(object sender, SelectionChangedEventArgs e)
{
// Handle camera selection
}
}
}
Model objek
Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:
Nama | Deskripsi |
---|---|
CallClient |
CallClient adalah titik masuk utama ke pustaka klien Panggilan. |
CallAgent |
CallAgent digunakan untuk memulai dan menggabungkan panggilan. |
CommunicationCall |
CommunicationCall digunakan untuk mengelola panggilan yang ditempatkan atau digabungkan. |
CallTokenCredential |
CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent . |
CommunicationUserIdentifier |
CommunicationUserIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier , PhoneNumberIdentifier atau CallingApplication . |
Mengautentikasi klien
Untuk menginisialisasi CallAgent
, Anda memerlukan Token Akses Pengguna. Umumnya token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, periksa panduan Token Akses Pengguna.
Untuk mulai cepat, ganti <AUTHENTICATION_TOKEN>
dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Service Anda.
Setelah Anda memiliki token, inisialisasi CallAgent
instans dengannya, yang memungkinkan kami untuk melakukan dan menerima panggilan. Untuk mengakses kamera pada perangkat, kita juga perlu mendapatkan instans Device Manager.
Tambahkan kode berikut ke fungsi InitCallAgentAndDeviceManagerAsync
.
this.callClient = new CallClient(new CallClientOptions() {
Diagnostics = new CallDiagnosticsOptions() {
AppName = "CallingQuickstart",
AppVersion="1.0",
Tags = new[] { "Calling", "ACS", "Windows" }
}
});
// Set up local video stream using the first camera enumerated
var deviceManager = await this.callClient.GetDeviceManagerAsync();
var camera = deviceManager?.Cameras?.FirstOrDefault();
var mic = deviceManager?.Microphones?.FirstOrDefault();
micStream = new LocalOutgoingAudioStream();
CameraList.ItemsSource = deviceManager.Cameras.ToList();
if (camera != null)
{
CameraList.SelectedIndex = 0;
}
callTokenRefreshOptions = new CallTokenRefreshOptions(false);
callTokenRefreshOptions.TokenRefreshRequested += OnTokenRefreshRequestedAsync;
var tokenCredential = new CallTokenCredential(authToken, callTokenRefreshOptions);
var callAgentOptions = new CallAgentOptions()
{
DisplayName = "Contoso",
//https://github.com/lukes/ISO-3166-Countries-with-Regional-Codes/blob/master/all/all.csv
EmergencyCallOptions = new EmergencyCallOptions() { CountryCode = "840" }
};
try
{
this.callAgent = await this.callClient.CreateCallAgentAsync(tokenCredential, callAgentOptions);
//await this.callAgent.RegisterForPushNotificationAsync(await this.RegisterWNS());
this.callAgent.CallsUpdated += OnCallsUpdatedAsync;
this.callAgent.IncomingCallReceived += OnIncomingCallAsync;
}
catch(Exception ex)
{
if (ex.HResult == -2147024809)
{
// E_INVALIDARG
// Handle possible invalid token
}
}
Memulai panggilan dengan video
Tambahkan implementasi ke CallButton_Click
untuk memulai panggilan dengan video. Kita perlu menghitung kamera dengan instans manajer perangkat dan membangun LocalOutgoingVideoStream
. Kita perlu mengatur VideoOptions
dengan LocalVideoStream
dan meneruskannya dengan startCallOptions
untuk mengatur opsi awal untuk panggilan. Dengan melampirkan LocalOutgoingVideoStream
ke MediaElement
, kita dapat melihat pratinjau video lokal.
var callString = CalleeTextBox.Text.Trim();
if (!string.IsNullOrEmpty(callString))
{
if (callString.StartsWith("8:")) // 1:1 Azure Communication Services call
{
call = await StartAcsCallAsync(callString);
}
else if (callString.StartsWith("+")) // 1:1 phone call
{
call = await StartPhoneCallAsync(callString, "+12133947338");
}
else if (Guid.TryParse(callString, out Guid groupId))// Join group call by group guid
{
call = await JoinGroupCallByIdAsync(groupId);
}
else if (Uri.TryCreate(callString, UriKind.Absolute, out Uri teamsMeetinglink)) //Teams meeting link
{
call = await JoinTeamsMeetingByLinkAsync(teamsMeetinglink);
}
}
if (call != null)
{
call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
call.StateChanged += OnStateChangedAsync;
}
Tambahkan metode untuk memulai atau menggabungkan berbagai jenis Panggilan (panggilan Azure Communication Services 1:1, panggilan telepon 1:1, panggilan Grup Azure Communication Services, gabungan rapat Teams, dll.).
private async Task<CommunicationCall> StartAcsCallAsync(string acsCallee)
{
var options = await GetStartCallOptionsAsynnc();
var call = await this.callAgent.StartCallAsync( new [] { new UserCallIdentifier(acsCallee) }, options);
return call;
}
private async Task<CommunicationCall> StartPhoneCallAsync(string acsCallee, string alternateCallerId)
{
var options = await GetStartCallOptionsAsynnc();
options.AlternateCallerId = new PhoneNumberCallIdentifier(alternateCallerId);
var call = await this.callAgent.StartCallAsync( new [] { new PhoneNumberCallIdentifier(acsCallee) }, options);
return call;
}
private async Task<CommunicationCall> JoinGroupCallByIdAsync(Guid groupId)
{
var joinCallOptions = await GetJoinCallOptionsAsync();
var groupCallLocator = new GroupCallLocator(groupId);
var call = await this.callAgent.JoinAsync(groupCallLocator, joinCallOptions);
return call;
}
private async Task<CommunicationCall> JoinTeamsMeetingByLinkAsync(Uri teamsCallLink)
{
var joinCallOptions = await GetJoinCallOptionsAsync();
var teamsMeetingLinkLocator = new TeamsMeetingLinkLocator(teamsCallLink.AbsoluteUri);
var call = await callAgent.JoinAsync(teamsMeetingLinkLocator, joinCallOptions);
return call;
}
private async Task<StartCallOptions> GetStartCallOptionsAsynnc()
{
return new StartCallOptions() {
OutgoingAudioOptions = new OutgoingAudioOptions() { IsOutgoingAudioMuted = true, OutgoingAudioStream = micStream },
OutgoingVideoOptions = new OutgoingVideoOptions() { OutgoingVideoStreams = new OutgoingVideoStream[] { cameraStream } }
};
}
private async Task<JoinCallOptions> GetJoinCallOptionsAsync()
{
return new JoinCallOptions() {
OutgoingAudioOptions = new OutgoingAudioOptions() { IsOutgoingAudioMuted = true },
OutgoingVideoOptions = new OutgoingVideoOptions() { OutgoingVideoStreams = new OutgoingVideoStream[] { cameraStream } }
};
}
Tambahkan kode untuk membuat LocalVideoStream tergantung pada kamera yang dipilih pada CameraList_SelectionChanged
metode .
var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
cameraStream = new LocalOutgoingVideoStream(selectedCamerea);
var localUri = await cameraStream.StartPreviewAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
LocalVideo.Source = MediaSource.CreateFromUri(localUri);
});
if (call != null)
{
await call?.StartVideoAsync(cameraStream);
}
Menerima panggilan masuk
Tambahkan implementasi ke OnIncomingCallAsync
untuk menjawab panggilan masuk dengan video, teruskan LocalVideoStream
ke acceptCallOptions
.
var incomingCall = args.IncomingCall;
var acceptCallOptions = new AcceptCallOptions() {
IncomingVideoOptions = new IncomingVideoOptions()
{
IncomingVideoStreamKind = VideoStreamKind.RemoteIncoming
}
};
_ = await incomingCall.AcceptAsync(acceptCallOptions);
Peserta jarak jauh dan streaming video jarak jauh
Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants
pada instans panggilan. Setelah panggilan tersambung (CallState.Connected
), kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.
Catatan
Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants
koleksi. Kejadian RemoteParticipantsUpdated
ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.
private async void Call_OnVideoStreamsUpdatedAsync(object sender, RemoteVideoStreamsEventArgs args)
{
foreach (var remoteVideoStream in args.AddedRemoteVideoStreams)
{
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, async () =>
{
RemoteVideo.Source = await remoteVideoStream.Start();
});
}
foreach (var remoteVideoStream in args.RemovedRemoteVideoStreams)
{
remoteVideoStream.Stop();
}
}
private async void Agent_OnCallsUpdatedAsync(object sender, CallsUpdatedEventArgs args)
{
var removedParticipants = new List<RemoteParticipant>();
var addedParticipants = new List<RemoteParticipant>();
foreach(var call in args.RemovedCalls)
{
removedParticipants.AddRange(call.RemoteParticipants.ToList<RemoteParticipant>());
}
foreach (var call in args.AddedCalls)
{
addedParticipants.AddRange(call.RemoteParticipants.ToList<RemoteParticipant>());
}
await OnParticipantChangedAsync(removedParticipants, addedParticipants);
}
private async Task OnParticipantChangedAsync(IEnumerable<RemoteParticipant> removedParticipants, IEnumerable<RemoteParticipant> addedParticipants)
{
foreach (var participant in removedParticipants)
{
foreach(var incomingVideoStream in participant.IncomingVideoStreams)
{
var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
if (remoteVideoStream != null)
{
await remoteVideoStream.StopPreviewAsync();
}
}
participant.VideoStreamStateChanged -= OnVideoStreamStateChanged;
}
foreach (var participant in addedParticipants)
{
participant.VideoStreamStateChanged += OnVideoStreamStateChanged;
}
}
private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
{
CallVideoStream callVideoStream = e.CallVideoStream;
switch (callVideoStream.StreamDirection)
{
case StreamDirection.Outgoing:
OnOutgoingVideoStreamStateChanged(callVideoStream as OutgoingVideoStream);
break;
case StreamDirection.Incoming:
OnIncomingVideoStreamStateChanged(callVideoStream as IncomingVideoStream);
break;
}
}
private async void OnIncomingVideoStreamStateChanged(IncomingVideoStream incomingVideoStream)
{
switch (incomingVideoStream.State)
{
case VideoStreamState.Available:
{
switch (incomingVideoStream.Kind)
{
case VideoStreamKind.RemoteIncoming:
var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
var uri = await remoteVideoStream.StartPreviewAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
RemoteVideo.Source = MediaSource.CreateFromUri(uri);
});
break;
case VideoStreamKind.RawIncoming:
break;
}
break;
}
case VideoStreamState.Started:
break;
case VideoStreamState.Stopping:
break;
case VideoStreamState.Stopped:
if (incomingVideoStream.Kind == VideoStreamKind.RemoteIncoming)
{
var remoteVideoStream = incomingVideoStream as RemoteIncomingVideoStream;
await remoteVideoStream.StopPreviewAsync();
}
break;
case VideoStreamState.NotAvailable:
break;
}
}
Merender video jarak jauh
Untuk setiap streaming video jarak jauh, lampirkan ke MediaElement
.
private async Task AddVideoStreamsAsync(IReadOnlyList<RemoteVideoStream> remoteVideoStreams)
{
foreach (var remoteVideoStream in remoteVideoStreams)
{
var remoteUri = await remoteVideoStream.Start();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
RemoteVideo.Source = remoteUri;
RemoteVideo.Play();
});
}
}
Pembaruan status panggilan
Kita perlu membersihkan perender video setelah panggilan terputus dan menangani kasus ketika peserta jarak jauh awalnya bergabung dalam panggilan.
private async void Call_OnStateChanged(object sender, PropertyChangedEventArgs args)
{
switch (((Call)sender).State)
{
case CallState.Disconnected:
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
LocalVideo.Source = null;
RemoteVideo.Source = null;
});
break;
case CallState.Connected:
foreach (var remoteParticipant in call.RemoteParticipants)
{
String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
await AddVideoStreams(remoteParticipant.VideoStreams);
remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdated;
}
break;
default:
break;
}
}
Mengakhiri panggilan
Akhiri panggilan saat ini ketika tombol Hang Up
diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan dengan callAgent yang kami buat, dan robek pembaruan peserta dan panggil penanganan aktivitas status.
var call = this.callAgent?.Calls?.FirstOrDefault();
if (call != null)
{
try
{
await call.HangUpAsync(new HangUpOptions() { ForEveryone = true });
}
catch(Exception ex)
{
}
}
Menjalankan kode
Anda dapat membangun dan menjalankan kode di Visual Studio. Untuk platform solusi, kami mendukung ARM64
, x64
dan x86
.
Anda dapat melakukan panggilan video keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call
.
Catatan: Panggilan 8:echo123
menghentikan streaming video karena bot echo tidak mendukung streaming video.
Untuk informasi selengkapnya tentang ID (identitas) pengguna lihat panduan Token Akses Pengguna.
Kode sampel WinUI 3
Prasyarat
Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:
Akun Azure dengan langganan aktif. Buat akun secara gratis.
Instal Visual Studio 2022 dan SDK Aplikasi Windows versi 1.2 pratinjau 2.
Pemahaman dasar tentang cara membuat aplikasi WinUI 3. Buat proyek WinUI 3 (SDK Aplikasi Windows) pertama Anda adalah sumber daya yang baik untuk memulai.
Sumber daya Communication Services yang disebarkan. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Token Akses Pengguna untuk Azure Communication Service. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Menyiapkan
Membuat proyek
Di Visual Studio, buat proyek baru dengan templat Aplikasi Kosong, Dipaketkan (WinUI 3 di Desktop) untuk menyiapkan aplikasi WinUI 3 satu halaman.
Pasang paket
Klik kanan proyek Anda dan buka Manage Nuget Packages
untuk menginstal Azure.Communication.Calling.WindowsClient
1.0.0 atau versi unggul. Pastikan Sertakan Yang Telah Dilepas telah dicentang.
Meminta akses
Tambahkan kode berikut ke app.manifest
:
<file name="RtmMvrMf.dll">
<activatableClass name="VideoN.VideoSchemeHandler" threadingModel="both" xmlns="urn:schemas-microsoft-com:winrt.v1" />
</file>
Menyiapkan kerangka kerja aplikasi
Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox
memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start Call
dan tombol Hang Up
.
Kita juga perlu mempratinjau video lokal dan merender video jarak jauh peserta lain. Jadi kita perlu dua elemen untuk menampilkan aliran video.
Buka MainWindow.xaml
dari proyek Anda dan ganti konten dengan implementasi berikut.
<Page
x:Class="CallingQuickstart.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:CallingQuickstart"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid x:Name="MainGrid">
<Grid.RowDefinitions>
<RowDefinition Height="32"/>
<RowDefinition Height="Auto"/>
<RowDefinition Height="200*"/>
<RowDefinition Height="60*"/>
<RowDefinition Height="Auto"/>
</Grid.RowDefinitions>
<Grid Grid.Row="0" x:Name="AppTitleBar" Background="LightSeaGreen">
<!-- Width of the padding columns is set in LayoutMetricsChanged handler. -->
<!-- Using padding columns instead of Margin ensures that the background paints the area under the caption control buttons (for transparent buttons). -->
<TextBlock x:Name="QuickstartTitle" Text="Calling Quickstart sample title bar" Style="{StaticResource CaptionTextBlockStyle}" Padding="4,4,0,0"/>
</Grid>
<TextBox Grid.Row="1" x:Name="CalleeTextBox" PlaceholderText="Who would you like to call?" TextWrapping="Wrap" VerticalAlignment="Center" />
<Grid Grid.Row="2" Background="LightGray">
<Grid.RowDefinitions>
<RowDefinition/>
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="*"/>
<ColumnDefinition Width="*"/>
</Grid.ColumnDefinitions>
<MediaPlayerElement x:Name="LocalVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="0" VerticalAlignment="Center" AutoPlay="True" />
<MediaPlayerElement x:Name="RemoteVideo" HorizontalAlignment="Center" Stretch="UniformToFill" Grid.Column="1" VerticalAlignment="Center" AutoPlay="True" />
</Grid>
<StackPanel Grid.Row="3" Orientation="Vertical" Grid.RowSpan="2">
<StackPanel Orientation="Horizontal" Margin="10">
<TextBlock VerticalAlignment="Center">Cameras:</TextBlock>
<ComboBox x:Name="CameraList" HorizontalAlignment="Left" Grid.Column="0" DisplayMemberPath="Name" SelectionChanged="CameraList_SelectionChanged" Margin="10"/>
</StackPanel>
<StackPanel Orientation="Horizontal">
<Button x:Name="CallButton" Content="Start/Join call" Click="CallButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<Button x:Name="HangupButton" Content="Hang up" Click="HangupButton_Click" VerticalAlignment="Center" Margin="10,0,0,0" Height="40" Width="123"/>
<CheckBox x:Name="MuteLocal" Content="Mute" Margin="10,0,0,0" Click="MuteLocal_Click" Width="74"/>
<CheckBox x:Name="BackgroundBlur" Content="Background blur" Width="142" Margin="10,0,0,0" Click="BackgroundBlur_Click"/>
</StackPanel>
</StackPanel>
<TextBox Grid.Row="4" x:Name="Stats" Text="" TextWrapping="Wrap" VerticalAlignment="Center" Height="30" Margin="0,2,0,0" BorderThickness="2" IsReadOnly="True" Foreground="LightSlateGray" />
</Grid>
</Page>
Buka ke App.xaml.cs
(klik kanan dan pilih Tampilkan Kode) dan tambahkan baris ini ke atas:
using CallingQuickstart;
Buka MainWindow.xaml.cs
(klik kanan dan pilih Tampilkan Kode) dan ganti konten dengan implementasi berikut:
using Azure.Communication.Calling.WindowsClient;
using Azure.WinRT.Communication;
using Microsoft.UI.Xaml;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using Windows.Media.Core;
namespace CallingQuickstart
{
public sealed partial class MainWindow : Window
{
CallAgent callAgent;
Call call;
DeviceManager deviceManager;
Dictionary<string, RemoteParticipant> remoteParticipantDictionary = new Dictionary<string, RemoteParticipant>();
public MainWindow()
{
this.InitializeComponent();
Task.Run(() => this.InitCallAgentAndDeviceManagerAsync()).Wait();
}
private async Task InitCallAgentAndDeviceManagerAsync()
{
// Initialize call agent and Device Manager
}
private async void Agent_OnIncomingCallAsync(object sender, IncomingCall incomingCall)
{
// Accept an incoming call
}
private async void CallButton_Click(object sender, RoutedEventArgs e)
{
// Start a call with video
}
private async void HangupButton_Click(object sender, RoutedEventArgs e)
{
// End the current call
}
private async void Call_OnStateChangedAsync(object sender, PropertyChangedEventArgs args)
{
var state = (sender as Call)?.State;
this.DispatcherQueue.TryEnqueue(() => {
State.Text = state.ToString();
});
}
}
}
Model objek
Kelas dan antarmuka berikut menghandel beberapa fitur utama Azure Communication Services Calling SDK:
Nama | Deskripsi |
---|---|
CallClient |
CallClient adalah titik masuk utama ke pustaka klien Panggilan. |
CallAgent |
CallAgent digunakan untuk memulai dan menggabungkan panggilan. |
CommunicationCall |
CommunicationCall digunakan untuk mengelola panggilan yang ditempatkan atau digabungkan. |
CallTokenCredential |
CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent . |
CommunicationUserIdentifier |
CommunicationUserIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: CommunicationUserIdentifier , PhoneNumberIdentifier atau CallingApplication . |
Mengautentikasi klien
Untuk menginisialisasi CallAgent
, Anda memerlukan Token Akses Pengguna. Umumnya token ini dihasilkan dari layanan dengan autentikasi khusus untuk aplikasi. Untuk informasi selengkapnya tentang token akses pengguna, periksa panduan Token Akses Pengguna.
Untuk mulai cepat, ganti <AUTHENTICATION_TOKEN>
dengan token akses pengguna yang dihasilkan untuk sumber daya Azure Communication Service Anda.
Setelah Anda memiliki token yang menginisialisasi CallAgent
instans dengannya, yang memungkinkan kami untuk melakukan dan menerima panggilan. Untuk mengakses kamera pada perangkat, kita juga perlu mendapatkan instans Device Manager.
Tambahkan kode berikut ke fungsi InitCallAgentAndDeviceManagerAsync
.
var callClient = new CallClient();
this.deviceManager = await callClient.GetDeviceManagerAsync();
var tokenCredential = new CallTokenCredential("<AUTHENTICATION_TOKEN>");
var callAgentOptions = new CallAgentOptions()
{
DisplayName = "<DISPLAY_NAME>"
};
this.callAgent = await callClient.CreateCallAgentAsync(tokenCredential, callAgentOptions);
this.callAgent.OnCallsUpdated += Agent_OnCallsUpdatedAsync;
this.callAgent.OnIncomingCall += Agent_OnIncomingCallAsync;
Memulai panggilan dengan video
Tambahkan implementasi ke CallButton_Click
untuk memulai panggilan dengan video. Kita perlu menghitung kamera dengan instans manajer perangkat dan membangun LocalVideoStream
. Kita perlu mengatur VideoOptions
dengan LocalVideoStream
dan meneruskannya dengan startCallOptions
untuk mengatur opsi awal untuk panggilan. Dengan melampirkan LocalVideoStream
ke MediaPlayerElement
, kita dapat melihat pratinjau video lokal.
var startCallOptions = new StartCallOptions();
if (this.deviceManager.Cameras?.Count > 0)
{
var videoDeviceInfo = this.deviceManager.Cameras?.FirstOrDefault();
if (videoDeviceInfo != null)
{
var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
cameraStream = new LocalOutgoingVideoStream(selectedCamerea);
var localUri = await cameraStream.StartPreviewAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
LocalVideo.Source = MediaSource.CreateFromUri(localUri);
});
startCallOptions.VideoOptions = new OutgoingVideoOptions(new[] { cameraStream });
}
}
var callees = new ICommunicationIdentifier[1]
{
new CommunicationUserIdentifier(CalleeTextBox.Text.Trim())
};
this.call = await this.callAgent.StartCallAsync(callees, startCallOptions);
this.call.OnRemoteParticipantsUpdated += Call_OnRemoteParticipantsUpdatedAsync;
this.call.OnStateChanged += Call_OnStateChangedAsync;
Menerima panggilan masuk
Tambahkan implementasi ke Agent_OnIncomingCallAsync
untuk menjawab panggilan masuk dengan video, teruskan LocalVideoStream
ke acceptCallOptions
.
var acceptCallOptions = new AcceptCallOptions();
if (this.deviceManager.Cameras?.Count > 0)
{
var videoDeviceInfo = this.deviceManager.Cameras?.FirstOrDefault();
if (videoDeviceInfo != null)
{
var selectedCamerea = CameraList.SelectedItem as VideoDeviceDetails;
cameraStream = new LocalOutgoingVideoStream(selectedCamerea);
var localUri = await cameraStream.StartPreviewAsync();
await Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
{
LocalVideo.Source = MediaSource.CreateFromUri(localUri);
});
acceptCallOptions.VideoOptions = new OutgoingVideoOptions(new[] { localVideoStream });
}
}
call = await incomingCall.AcceptAsync(acceptCallOptions);
Peserta jarak jauh dan streaming video jarak jauh
Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants
pada instans panggilan. Setelah panggilan tersambung, kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.
Catatan
Saat pengguna bergabung dalam panggilan, mereka dapat mengakses peserta jarak jauh saat ini melalui RemoteParticipants
koleksi. Kejadian OnRemoteParticipantsUpdated
ini tidak akan memicu peserta yang ada ini. Kejadian ini hanya akan memicu ketika peserta jarak jauh bergabung atau meninggalkan panggilan saat pengguna sudah dalam panggilan.
private async void Call_OnVideoStreamsUpdatedAsync(object sender, RemoteVideoStreamsEventArgs args)
{
foreach (var remoteVideoStream in args.AddedRemoteVideoStreams)
{
this.DispatcherQueue.TryEnqueue(async () => {
RemoteVideo.Source = MediaSource.CreateFromUri(await remoteVideoStream.Start());
RemoteVideo.MediaPlayer.Play();
});
}
foreach (var remoteVideoStream in args.RemovedRemoteVideoStreams)
{
remoteVideoStream.Stop();
}
}
private async void Agent_OnCallsUpdatedAsync(object sender, CallsUpdatedEventArgs args)
{
foreach (var call in args.AddedCalls)
{
foreach (var remoteParticipant in call.RemoteParticipants)
{
var remoteParticipantMRI = remoteParticipant.Identifier.ToString();
this.remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
await AddVideoStreamsAsync(remoteParticipant.VideoStreams);
remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdatedAsync;
}
}
}
private async void Call_OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
{
foreach (var remoteParticipant in args.AddedParticipants)
{
String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
this.remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
await AddVideoStreamsAsync(remoteParticipant.VideoStreams);
remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdatedAsync;
}
foreach (var remoteParticipant in args.RemovedParticipants)
{
String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
this.remoteParticipantDictionary.Remove(remoteParticipantMRI);
}
}
Merender video jarak jauh
Untuk setiap streaming video jarak jauh, lampirkan ke MediaPlayerElement
.
private async Task AddVideoStreamsAsync(IReadOnlyList<RemoteVideoStream> remoteVideoStreams)
{
foreach (var remoteVideoStream in remoteVideoStreams)
{
var remoteUri = await remoteVideoStream.Start();
this.DispatcherQueue.TryEnqueue(() => {
RemoteVideo.Source = MediaSource.CreateFromUri(remoteUri);
RemoteVideo.MediaPlayer.Play();
});
}
}
Pembaruan status panggilan
Kita perlu membersihkan perender video setelah panggilan terputus dan menangani kasus ketika peserta jarak jauh awalnya bergabung dalam panggilan.
private async void Call_OnStateChanged(object sender, PropertyChangedEventArgs args)
{
switch (((Call)sender).State)
{
case CallState.Disconnected:
this.DispatcherQueue.TryEnqueue(() => { =>
{
LocalVideo.Source = null;
RemoteVideo.Source = null;
});
break;
case CallState.Connected:
foreach (var remoteParticipant in call.RemoteParticipants)
{
String remoteParticipantMRI = remoteParticipant.Identifier.ToString();
remoteParticipantDictionary.TryAdd(remoteParticipantMRI, remoteParticipant);
await AddVideoStreams(remoteParticipant.VideoStreams);
remoteParticipant.OnVideoStreamsUpdated += Call_OnVideoStreamsUpdated;
}
break;
default:
break;
}
}
Mengakhiri panggilan
Akhiri panggilan saat ini ketika tombol Hang Up
diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan dengan callAgent yang kami buat, dan robek pembaruan peserta dan panggil penanganan aktivitas status.
this.call.OnRemoteParticipantsUpdated -= Call_OnRemoteParticipantsUpdatedAsync;
this.call.OnStateChanged -= Call_OnStateChangedAsync;
await this.call.HangUpAsync(new HangUpOptions());
Menjalankan kode
Anda dapat membangun dan menjalankan kode di Visual Studio. Untuk platform solusi, kami mendukung ARM64
, x64
dan x86
.
Anda dapat melakukan panggilan video keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call
.
Catatan: Panggilan 8:echo123
menghentikan streaming video karena bot echo tidak mendukung streaming video.
Untuk informasi selengkapnya tentang ID (identitas) pengguna lihat panduan Token Akses Pengguna.
Dalam mulai cepat ini, Anda mempelajari cara memulai panggilan menggunakan SDK Panggilan Azure Communication Services untuk Unity. Untuk menerima dan merender bingkai video di platform Unity, lihat Mulai Cepat Akses Media Mentah.
Anda dapat mengunduh aplikasi sampel dari GitHub.
Prasyarat
Untuk menyelesaikan tutorial ini, Anda memerlukan prasyarat berikut:
Akun Azure dengan langganan aktif. Buat akun secara gratis.
Instal Unity Hub dan Unity Editor dengan beban kerja pengembangan Platform Windows Universal.
Sumber daya Communication Services yang disebarkan. Buat sumber daya Azure Communication Services. Anda perlu merekam string koneksi Anda untuk mulai cepat ini.
Token Akses Pengguna untuk Azure Communication Service. Anda juga dapat menggunakan Azure CLI dan menjalankan perintah dengan string koneksi Anda untuk membuat pengguna dan token akses.
az communication identity token issue --scope voip --connection-string "yourConnectionString"
Untuk detailnya, lihat Menggunakan Azure CLI untuk Membuat dan Mengelola Token Akses.
Menyiapkan
Membuat proyek
Di Unity Hub, buat proyek baru dengan templat 2D Core untuk menyiapkan proyek unity.
Pasang paket
Ada dua cara untuk menginstal Azure Communication Calling SDK untuk Unity.
Unduh SDK dari umpan npm publik dan impor di manajer paket Editor Unity, yang ditemukan di bawah tab Windows.
Unduh Mixed Reality Feature Tool dari Microsoft dan instal melalui pengelola alat realitas campuran.
Menyiapkan kerangka kerja aplikasi
Kita perlu mengonfigurasi tata letak dasar untuk melampirkan logika. Untuk melakukan panggilan keluar, kita perlu TextBox
memberikan ID Pengguna dari penerima panggilan. Kita juga butuh tombol Start/Join call
dan tombol Hang up
.
Buat adegan baru yang disebut Main
dalam proyek Anda.
Main.unity
Buka file dan ganti konten dengan implementasi berikut:
Kode Main.Unity
Main.unity
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Buat skrip yang disebut AppManager.cs dan tautkan ke objek AppManager di Editor Unity. Ganti konten dengan implementasi berikut:
using Azure.Communication.Calling.UnityClient;
using System.Runtime.InteropServices.ComTypes;
using System;
using UnityEngine;
using System.Linq;
using UnityEngine.UI;
using TMPro;
/// <summary>
/// A singleton which hosts an Azure Communication calling client. This calling client
/// is then shared across the application.
/// </summary>
public class AppManager : MonoBehaviour
{
private CallClient callClient;
private CallAgent callAgent;
private DeviceManager deviceManager;
private CommunicationCall call;
private LocalOutgoingAudioStream micStream;
private LocalVideoStream cameraStream;
public string CalleeIdentity { get; set; }
public TMP_Text callStatus;
public static AppManager Instance;
private void Awake()
{
// start of new code
if (Instance != null)
{
Destroy(gameObject);
return;
}
// end of new code
callClient = new CallClient();
Instance = this;
DontDestroyOnLoad(gameObject);
InitCallAgentAndDeviceManagerAsync();
}
public async void CallButton_Click()
{
// Start a call
}
public async void HangupButton_Click()
{
// Hang up a call
}
#region API event handlers
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
// Handle incoming call event
}
private async void OnStateChangedAsync(object sender, Azure.Communication.Calling.UnityClient.PropertyChangedEventArgs args)
{
// Handle connected and disconnected state change of a call
}
private async void OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
{
// Handle remote participant arrival or departure events and subscribe to individual participant's VideoStreamStateChanged event
}
private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
{
// Handle incoming or outgoing video stream change events
}
private async void OnIncomingVideoStreamStateChangedAsync(IncomingVideoStream incomingVideoStream)
{
// Handle incoming IncomingVideoStreamStateChanged event and process individual VideoStreamState
}
#endregion
//Used For Updating the UI
private void Update()
{
if (call != null)
{
switch (call.State)
{
case CallState.Connected:
if (callStatus.text != "Connected")
callStatus.text = "Connected";
break;
case CallState.Disconnected:
if (callStatus.text != "Disconnected")
callStatus.text = "Disconnected";
break;
}
}
}
}
Di GameObject yang disebut AppManager, seret skrip yang baru dibuat ke dalam komponen skripnya. Seret objek teks Status ke bidang teks Status Panggilan untuk mengaktifkan pembaruan UI status Panggilan. SDK menyediakan video melalui URI, tetapi saat ini, pemutar video Unity mungkin tidak mendukung pemutaran URI.
Model objek
Tabel berikutnya mencantumkan kelas dan antarmuka menangani beberapa fitur utama SDK Panggilan Azure Communication Services:
Nama | Deskripsi |
---|---|
CallClient |
CallClient adalah titik masuk utama ke SDK Panggilan. |
CallAgent |
CallAgent digunakan untuk memulai dan mengelola panggilan. |
Call |
CommunicationCall digunakan untuk mengelola panggilan yang sedang berlangsung. |
CallTokenCredential |
CallTokenCredential digunakan sebagai kredensial token untuk membuat instans CallAgent . |
CallIdentifier |
CallIdentifier digunakan untuk mewakili identitas pengguna, yang dapat menjadi salah satu opsi berikut: UserCallIdentifier , PhoneNumberCallIdentifier dll. |
Mengautentikasi klien
Menginisialisasi CallAgent
instans dengan Token Akses Pengguna yang memungkinkan kami melakukan dan menerima panggilan, dan secara opsional mendapatkan instans DeviceManager untuk mengkueri konfigurasi perangkat klien.
Dalam kode, ganti <AUTHENTICATION_TOKEN>
dengan Token Akses Pengguna. Lihat dokumentasi token akses pengguna jika Anda belum memiliki token yang tersedia.
Tambahkan InitCallAgentAndDeviceManagerAsync
fungsi, yang mem-bootstrap SDK. Pembantu ini dapat disesuaikan untuk memenuhi persyaratan aplikasi Anda.
private async void InitCallAgentAndDeviceManagerAsync()
{
deviceManager = await callClient.GetDeviceManager();
var tokenCredential = new CallTokenCredential(<AUTHENTICATION_TOKEN>);
var callAgentOptions = new CallAgentOptions()
{
DisplayName = $"{Environment.MachineName}/{Environment.UserName}",
};
callAgent = await callClient.CreateCallAgent(tokenCredential, callAgentOptions);
callAgent.IncomingCallReceived += OnIncomingCallAsync;
}
Memulai panggilan dengan video
StartCallOptions
Setelah objek diperoleh, CallAgent
dapat digunakan untuk memulai panggilan Azure Communication Services:
public async void CallButton_Click()
{
var startCallOptions = new StartCallOptions();
startCallOptions = new StartCallOptions()
{
OutgoingVideoOptions = new OutgoingVideoOptions() { Streams = new OutgoingVideoStream[] { cameraStream } }
};
var callee = new UserCallIdentifier(CalleeIdentity);
call = await callAgent.StartCallAsync(new CallIdentifier[] { callee }, startCallOptions);
// Set up handler for remote participant updated events, such as VideoStreamStateChanged event
call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
// Set up handler for call StateChanged event
call.StateChanged += OnStateChangedAsync;
}
Menangani peserta jarak jauh dan video masuk jarak jauh
Video masuk dikaitkan dengan peserta jarak jauh tertentu, oleh karena itu RemoteParticipantsUpdated adalah peristiwa utama untuk tetap diberi tahu dan mendapatkan referensi ke peserta yang berubah.
private void OnRemoteParticipantsUpdatedAsync(object sender, ParticipantsUpdatedEventArgs args)
{
foreach (var participant in args.RemovedParticipants)
{
foreach (var incomingVideoStream in participant.IncomingVideoStreams)
{
var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
if (remoteVideoStream != null)
{
remoteVideoStream.Stop();
}
}
// Tear down the event handler on the departing participant
participant.VideoStreamStateChanged -= OnVideoStreamStateChanged;
}
foreach (var participant in args.AddedParticipants)
{
// Set up handler for VideoStreamStateChanged of the participant who just joined the call
participant.VideoStreamStateChanged += OnVideoStreamStateChanged;
}
}
Semua peserta jarak jauh tersedia melalui koleksi RemoteParticipants
pada instans panggilan. Setelah panggilan tersambung, kita dapat mengakses peserta jarak jauh panggilan dan menangani aliran video jarak jauh.
private void OnVideoStreamStateChanged(object sender, VideoStreamStateChangedEventArgs e)
{
CallVideoStream callVideoStream = e.Stream;
switch (callVideoStream.Direction)
{
case StreamDirection.Outgoing:
//OnOutgoingVideoStreamStateChanged(callVideoStream as OutgoingVideoStream);
break;
case StreamDirection.Incoming:
OnIncomingVideoStreamStateChangedAsync(callVideoStream as IncomingVideoStream);
break;
}
}
Aliran video akan transit melalui urutan status internal. VideoStreamState.Available
adalah status yang disukai untuk mengikat aliran video ke elemen UI untuk merender aliran video, seperti MediaPlayerElement
, dan VideoStreamState.Stopped
biasanya di mana tugas pembersihan seperti menghentikan pratinjau video harus dilakukan.
private async void OnIncomingVideoStreamStateChangedAsync(IncomingVideoStream incomingVideoStream)
{
switch (incomingVideoStream.State)
{
case VideoStreamState.Available:
switch (incomingVideoStream.Kind)
{
case VideoStreamKind.RemoteIncoming:
var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
var uri = await remoteVideoStream.StartAsync();
break;
case VideoStreamKind.RawIncoming:
break;
}
break;
case VideoStreamState.Started:
break;
case VideoStreamState.Stopping:
case VideoStreamState.Stopped:
if (incomingVideoStream.Kind == VideoStreamKind.RemoteIncoming)
{
var remoteVideoStream = incomingVideoStream as RemoteVideoStream;
remoteVideoStream.Stop();
}
break;
case VideoStreamState.NotAvailable:
break;
}
}
Mengakhiri panggilan
Akhiri panggilan saat ini ketika tombol Hang up
diklik. Tambahkan implementasi ke HangupButton_Click untuk mengakhiri panggilan, dan hentikan pratinjau dan streaming video.
public async void HangupButton_Click()
{
if (call != null)
{
try
{
await call.HangUpAsync(new HangUpOptions() { ForEveryone = false });
}
catch (Exception ex)
{
}
}
}
Menerima panggilan masuk
IncomingCallReceived
sink peristiwa disiapkan di pembantu bootstrap InitCallAgentAndDeviceManagerAsync
SDK .
callAgent.IncomingCallReceived += OnIncomingCallAsync;
Aplikasi memiliki kesempatan untuk mengonfigurasi bagaimana panggilan masuk harus diterima, seperti jenis streaming video dan audio.
private async void OnIncomingCallAsync(object sender, IncomingCallReceivedEventArgs args)
{
var incomingCall = args.IncomingCall;
var acceptCallOptions = new AcceptCallOptions()
{
IncomingVideoOptions = new IncomingVideoOptions()
{
StreamKind = VideoStreamKind.RemoteIncoming
}
};
call = await incomingCall.AcceptAsync(acceptCallOptions);
// Set up handler for remote participant updated events, such as VideoStreamStateChanged event
call.RemoteParticipantsUpdated += OnRemoteParticipantsUpdatedAsync;
// Set up handler for incoming call StateChanged event
call.StateChanged += OnStateChangedAsync;
}
Memantau dan merespons peristiwa perubahan status panggilan
StateChanged
peristiwa pada Call
objek diaktifkan ketika transaksi panggilan yang sedang berlangsung dari satu status ke status lainnya. Aplikasi ditawarkan peluang untuk mencerminkan perubahan status pada UI atau menyisipkan logika bisnis.
private async void OnStateChangedAsync(object sender, Azure.Communication.Calling.UnityClient.PropertyChangedEventArgs args)
{
var call = sender as CommunicationCall;
if (call != null)
{
var state = call.State;
switch (state)
{
case CallState.Connected:
{
await call.StartAudioAsync(micStream);
break;
}
case CallState.Disconnected:
{
call.RemoteParticipantsUpdated -= OnRemoteParticipantsUpdatedAsync;
call.StateChanged -= OnStateChangedAsync;
call.Dispose();
break;
}
default: break;
}
}
}
Menjalankan kode
Anda dapat membangun dan menjalankan kode di Editor Unity atau perangkat yang menggunakan Unity.
Anda dapat melakukan panggilan keluar dengan memberikan ID pengguna di bidang teks dan mengklik tombol Start Call/Join
. Memanggil 8:echo123
menghubungkan Anda dengan bot echo, fitur ini bagus untuk memulai dan memverifikasi perangkat audio Anda berfungsi.
Membersihkan sumber daya
Jika ingin membersihkan dan menghapus langganan Azure Communication Services, Anda bisa menghapus sumber daya atau grup sumber daya. Menghapus grup sumber daya juga menghapus sumber daya apa pun yang terkait dengannya. Pelajari selengkapnya tentang membersihkan sumber daya.
Langkah berikutnya
Untuk informasi lebih lanjut, baca artikel berikut:
- Lihat calling hero sample kami
- Mulai menggunakan Pustaka UI
- Pelajari kemampuan SDK Panggilan
- Pelajari lebih lanjut cara kerja panggilan