TrackBar.ValueChanged Kejadian
Definisi
Penting
Beberapa informasi terkait produk prarilis yang dapat diubah secara signifikan sebelum dirilis. Microsoft tidak memberikan jaminan, tersirat maupun tersurat, sehubungan dengan informasi yang diberikan di sini.
Terjadi ketika Value properti bilah trek berubah, baik dengan pergerakan kotak gulir atau dengan manipulasi dalam kode.
public:
event EventHandler ^ ValueChanged;
public event EventHandler ValueChanged;
public event EventHandler? ValueChanged;
member this.ValueChanged : EventHandler
Public Custom Event ValueChanged As EventHandler
Jenis Acara
Contoh
Contoh kode berikut menunjukkan cara menggunakan TickStyleanggota , , Minimumdan Maximum serta cara menangani ValueChanged peristiwa. Untuk menjalankan contoh, tempelkan kode berikut ke dalam formulir yang berisi TrackBar nama kontrol dan TextBox kontrol bernama TextBox1
TrackBar1
.
InitializeTrackBar
Panggil metode dari konstruktor formulir atau Load metode penanganan peristiwa.
//Declare a new TrackBar object.
internal:
System::Windows::Forms::TrackBar^ TrackBar1;
// Initialize the TrackBar and add it to the form.
private:
void InitializeTrackBar()
{
this->TrackBar1 = gcnew System::Windows::Forms::TrackBar;
TrackBar1->Location = System::Drawing::Point( 75, 30 );
// Set the TickStyle property so there are ticks on both sides
// of the TrackBar.
TrackBar1->TickStyle = TickStyle::Both;
// Set the minimum and maximum number of ticks.
TrackBar1->Minimum = 10;
TrackBar1->Maximum = 100;
// Set the tick frequency to one tick every ten units.
TrackBar1->TickFrequency = 10;
// Associate the event-handling method with the
// ValueChanged event.
TrackBar1->ValueChanged += gcnew System::EventHandler( this, &Form1::TrackBar1_ValueChanged );
this->Controls->Add( this->TrackBar1 );
}
// Handle the TrackBar.ValueChanged event by calculating a value for
// TextBox1 based on the TrackBar value.
void TrackBar1_ValueChanged( Object^ /*sender*/, System::EventArgs^ /*e*/ )
{
TextBox1->Text = (System::Math::Round( TrackBar1->Value / 10.0 )).ToString();
}
//Declare a new TrackBar object.
internal System.Windows.Forms.TrackBar TrackBar1;
// Initialize the TrackBar and add it to the form.
private void InitializeTrackBar()
{
this.TrackBar1 = new System.Windows.Forms.TrackBar();
TrackBar1.Location = new System.Drawing.Point(75, 30);
// Set the TickStyle property so there are ticks on both sides
// of the TrackBar.
TrackBar1.TickStyle = TickStyle.Both;
// Set the minimum and maximum number of ticks.
TrackBar1.Minimum = 10;
TrackBar1.Maximum = 100;
// Set the tick frequency to one tick every ten units.
TrackBar1.TickFrequency = 10;
// Associate the event-handling method with the
// ValueChanged event.
TrackBar1.ValueChanged +=
new System.EventHandler(TrackBar1_ValueChanged);
this.Controls.Add(this.TrackBar1);
}
// Handle the TrackBar.ValueChanged event by calculating a value for
// TextBox1 based on the TrackBar value.
private void TrackBar1_ValueChanged(object sender, System.EventArgs e)
{
TextBox1.Text = (System.Math.Round(TrackBar1.Value/10.0)).ToString();
}
'Declare a new TrackBar object.
Friend WithEvents TrackBar1 As System.Windows.Forms.TrackBar
' Initialize the TrackBar and add it to the form.
Private Sub InitializeTrackBar()
Me.TrackBar1 = New System.Windows.Forms.TrackBar
' Set the TickStyle property so there are ticks on both sides
' of the TrackBar.
TrackBar1.TickStyle = TickStyle.Both
' Set the minimum and maximum number of ticks.
TrackBar1.Minimum = 10
TrackBar1.Maximum = 100
' Set the tick frequency to one tick every ten units.
TrackBar1.TickFrequency = 10
TrackBar1.Location = New System.Drawing.Point(75, 30)
Me.Controls.Add(Me.TrackBar1)
End Sub
' Handle the TrackBar.ValueChanged event by calculating a value for
' TextBox1 based on the TrackBar value.
Private Sub TrackBar1_ValueChanged(ByVal sender As Object, _
ByVal e As System.EventArgs) Handles TrackBar1.ValueChanged
TextBox1.Text = System.Math.Round(TrackBar1.Value / 10)
End Sub
Keterangan
Anda dapat menggunakan kejadian ini untuk memperbarui kontrol lain saat nilai yang diwakili di bilah trek berubah.
Untuk informasi selengkapnya tentang menangani peristiwa, lihat Menangani dan Menaikkan Peristiwa.