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TreeView.BeforeCollapse Kejadian

Definisi

Terjadi sebelum simpul pohon diciutkan.

public:
 event System::Windows::Forms::TreeViewCancelEventHandler ^ BeforeCollapse;
public event System.Windows.Forms.TreeViewCancelEventHandler BeforeCollapse;
public event System.Windows.Forms.TreeViewCancelEventHandler? BeforeCollapse;
member this.BeforeCollapse : System.Windows.Forms.TreeViewCancelEventHandler 
Public Custom Event BeforeCollapse As TreeViewCancelEventHandler 

Jenis Acara

Contoh

Contoh kode berikut menunjukkan cara mengubah status ciutkan sehingga TreeView semua simpul yang dicentang terlihat. Pertama, semua simpul diperluas, dan handler ditambahkan untuk peristiwa tersebut BeforeCollapse . Selanjutnya, semua simpul diciutkan. Penanganan BeforeCollapse aktivitas menentukan apakah simpul tertentu memiliki simpul anak yang diperiksa. Jika simpul telah memeriksa anak-anak, ciutkan dibatalkan untuk simpul tersebut. Untuk memungkinkan simpul standar diciutkan ketika tanda minus di samping simpul diklik, BeforeCollapse penanganan aktivitas kemudian dihapus.

Perilaku ini juga dapat diimplementasikan dengan menangani BeforeExpand peristiwa, seperti yang diilustrasikan dalam contoh untuk topik tersebut.

Untuk contoh lengkapnya, lihat TreeView topik referensi konstruktor.

private:
   void showCheckedNodesButton_Click( Object^ /*sender*/, EventArgs^ /*e*/ )
   {
      
      // Disable redrawing of treeView1 to prevent flickering 
      // while changes are made.
      treeView1->BeginUpdate();
      
      // Collapse all nodes of treeView1.
      treeView1->ExpandAll();
      
      // Add the checkForCheckedChildren event handler to the BeforeExpand event.
      treeView1->BeforeCollapse += checkForCheckedChildren;
      
      // Expand all nodes of treeView1. Nodes without checked children are 
      // prevented from expanding by the checkForCheckedChildren event handler.
      treeView1->CollapseAll();
      
      // Remove the checkForCheckedChildren event handler from the BeforeExpand 
      // event so manual node expansion will work correctly.
      treeView1->BeforeCollapse -= checkForCheckedChildren;
      
      // Enable redrawing of treeView1.
      treeView1->EndUpdate();
   }

   // Prevent collapse of a node that has checked child nodes.
   void CheckForCheckedChildrenHandler( Object^ /*sender*/, TreeViewCancelEventArgs^ e )
   {
      if ( HasCheckedChildNodes( e->Node ) )
            e->Cancel = true;
   }

   // Returns a value indicating whether the specified 
   // TreeNode has checked child nodes.
   bool HasCheckedChildNodes( TreeNode^ node )
   {
      if ( node->Nodes->Count == 0 )
            return false;

      System::Collections::IEnumerator^ myEnum = node->Nodes->GetEnumerator();
      while ( myEnum->MoveNext() )
      {
         TreeNode^ childNode = safe_cast<TreeNode^>(myEnum->Current);
         if ( childNode->Checked )
                  return true;

         // Recursively check the children of the current child node.
         if ( HasCheckedChildNodes( childNode ) )
                  return true;
      }

      return false;
   }
private void showCheckedNodesButton_Click(object sender, EventArgs e)
{
    // Disable redrawing of treeView1 to prevent flickering 
    // while changes are made.
    treeView1.BeginUpdate();

    // Collapse all nodes of treeView1.
    treeView1.ExpandAll();

    // Add the checkForCheckedChildren event handler to the BeforeExpand event.
    treeView1.BeforeCollapse += checkForCheckedChildren;

    // Expand all nodes of treeView1. Nodes without checked children are 
    // prevented from expanding by the checkForCheckedChildren event handler.
    treeView1.CollapseAll();

    // Remove the checkForCheckedChildren event handler from the BeforeExpand 
    // event so manual node expansion will work correctly.
    treeView1.BeforeCollapse -= checkForCheckedChildren;

    // Enable redrawing of treeView1.
    treeView1.EndUpdate();
}

// Prevent collapse of a node that has checked child nodes.
private void CheckForCheckedChildrenHandler(object sender, 
    TreeViewCancelEventArgs e)
{
    if (HasCheckedChildNodes(e.Node)) e.Cancel = true;
}

// Returns a value indicating whether the specified 
// TreeNode has checked child nodes.
private bool HasCheckedChildNodes(TreeNode node)
{
    if (node.Nodes.Count == 0) return false;
    foreach (TreeNode childNode in node.Nodes)
    {
        if (childNode.Checked) return true;
        // Recursively check the children of the current child node.
        if (HasCheckedChildNodes(childNode)) return true;
    }
    return false;
}
Private Sub showCheckedNodesButton_Click(ByVal sender As Object, ByVal e As EventArgs)
    ' Disable redrawing of treeView1 to prevent flickering 
    ' while changes are made.
    treeView1.BeginUpdate()

    ' Collapse all nodes of treeView1.
    treeView1.ExpandAll()

    ' Add the CheckForCheckedChildren event handler to the BeforeExpand event.
    AddHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren

    ' Expand all nodes of treeView1. Nodes without checked children are 
    ' prevented from expanding by the checkForCheckedChildren event handler.
    treeView1.CollapseAll()

    ' Remove the checkForCheckedChildren event handler from the BeforeExpand 
    ' event so manual node expansion will work correctly.
    RemoveHandler treeView1.BeforeCollapse, AddressOf CheckForCheckedChildren
    ' Enable redrawing of treeView1.
    treeView1.EndUpdate()
End Sub


' Prevent collapse of a node that has checked child nodes.
Private Sub CheckForCheckedChildren(ByVal sender As Object, ByVal e As TreeViewCancelEventArgs)
    If HasCheckedChildNodes(e.Node) Then
        e.Cancel = True
    End If
End Sub

' Returns a value indicating whether the specified 
' TreeNode has checked child nodes.
Private Function HasCheckedChildNodes(ByVal node As TreeNode) As Boolean
    If node.Nodes.Count = 0 Then
        Return False
    End If
    Dim childNode As TreeNode
    For Each childNode In node.Nodes
        If childNode.Checked Then
            Return True
        End If
        ' Recursively check the children of the current child node.
        If HasCheckedChildNodes(childNode) Then
            Return True
        End If
    Next childNode
    Return False
End Function 'HasCheckedChildNodes

Keterangan

Untuk informasi selengkapnya tentang cara menangani peristiwa, lihat Menangani dan Menaikkan Peristiwa.

Berlaku untuk

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