Edit

Bagikan melalui


DiscreteStringKeyFrame Constructors

Definition

Initializes a new instance of the DiscreteStringKeyFrame class.

Overloads

DiscreteStringKeyFrame()

Initializes a new instance of the DiscreteStringKeyFrame class.

DiscreteStringKeyFrame(String)

Initializes a new instance of the DiscreteStringKeyFrame class with the specified ending value.

DiscreteStringKeyFrame(String, KeyTime)

Initializes a new instance of the DiscreteStringKeyFrame class with the specified ending value and key time.

DiscreteStringKeyFrame()

Initializes a new instance of the DiscreteStringKeyFrame class.

public:
 DiscreteStringKeyFrame();
public DiscreteStringKeyFrame ();
Public Sub New ()

Applies to

DiscreteStringKeyFrame(String)

Initializes a new instance of the DiscreteStringKeyFrame class with the specified ending value.

public:
 DiscreteStringKeyFrame(System::String ^ value);
public DiscreteStringKeyFrame (string value);
new System.Windows.Media.Animation.DiscreteStringKeyFrame : string -> System.Windows.Media.Animation.DiscreteStringKeyFrame
Public Sub New (value As String)

Parameters

value
String

Ending value (also known as "target value") for the key frame.

Applies to

DiscreteStringKeyFrame(String, KeyTime)

Initializes a new instance of the DiscreteStringKeyFrame class with the specified ending value and key time.

public:
 DiscreteStringKeyFrame(System::String ^ value, System::Windows::Media::Animation::KeyTime keyTime);
public DiscreteStringKeyFrame (string value, System.Windows.Media.Animation.KeyTime keyTime);
new System.Windows.Media.Animation.DiscreteStringKeyFrame : string * System.Windows.Media.Animation.KeyTime -> System.Windows.Media.Animation.DiscreteStringKeyFrame
Public Sub New (value As String, keyTime As KeyTime)

Parameters

value
String

Ending value (also known as "target value") for the key frame.

keyTime
KeyTime

Key time for the key frame. The key time determines when the target value is reached which is also when the key frame ends.

Applies to