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EffectPass.End Method

Ends a pass within the active technique.

Namespace: Microsoft.Xna.Framework.Graphics
Assembly: Microsoft.Xna.Framework (in microsoft.xna.framework.dll)

Syntax

public void End ()

Exceptions

Exception type Condition
InvalidOperationException

End was called, but Begin has not yet been called. Begin must be called successfully before End can be called.

Remarks

An application signals the end of rendering an active pass by calling End. Each End must be part of a matching pair of Begin and End calls.

Begin and End must occur in a matching pair, within a matching pair of Effect.Begin and Effect.End calls.

If the application changes any effect state using any of the Effect methods inside of a Begin/End matching pair, the application must call CommitChanges to set the update the device with the state changes. If no state changes occur within a Begin and End matching pair, it is not necessary to call CommitChanges.

See Also

Tasks

How to: Create and Apply Custom Effects
How to: Use BasicEffect
How to: Create Custom Texture Effects

Reference

EffectPass Class
EffectPass Members
Microsoft.Xna.Framework.Graphics Namespace

Platforms

Xbox 360, Windows XP SP2, Windows Vista