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AudioEffectsManager.CreateAudioRenderEffectsManager Metode

Definisi

Overload

CreateAudioRenderEffectsManager(String, AudioRenderCategory)

Membuat objek AudioRenderEffectsManager untuk perangkat yang ditentukan untuk kategori media tertentu dan mode pemrosesan audio.

CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)

Membuat objek AudioRenderEffectsManager untuk perangkat yang ditentukan untuk kategori media tertentu.

CreateAudioRenderEffectsManager(String, AudioRenderCategory)

Membuat objek AudioRenderEffectsManager untuk perangkat yang ditentukan untuk kategori media tertentu dan mode pemrosesan audio.

public:
 static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
 static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManager")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category);
function createAudioRenderEffectsManager(deviceId, category)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory) As AudioRenderEffectsManager

Parameter

deviceId
String

Platform::String

winrt::hstring

Id perangkat.

category
AudioRenderCategory

Kategori render audio.

Mengembalikan

Manajer efek render audio baru.

Atribut

Lihat juga

Berlaku untuk

CreateAudioRenderEffectsManager(String, AudioRenderCategory, AudioProcessing)

Membuat objek AudioRenderEffectsManager untuk perangkat yang ditentukan untuk kategori media tertentu.

public:
 static AudioRenderEffectsManager ^ CreateAudioRenderEffectsManager(Platform::String ^ deviceId, AudioRenderCategory category, AudioProcessing mode);
/// [Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
 static AudioRenderEffectsManager CreateAudioRenderEffectsManager(winrt::hstring const& deviceId, AudioRenderCategory const& category, AudioProcessing const& mode);
[Windows.Foundation.Metadata.Overload("CreateAudioRenderEffectsManagerWithMode")]
public static AudioRenderEffectsManager CreateAudioRenderEffectsManager(string deviceId, AudioRenderCategory category, AudioProcessing mode);
function createAudioRenderEffectsManager(deviceId, category, mode)
Public Shared Function CreateAudioRenderEffectsManager (deviceId As String, category As AudioRenderCategory, mode As AudioProcessing) As AudioRenderEffectsManager

Parameter

deviceId
String

Platform::String

winrt::hstring

Id perangkat.

category
AudioRenderCategory

Kategori render audio.

mode
AudioProcessing

Mode pendahuluan audio.

Mengembalikan

Manajer efek render audio baru.

Atribut

Lihat juga

Berlaku untuk