struktur D3D12DDI_RENDER_PASS_ENDING_ACCESS (d3d12umddi.h)
Menentukan sumber daya yang diperlukan untuk mengakhiri akses ke Render Pass.
Sintaks
typedef struct D3D12DDI_RENDER_PASS_ENDING_ACCESS {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE Type;
union {
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS Resolve;
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS SuspendLocalRead;
};
} D3D12DDI_RENDER_PASS_ENDING_ACCESS;
Anggota
Type
D3D12DDI_RENDER_PASS_ENDING_ACCESS_TYPE.
Resolve
D3D12DDI_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS.
SuspendLocalRead
D3D12DDI_RENDER_PASS_ENDING_ACCESS_SUSPEND_LOCAL_READ_PARAMETERS.
Persyaratan
Persyaratan | Nilai |
---|---|
Klien minimum yang didukung | Windows 10, version 1809 |
Header | d3d12umddi.h |