Metodo Gesture.Flick (UITestControl, Point, UInt32, Double, UInt32)
Spazio dei nomi: Microsoft.VisualStudio.TestTools.UITesting
Assembly: Microsoft.VisualStudio.TestTools.WindowsStore.UITesting (in Microsoft.VisualStudio.TestTools.WindowsStore.UITesting.dll)
'Dichiarazione
Public Shared Sub Flick ( _
control As UITestControl, _
relativeStartPoint As Point, _
flickLength As UInteger, _
directionInDegrees As Double, _
durationInMilliseconds As UInteger _
)
public static void Flick(
UITestControl control,
Point relativeStartPoint,
uint flickLength,
double directionInDegrees,
uint durationInMilliseconds
)
public:
static void Flick(
UITestControl^ control,
Point relativeStartPoint,
unsigned int flickLength,
double directionInDegrees,
unsigned int durationInMilliseconds
)
static member Flick :
control:UITestControl *
relativeStartPoint:Point *
flickLength:uint32 *
directionInDegrees:float *
durationInMilliseconds:uint32 -> unit
public static function Flick(
control : UITestControl,
relativeStartPoint : Point,
flickLength : uint,
directionInDegrees : double,
durationInMilliseconds : uint
)
- control
Tipo: Microsoft.VisualStudio.TestTools.UITesting.UITestControl
- relativeStartPoint
Tipo: Microsoft.VisualStudio.TestTools.UITest.Input.Point
- flickLength
Tipo: System.UInt32
- directionInDegrees
Tipo: System.Double
- durationInMilliseconds
Tipo: System.UInt32
- Attendibilità totale per il chiamante immediato. Impossibile usare questo membro in codice parzialmente attendibile. Per altre informazioni, vedere Utilizzo di librerie da codice parzialmente attendibile.