Clone()
|
Creates and returns a copy of this object.
(Inherited from Object)
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Dispose()
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(Inherited from Object)
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Dispose(Boolean)
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(Inherited from Object)
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Equals(Object)
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Indicates whether some other object is "equal to" this one.
(Inherited from Object)
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GetHashCode()
|
Returns a hash code value for the object.
(Inherited from Object)
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GlBeginQuery(Int32, Int32)
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GlBeginTransformFeedback(Int32)
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GlBindBufferBase(Int32, Int32, Int32)
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GlBindBufferRange(Int32, Int32, Int32, Int32, Int32)
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GlBindSampler(Int32, Int32)
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GlBindTransformFeedback(Int32, Int32)
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GlBindVertexArray(Int32)
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GlBlitFramebuffer(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlClearBufferfi(Int32, Int32, Single, Int32)
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GlClearBufferfv(Int32, Int32, FloatBuffer)
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GlClearBufferfv(Int32, Int32, Single[], Int32)
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GlClearBufferiv(Int32, Int32, Int32[], Int32)
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GlClearBufferiv(Int32, Int32, IntBuffer)
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GlClearBufferuiv(Int32, Int32, Int32[], Int32)
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GlClearBufferuiv(Int32, Int32, IntBuffer)
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GlClientWaitSync(Int64, Int32, Int64)
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GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCompressedTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
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GlCompressedTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlCopyBufferSubData(Int32, Int32, Int32, Int32, Int32)
|
GlCopyTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
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GlDeleteQueries(Int32, Int32[], Int32)
|
GlDeleteQueries(Int32, IntBuffer)
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GlDeleteSamplers(Int32, Int32[], Int32)
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GlDeleteSamplers(Int32, IntBuffer)
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GlDeleteSync(Int64)
|
GlDeleteTransformFeedbacks(Int32, Int32[], Int32)
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GlDeleteTransformFeedbacks(Int32, IntBuffer)
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GlDeleteVertexArrays(Int32, Int32[], Int32)
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GlDeleteVertexArrays(Int32, IntBuffer)
|
GlDrawArraysInstanced(Int32, Int32, Int32, Int32)
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GlDrawBuffers(Int32, Int32[], Int32)
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GlDrawBuffers(Int32, IntBuffer)
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GlDrawElementsInstanced(Int32, Int32, Int32, Buffer, Int32)
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GlDrawElementsInstanced(Int32, Int32, Int32, Int32, Int32)
|
GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlDrawRangeElements(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlEndQuery(Int32)
|
GlEndTransformFeedback()
|
GlFenceSync(Int32, Int32)
|
GlFlushMappedBufferRange(Int32, Int32, Int32)
|
GlFramebufferTextureLayer(Int32, Int32, Int32, Int32, Int32)
|
GlGenQueries(Int32, Int32[], Int32)
|
GlGenQueries(Int32, IntBuffer)
|
GlGenSamplers(Int32, Int32[], Int32)
|
GlGenSamplers(Int32, IntBuffer)
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GlGenTransformFeedbacks(Int32, Int32[], Int32)
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GlGenTransformFeedbacks(Int32, IntBuffer)
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GlGenVertexArrays(Int32, Int32[], Int32)
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GlGenVertexArrays(Int32, IntBuffer)
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GlGetActiveUniformBlockiv(Int32, Int32, Int32, Int32[], Int32)
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GlGetActiveUniformBlockiv(Int32, Int32, Int32, IntBuffer)
|
GlGetActiveUniformBlockName(Int32, Int32, Buffer, Buffer)
|
GlGetActiveUniformBlockName(Int32, Int32, Int32, Int32[], Int32, Byte[], Int32)
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GlGetActiveUniformBlockName(Int32, Int32)
|
GlGetActiveUniformsiv(Int32, Int32, Int32[], Int32, Int32, Int32[], Int32)
|
GlGetActiveUniformsiv(Int32, Int32, IntBuffer, Int32, IntBuffer)
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GlGetBufferParameteri64v(Int32, Int32, Int64[], Int32)
|
GlGetBufferParameteri64v(Int32, Int32, LongBuffer)
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GlGetBufferPointerv(Int32, Int32)
|
The java.nio.Buffer instance returned by this method is guaranteed
to be an instance of java.nio.ByteBuffer .
|
GlGetFragDataLocation(Int32, String)
|
GlGetInteger64i_v(Int32, Int32, Int64[], Int32)
|
GlGetInteger64i_v(Int32, Int32, LongBuffer)
|
GlGetInteger64v(Int32, Int64[], Int32)
|
GlGetInteger64v(Int32, LongBuffer)
|
GlGetIntegeri_v(Int32, Int32, Int32[], Int32)
|
GlGetIntegeri_v(Int32, Int32, IntBuffer)
|
GlGetInternalformativ(Int32, Int32, Int32, Int32, Int32[], Int32)
|
GlGetInternalformativ(Int32, Int32, Int32, Int32, IntBuffer)
|
GlGetProgramBinary(Int32, Int32, Int32[], Int32, Int32[], Int32, Buffer)
|
GlGetProgramBinary(Int32, Int32, IntBuffer, IntBuffer, Buffer)
|
GlGetQueryiv(Int32, Int32, Int32[], Int32)
|
GlGetQueryiv(Int32, Int32, IntBuffer)
|
GlGetQueryObjectuiv(Int32, Int32, Int32[], Int32)
|
GlGetQueryObjectuiv(Int32, Int32, IntBuffer)
|
GlGetSamplerParameterfv(Int32, Int32, FloatBuffer)
|
GlGetSamplerParameterfv(Int32, Int32, Single[], Int32)
|
GlGetSamplerParameteriv(Int32, Int32, Int32[], Int32)
|
GlGetSamplerParameteriv(Int32, Int32, IntBuffer)
|
GlGetStringi(Int32, Int32)
|
GlGetSynciv(Int64, Int32, Int32, Int32[], Int32, Int32[], Int32)
|
GlGetSynciv(Int64, Int32, Int32, IntBuffer, IntBuffer)
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, Int32[], Int32, Int32[], Int32, Int32[], Int32, Byte[], Int32)
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, ByteBuffer)
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32, IntBuffer, IntBuffer, IntBuffer, SByte)
|
This member is deprecated.
|
GlGetTransformFeedbackVarying(Int32, Int32, Int32[], Int32, Int32[], Int32)
|
GlGetTransformFeedbackVarying(Int32, Int32, IntBuffer, IntBuffer)
|
GlGetUniformBlockIndex(Int32, String)
|
GlGetUniformIndices(Int32, String[], Int32[], Int32)
|
GlGetUniformIndices(Int32, String[], IntBuffer)
|
GlGetUniformuiv(Int32, Int32, Int32[], Int32)
|
GlGetUniformuiv(Int32, Int32, IntBuffer)
|
GlGetVertexAttribIiv(Int32, Int32, Int32[], Int32)
|
GlGetVertexAttribIiv(Int32, Int32, IntBuffer)
|
GlGetVertexAttribIuiv(Int32, Int32, Int32[], Int32)
|
GlGetVertexAttribIuiv(Int32, Int32, IntBuffer)
|
GlInvalidateFramebuffer(Int32, Int32, Int32[], Int32)
|
GlInvalidateFramebuffer(Int32, Int32, IntBuffer)
|
GlInvalidateSubFramebuffer(Int32, Int32, Int32[], Int32, Int32, Int32, Int32, Int32)
|
GlInvalidateSubFramebuffer(Int32, Int32, IntBuffer, Int32, Int32, Int32, Int32)
|
GlIsQuery(Int32)
|
GlIsSampler(Int32)
|
GlIsSync(Int64)
|
GlIsTransformFeedback(Int32)
|
GlIsVertexArray(Int32)
|
GlMapBufferRange(Int32, Int32, Int32, Int32)
|
The java.nio.Buffer instance returned by this method is guaranteed
to be an instance of java.nio.ByteBuffer .
|
GlPauseTransformFeedback()
|
GlProgramBinary(Int32, Int32, Buffer, Int32)
|
GlProgramParameteri(Int32, Int32, Int32)
|
GlReadBuffer(Int32)
|
GlReadPixels(Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
GlRenderbufferStorageMultisample(Int32, Int32, Int32, Int32, Int32)
|
GlResumeTransformFeedback()
|
GlSamplerParameterf(Int32, Int32, Single)
|
GlSamplerParameterfv(Int32, Int32, FloatBuffer)
|
GlSamplerParameterfv(Int32, Int32, Single[], Int32)
|
GlSamplerParameteri(Int32, Int32, Int32)
|
GlSamplerParameteriv(Int32, Int32, Int32[], Int32)
|
GlSamplerParameteriv(Int32, Int32, IntBuffer)
|
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlTexImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
GlTexStorage2D(Int32, Int32, Int32, Int32, Int32)
|
GlTexStorage3D(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Buffer)
|
GlTexSubImage3D(Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
|
GlTransformFeedbackVaryings(Int32, String[], Int32)
|
GlUniform1ui(Int32, Int32)
|
GlUniform1uiv(Int32, Int32, Int32[], Int32)
|
GlUniform1uiv(Int32, Int32, IntBuffer)
|
GlUniform2ui(Int32, Int32, Int32)
|
GlUniform2uiv(Int32, Int32, Int32[], Int32)
|
GlUniform2uiv(Int32, Int32, IntBuffer)
|
GlUniform3ui(Int32, Int32, Int32, Int32)
|
GlUniform3uiv(Int32, Int32, Int32[], Int32)
|
GlUniform3uiv(Int32, Int32, IntBuffer)
|
GlUniform4ui(Int32, Int32, Int32, Int32, Int32)
|
GlUniform4uiv(Int32, Int32, Int32[], Int32)
|
GlUniform4uiv(Int32, Int32, IntBuffer)
|
GlUniformBlockBinding(Int32, Int32, Int32)
|
GlUniformMatrix2x3fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix2x3fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUniformMatrix2x4fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix2x4fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUniformMatrix3x2fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix3x2fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUniformMatrix3x4fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix3x4fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUniformMatrix4x2fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix4x2fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUniformMatrix4x3fv(Int32, Int32, Boolean, FloatBuffer)
|
GlUniformMatrix4x3fv(Int32, Int32, Boolean, Single[], Int32)
|
GlUnmapBuffer(Int32)
|
GlVertexAttribDivisor(Int32, Int32)
|
GlVertexAttribI4i(Int32, Int32, Int32, Int32, Int32)
|
GlVertexAttribI4iv(Int32, Int32[], Int32)
|
GlVertexAttribI4iv(Int32, IntBuffer)
|
GlVertexAttribI4ui(Int32, Int32, Int32, Int32, Int32)
|
GlVertexAttribI4uiv(Int32, Int32[], Int32)
|
GlVertexAttribI4uiv(Int32, IntBuffer)
|
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Buffer)
|
GlVertexAttribIPointer(Int32, Int32, Int32, Int32, Int32)
|
GlWaitSync(Int64, Int32, Int64)
|
JavaFinalize()
|
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
(Inherited from Object)
|
Notify()
|
Wakes up a single thread that is waiting on this object's
monitor.
(Inherited from Object)
|
NotifyAll()
|
Wakes up all threads that are waiting on this object's monitor.
(Inherited from Object)
|
SetHandle(IntPtr, JniHandleOwnership)
|
Sets the Handle property.
(Inherited from Object)
|
ToArray<T>()
|
(Inherited from Object)
|
ToString()
|
Returns a string representation of the object.
(Inherited from Object)
|
UnregisterFromRuntime()
|
(Inherited from Object)
|
Wait()
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>.
(Inherited from Object)
|
Wait(Int64, Int32)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|
Wait(Int64)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|