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Work with variables

You can use variables to save customers' responses and reuse their content later in the conversation.

You can also use variables to create logical expressions that dynamically route the customer down different conversation paths. For example, save a customer's name in a variable called UserName, and the copilot can address the customer by name as the conversation continues.

Variables can also be passed to, and returned from, other topics and Power Automate flows.

Variables can exist at four levels, or scopes:

  • Topic variables can only be used in the topics in which they're created. This scope is the default for variables that you create.
  • Global variables can be used in all topics. You can change the scope of a topic variable to make it a global variable.
  • System variables are created automatically with your copilot. They provide more contextual information about the conversation or the user. They're available in all topics.
  • Environment variables are created in Power Platform and are read-only in Copilot Studio. They store the parameter keys and values, which then serve as input to various other application objects, including Copilot Studio. Separating the parameters from the consuming objects allows you to change the values within the same environment or when you migrate solutions to other environments. The alternative is leaving hard-coded parameter values within the components that use them.

Variable types

A variable is associated with a base type. The type determines what values the variable can contain and the operators that you can use when you construct a logical expression with it.

Type Description
String A sequence of characters used to represent text
Boolean A logical value that can only be true or false
Number Any real number
Table A list of values, but all values must be of the same type
Record A collection of name-value pairs where values can be of any type
DateTime A date, time, day of the week, or month relative to a point in time
Choice A list of string values with associated synonyms
Blank A placeholder for "no value" or "unknown value"; for more information, see Blanks in Power Fx

A variable's type is set the first time a value is assigned to it. After that, the type for that variable is fixed and it can't be assigned values of any other type. For example, a variable given the starting value of 1 is assigned the type Number. Attempting to assign it to a String value of "apples" results in an error.

When you're testing a copilot, a variable might appear temporarily as the type unknown. An unknown variable hasn't been assigned a value yet.

Order of variables is determined from top to bottom of the authoring canvas. Nodes at the top of the authoring canvas are considered before nodes at the bottom.

When you create branches with Condition nodes, branches are ordered from left to right. Nodes in the leftmost branch are considered before nodes in the rightmost branch.

Entities

Copilot Studio uses entities to identify a specific type of information from a user's responses. The identified information is saved in a variable of the type that's appropriate for the information. The following table lists the variable base type associated with prebuilt entities.

Entity Variable Base Type
Multiple-choice options Choice
User's entire response String
Age Number
Boolean Boolean
City String
Color String
Continent String
Country or region String
Date and time DateTime
Email String
Event String
Integer Integer
Language String
Money Number
Number Number
Ordinal Number
Organization String
Percentage Number
Person name String
Phone number String
Point of interest String
Speed Number
State String
Street address String
Temperature Number
URL String
Weight Number
Zip code String
Custom entity Choice

Create a variable

Any node that prompts you to select a variable as an output, such as a Question node, automatically creates an output variable of the appropriate type.

Screenshot of a Question node, with the name and type of the default variable highlighted.

Tip

Rename nodes to make them easier to identify. Select the node's name field to update the name directly, or select the More icon () of the node and select Rename from the menu. You can also rename nodes in the code editor.

It's not possible to rename Trigger nodes and Go to step nodes.

Node names can be up to 500 characters in length.

Pick an entity to use

Question nodes are created with multiple-choice options by default. To use a different prebuilt or custom entity, select the Identify box and choose the type of information the copilot should listen for.

Screenshot of a Question node with the Choose information to identify menu open and the Person name entity highlighted.

Rename a variable

Variables are automatically assigned a name when you create them. A best practice is to give your variables meaningful names to make their purpose clear to anyone else who must maintain your copilot.

  1. Select the variable to open it in the Variable properties pane.

  2. Under Variable name, enter a new name for your variable.

Set a variable

Typically you use a Question node to save user input to a variable. There might be situations where you want to set the value yourself, however. In those cases, use a Set Variable Value node.

  1. Select Add node (+) to add a node, and then select Variable management > Set a variable value.

  2. Select the box under Set variable, and then select Create a new variable.

    Screenshot of the Create a new variable button.

    A new variable is created. Its type is unknown until you assign a value to it.

    Screenshot of a Set Variable Value node with a new variable of unknown type.

  3. For To value, assign a value using one of the following options:

    • Type a literal value.
    • Select an existing variable of the same type. This action sets your variable to the same value as the variable you select.
    • Use a Power Fx formula. Power Fx formulas are useful for more complex types where literal values can't be used, such as Table and Record types.

Note

While setting a string type variable, if you encounter a mismatch between Set variable and To value, an error message and Fix type mismatch button appears. Select the button to have Copilot Studio automatically generate a Power Fx formula that resolves the mismatch.

Use literal values

Instead of selecting a variable value, you can enter a literal value into any variable.

Screenshot showing the use of a literal value for a variable named productName.

Screenshot showing a literal value as the input for a variable in a redirect node.

The node attempts to interpret literal values as a string, a number, or a Boolean. For example, 123 is interpreted as a number. If you want it to be interpreted as a string value instead, you can wrap the value in double quotes, like this: "123".

For some scenarios, or where you're using more complex types, use a Power Fx formula to set a specific type.

Variables pane

The Variables pane is where you can view all the variables that are available in the topic, regardless of which nodes they're defined or used in. For each variable, you can select whether it can receive its value from other topics, return its value to other topics, or both. You can also select a variable to edit its properties in the Variable properties pane.

To open the Variables pane, in the topic's menu bar, select Variables.

Screenshot of the Variables pane in the Copilot Studio authoring canvas, with the Variables button highlighted.

Variable properties pane

In the Variable properties pane, you can rename a variable, see where it's used, or convert it to a global variable. You can't convert it from a global variable back to a topic variable, however. You can also select whether it can receive values from or pass its value to other topics.

To open the Variable properties pane, select a variable in the Variables pane. You can also open the Variable properties pane by selecting a variable in any node.

Screenshot of the Variable properties pane.

Environment variables

Environment variables are a Power Platform concept. Environment variables enable the basic application lifecycle management (ALM) scenario of moving an application between Power Platform environments. In this scenario, the application stays exactly the same except for a few key external references that are different between the source environment and the destination environment.

Use Environment variables in the same way as Topic, Global, and System variables. One notable difference is you can only use environment variables in read-only mode. Copilot authors cannot modify the environment variable in Copilot Studio. However, administrators can change the value of environment variables in the PowerApps portal.

Screenshot of the Topics page setting var value to environment variable.

Environment variable types in Copilot Studio map to PowerApps data types as follows:

Type in Copilot Studio Type in PowerApps
Decimal number Number
JSON Detect the type from the value. If not Json => Unspecified (validation error)
Text string
Yes/No Boolean
Data source string
Secret String

Note

Environment variable errors are visible in the Test chat and when publishing. However, these errors are not shown in the Topic list because they are not topic variables.

You cannot author or edit environment variables in Copilot Studio. You must use the PowerApps portal to change or set environment variables. From Copilot Studio, you can use the Variables pane to see information about an environment variable. The Variables pane also has a link to the native authoring experience.

Use environment variables for Azure Key Vault secrets

An environment variable can reference a secret in the Key Vault. This is a special case of environment variables with unique considerations.

To create a secret environment variable in the PowerApps portal, you must configure its Key Vault.

In addition to the configuration above, you must perform the following actions to authorize Copilot Studio to read this Key Vault:

  1. Assign the Key Vault Secrets User role to the Microsoft Virtual Agents Service application.

  2. To authorize all copilots from the environment to access the secret, create a tag AllowedEnvironments on the secret and add the allowed environment IDs separated by comma.

  3. To authorize only specific copilots from the environment to use this Key Vault, create a tag AllowedCopilots and put the copilot identifier in the format {envId}/{schemaName}. For multiple values, separate the values with commas.

If you reach the maximum number of characters but still need to add more copilots, add another tag with a descriptive but unique name (for example: AllowedCopilots2).

The secret value is cached in Dialog runtime for five minutes. Unsuccessful reads are cached for 30 seconds.

Warning

By adding the secret in the copilot, you might expose the value of this secret to all users who can edit the copilot in the environment because such users could edit the copilot to return the value in the SendMessage node.

System variables

Every copilot comes with built-in system variables that provide additional information about a conversation.

Screenshot of system variables in a copilot topic.

Note

For more information about voice-enabled copilot variables, see Use voice variables.

Not all system variables are shown in the list. You must access these hidden system variables with a Power Fx formula.

To use system variables in a Power Fx formula, you must add System. before the variable name. For example, to include the system variable User.DisplayName in a formula, refer to it as System.User.DisplayName.

Name Type Definition
Activity.Attachments table The File attachments provided by the user
Activity.Channel choice The channel ID of the current conversation
Activity.ChannelData any An object that contains channel-specific content
Activity.ChannelId string The channel ID of the current conversation, as a string
Activity.From.Id string The channel-specific unique ID of the sender
Activity.From.Name string The channel-specific user-friendly name of the sender
Activity.Name string The name of the event
Activity.Recipient.Id string The incoming activity's Type property.
Activity.Recipient.Name string Represents the display name for the copilot within the channel. In telephony channel context, the value of this variable will be the phone number to which the copilot is attached to.
Activity.Text string The most recent message sent by the user
Activity.Type choice Type of activity
Activity.TypeId string Type of activity, as a string
Activity.Value any Open-ended value
Bot.EnvironmentId string The environment ID of the copilot
Bot.Id string The ID of the copilot
Bot.Name string The name of your copilot
Bot.SchemaName string The schema name of the copilot
Bot.TenantId string The tenant ID of the copilot
ClientPluginActions choice Collection of Dynamic Client Plugin Actions to consider for Generative Actions
Conversation.Id string The unique ID of the current conversation
Conversation.InTestMode boolean Boolean flag that represents if the conversation is happening in test canvas
Conversation.LocalTimeZone string Name of the time zone to be used by the user in the IANA Time Zone database format
Conversation.LocalTimeZoneOffset datetime The time offset from UTC for the current local time zone
Error.Code string

The error code for the current error.

Note: This variable is supported only if the trigger is On Error.

Error.Message string

The The error message for the current error.

Note: This variable is supported only if the trigger is On Error.

FallbackCount number

This variable counts the times that a topic couldn't be matched to the user input.

Note: This variable is supported only if the trigger is On Unknown Intent.

InactivityTimer.Continue boolean

Boolean flag that represents whether the timer needs to continued.

Note: This variable is supported only if the trigger is Inactivity.

InactivityTimer.Count number

Number of time OnInactivity timer has fired due to user inactivity after configured time.

Note: This variable is supported only if the trigger is Inactivity.

LastMessage.Id string The ID of the previous message sent by the user
LastMessage.Text string The previous message sent by the user
Recognizer.ExtractedEntities choice

Represents the extracted entities from triggering message.

Note: This variable is supported only if the trigger is On Select Intent.

Recognizer.IntentOptions choice

Represents the intent options when recognizer return ambiguous results.

Note: This variable is supported only if the trigger is On Select Intent.

Recognizer.SelectedIntent choice

Represents the intent selected from recognizer.

Note: This variable is supported only if the trigger is On Select Intent.

Recognizer.TriggeringMessage.Id string The ID of the user message that triggered the current topic
Recognizer.TriggeringMessage.Text string The user message that triggered the current topic
Recognizer.MultipleTopicsMatchedReason string

Used to determine why multiple topics matched were matched.

Note: This variable is supported only if the trigger is On Select Intent.

User.Language choice This variable is used to set the user language locale per conversation.
SignInReason choice

Used to determine what sign-in option is needed when triggering the topic.

Note: This variable is supported only if the trigger is On Sign In.

Variables for integrated authentication (default)

The following variables are available when you have configured your copilot to authenticate with Microsoft. This will use Entra ID authentication and only allow Teams and PowerApps channels. This is the default for new copilots.

For more information, see Authentication variables.

Name Type Definition
User.DisplayName string The display name of the user currently talking to the copilot.
User.Email string The email address of the user currently talking to the copilot.
User.FirstName string The first name of the user currently talking to the copilot.
User.Id string The unique ID of the user currently talking to the copilot.
User.IsLoggedIn boolean Boolean flag that represents whether the user currently talking to the copilot is authenticated or not.
User.LastName string The last name of the user currently talking to the copilot.
User.PrincipalName string The user principal name of the user currently talking to the copilot.

Variables for manual authentication with Generic OAuth 2

The following variables are available when you have configured your copilot to use the Generic OAuth 2 service provider.

Name Type Definition
User.AccessToken string The access token for the user authenticating with the copilot.
User.DisplayName string The display name of the user currently talking to the copilot.
User.Id string The unique ID of the user currently talking to the copilot.
User.IsLoggedIn boolean Boolean flag that represents whether the user currently talking to the copilot is authenticated or not.

Variables for manual authentication with Microsoft Entra ID

The following variables are available when you have configured your copilot to use the Microsoft Entra ID (formerly Azure Active Directory) service providers.

Name Type Definition
User.AccessToken string The access token for the user authenticating with the copilot.
User.DisplayName string The display name of the user currently talking to the copilot.
User.Email string The email address of the user currently talking to the copilot.
User.FirstName string The first name of the user currently talking to the copilot.
User.Id string The unique ID of the user currently talking to the copilot.
User.IsLoggedIn boolean Boolean flag that represents whether the user currently talking to the copilot is authenticated or not.
User.LastName string The last name of the user currently talking to the copilot.
User.PrincipalName string The user principal name of the user currently talking to the copilot.

Variables for voice-enabled copilots

The following variables are only available in voice-enabled copilots.

Note

For more information about voice-enabled copilot variables, see Use voice variables.

Name Type Definition
Activity.InputDTMFKeys string The raw DTMF key value that was received from telephony.
Activity.SpeechRecognition.Confidence number The confidence score for the ASR hypothesis entire result, 0 to 1.
Activity.SpeechRecognition.MinimallyFormattedText string Slightly formatted text of the ASR hypothesis result. For example, Five hundred dollars. Words are spelled out, but basic capitalization and punctuation are included.
Activity.UserInputType choice The input type from end user's most recent input. The value can be either test, speech or DTMF.
Conversation.OnlyAllowDTMF boolean Boolean flag that represents whether the IVR should be set to DTMF-only mode at runtime.
Conversation.SipUuiHeaderValue string The UUI header string used to pass context into IVR on call start.

Pass variables between topics

When you redirect one topic to another, you can pass the values of variables between the original topic and the destination topic. Passing variables between topics is especially useful when an earlier topic already collected information that a later topic needs. Your users will appreciate not having to answer the same questions again.

Receive values from other topics

When a topic defines a variable (for example, in a Question node), the copilot asks the user the question to fill in the variable's value. If the copilot has already acquired the value in an earlier topic, there's no reason to ask the question again. In these cases, you can set the variable to Receive values from other topics. When another topic redirects to this one, it can pass either the value of a variable (or a literal value) to this variable and skip the question. The experience for the user talking to the copilot is seamless.

In this example, we'll use two topics, Greeting and Talk to Customer. Both topics ask for the customer's name. However, if the Greeting topic runs first, the Talk to Customer topic skips its question. Instead, it uses the value of the variable that's passed from the Greeting topic.

Here's the flow of the Talk to Customer topic:

Screenshot of the Talk to Customer topic conversation flow.

As shown in the Test copilot pane, if this topic is triggered first, it asks the user, "What should I call you?" It stores the value in a string variable called userName. The userName variable is also set to get its value from other topics. The topic concludes with the message, "I hope you're having a wonderful day, {userName}!"

Here's the flow of the Greeting topic:

Screenshot of the Greeting topic conversation flow.

As shown in the Test copilot pane, if this topic is triggered first, it asks the user, "What's your name?" It stores the value in a string variable called UserName. The topic sends the message, "Pleased to meet you, {UserName}!" It then redirects to the Talk to Customer topic, which sends the message, "I hope you're having a wonderful day, {userName}!" Note, however, that the Talk to Customer topic skipped asking for the user's name again. Instead, it used the value of the UserName variable passed from the Greeting topic.

Finally, here's that second conversation again, this time from the perspective of the Talk to Customer topic:

Screenshot of the Talk to Customer topic conversation flow when the Greeting topic is triggered first.

Let's walk through the steps to set up a topic to receive values from other topics. We'll use our current example, but the same steps will work anytime a topic needs to get a value from an earlier topic.

Set up the destination topic

The destination topic is the topic being redirected to, the one that will receive values from other topics. In our example, it's Talk to Customer.

  1. Create or go to your destination topic.

  2. Add a Question node and enter What should I call you? for the message.

  3. Under Identify, select the prebuilt entity Person name.

  4. Select the variable to open the Variable properties pane. Name it userName, and then select Receive values from other topics.

    Screenshot of the Talk to Customer topic with the userName variable and its properties highlighted.

  5. Add a Message node.

  6. In the message box, type I hope you're having a wonderful day,.

  7. Select the Insert variable icon ({x}), and then select userName.

  8. Select the space after the variable and type !.

  9. Save the topic.

Set up the source topic

The source topic is the topic doing the redirecting, the one that provides the value that will be passed to the destination topic. In our example, it's Greeting.

  1. Go to the source topic.

  2. Add a Redirect node and select the destination topic.

  3. Select + Add input, and then select the variable from the destination topic that you want to pass a value to.

    Screenshot of the Greeting topic with the userName variable added as input in a redirect node.

  4. Select the > icon, and then select the variable whose value you want to pass.

    Screenshot of the Greeting topic with the UserName variable value selected.

    The Redirect node should look like this:

    Screenshot of the Greeting topic with the completed Redirect node.

  5. Save the topic.

Return values to original topics

When a topic is redirected to and obtains a variable by asking a question or in some other way, the variable can be returned to the original topic. The variable becomes part of the original topic and can be used like any other variable. Information the copilot obtains is thus available across topics, reducing the need for global variables.

Let's continue with the example from the previous section. We'll ask a new question in the Talk to Customer topic, and then return the answer to the Greeting topic.

Set up the source topic for a returned variable

When you're returning a variable to a topic, the source topic is the topic being redirected to, the one that provides the value that will be passed back to the original topic. In this example, it's Talk to Customer.

  1. Go to the source topic.

  2. Add a Question node and enter What city do you live in? for the message.

  3. Under Identify, select the prebuilt entity City.

  4. Select the variable to open the Variable properties pane. Name it userCity, and then select Return values to original topics.

    Screenshot of the Talk to Customer topic with the userCity variable and its properties highlighted.

  5. Save the topic.

Set up the destination topic for a returned variable

When you're returning a variable to a topic, the destination topic is the topic doing the redirecting, the one that will receive values from other topics. In our example, it's Greeting.

  1. Go to the destination topic.

  2. The variable you selected in the source topic should appear in the Redirect node as an output variable.

    Screenshot of the Greeting topic conversation flow with a returned variable in a Redirect node.

  3. Save the topic.