round_z (sm4 - asm)
Floating-point round to integral float.
round_z[_sat] dest[.mask], [-]src0[_abs][.swizzle] |
---|
Item | Description |
---|---|
dest |
[in] The address of the results of the operation. |
src0 |
[in] The components in the operation. |
Remarks
This instruction performs a component-wise floating-point round of the values in src0, writing integral floating-point values to dest.
round_z rounds towards zero.
The following table shows the results obtained when executing the instruction with various classes of numbers.
src | -inf | -F | -denorm | -0 | +0 | +denorm | +F | +inf | NaN |
---|---|---|---|---|---|---|---|---|---|
dest | -inf | -F | -0 | -0 | +0 | +0 | +F | +inf | NaN |
F means finite-real number.
This instruction applies to the following shader stages:
Vertex Shader | Geometry Shader | Pixel Shader |
---|---|---|
x | x | x |
Minimum Shader Model
This function is supported in the following shader models.
Shader Model | Supported |
---|---|
Shader Model 5 | yes |
Shader Model 4.1 | yes |
Shader Model 4 | yes |
Shader Model 3 (DirectX HLSL) | no |
Shader Model 2 (DirectX HLSL) | no |
Shader Model 1 (DirectX HLSL) | no |