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Animation.WithConcurrent Method

Definition

Overloads

WithConcurrent(Animation, Double, Double)

Adds animation to the children of this Animation object and sets the start and end times of animation to beginAt and finishAt, respectively.

WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)

Creates a new Animation object with the specified callback, and adds it to the children of this Animation object.

WithConcurrent(Animation, Double, Double)

Adds animation to the children of this Animation object and sets the start and end times of animation to beginAt and finishAt, respectively.

public Xamarin.Forms.Animation WithConcurrent (Xamarin.Forms.Animation animation, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Xamarin.Forms.Animation * double * double -> Xamarin.Forms.Animation

Parameters

animation
Animation

The animation to add.

beginAt
System.Double

The fraction into this animation at which the added child animation will begin animating.

finishAt
System.Double

The fraction into this animation at which the added child animation will stop animating.

Returns

Applies to

WithConcurrent(Action<Double>, Double, Double, Easing, Double, Double)

Creates a new Animation object with the specified callback, and adds it to the children of this Animation object.

public Xamarin.Forms.Animation WithConcurrent (Action<double> callback, double start = 0, double end = 1, Xamarin.Forms.Easing easing = default, double beginAt = 0, double finishAt = 1);
member this.WithConcurrent : Action<double> * double * double * Xamarin.Forms.Easing * double * double -> Xamarin.Forms.Animation

Parameters

callback
System.Action<System.Double>

An action that is called with successive animation values.

start
System.Double

The fraction into the current animation at which to start the animation.

end
System.Double

The fraction into the current animation at which to end the animation.

easing
Easing

The easing function to use to transision in, out, or in and out of the animation.

beginAt
System.Double

The fraction into this animation at which the added child animation will begin animating.

finishAt
System.Double

The fraction into this animation at which the added child animation will stop animating.

Returns

Applies to