Abs(Vector<Double>)
|
Abs(Vector<Int16>)
|
Abs(Vector<Int32>)
|
Abs(Vector<Int64>)
|
Abs(Vector<SByte>)
|
Abs(Vector<Single>)
|
AbsoluteDifference(Vector<Byte>, Vector<Byte>)
|
AbsoluteDifference(Vector<Double>, Vector<Double>)
|
AbsoluteDifference(Vector<Int16>, Vector<Int16>)
|
AbsoluteDifference(Vector<Int32>, Vector<Int32>)
|
AbsoluteDifference(Vector<Int64>, Vector<Int64>)
|
AbsoluteDifference(Vector<SByte>, Vector<SByte>)
|
AbsoluteDifference(Vector<Single>, Vector<Single>)
|
AbsoluteDifference(Vector<UInt16>, Vector<UInt16>)
|
AbsoluteDifference(Vector<UInt32>, Vector<UInt32>)
|
AbsoluteDifference(Vector<UInt64>, Vector<UInt64>)
|
Add(Vector<Byte>, Vector<Byte>)
|
Add(Vector<Double>, Vector<Double>)
|
Add(Vector<Int16>, Vector<Int16>)
|
Add(Vector<Int32>, Vector<Int32>)
|
Add(Vector<Int64>, Vector<Int64>)
|
Add(Vector<SByte>, Vector<SByte>)
|
Add(Vector<Single>, Vector<Single>)
|
Add(Vector<UInt16>, Vector<UInt16>)
|
Add(Vector<UInt32>, Vector<UInt32>)
|
Add(Vector<UInt64>, Vector<UInt64>)
|
AddAcross(Vector<Byte>)
|
AddAcross(Vector<Double>)
|
AddAcross(Vector<Int16>)
|
AddAcross(Vector<Int32>)
|
AddAcross(Vector<Int64>)
|
AddAcross(Vector<SByte>)
|
AddAcross(Vector<Single>)
|
AddAcross(Vector<UInt16>)
|
AddAcross(Vector<UInt32>)
|
AddAcross(Vector<UInt64>)
|
AddSaturate(Vector<Byte>, Vector<Byte>)
|
AddSaturate(Vector<Int16>, Vector<Int16>)
|
AddSaturate(Vector<Int32>, Vector<Int32>)
|
AddSaturate(Vector<Int64>, Vector<Int64>)
|
AddSaturate(Vector<SByte>, Vector<SByte>)
|
AddSaturate(Vector<UInt16>, Vector<UInt16>)
|
AddSaturate(Vector<UInt32>, Vector<UInt32>)
|
AddSaturate(Vector<UInt64>, Vector<UInt64>)
|
And(Vector<Byte>, Vector<Byte>)
|
And(Vector<Int16>, Vector<Int16>)
|
And(Vector<Int32>, Vector<Int32>)
|
And(Vector<Int64>, Vector<Int64>)
|
And(Vector<SByte>, Vector<SByte>)
|
And(Vector<UInt16>, Vector<UInt16>)
|
And(Vector<UInt32>, Vector<UInt32>)
|
And(Vector<UInt64>, Vector<UInt64>)
|
AndAcross(Vector<Byte>)
|
AndAcross(Vector<Int16>)
|
AndAcross(Vector<Int32>)
|
AndAcross(Vector<Int64>)
|
AndAcross(Vector<SByte>)
|
AndAcross(Vector<UInt16>)
|
AndAcross(Vector<UInt32>)
|
AndAcross(Vector<UInt64>)
|
BitwiseClear(Vector<Byte>, Vector<Byte>)
|
BitwiseClear(Vector<Int16>, Vector<Int16>)
|
BitwiseClear(Vector<Int32>, Vector<Int32>)
|
BitwiseClear(Vector<Int64>, Vector<Int64>)
|
BitwiseClear(Vector<SByte>, Vector<SByte>)
|
BitwiseClear(Vector<UInt16>, Vector<UInt16>)
|
BitwiseClear(Vector<UInt32>, Vector<UInt32>)
|
BitwiseClear(Vector<UInt64>, Vector<UInt64>)
|
BooleanNot(Vector<Byte>)
|
BooleanNot(Vector<Int16>)
|
BooleanNot(Vector<Int32>)
|
BooleanNot(Vector<Int64>)
|
BooleanNot(Vector<SByte>)
|
BooleanNot(Vector<UInt16>)
|
BooleanNot(Vector<UInt32>)
|
BooleanNot(Vector<UInt64>)
|
Compact(Vector<Double>, Vector<Double>)
|
Compact(Vector<Int32>, Vector<Int32>)
|
Compact(Vector<Int64>, Vector<Int64>)
|
Compact(Vector<Single>, Vector<Single>)
|
Compact(Vector<UInt32>, Vector<UInt32>)
|
Compact(Vector<UInt64>, Vector<UInt64>)
|
Compute16BitAddresses(Vector<UInt32>, Vector<Int32>)
|
Compute16BitAddresses(Vector<UInt32>, Vector<UInt32>)
|
Compute16BitAddresses(Vector<UInt64>, Vector<Int64>)
|
Compute16BitAddresses(Vector<UInt64>, Vector<UInt64>)
|
Compute32BitAddresses(Vector<UInt32>, Vector<Int32>)
|
Compute32BitAddresses(Vector<UInt32>, Vector<UInt32>)
|
Compute32BitAddresses(Vector<UInt64>, Vector<Int64>)
|
Compute32BitAddresses(Vector<UInt64>, Vector<UInt64>)
|
Compute64BitAddresses(Vector<UInt32>, Vector<Int32>)
|
Compute64BitAddresses(Vector<UInt32>, Vector<UInt32>)
|
Compute64BitAddresses(Vector<UInt64>, Vector<Int64>)
|
Compute64BitAddresses(Vector<UInt64>, Vector<UInt64>)
|
Compute8BitAddresses(Vector<UInt32>, Vector<Int32>)
|
Compute8BitAddresses(Vector<UInt32>, Vector<UInt32>)
|
Compute8BitAddresses(Vector<UInt64>, Vector<Int64>)
|
Compute8BitAddresses(Vector<UInt64>, Vector<UInt64>)
|
ConditionalSelect(Vector<Byte>, Vector<Byte>, Vector<Byte>)
|
ConditionalSelect(Vector<Double>, Vector<Double>, Vector<Double>)
|
ConditionalSelect(Vector<Int16>, Vector<Int16>, Vector<Int16>)
|
ConditionalSelect(Vector<Int32>, Vector<Int32>, Vector<Int32>)
|
ConditionalSelect(Vector<Int64>, Vector<Int64>, Vector<Int64>)
|
ConditionalSelect(Vector<SByte>, Vector<SByte>, Vector<SByte>)
|
ConditionalSelect(Vector<Single>, Vector<Single>, Vector<Single>)
|
ConditionalSelect(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)
|
ConditionalSelect(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>)
|
ConditionalSelect(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)
|
ConvertToInt32(Vector<Double>)
|
ConvertToInt32(Vector<Single>)
|
ConvertToUInt32(Vector<Double>)
|
ConvertToUInt32(Vector<Single>)
|
Count16BitElements(SveMaskPattern)
|
Count32BitElements(SveMaskPattern)
|
Count64BitElements(SveMaskPattern)
|
Count8BitElements(SveMaskPattern)
|
CreateFalseMaskByte()
|
CreateFalseMaskDouble()
|
CreateFalseMaskInt16()
|
CreateFalseMaskInt32()
|
CreateFalseMaskInt64()
|
CreateFalseMaskSByte()
|
CreateFalseMaskSingle()
|
CreateFalseMaskUInt16()
|
CreateFalseMaskUInt32()
|
CreateFalseMaskUInt64()
|
CreateTrueMaskByte(SveMaskPattern)
|
CreateTrueMaskDouble(SveMaskPattern)
|
CreateTrueMaskInt16(SveMaskPattern)
|
CreateTrueMaskInt32(SveMaskPattern)
|
CreateTrueMaskInt64(SveMaskPattern)
|
CreateTrueMaskSByte(SveMaskPattern)
|
CreateTrueMaskSingle(SveMaskPattern)
|
CreateTrueMaskUInt16(SveMaskPattern)
|
CreateTrueMaskUInt32(SveMaskPattern)
|
CreateTrueMaskUInt64(SveMaskPattern)
|
CreateWhileLessThanMask16Bit(Int32, Int32)
|
CreateWhileLessThanMask16Bit(Int64, Int64)
|
CreateWhileLessThanMask16Bit(UInt32, UInt32)
|
CreateWhileLessThanMask16Bit(UInt64, UInt64)
|
CreateWhileLessThanMask32Bit(Int32, Int32)
|
CreateWhileLessThanMask32Bit(Int64, Int64)
|
CreateWhileLessThanMask32Bit(UInt32, UInt32)
|
CreateWhileLessThanMask32Bit(UInt64, UInt64)
|
CreateWhileLessThanMask64Bit(Int32, Int32)
|
CreateWhileLessThanMask64Bit(Int64, Int64)
|
CreateWhileLessThanMask64Bit(UInt32, UInt32)
|
CreateWhileLessThanMask64Bit(UInt64, UInt64)
|
CreateWhileLessThanMask8Bit(Int32, Int32)
|
CreateWhileLessThanMask8Bit(Int64, Int64)
|
CreateWhileLessThanMask8Bit(UInt32, UInt32)
|
CreateWhileLessThanMask8Bit(UInt64, UInt64)
|
CreateWhileLessThanOrEqualMask16Bit(Int32, Int32)
|
CreateWhileLessThanOrEqualMask16Bit(Int64, Int64)
|
CreateWhileLessThanOrEqualMask16Bit(UInt32, UInt32)
|
CreateWhileLessThanOrEqualMask16Bit(UInt64, UInt64)
|
CreateWhileLessThanOrEqualMask32Bit(Int32, Int32)
|
CreateWhileLessThanOrEqualMask32Bit(Int64, Int64)
|
CreateWhileLessThanOrEqualMask32Bit(UInt32, UInt32)
|
CreateWhileLessThanOrEqualMask32Bit(UInt64, UInt64)
|
CreateWhileLessThanOrEqualMask64Bit(Int32, Int32)
|
CreateWhileLessThanOrEqualMask64Bit(Int64, Int64)
|
CreateWhileLessThanOrEqualMask64Bit(UInt32, UInt32)
|
CreateWhileLessThanOrEqualMask64Bit(UInt64, UInt64)
|
CreateWhileLessThanOrEqualMask8Bit(Int32, Int32)
|
CreateWhileLessThanOrEqualMask8Bit(Int64, Int64)
|
CreateWhileLessThanOrEqualMask8Bit(UInt32, UInt32)
|
CreateWhileLessThanOrEqualMask8Bit(UInt64, UInt64)
|
Divide(Vector<Double>, Vector<Double>)
|
Divide(Vector<Single>, Vector<Single>)
|
DotProduct(Vector<Int32>, Vector<SByte>, Vector<SByte>)
|
DotProduct(Vector<Int64>, Vector<Int16>, Vector<Int16>)
|
DotProduct(Vector<UInt32>, Vector<Byte>, Vector<Byte>)
|
DotProduct(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>)
|
DotProductBySelectedScalar(Vector<Int32>, Vector<SByte>, Vector<SByte>, Byte)
|
DotProductBySelectedScalar(Vector<Int64>, Vector<Int16>, Vector<Int16>, Byte)
|
DotProductBySelectedScalar(Vector<UInt32>, Vector<Byte>, Vector<Byte>, Byte)
|
DotProductBySelectedScalar(Vector<UInt64>, Vector<UInt16>, Vector<UInt16>, Byte)
|
Equals(Object)
|
Determines whether the specified object is equal to the current object.
(Inherited from Object)
|
FusedMultiplyAdd(Vector<Double>, Vector<Double>, Vector<Double>)
|
FusedMultiplyAdd(Vector<Single>, Vector<Single>, Vector<Single>)
|
FusedMultiplyAddBySelectedScalar(Vector<Double>, Vector<Double>, Vector<Double>, Byte)
|
FusedMultiplyAddBySelectedScalar(Vector<Single>, Vector<Single>, Vector<Single>, Byte)
|
FusedMultiplyAddNegated(Vector<Double>, Vector<Double>, Vector<Double>)
|
FusedMultiplyAddNegated(Vector<Single>, Vector<Single>, Vector<Single>)
|
FusedMultiplySubtract(Vector<Double>, Vector<Double>, Vector<Double>)
|
FusedMultiplySubtract(Vector<Single>, Vector<Single>, Vector<Single>)
|
FusedMultiplySubtractBySelectedScalar(Vector<Double>, Vector<Double>, Vector<Double>, Byte)
|
FusedMultiplySubtractBySelectedScalar(Vector<Single>, Vector<Single>, Vector<Single>, Byte)
|
FusedMultiplySubtractNegated(Vector<Double>, Vector<Double>, Vector<Double>)
|
FusedMultiplySubtractNegated(Vector<Single>, Vector<Single>, Vector<Single>)
|
GatherVector(Vector<Double>, Double*, Vector<Int64>)
|
GatherVector(Vector<Double>, Double*, Vector<UInt64>)
|
GatherVector(Vector<Double>, Vector<UInt64>)
|
GatherVector(Vector<Int32>, Int32*, Vector<Int32>)
|
GatherVector(Vector<Int32>, Int32*, Vector<UInt32>)
|
GatherVector(Vector<Int64>, Int64*, Vector<Int64>)
|
GatherVector(Vector<Int64>, Int64*, Vector<UInt64>)
|
GatherVector(Vector<Int64>, Vector<UInt64>)
|
GatherVector(Vector<Single>, Single*, Vector<Int32>)
|
GatherVector(Vector<Single>, Single*, Vector<UInt32>)
|
GatherVector(Vector<UInt32>, UInt32*, Vector<Int32>)
|
GatherVector(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
GatherVector(Vector<UInt64>, UInt64*, Vector<Int64>)
|
GatherVector(Vector<UInt64>, UInt64*, Vector<UInt64>)
|
GatherVector(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorByteZeroExtend(Vector<Int32>, Byte*, Vector<Int32>)
|
GatherVectorByteZeroExtend(Vector<Int32>, Byte*, Vector<UInt32>)
|
GatherVectorByteZeroExtend(Vector<Int64>, Byte*, Vector<Int64>)
|
GatherVectorByteZeroExtend(Vector<Int64>, Byte*, Vector<UInt64>)
|
GatherVectorByteZeroExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorByteZeroExtend(Vector<UInt32>, Byte*, Vector<Int32>)
|
GatherVectorByteZeroExtend(Vector<UInt32>, Byte*, Vector<UInt32>)
|
GatherVectorByteZeroExtend(Vector<UInt64>, Byte*, Vector<Int64>)
|
GatherVectorByteZeroExtend(Vector<UInt64>, Byte*, Vector<UInt64>)
|
GatherVectorByteZeroExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorInt16SignExtend(Vector<Int32>, Int16*, Vector<Int32>)
|
GatherVectorInt16SignExtend(Vector<Int32>, Int16*, Vector<UInt32>)
|
GatherVectorInt16SignExtend(Vector<Int64>, Int16*, Vector<Int64>)
|
GatherVectorInt16SignExtend(Vector<Int64>, Int16*, Vector<UInt64>)
|
GatherVectorInt16SignExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorInt16SignExtend(Vector<UInt32>, Int16*, Vector<Int32>)
|
GatherVectorInt16SignExtend(Vector<UInt32>, Int16*, Vector<UInt32>)
|
GatherVectorInt16SignExtend(Vector<UInt64>, Int16*, Vector<Int64>)
|
GatherVectorInt16SignExtend(Vector<UInt64>, Int16*, Vector<UInt64>)
|
GatherVectorInt16SignExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<Int32>, Int16*, Vector<Int32>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<Int32>, Int16*, Vector<UInt32>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<Int64>, Int16*, Vector<Int64>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<Int64>, Int16*, Vector<UInt64>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<UInt32>, Int16*, Vector<Int32>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<UInt32>, Int16*, Vector<UInt32>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<UInt64>, Int16*, Vector<Int64>)
|
GatherVectorInt16WithByteOffsetsSignExtend(Vector<UInt64>, Int16*, Vector<UInt64>)
|
GatherVectorInt32SignExtend(Vector<Int64>, Int32*, Vector<Int64>)
|
GatherVectorInt32SignExtend(Vector<Int64>, Int32*, Vector<UInt64>)
|
GatherVectorInt32SignExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorInt32SignExtend(Vector<UInt64>, Int32*, Vector<Int64>)
|
GatherVectorInt32SignExtend(Vector<UInt64>, Int32*, Vector<UInt64>)
|
GatherVectorInt32SignExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<Int64>)
|
GatherVectorInt32WithByteOffsetsSignExtend(Vector<Int64>, Int32*, Vector<UInt64>)
|
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<Int64>)
|
GatherVectorInt32WithByteOffsetsSignExtend(Vector<UInt64>, Int32*, Vector<UInt64>)
|
GatherVectorSByteSignExtend(Vector<Int32>, SByte*, Vector<Int32>)
|
GatherVectorSByteSignExtend(Vector<Int32>, SByte*, Vector<UInt32>)
|
GatherVectorSByteSignExtend(Vector<Int64>, SByte*, Vector<Int64>)
|
GatherVectorSByteSignExtend(Vector<Int64>, SByte*, Vector<UInt64>)
|
GatherVectorSByteSignExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorSByteSignExtend(Vector<UInt32>, SByte*, Vector<Int32>)
|
GatherVectorSByteSignExtend(Vector<UInt32>, SByte*, Vector<UInt32>)
|
GatherVectorSByteSignExtend(Vector<UInt64>, SByte*, Vector<Int64>)
|
GatherVectorSByteSignExtend(Vector<UInt64>, SByte*, Vector<UInt64>)
|
GatherVectorSByteSignExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<Int32>, UInt16*, Vector<Int32>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<Int32>, UInt16*, Vector<UInt32>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<Int64>, UInt16*, Vector<Int64>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<Int64>, UInt16*, Vector<UInt64>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<UInt32>, UInt16*, Vector<Int32>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<UInt32>, UInt16*, Vector<UInt32>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<UInt64>, UInt16*, Vector<Int64>)
|
GatherVectorUInt16WithByteOffsetsZeroExtend(Vector<UInt64>, UInt16*, Vector<UInt64>)
|
GatherVectorUInt16ZeroExtend(Vector<Int32>, UInt16*, Vector<Int32>)
|
GatherVectorUInt16ZeroExtend(Vector<Int32>, UInt16*, Vector<UInt32>)
|
GatherVectorUInt16ZeroExtend(Vector<Int64>, UInt16*, Vector<Int64>)
|
GatherVectorUInt16ZeroExtend(Vector<Int64>, UInt16*, Vector<UInt64>)
|
GatherVectorUInt16ZeroExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorUInt16ZeroExtend(Vector<UInt32>, UInt16*, Vector<Int32>)
|
GatherVectorUInt16ZeroExtend(Vector<UInt32>, UInt16*, Vector<UInt32>)
|
GatherVectorUInt16ZeroExtend(Vector<UInt64>, UInt16*, Vector<Int64>)
|
GatherVectorUInt16ZeroExtend(Vector<UInt64>, UInt16*, Vector<UInt64>)
|
GatherVectorUInt16ZeroExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<Int32>, UInt32*, Vector<Int32>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<Int32>, UInt32*, Vector<UInt32>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<Int64>, UInt32*, Vector<Int64>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<Int64>, UInt32*, Vector<UInt64>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<UInt32>, UInt32*, Vector<Int32>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<UInt64>, UInt32*, Vector<Int64>)
|
GatherVectorUInt32WithByteOffsetsZeroExtend(Vector<UInt64>, UInt32*, Vector<UInt64>)
|
GatherVectorUInt32ZeroExtend(Vector<Int32>, UInt32*, Vector<Int32>)
|
GatherVectorUInt32ZeroExtend(Vector<Int32>, UInt32*, Vector<UInt32>)
|
GatherVectorUInt32ZeroExtend(Vector<Int64>, UInt32*, Vector<Int64>)
|
GatherVectorUInt32ZeroExtend(Vector<Int64>, UInt32*, Vector<UInt64>)
|
GatherVectorUInt32ZeroExtend(Vector<Int64>, Vector<UInt64>)
|
GatherVectorUInt32ZeroExtend(Vector<UInt32>, UInt32*, Vector<Int32>)
|
GatherVectorUInt32ZeroExtend(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
GatherVectorUInt32ZeroExtend(Vector<UInt64>, UInt32*, Vector<Int64>)
|
GatherVectorUInt32ZeroExtend(Vector<UInt64>, UInt32*, Vector<UInt64>)
|
GatherVectorUInt32ZeroExtend(Vector<UInt64>, Vector<UInt64>)
|
GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<Int64>)
|
GatherVectorWithByteOffsets(Vector<Double>, Double*, Vector<UInt64>)
|
GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<Int32>)
|
GatherVectorWithByteOffsets(Vector<Int32>, Int32*, Vector<UInt32>)
|
GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<Int64>)
|
GatherVectorWithByteOffsets(Vector<Int64>, Int64*, Vector<UInt64>)
|
GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<Int32>)
|
GatherVectorWithByteOffsets(Vector<Single>, Single*, Vector<UInt32>)
|
GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<Int32>)
|
GatherVectorWithByteOffsets(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<Int64>)
|
GatherVectorWithByteOffsets(Vector<UInt64>, UInt64*, Vector<UInt64>)
|
GetActiveElementCount(Vector<Byte>, Vector<Byte>)
|
GetActiveElementCount(Vector<Double>, Vector<Double>)
|
GetActiveElementCount(Vector<Int16>, Vector<Int16>)
|
GetActiveElementCount(Vector<Int32>, Vector<Int32>)
|
GetActiveElementCount(Vector<Int64>, Vector<Int64>)
|
GetActiveElementCount(Vector<SByte>, Vector<SByte>)
|
GetActiveElementCount(Vector<Single>, Vector<Single>)
|
GetActiveElementCount(Vector<UInt16>, Vector<UInt16>)
|
GetActiveElementCount(Vector<UInt32>, Vector<UInt32>)
|
GetActiveElementCount(Vector<UInt64>, Vector<UInt64>)
|
GetHashCode()
|
Serves as the default hash function.
(Inherited from Object)
|
GetType()
|
Gets the Type of the current instance.
(Inherited from Object)
|
LeadingSignCount(Vector<Int16>)
|
LeadingSignCount(Vector<Int32>)
|
LeadingSignCount(Vector<Int64>)
|
LeadingSignCount(Vector<SByte>)
|
LeadingZeroCount(Vector<Byte>)
|
LeadingZeroCount(Vector<Int16>)
|
LeadingZeroCount(Vector<Int32>)
|
LeadingZeroCount(Vector<Int64>)
|
LeadingZeroCount(Vector<SByte>)
|
LeadingZeroCount(Vector<UInt16>)
|
LeadingZeroCount(Vector<UInt32>)
|
LeadingZeroCount(Vector<UInt64>)
|
Load2xVectorAndUnzip(Vector<Byte>, Byte*)
|
Load2xVectorAndUnzip(Vector<Double>, Double*)
|
Load2xVectorAndUnzip(Vector<Int16>, Int16*)
|
Load2xVectorAndUnzip(Vector<Int32>, Int32*)
|
Load2xVectorAndUnzip(Vector<Int64>, Int64*)
|
Load2xVectorAndUnzip(Vector<SByte>, SByte*)
|
Load2xVectorAndUnzip(Vector<Single>, Single*)
|
Load2xVectorAndUnzip(Vector<UInt16>, UInt16*)
|
Load2xVectorAndUnzip(Vector<UInt32>, UInt32*)
|
Load2xVectorAndUnzip(Vector<UInt64>, UInt64*)
|
Load3xVectorAndUnzip(Vector<Byte>, Byte*)
|
Load3xVectorAndUnzip(Vector<Double>, Double*)
|
Load3xVectorAndUnzip(Vector<Int16>, Int16*)
|
Load3xVectorAndUnzip(Vector<Int32>, Int32*)
|
Load3xVectorAndUnzip(Vector<Int64>, Int64*)
|
Load3xVectorAndUnzip(Vector<SByte>, SByte*)
|
Load3xVectorAndUnzip(Vector<Single>, Single*)
|
Load3xVectorAndUnzip(Vector<UInt16>, UInt16*)
|
Load3xVectorAndUnzip(Vector<UInt32>, UInt32*)
|
Load3xVectorAndUnzip(Vector<UInt64>, UInt64*)
|
Load4xVectorAndUnzip(Vector<Byte>, Byte*)
|
Load4xVectorAndUnzip(Vector<Double>, Double*)
|
Load4xVectorAndUnzip(Vector<Int16>, Int16*)
|
Load4xVectorAndUnzip(Vector<Int32>, Int32*)
|
Load4xVectorAndUnzip(Vector<Int64>, Int64*)
|
Load4xVectorAndUnzip(Vector<SByte>, SByte*)
|
Load4xVectorAndUnzip(Vector<Single>, Single*)
|
Load4xVectorAndUnzip(Vector<UInt16>, UInt16*)
|
Load4xVectorAndUnzip(Vector<UInt32>, UInt32*)
|
Load4xVectorAndUnzip(Vector<UInt64>, UInt64*)
|
LoadVector(Vector<Byte>, Byte*)
|
LoadVector(Vector<Double>, Double*)
|
LoadVector(Vector<Int16>, Int16*)
|
LoadVector(Vector<Int32>, Int32*)
|
LoadVector(Vector<Int64>, Int64*)
|
LoadVector(Vector<SByte>, SByte*)
|
LoadVector(Vector<Single>, Single*)
|
LoadVector(Vector<UInt16>, UInt16*)
|
LoadVector(Vector<UInt32>, UInt32*)
|
LoadVector(Vector<UInt64>, UInt64*)
|
LoadVector128AndReplicateToVector(Vector<Byte>, Byte*)
|
LoadVector128AndReplicateToVector(Vector<Double>, Double*)
|
LoadVector128AndReplicateToVector(Vector<Int16>, Int16*)
|
LoadVector128AndReplicateToVector(Vector<Int32>, Int32*)
|
LoadVector128AndReplicateToVector(Vector<Int64>, Int64*)
|
LoadVector128AndReplicateToVector(Vector<SByte>, SByte*)
|
LoadVector128AndReplicateToVector(Vector<Single>, Single*)
|
LoadVector128AndReplicateToVector(Vector<UInt16>, UInt16*)
|
LoadVector128AndReplicateToVector(Vector<UInt32>, UInt32*)
|
LoadVector128AndReplicateToVector(Vector<UInt64>, UInt64*)
|
LoadVectorByteNonFaultingZeroExtendToInt16(Byte*)
|
LoadVectorByteNonFaultingZeroExtendToInt32(Byte*)
|
LoadVectorByteNonFaultingZeroExtendToInt64(Byte*)
|
LoadVectorByteNonFaultingZeroExtendToUInt16(Byte*)
|
LoadVectorByteNonFaultingZeroExtendToUInt32(Byte*)
|
LoadVectorByteNonFaultingZeroExtendToUInt64(Byte*)
|
LoadVectorByteZeroExtendToInt16(Vector<Int16>, Byte*)
|
LoadVectorByteZeroExtendToInt32(Vector<Int32>, Byte*)
|
LoadVectorByteZeroExtendToInt64(Vector<Int64>, Byte*)
|
LoadVectorByteZeroExtendToUInt16(Vector<UInt16>, Byte*)
|
LoadVectorByteZeroExtendToUInt32(Vector<UInt32>, Byte*)
|
LoadVectorByteZeroExtendToUInt64(Vector<UInt64>, Byte*)
|
LoadVectorInt16NonFaultingSignExtendToInt32(Int16*)
|
LoadVectorInt16NonFaultingSignExtendToInt64(Int16*)
|
LoadVectorInt16NonFaultingSignExtendToUInt32(Int16*)
|
LoadVectorInt16NonFaultingSignExtendToUInt64(Int16*)
|
LoadVectorInt16SignExtendToInt32(Vector<Int32>, Int16*)
|
LoadVectorInt16SignExtendToInt64(Vector<Int64>, Int16*)
|
LoadVectorInt16SignExtendToUInt32(Vector<UInt32>, Int16*)
|
LoadVectorInt16SignExtendToUInt64(Vector<UInt64>, Int16*)
|
LoadVectorInt32NonFaultingSignExtendToInt64(Int32*)
|
LoadVectorInt32NonFaultingSignExtendToUInt64(Int32*)
|
LoadVectorInt32SignExtendToInt64(Vector<Int64>, Int32*)
|
LoadVectorInt32SignExtendToUInt64(Vector<UInt64>, Int32*)
|
LoadVectorNonFaulting(Byte*)
|
LoadVectorNonFaulting(Double*)
|
LoadVectorNonFaulting(Int16*)
|
LoadVectorNonFaulting(Int32*)
|
LoadVectorNonFaulting(Int64*)
|
LoadVectorNonFaulting(SByte*)
|
LoadVectorNonFaulting(Single*)
|
LoadVectorNonFaulting(UInt16*)
|
LoadVectorNonFaulting(UInt32*)
|
LoadVectorNonFaulting(UInt64*)
|
LoadVectorNonTemporal(Vector<Byte>, Byte*)
|
LoadVectorNonTemporal(Vector<Double>, Double*)
|
LoadVectorNonTemporal(Vector<Int16>, Int16*)
|
LoadVectorNonTemporal(Vector<Int32>, Int32*)
|
LoadVectorNonTemporal(Vector<Int64>, Int64*)
|
LoadVectorNonTemporal(Vector<SByte>, SByte*)
|
LoadVectorNonTemporal(Vector<Single>, Single*)
|
LoadVectorNonTemporal(Vector<UInt16>, UInt16*)
|
LoadVectorNonTemporal(Vector<UInt32>, UInt32*)
|
LoadVectorNonTemporal(Vector<UInt64>, UInt64*)
|
LoadVectorSByteNonFaultingSignExtendToInt16(SByte*)
|
LoadVectorSByteNonFaultingSignExtendToInt32(SByte*)
|
LoadVectorSByteNonFaultingSignExtendToInt64(SByte*)
|
LoadVectorSByteNonFaultingSignExtendToUInt16(SByte*)
|
LoadVectorSByteNonFaultingSignExtendToUInt32(SByte*)
|
LoadVectorSByteNonFaultingSignExtendToUInt64(SByte*)
|
LoadVectorSByteSignExtendToInt16(Vector<Int16>, SByte*)
|
LoadVectorSByteSignExtendToInt32(Vector<Int32>, SByte*)
|
LoadVectorSByteSignExtendToInt64(Vector<Int64>, SByte*)
|
LoadVectorSByteSignExtendToUInt16(Vector<UInt16>, SByte*)
|
LoadVectorSByteSignExtendToUInt32(Vector<UInt32>, SByte*)
|
LoadVectorSByteSignExtendToUInt64(Vector<UInt64>, SByte*)
|
LoadVectorUInt16NonFaultingZeroExtendToInt32(UInt16*)
|
LoadVectorUInt16NonFaultingZeroExtendToInt64(UInt16*)
|
LoadVectorUInt16NonFaultingZeroExtendToUInt32(UInt16*)
|
LoadVectorUInt16NonFaultingZeroExtendToUInt64(UInt16*)
|
LoadVectorUInt16ZeroExtendToInt32(Vector<Int32>, UInt16*)
|
LoadVectorUInt16ZeroExtendToInt64(Vector<Int64>, UInt16*)
|
LoadVectorUInt16ZeroExtendToUInt32(Vector<UInt32>, UInt16*)
|
LoadVectorUInt16ZeroExtendToUInt64(Vector<UInt64>, UInt16*)
|
LoadVectorUInt32NonFaultingZeroExtendToInt64(UInt32*)
|
LoadVectorUInt32NonFaultingZeroExtendToUInt64(UInt32*)
|
LoadVectorUInt32ZeroExtendToInt64(Vector<Int64>, UInt32*)
|
LoadVectorUInt32ZeroExtendToUInt64(Vector<UInt64>, UInt32*)
|
Max(Vector<Byte>, Vector<Byte>)
|
Max(Vector<Double>, Vector<Double>)
|
Max(Vector<Int16>, Vector<Int16>)
|
Max(Vector<Int32>, Vector<Int32>)
|
Max(Vector<Int64>, Vector<Int64>)
|
Max(Vector<SByte>, Vector<SByte>)
|
Max(Vector<Single>, Vector<Single>)
|
Max(Vector<UInt16>, Vector<UInt16>)
|
Max(Vector<UInt32>, Vector<UInt32>)
|
Max(Vector<UInt64>, Vector<UInt64>)
|
MaxAcross(Vector<Byte>)
|
MaxAcross(Vector<Double>)
|
MaxAcross(Vector<Int16>)
|
MaxAcross(Vector<Int32>)
|
MaxAcross(Vector<Int64>)
|
MaxAcross(Vector<SByte>)
|
MaxAcross(Vector<Single>)
|
MaxAcross(Vector<UInt16>)
|
MaxAcross(Vector<UInt32>)
|
MaxAcross(Vector<UInt64>)
|
MaxNumber(Vector<Double>, Vector<Double>)
|
MaxNumber(Vector<Single>, Vector<Single>)
|
MaxNumberAcross(Vector<Double>)
|
MaxNumberAcross(Vector<Single>)
|
MemberwiseClone()
|
Creates a shallow copy of the current Object.
(Inherited from Object)
|
Min(Vector<Byte>, Vector<Byte>)
|
Min(Vector<Double>, Vector<Double>)
|
Min(Vector<Int16>, Vector<Int16>)
|
Min(Vector<Int32>, Vector<Int32>)
|
Min(Vector<Int64>, Vector<Int64>)
|
Min(Vector<SByte>, Vector<SByte>)
|
Min(Vector<Single>, Vector<Single>)
|
Min(Vector<UInt16>, Vector<UInt16>)
|
Min(Vector<UInt32>, Vector<UInt32>)
|
Min(Vector<UInt64>, Vector<UInt64>)
|
MinAcross(Vector<Byte>)
|
MinAcross(Vector<Double>)
|
MinAcross(Vector<Int16>)
|
MinAcross(Vector<Int32>)
|
MinAcross(Vector<Int64>)
|
MinAcross(Vector<SByte>)
|
MinAcross(Vector<Single>)
|
MinAcross(Vector<UInt16>)
|
MinAcross(Vector<UInt32>)
|
MinAcross(Vector<UInt64>)
|
MinNumber(Vector<Double>, Vector<Double>)
|
MinNumber(Vector<Single>, Vector<Single>)
|
MinNumberAcross(Vector<Double>)
|
MinNumberAcross(Vector<Single>)
|
Multiply(Vector<Byte>, Vector<Byte>)
|
Multiply(Vector<Double>, Vector<Double>)
|
Multiply(Vector<Int16>, Vector<Int16>)
|
Multiply(Vector<Int32>, Vector<Int32>)
|
Multiply(Vector<Int64>, Vector<Int64>)
|
Multiply(Vector<SByte>, Vector<SByte>)
|
Multiply(Vector<Single>, Vector<Single>)
|
Multiply(Vector<UInt16>, Vector<UInt16>)
|
Multiply(Vector<UInt32>, Vector<UInt32>)
|
Multiply(Vector<UInt64>, Vector<UInt64>)
|
MultiplyAdd(Vector<Byte>, Vector<Byte>, Vector<Byte>)
|
MultiplyAdd(Vector<Int16>, Vector<Int16>, Vector<Int16>)
|
MultiplyAdd(Vector<Int32>, Vector<Int32>, Vector<Int32>)
|
MultiplyAdd(Vector<Int64>, Vector<Int64>, Vector<Int64>)
|
MultiplyAdd(Vector<SByte>, Vector<SByte>, Vector<SByte>)
|
MultiplyAdd(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)
|
MultiplyAdd(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>)
|
MultiplyAdd(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)
|
MultiplyBySelectedScalar(Vector<Double>, Vector<Double>, Byte)
|
MultiplyBySelectedScalar(Vector<Single>, Vector<Single>, Byte)
|
MultiplyExtended(Vector<Double>, Vector<Double>)
|
MultiplyExtended(Vector<Single>, Vector<Single>)
|
MultiplySubtract(Vector<Byte>, Vector<Byte>, Vector<Byte>)
|
MultiplySubtract(Vector<Int16>, Vector<Int16>, Vector<Int16>)
|
MultiplySubtract(Vector<Int32>, Vector<Int32>, Vector<Int32>)
|
MultiplySubtract(Vector<Int64>, Vector<Int64>, Vector<Int64>)
|
MultiplySubtract(Vector<SByte>, Vector<SByte>, Vector<SByte>)
|
MultiplySubtract(Vector<UInt16>, Vector<UInt16>, Vector<UInt16>)
|
MultiplySubtract(Vector<UInt32>, Vector<UInt32>, Vector<UInt32>)
|
MultiplySubtract(Vector<UInt64>, Vector<UInt64>, Vector<UInt64>)
|
Negate(Vector<Double>)
|
Negate(Vector<Int16>)
|
Negate(Vector<Int32>)
|
Negate(Vector<Int64>)
|
Negate(Vector<SByte>)
|
Negate(Vector<Single>)
|
Or(Vector<Byte>, Vector<Byte>)
|
Or(Vector<Int16>, Vector<Int16>)
|
Or(Vector<Int32>, Vector<Int32>)
|
Or(Vector<Int64>, Vector<Int64>)
|
Or(Vector<SByte>, Vector<SByte>)
|
Or(Vector<UInt16>, Vector<UInt16>)
|
Or(Vector<UInt32>, Vector<UInt32>)
|
Or(Vector<UInt64>, Vector<UInt64>)
|
OrAcross(Vector<Byte>)
|
OrAcross(Vector<Int16>)
|
OrAcross(Vector<Int32>)
|
OrAcross(Vector<Int64>)
|
OrAcross(Vector<SByte>)
|
OrAcross(Vector<UInt16>)
|
OrAcross(Vector<UInt32>)
|
OrAcross(Vector<UInt64>)
|
PopCount(Vector<Byte>)
|
PopCount(Vector<Double>)
|
PopCount(Vector<Int16>)
|
PopCount(Vector<Int32>)
|
PopCount(Vector<Int64>)
|
PopCount(Vector<SByte>)
|
PopCount(Vector<Single>)
|
PopCount(Vector<UInt16>)
|
PopCount(Vector<UInt32>)
|
PopCount(Vector<UInt64>)
|
PrefetchBytes(Vector<Byte>, Void*, SvePrefetchType)
|
PrefetchInt16(Vector<UInt16>, Void*, SvePrefetchType)
|
PrefetchInt32(Vector<UInt32>, Void*, SvePrefetchType)
|
PrefetchInt64(Vector<UInt64>, Void*, SvePrefetchType)
|
ReverseElement(Vector<Byte>)
|
ReverseElement(Vector<Double>)
|
ReverseElement(Vector<Int16>)
|
ReverseElement(Vector<Int32>)
|
ReverseElement(Vector<Int64>)
|
ReverseElement(Vector<SByte>)
|
ReverseElement(Vector<Single>)
|
ReverseElement(Vector<UInt16>)
|
ReverseElement(Vector<UInt32>)
|
ReverseElement(Vector<UInt64>)
|
ReverseElement16(Vector<Int32>)
|
ReverseElement16(Vector<Int64>)
|
ReverseElement16(Vector<UInt32>)
|
ReverseElement16(Vector<UInt64>)
|
ReverseElement32(Vector<Int64>)
|
ReverseElement32(Vector<UInt64>)
|
ReverseElement8(Vector<Int16>)
|
ReverseElement8(Vector<Int32>)
|
ReverseElement8(Vector<Int64>)
|
ReverseElement8(Vector<UInt16>)
|
ReverseElement8(Vector<UInt32>)
|
ReverseElement8(Vector<UInt64>)
|
RoundAwayFromZero(Vector<Double>)
|
RoundAwayFromZero(Vector<Single>)
|
RoundToNearest(Vector<Double>)
|
RoundToNearest(Vector<Single>)
|
RoundToNegativeInfinity(Vector<Double>)
|
RoundToNegativeInfinity(Vector<Single>)
|
RoundToPositiveInfinity(Vector<Double>)
|
RoundToPositiveInfinity(Vector<Single>)
|
RoundToZero(Vector<Double>)
|
RoundToZero(Vector<Single>)
|
SaturatingDecrementBy16BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingDecrementBy16BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingDecrementBy16BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingDecrementBy16BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingDecrementBy16BitElementCount(Vector<Int16>, Byte, SveMaskPattern)
|
SaturatingDecrementBy16BitElementCount(Vector<UInt16>, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(Vector<Int32>, Byte, SveMaskPattern)
|
SaturatingDecrementBy32BitElementCount(Vector<UInt32>, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(Vector<Int64>, Byte, SveMaskPattern)
|
SaturatingDecrementBy64BitElementCount(Vector<UInt64>, Byte, SveMaskPattern)
|
SaturatingDecrementBy8BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingDecrementBy8BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingDecrementBy8BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingDecrementBy8BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingDecrementByActiveElementCount(Int32, Vector<Byte>)
|
SaturatingDecrementByActiveElementCount(Int32, Vector<UInt16>)
|
SaturatingDecrementByActiveElementCount(Int32, Vector<UInt32>)
|
SaturatingDecrementByActiveElementCount(Int32, Vector<UInt64>)
|
SaturatingDecrementByActiveElementCount(Int64, Vector<Byte>)
|
SaturatingDecrementByActiveElementCount(Int64, Vector<UInt16>)
|
SaturatingDecrementByActiveElementCount(Int64, Vector<UInt32>)
|
SaturatingDecrementByActiveElementCount(Int64, Vector<UInt64>)
|
SaturatingDecrementByActiveElementCount(UInt32, Vector<Byte>)
|
SaturatingDecrementByActiveElementCount(UInt32, Vector<UInt16>)
|
SaturatingDecrementByActiveElementCount(UInt32, Vector<UInt32>)
|
SaturatingDecrementByActiveElementCount(UInt32, Vector<UInt64>)
|
SaturatingDecrementByActiveElementCount(UInt64, Vector<Byte>)
|
SaturatingDecrementByActiveElementCount(UInt64, Vector<UInt16>)
|
SaturatingDecrementByActiveElementCount(UInt64, Vector<UInt32>)
|
SaturatingDecrementByActiveElementCount(UInt64, Vector<UInt64>)
|
SaturatingDecrementByActiveElementCount(Vector<Int16>, Vector<Int16>)
|
SaturatingDecrementByActiveElementCount(Vector<Int32>, Vector<Int32>)
|
SaturatingDecrementByActiveElementCount(Vector<Int64>, Vector<Int64>)
|
SaturatingDecrementByActiveElementCount(Vector<UInt16>, Vector<UInt16>)
|
SaturatingDecrementByActiveElementCount(Vector<UInt32>, Vector<UInt32>)
|
SaturatingDecrementByActiveElementCount(Vector<UInt64>, Vector<UInt64>)
|
SaturatingIncrementBy16BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingIncrementBy16BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingIncrementBy16BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingIncrementBy16BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingIncrementBy16BitElementCount(Vector<Int16>, Byte, SveMaskPattern)
|
SaturatingIncrementBy16BitElementCount(Vector<UInt16>, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(Vector<Int32>, Byte, SveMaskPattern)
|
SaturatingIncrementBy32BitElementCount(Vector<UInt32>, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(Vector<Int64>, Byte, SveMaskPattern)
|
SaturatingIncrementBy64BitElementCount(Vector<UInt64>, Byte, SveMaskPattern)
|
SaturatingIncrementBy8BitElementCount(Int32, Byte, SveMaskPattern)
|
SaturatingIncrementBy8BitElementCount(Int64, Byte, SveMaskPattern)
|
SaturatingIncrementBy8BitElementCount(UInt32, Byte, SveMaskPattern)
|
SaturatingIncrementBy8BitElementCount(UInt64, Byte, SveMaskPattern)
|
SaturatingIncrementByActiveElementCount(Int32, Vector<Byte>)
|
SaturatingIncrementByActiveElementCount(Int32, Vector<UInt16>)
|
SaturatingIncrementByActiveElementCount(Int32, Vector<UInt32>)
|
SaturatingIncrementByActiveElementCount(Int32, Vector<UInt64>)
|
SaturatingIncrementByActiveElementCount(Int64, Vector<Byte>)
|
SaturatingIncrementByActiveElementCount(Int64, Vector<UInt16>)
|
SaturatingIncrementByActiveElementCount(Int64, Vector<UInt32>)
|
SaturatingIncrementByActiveElementCount(Int64, Vector<UInt64>)
|
SaturatingIncrementByActiveElementCount(UInt32, Vector<Byte>)
|
SaturatingIncrementByActiveElementCount(UInt32, Vector<UInt16>)
|
SaturatingIncrementByActiveElementCount(UInt32, Vector<UInt32>)
|
SaturatingIncrementByActiveElementCount(UInt32, Vector<UInt64>)
|
SaturatingIncrementByActiveElementCount(UInt64, Vector<Byte>)
|
SaturatingIncrementByActiveElementCount(UInt64, Vector<UInt16>)
|
SaturatingIncrementByActiveElementCount(UInt64, Vector<UInt32>)
|
SaturatingIncrementByActiveElementCount(UInt64, Vector<UInt64>)
|
SaturatingIncrementByActiveElementCount(Vector<Int16>, Vector<Int16>)
|
SaturatingIncrementByActiveElementCount(Vector<Int32>, Vector<Int32>)
|
SaturatingIncrementByActiveElementCount(Vector<Int64>, Vector<Int64>)
|
SaturatingIncrementByActiveElementCount(Vector<UInt16>, Vector<UInt16>)
|
SaturatingIncrementByActiveElementCount(Vector<UInt32>, Vector<UInt32>)
|
SaturatingIncrementByActiveElementCount(Vector<UInt64>, Vector<UInt64>)
|
SignExtend16(Vector<Int32>)
|
SignExtend16(Vector<Int64>)
|
SignExtend32(Vector<Int64>)
|
SignExtend8(Vector<Int16>)
|
SignExtend8(Vector<Int32>)
|
SignExtend8(Vector<Int64>)
|
SignExtendWideningLower(Vector<Int16>)
|
SignExtendWideningLower(Vector<Int32>)
|
SignExtendWideningLower(Vector<SByte>)
|
SignExtendWideningUpper(Vector<Int16>)
|
SignExtendWideningUpper(Vector<Int32>)
|
SignExtendWideningUpper(Vector<SByte>)
|
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>,Vector<Byte>>)
|
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>,Vector<Byte>>)
|
StoreAndZip(Vector<Byte>, Byte*, ValueTuple<Vector<Byte>,Vector<Byte>>)
|
StoreAndZip(Vector<Byte>, Byte*, Vector<Byte>)
|
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>,Vector<Double>>)
|
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>,Vector<Double>>)
|
StoreAndZip(Vector<Double>, Double*, ValueTuple<Vector<Double>,Vector<Double>>)
|
StoreAndZip(Vector<Double>, Double*, Vector<Double>)
|
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>,Vector<Int16>>)
|
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>,Vector<Int16>>)
|
StoreAndZip(Vector<Int16>, Int16*, ValueTuple<Vector<Int16>,Vector<Int16>>)
|
StoreAndZip(Vector<Int16>, Int16*, Vector<Int16>)
|
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>,Vector<Int32>>)
|
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>,Vector<Int32>>)
|
StoreAndZip(Vector<Int32>, Int32*, ValueTuple<Vector<Int32>,Vector<Int32>>)
|
StoreAndZip(Vector<Int32>, Int32*, Vector<Int32>)
|
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>,Vector<Int64>>)
|
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>,Vector<Int64>>)
|
StoreAndZip(Vector<Int64>, Int64*, ValueTuple<Vector<Int64>,Vector<Int64>>)
|
StoreAndZip(Vector<Int64>, Int64*, Vector<Int64>)
|
StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>,Vector<SByte>>)
|
StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>,Vector<SByte>>)
|
StoreAndZip(Vector<SByte>, SByte*, ValueTuple<Vector<SByte>,Vector<SByte>>)
|
StoreAndZip(Vector<SByte>, SByte*, Vector<SByte>)
|
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>,Vector<Single>>)
|
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>,Vector<Single>>)
|
StoreAndZip(Vector<Single>, Single*, ValueTuple<Vector<Single>,Vector<Single>>)
|
StoreAndZip(Vector<Single>, Single*, Vector<Single>)
|
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)
|
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>,Vector<UInt16>>)
|
StoreAndZip(Vector<UInt16>, UInt16*, ValueTuple<Vector<UInt16>,Vector<UInt16>>)
|
StoreAndZip(Vector<UInt16>, UInt16*, Vector<UInt16>)
|
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)
|
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>,Vector<UInt32>>)
|
StoreAndZip(Vector<UInt32>, UInt32*, ValueTuple<Vector<UInt32>,Vector<UInt32>>)
|
StoreAndZip(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)
|
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>,Vector<UInt64>>)
|
StoreAndZip(Vector<UInt64>, UInt64*, ValueTuple<Vector<UInt64>,Vector<UInt64>>)
|
StoreAndZip(Vector<UInt64>, UInt64*, Vector<UInt64>)
|
StoreNarrowing(Vector<Int16>, SByte*, Vector<Int16>)
|
StoreNarrowing(Vector<Int32>, Int16*, Vector<Int32>)
|
StoreNarrowing(Vector<Int32>, SByte*, Vector<Int32>)
|
StoreNarrowing(Vector<Int64>, Int16*, Vector<Int64>)
|
StoreNarrowing(Vector<Int64>, Int32*, Vector<Int64>)
|
StoreNarrowing(Vector<Int64>, SByte*, Vector<Int64>)
|
StoreNarrowing(Vector<UInt16>, Byte*, Vector<UInt16>)
|
StoreNarrowing(Vector<UInt32>, Byte*, Vector<UInt32>)
|
StoreNarrowing(Vector<UInt32>, UInt16*, Vector<UInt32>)
|
StoreNarrowing(Vector<UInt64>, Byte*, Vector<UInt64>)
|
StoreNarrowing(Vector<UInt64>, UInt16*, Vector<UInt64>)
|
StoreNarrowing(Vector<UInt64>, UInt32*, Vector<UInt64>)
|
StoreNonTemporal(Vector<Byte>, Byte*, Vector<Byte>)
|
StoreNonTemporal(Vector<Double>, Double*, Vector<Double>)
|
StoreNonTemporal(Vector<Int16>, Int16*, Vector<Int16>)
|
StoreNonTemporal(Vector<Int32>, Int32*, Vector<Int32>)
|
StoreNonTemporal(Vector<Int64>, Int64*, Vector<Int64>)
|
StoreNonTemporal(Vector<SByte>, SByte*, Vector<SByte>)
|
StoreNonTemporal(Vector<Single>, Single*, Vector<Single>)
|
StoreNonTemporal(Vector<UInt16>, UInt16*, Vector<UInt16>)
|
StoreNonTemporal(Vector<UInt32>, UInt32*, Vector<UInt32>)
|
StoreNonTemporal(Vector<UInt64>, UInt64*, Vector<UInt64>)
|
Subtract(Vector<Byte>, Vector<Byte>)
|
Subtract(Vector<Double>, Vector<Double>)
|
Subtract(Vector<Int16>, Vector<Int16>)
|
Subtract(Vector<Int32>, Vector<Int32>)
|
Subtract(Vector<Int64>, Vector<Int64>)
|
Subtract(Vector<SByte>, Vector<SByte>)
|
Subtract(Vector<Single>, Vector<Single>)
|
Subtract(Vector<UInt16>, Vector<UInt16>)
|
Subtract(Vector<UInt32>, Vector<UInt32>)
|
Subtract(Vector<UInt64>, Vector<UInt64>)
|
SubtractSaturate(Vector<Byte>, Vector<Byte>)
|
SubtractSaturate(Vector<Int16>, Vector<Int16>)
|
SubtractSaturate(Vector<Int32>, Vector<Int32>)
|
SubtractSaturate(Vector<Int64>, Vector<Int64>)
|
SubtractSaturate(Vector<SByte>, Vector<SByte>)
|
SubtractSaturate(Vector<UInt16>, Vector<UInt16>)
|
SubtractSaturate(Vector<UInt32>, Vector<UInt32>)
|
SubtractSaturate(Vector<UInt64>, Vector<UInt64>)
|
ToString()
|
Returns a string that represents the current object.
(Inherited from Object)
|
TransposeEven(Vector<Byte>, Vector<Byte>)
|
TransposeEven(Vector<Double>, Vector<Double>)
|
TransposeEven(Vector<Int16>, Vector<Int16>)
|
TransposeEven(Vector<Int32>, Vector<Int32>)
|
TransposeEven(Vector<Int64>, Vector<Int64>)
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TransposeEven(Vector<SByte>, Vector<SByte>)
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TransposeEven(Vector<Single>, Vector<Single>)
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TransposeEven(Vector<UInt16>, Vector<UInt16>)
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TransposeEven(Vector<UInt32>, Vector<UInt32>)
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TransposeEven(Vector<UInt64>, Vector<UInt64>)
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TransposeOdd(Vector<Byte>, Vector<Byte>)
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TransposeOdd(Vector<Double>, Vector<Double>)
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TransposeOdd(Vector<Int16>, Vector<Int16>)
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TransposeOdd(Vector<Int32>, Vector<Int32>)
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TransposeOdd(Vector<Int64>, Vector<Int64>)
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TransposeOdd(Vector<SByte>, Vector<SByte>)
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TransposeOdd(Vector<Single>, Vector<Single>)
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TransposeOdd(Vector<UInt16>, Vector<UInt16>)
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TransposeOdd(Vector<UInt32>, Vector<UInt32>)
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TransposeOdd(Vector<UInt64>, Vector<UInt64>)
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UnzipEven(Vector<Byte>, Vector<Byte>)
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UnzipEven(Vector<Double>, Vector<Double>)
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UnzipEven(Vector<Int16>, Vector<Int16>)
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UnzipEven(Vector<Int32>, Vector<Int32>)
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UnzipEven(Vector<Int64>, Vector<Int64>)
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UnzipEven(Vector<SByte>, Vector<SByte>)
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UnzipEven(Vector<Single>, Vector<Single>)
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UnzipEven(Vector<UInt16>, Vector<UInt16>)
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UnzipEven(Vector<UInt32>, Vector<UInt32>)
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UnzipEven(Vector<UInt64>, Vector<UInt64>)
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UnzipOdd(Vector<Byte>, Vector<Byte>)
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UnzipOdd(Vector<Double>, Vector<Double>)
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UnzipOdd(Vector<Int16>, Vector<Int16>)
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UnzipOdd(Vector<Int32>, Vector<Int32>)
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UnzipOdd(Vector<Int64>, Vector<Int64>)
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UnzipOdd(Vector<SByte>, Vector<SByte>)
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UnzipOdd(Vector<Single>, Vector<Single>)
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UnzipOdd(Vector<UInt16>, Vector<UInt16>)
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UnzipOdd(Vector<UInt32>, Vector<UInt32>)
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UnzipOdd(Vector<UInt64>, Vector<UInt64>)
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Xor(Vector<Byte>, Vector<Byte>)
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Xor(Vector<Int16>, Vector<Int16>)
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Xor(Vector<Int32>, Vector<Int32>)
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Xor(Vector<Int64>, Vector<Int64>)
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Xor(Vector<SByte>, Vector<SByte>)
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Xor(Vector<UInt16>, Vector<UInt16>)
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Xor(Vector<UInt32>, Vector<UInt32>)
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Xor(Vector<UInt64>, Vector<UInt64>)
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XorAcross(Vector<Byte>)
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XorAcross(Vector<Int16>)
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XorAcross(Vector<Int32>)
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XorAcross(Vector<Int64>)
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XorAcross(Vector<SByte>)
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XorAcross(Vector<UInt16>)
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XorAcross(Vector<UInt32>)
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XorAcross(Vector<UInt64>)
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ZeroExtend16(Vector<UInt32>)
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ZeroExtend16(Vector<UInt64>)
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ZeroExtend32(Vector<UInt64>)
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ZeroExtend8(Vector<UInt16>)
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ZeroExtend8(Vector<UInt32>)
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ZeroExtend8(Vector<UInt64>)
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ZeroExtendWideningLower(Vector<Byte>)
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ZeroExtendWideningLower(Vector<UInt16>)
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ZeroExtendWideningLower(Vector<UInt32>)
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ZeroExtendWideningUpper(Vector<Byte>)
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ZeroExtendWideningUpper(Vector<UInt16>)
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ZeroExtendWideningUpper(Vector<UInt32>)
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ZipHigh(Vector<Byte>, Vector<Byte>)
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ZipHigh(Vector<Double>, Vector<Double>)
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ZipHigh(Vector<Int16>, Vector<Int16>)
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ZipHigh(Vector<Int32>, Vector<Int32>)
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ZipHigh(Vector<Int64>, Vector<Int64>)
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ZipHigh(Vector<SByte>, Vector<SByte>)
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ZipHigh(Vector<Single>, Vector<Single>)
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ZipHigh(Vector<UInt16>, Vector<UInt16>)
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ZipHigh(Vector<UInt32>, Vector<UInt32>)
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ZipHigh(Vector<UInt64>, Vector<UInt64>)
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ZipLow(Vector<Byte>, Vector<Byte>)
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ZipLow(Vector<Double>, Vector<Double>)
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ZipLow(Vector<Int16>, Vector<Int16>)
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ZipLow(Vector<Int32>, Vector<Int32>)
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ZipLow(Vector<Int64>, Vector<Int64>)
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ZipLow(Vector<SByte>, Vector<SByte>)
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ZipLow(Vector<Single>, Vector<Single>)
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ZipLow(Vector<UInt16>, Vector<UInt16>)
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ZipLow(Vector<UInt32>, Vector<UInt32>)
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ZipLow(Vector<UInt64>, Vector<UInt64>)
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