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Storyboard.GetIsPaused Method

Definition

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

Overloads

GetIsPaused()

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

GetIsPaused(FrameworkContentElement)

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

GetIsPaused(FrameworkElement)

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

GetIsPaused()

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

public:
 bool GetIsPaused();
public bool GetIsPaused ();
member this.GetIsPaused : unit -> bool
Public Function GetIsPaused () As Boolean

Returns

true if the Clock created for this Storyboard is paused; otherwise, false.

Remarks

To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

See also

Applies to

GetIsPaused(FrameworkContentElement)

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

public:
 bool GetIsPaused(System::Windows::FrameworkContentElement ^ containingObject);
public bool GetIsPaused (System.Windows.FrameworkContentElement containingObject);
member this.GetIsPaused : System.Windows.FrameworkContentElement -> bool
Public Function GetIsPaused (containingObject As FrameworkContentElement) As Boolean

Parameters

containingObject
FrameworkContentElement

The object specified when the Begin(FrameworkContentElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

Returns

true if the Clock created for this Storyboard is paused; otherwise, false.

Remarks

To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

See also

Applies to

GetIsPaused(FrameworkElement)

Retrieves a value that indicates whether the Clock that was created for this Storyboard is paused.

public:
 bool GetIsPaused(System::Windows::FrameworkElement ^ containingObject);
public bool GetIsPaused (System.Windows.FrameworkElement containingObject);
member this.GetIsPaused : System.Windows.FrameworkElement -> bool
Public Function GetIsPaused (containingObject As FrameworkElement) As Boolean

Parameters

containingObject
FrameworkElement

The object specified when the Begin(FrameworkElement, Boolean) method was called. This object contains the Clock objects that were created for this storyboard and its children.

Returns

true if the Clock created for this Storyboard is paused; otherwise, false.

Remarks

To use this method to retrieve information about a storyboard's clock, the storyboard must be controllable. To make a storyboard controllable in code, you must use the appropriate overload of the storyboard's Begin method and specify true to make it controllable. For an example, see How to: Control a Storyboard After It Starts.

See also

Applies to