InteractableOnGrabReceiver Class
Definition
Important
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A basic grab event receiver for detecting grab events (OnGrab, OnRelease) or grab state changes from Interactable When the grab states change, on or off, these events are triggered
public ref class InteractableOnGrabReceiver : Microsoft::MixedReality::Toolkit::UI::ReceiverBase
public class InteractableOnGrabReceiver : Microsoft.MixedReality.Toolkit.UI.ReceiverBase
type InteractableOnGrabReceiver = class
inherit ReceiverBase
Public Class InteractableOnGrabReceiver
Inherits ReceiverBase
- Inheritance
Constructors
InteractableOnGrabReceiver() |
Creates a receiver that raises grab start and end events. |
InteractableOnGrabReceiver(UnityEvent) |
Creates a receiver that raises grab start and end events. |
Fields
OnRelease |
Invoked on grab release |
uEvent | (Inherited from ReceiverBase) |
Properties
Event |
Each Receiver has a base Event it raises, (in addition to others). (Inherited from ReceiverBase) |
HideUnityEvents |
Defines whether Unity Events should be hidden in inspector for this type of EventReceiver (Inherited from ReceiverBase) |
Host |
Targeted component for Event Receiver at runtime (Inherited from ReceiverBase) |
Name |
Name of Event Receiver (Inherited from ReceiverBase) |
OnGrab |
Invoked on grab start |
Methods
OnClick(InteractableStates, Interactable, IMixedRealityPointer) |
A click event happened (Inherited from ReceiverBase) |
OnUpdate(InteractableStates, Interactable) |
The state has changed |
OnVoiceCommand(InteractableStates, Interactable, String, Int32, Int32) |
A voice command was called (Inherited from ReceiverBase) |