WorkflowMarkupSerializationManager.IDesignerSerializationManager.SetName Yöntem

Tanım

Belirtilen mevcut nesnenin adını ayarlar.

 virtual void System.ComponentModel.Design.Serialization.IDesignerSerializationManager.SetName(System::Object ^ instance, System::String ^ name) = System::ComponentModel::Design::Serialization::IDesignerSerializationManager::SetName;
void IDesignerSerializationManager.SetName(object instance, string name);
abstract member System.ComponentModel.Design.Serialization.IDesignerSerializationManager.SetName : obj * string -> unit
override this.System.ComponentModel.Design.Serialization.IDesignerSerializationManager.SetName : obj * string -> unit
Sub SetName (instance As Object, name As String) Implements IDesignerSerializationManager.SetName

Parametreler

instance
Object

Adlandıracak nesne.

name
String

Nesneye atanacak ad.

Uygulamalar

Açıklamalar

IDesignerSerializationManager.SetName(Object, String) , kullanmadan WorkflowMarkupSerializationManager.IDesignerSerializationManager.CreateInstance(Type, ICollection, String, Boolean)bir nesnenin örneğini oluşturmanız ve adlandırmanız gerektiğinde kullanışlıdır.

Şunlara uygulanır