SKNode.ReachConstraints 属性

定义

获取或设置在节点上运行以用于反向运动到达的约束。

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SpriteKit.SKReachConstraints ReachConstraints { [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("reachConstraints", ObjCRuntime.ArgumentSemantic.Copy)] get; [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)] [Foundation.Export("setReachConstraints:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.ReachConstraints : SpriteKit.SKReachConstraints with get, set

属性值

(此节点的更多文档即将)

此值可为 null

属性

适用于