WaitHandle.WaitAny 方法
定义
重要
一些信息与预发行产品相关,相应产品在发行之前可能会进行重大修改。 对于此处提供的信息,Microsoft 不作任何明示或暗示的担保。
等待指定数组中的任一元素收到信号。
重载
WaitAny(WaitHandle[]) |
等待指定数组中的任一元素收到信号。 |
WaitAny(WaitHandle[], Int32) |
等待指定数组中的任意元素接收信号,同时使用 32 位有符号整数指定时间间隔。 |
WaitAny(WaitHandle[], TimeSpan) |
等待指定数组中的任意元素接收信号,同时使用 TimeSpan 指定时间间隔。 |
WaitAny(WaitHandle[], Int32, Boolean) |
等待指定数组中的任一元素收到信号,使用 32 位带符号整数指定时间间隔并指定是否在等待之前退出同步域。 |
WaitAny(WaitHandle[], TimeSpan, Boolean) |
等待指定数组中的任一元素收到信号,使用 TimeSpan 指定时间间隔并指定是否在等待之前退出同步域。 |
WaitAny(WaitHandle[])
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的任一元素收到信号。
public:
static int WaitAny(cli::array <System::Threading::WaitHandle ^> ^ waitHandles);
public static int WaitAny (System.Threading.WaitHandle[] waitHandles);
static member WaitAny : System.Threading.WaitHandle[] -> int
Public Shared Function WaitAny (waitHandles As WaitHandle()) As Integer
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。
返回
满足等待的对象的数组索引。
例外
waitHandles
中的对象数大于系统允许的数量。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 1.0 或 1.1。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 2.0 或更高。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何调用 WaitAny 方法。
using namespace System;
using namespace System::Threading;
public ref class WaitHandleExample
{
// Define a random number generator for testing.
private:
static Random^ random = gcnew Random();
public:
static void DoTask(Object^ state)
{
AutoResetEvent^ autoReset = (AutoResetEvent^) state;
int time = 1000 * random->Next(2, 10);
Console::WriteLine("Performing a task for {0} milliseconds.", time);
Thread::Sleep(time);
autoReset->Set();
}
};
int main()
{
// Define an array with two AutoResetEvent WaitHandles.
array<WaitHandle^>^ handles = gcnew array<WaitHandle^> {
gcnew AutoResetEvent(false), gcnew AutoResetEvent(false)};
// Queue up two tasks on two different threads;
// wait until all tasks are completed.
DateTime timeInstance = DateTime::Now;
Console::WriteLine("Main thread is waiting for BOTH tasks to " +
"complete.");
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(WaitHandleExample::DoTask), handles[0]);
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(WaitHandleExample::DoTask), handles[1]);
WaitHandle::WaitAll(handles);
// The time shown below should match the longest task.
Console::WriteLine("Both tasks are completed (time waited={0})",
(DateTime::Now - timeInstance).TotalMilliseconds);
// Queue up two tasks on two different threads;
// wait until any tasks are completed.
timeInstance = DateTime::Now;
Console::WriteLine();
Console::WriteLine("The main thread is waiting for either task to " +
"complete.");
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(WaitHandleExample::DoTask), handles[0]);
ThreadPool::QueueUserWorkItem(
gcnew WaitCallback(WaitHandleExample::DoTask), handles[1]);
int index = WaitHandle::WaitAny(handles);
// The time shown below should match the shortest task.
Console::WriteLine("Task {0} finished first (time waited={1}).",
index + 1, (DateTime::Now - timeInstance).TotalMilliseconds);
}
// This code produces the following sample output.
//
// Main thread is waiting for BOTH tasks to complete.
// Performing a task for 7000 milliseconds.
// Performing a task for 4000 milliseconds.
// Both tasks are completed (time waited=7064.8052)
// The main thread is waiting for either task to complete.
// Performing a task for 2000 milliseconds.
// Performing a task for 2000 milliseconds.
// Task 1 finished first (time waited=2000.6528).
using System;
using System.Threading;
public sealed class App
{
// Define an array with two AutoResetEvent WaitHandles.
static WaitHandle[] waitHandles = new WaitHandle[]
{
new AutoResetEvent(false),
new AutoResetEvent(false)
};
// Define a random number generator for testing.
static Random r = new Random();
static void Main()
{
// Queue up two tasks on two different threads;
// wait until all tasks are completed.
DateTime dt = DateTime.Now;
Console.WriteLine("Main thread is waiting for BOTH tasks to complete.");
ThreadPool.QueueUserWorkItem(new WaitCallback(DoTask), waitHandles[0]);
ThreadPool.QueueUserWorkItem(new WaitCallback(DoTask), waitHandles[1]);
WaitHandle.WaitAll(waitHandles);
// The time shown below should match the longest task.
Console.WriteLine("Both tasks are completed (time waited={0})",
(DateTime.Now - dt).TotalMilliseconds);
// Queue up two tasks on two different threads;
// wait until any task is completed.
dt = DateTime.Now;
Console.WriteLine();
Console.WriteLine("The main thread is waiting for either task to complete.");
ThreadPool.QueueUserWorkItem(new WaitCallback(DoTask), waitHandles[0]);
ThreadPool.QueueUserWorkItem(new WaitCallback(DoTask), waitHandles[1]);
int index = WaitHandle.WaitAny(waitHandles);
// The time shown below should match the shortest task.
Console.WriteLine("Task {0} finished first (time waited={1}).",
index + 1, (DateTime.Now - dt).TotalMilliseconds);
}
static void DoTask(Object state)
{
AutoResetEvent are = (AutoResetEvent) state;
int time = 1000 * r.Next(2, 10);
Console.WriteLine("Performing a task for {0} milliseconds.", time);
Thread.Sleep(time);
are.Set();
}
}
// This code produces output similar to the following:
//
// Main thread is waiting for BOTH tasks to complete.
// Performing a task for 7000 milliseconds.
// Performing a task for 4000 milliseconds.
// Both tasks are completed (time waited=7064.8052)
//
// The main thread is waiting for either task to complete.
// Performing a task for 2000 milliseconds.
// Performing a task for 2000 milliseconds.
// Task 1 finished first (time waited=2000.6528).
Imports System.Threading
NotInheritable Public Class App
' Define an array with two AutoResetEvent WaitHandles.
Private Shared waitHandles() As WaitHandle = _
{New AutoResetEvent(False), New AutoResetEvent(False)}
' Define a random number generator for testing.
Private Shared r As New Random()
<MTAThreadAttribute> _
Public Shared Sub Main()
' Queue two tasks on two different threads;
' wait until all tasks are completed.
Dim dt As DateTime = DateTime.Now
Console.WriteLine("Main thread is waiting for BOTH tasks to complete.")
ThreadPool.QueueUserWorkItem(AddressOf DoTask, waitHandles(0))
ThreadPool.QueueUserWorkItem(AddressOf DoTask, waitHandles(1))
WaitHandle.WaitAll(waitHandles)
' The time shown below should match the longest task.
Console.WriteLine("Both tasks are completed (time waited={0})", _
(DateTime.Now - dt).TotalMilliseconds)
' Queue up two tasks on two different threads;
' wait until any tasks are completed.
dt = DateTime.Now
Console.WriteLine()
Console.WriteLine("The main thread is waiting for either task to complete.")
ThreadPool.QueueUserWorkItem(AddressOf DoTask, waitHandles(0))
ThreadPool.QueueUserWorkItem(AddressOf DoTask, waitHandles(1))
Dim index As Integer = WaitHandle.WaitAny(waitHandles)
' The time shown below should match the shortest task.
Console.WriteLine("Task {0} finished first (time waited={1}).", _
index + 1,(DateTime.Now - dt).TotalMilliseconds)
End Sub
Shared Sub DoTask(ByVal state As [Object])
Dim are As AutoResetEvent = CType(state, AutoResetEvent)
Dim time As Integer = 1000 * r.Next(2, 10)
Console.WriteLine("Performing a task for {0} milliseconds.", time)
Thread.Sleep(time)
are.Set()
End Sub
End Class
' This code produces output similar to the following:
'
' Main thread is waiting for BOTH tasks to complete.
' Performing a task for 7000 milliseconds.
' Performing a task for 4000 milliseconds.
' Both tasks are completed (time waited=7064.8052)
'
' The main thread is waiting for either task to complete.
' Performing a task for 2000 milliseconds.
' Performing a task for 2000 milliseconds.
' Task 1 finished first (time waited=2000.6528).
注解
AbandonedMutexException是 .NET Framework 2.0 版中的新增功能。 在以前的版本中, WaitAny 如果由于互斥被放弃而等待完成,则方法将返回 true
。 放弃的互斥体通常表示存在严重的编码错误。 对于系统范围的互斥,它可能表示应用程序已突然终止 (,例如,使用 Windows 任务管理器) 。 异常包含对调试有用的信息。
仅当等待由于放弃的互斥体而完成时,方法 WaitAny 才会引发 AbandonedMutexException 。 如果 waitHandles
包含的已释放互斥体具有比放弃的互斥体低的索引号,则 WaitAny 该方法将正常完成,并且不会引发异常。
注意
在低于版本 2.0 的.NET Framework版本中,如果线程退出或中止而不显式释放 ,并且Mutex
另一个MutexWaitAny
线程的数组中的索引为 0 (零) ,则 返回WaitAny
的索引为 128 而不是 0。
此方法在发出任何句柄信号时返回。 如果在调用期间发出多个对象的信号,则返回值是信号对象的数组索引,其索引值是所有信号对象的最小索引值。
等待句柄的最大数目为 64;如果当前线程处于 STA 状态,则为 63。
调用此方法重载等效于调用 WaitAny(WaitHandle[], Int32, Boolean) 方法重载并为 指定 -1 (或 Timeout.Infinite) true
millisecondsTimeout
exitContext
。
适用于
WaitAny(WaitHandle[], Int32)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的任意元素接收信号,同时使用 32 位有符号整数指定时间间隔。
public:
static int WaitAny(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout);
public static int WaitAny (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout);
static member WaitAny : System.Threading.WaitHandle[] * int -> int
Public Shared Function WaitAny (waitHandles As WaitHandle(), millisecondsTimeout As Integer) As Integer
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。
返回
满足等待的对象的数组索引;如果没有任何对象满足等待,并且等效于 WaitTimeout 的时间间隔已过,则为 millisecondsTimeout
。
例外
waitHandles
中的对象数大于系统允许的数量。
millisecondsTimeout
是一个非 -1 的负数,而 -1 表示无限期超时。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
是一个不含任何元素的数组。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
注解
如果 millisecondsTimeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
仅当等待由于放弃的互斥体而完成时,方法 WaitAny 才会引发 AbandonedMutexException 。 如果 waitHandles
包含的已释放互斥体具有比放弃的互斥体低的索引号,则 WaitAny 该方法将正常完成,并且不会引发异常。
此方法在等待终止时返回,无论何时发出任何句柄的信号或发生超时。 如果在调用期间发出多个对象的信号,则返回值是信号对象的数组索引,其索引值是所有信号对象的最小索引值。
等待句柄的最大数目为 64;如果当前线程处于 STA 状态,则为 63。
调用此方法重载与调用WaitAny(WaitHandle[], Int32, Boolean)重载和为 exitContext
指定 false
相同。
适用于
WaitAny(WaitHandle[], TimeSpan)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的任意元素接收信号,同时使用 TimeSpan 指定时间间隔。
public:
static int WaitAny(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout);
public static int WaitAny (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout);
static member WaitAny : System.Threading.WaitHandle[] * TimeSpan -> int
Public Shared Function WaitAny (waitHandles As WaitHandle(), timeout As TimeSpan) As Integer
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。
返回
满足等待的对象的数组索引;如果没有任何对象满足等待,并且等效于 WaitTimeout 的时间间隔已过,则为 timeout
。
例外
waitHandles
中的对象数大于系统允许的数量。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
是一个不含任何元素的数组。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
注解
如果 timeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
仅当等待由于放弃的互斥体而完成时,方法 WaitAny 才会引发 AbandonedMutexException 。 如果 waitHandles
包含的已释放互斥体具有比放弃的互斥体低的索引号,则 WaitAny 该方法将正常完成,并且不会引发异常。
此方法在等待终止时返回,无论是发出任何句柄的信号还是发生超时时。 如果在调用期间发出多个对象的信号,则返回值是信号对象的数组索引,其索引值是所有信号对象的最小索引值。
等待句柄的最大数目为 64;如果当前线程处于 STA 状态,则为 63。
的 timeout
最大值为 Int32.MaxValue。
调用此方法重载与调用WaitAny(WaitHandle[], TimeSpan, Boolean)重载和为 exitContext
指定 false
相同。
适用于
WaitAny(WaitHandle[], Int32, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的任一元素收到信号,使用 32 位带符号整数指定时间间隔并指定是否在等待之前退出同步域。
public:
static int WaitAny(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, int millisecondsTimeout, bool exitContext);
public static int WaitAny (System.Threading.WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext);
static member WaitAny : System.Threading.WaitHandle[] * int * bool -> int
Public Shared Function WaitAny (waitHandles As WaitHandle(), millisecondsTimeout As Integer, exitContext As Boolean) As Integer
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true
;否则为 false
。
返回
满足等待的对象的数组索引;如果没有任何对象满足等待,并且等效于 WaitTimeout 的时间间隔已过,则为 millisecondsTimeout
。
例外
waitHandles
中的对象数大于系统允许的数量。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 1.0 或 1.1。
millisecondsTimeout
是一个非 -1 的负数,而 -1 表示无限期超时。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 2.0 或更高。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何使用线程池同时搜索多个磁盘上的文件。 出于空间考虑,仅搜索每个磁盘的根目录。
using namespace System;
using namespace System::IO;
using namespace System::Threading;
ref class Search
{
private:
// Maintain state information to pass to FindCallback.
ref class State
{
public:
AutoResetEvent^ autoEvent;
String^ fileName;
State( AutoResetEvent^ autoEvent, String^ fileName )
: autoEvent( autoEvent ), fileName( fileName )
{}
};
public:
array<AutoResetEvent^>^autoEvents;
array<String^>^diskLetters;
// Search for stateInfo->fileName.
void FindCallback( Object^ state )
{
State^ stateInfo = dynamic_cast<State^>(state);
// Signal if the file is found.
if ( File::Exists( stateInfo->fileName ) )
{
stateInfo->autoEvent->Set();
}
}
Search()
{
// Retrieve an array of disk letters.
diskLetters = Environment::GetLogicalDrives();
autoEvents = gcnew array<AutoResetEvent^>(diskLetters->Length);
for ( int i = 0; i < diskLetters->Length; i++ )
{
autoEvents[ i ] = gcnew AutoResetEvent( false );
}
}
// Search for fileName in the root directory of all disks.
void FindFile( String^ fileName )
{
for ( int i = 0; i < diskLetters->Length; i++ )
{
Console::WriteLine( "Searching for {0} on {1}.", fileName, diskLetters[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Search::FindCallback ), gcnew State( autoEvents[ i ],String::Concat( diskLetters[ i ], fileName ) ) );
}
// Wait for the first instance of the file to be found.
int index = WaitHandle::WaitAny( autoEvents, 3000, false );
if ( index == WaitHandle::WaitTimeout )
{
Console::WriteLine( "\n{0} not found.", fileName );
}
else
{
Console::WriteLine( "\n{0} found on {1}.", fileName, diskLetters[ index ] );
}
}
};
int main()
{
Search^ search = gcnew Search;
search->FindFile( "SomeFile.dat" );
}
using System;
using System.IO;
using System.Threading;
class Test
{
static void Main()
{
Search search = new Search();
search.FindFile("SomeFile.dat");
}
}
class Search
{
// Maintain state information to pass to FindCallback.
class State
{
public AutoResetEvent autoEvent;
public string fileName;
public State(AutoResetEvent autoEvent, string fileName)
{
this.autoEvent = autoEvent;
this.fileName = fileName;
}
}
AutoResetEvent[] autoEvents;
String[] diskLetters;
public Search()
{
// Retrieve an array of disk letters.
diskLetters = Environment.GetLogicalDrives();
autoEvents = new AutoResetEvent[diskLetters.Length];
for(int i = 0; i < diskLetters.Length; i++)
{
autoEvents[i] = new AutoResetEvent(false);
}
}
// Search for fileName in the root directory of all disks.
public void FindFile(string fileName)
{
for(int i = 0; i < diskLetters.Length; i++)
{
Console.WriteLine("Searching for {0} on {1}.",
fileName, diskLetters[i]);
ThreadPool.QueueUserWorkItem(
new WaitCallback(FindCallback),
new State(autoEvents[i], diskLetters[i] + fileName));
}
// Wait for the first instance of the file to be found.
int index = WaitHandle.WaitAny(autoEvents, 3000, false);
if(index == WaitHandle.WaitTimeout)
{
Console.WriteLine("\n{0} not found.", fileName);
}
else
{
Console.WriteLine("\n{0} found on {1}.", fileName,
diskLetters[index]);
}
}
// Search for stateInfo.fileName.
void FindCallback(object state)
{
State stateInfo = (State)state;
// Signal if the file is found.
if(File.Exists(stateInfo.fileName))
{
stateInfo.autoEvent.Set();
}
}
}
Imports System.IO
Imports System.Threading
Public Class Test
<MTAThread> _
Shared Sub Main()
Dim search As New Search()
search.FindFile("SomeFile.dat")
End Sub
End Class
Public Class Search
' Maintain state information to pass to FindCallback.
Class State
Public autoEvent As AutoResetEvent
Public fileName As String
Sub New(anEvent As AutoResetEvent, fName As String)
autoEvent = anEvent
fileName = fName
End Sub
End Class
Dim autoEvents() As AutoResetEvent
Dim diskLetters() As String
Sub New()
' Retrieve an array of disk letters.
diskLetters = Environment.GetLogicalDrives()
autoEvents = New AutoResetEvent(diskLetters.Length - 1) {}
For i As Integer = 0 To diskLetters.Length - 1
autoEvents(i) = New AutoResetEvent(False)
Next i
End Sub
' Search for fileName in the root directory of all disks.
Sub FindFile(fileName As String)
For i As Integer = 0 To diskLetters.Length - 1
Console.WriteLine("Searching for {0} on {1}.", _
fileName, diskLetters(i))
ThreadPool.QueueUserWorkItem(AddressOf FindCallback, _
New State(autoEvents(i), diskLetters(i) & fileName))
Next i
' Wait for the first instance of the file to be found.
Dim index As Integer = _
WaitHandle.WaitAny(autoEvents, 3000, False)
If index = WaitHandle.WaitTimeout
Console.WriteLine(vbCrLf & "{0} not found.", fileName)
Else
Console.WriteLine(vbCrLf & "{0} found on {1}.", _
fileName, diskLetters(index))
End If
End Sub
' Search for stateInfo.fileName.
Sub FindCallback(state As Object)
Dim stateInfo As State = DirectCast(state, State)
' Signal if the file is found.
If File.Exists(stateInfo.fileName) Then
stateInfo.autoEvent.Set()
End If
End Sub
End Class
注解
如果 millisecondsTimeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
仅当等待由于放弃的互斥体而完成时,方法 WaitAny 才会引发 AbandonedMutexException 。 如果 waitHandles
包含的已释放互斥体具有比放弃的互斥体低的索引号,则 WaitAny 该方法将正常完成,并且不会引发异常。 放弃的互斥体通常表示存在严重的编码错误。 对于系统范围的互斥,它可能表示应用程序已突然终止 (,例如,使用 Windows 任务管理器) 。 异常包含对调试有用的信息。
此方法在等待终止时返回,无论何时发出任何句柄的信号或发生超时。 如果在调用期间发出多个对象的信号,则返回值是信号对象的数组索引,其索引值是所有信号对象的最小索引值。
等待句柄的最大数目为 64;如果当前线程处于 STA 状态,则为 63。
退出上下文
除非 exitContext
从非默认托管上下文中调用此方法,否则 参数不起作用。 如果线程位于对派生自 ContextBoundObject的类实例的调用中,则托管上下文可能是非默认的。 即使当前正在对不是派生自 ContextBoundObject的类(如 ) String执行方法,也可以位于非默认上下文中( ContextBoundObject 如果 位于当前应用程序域的堆栈上)。
当代码在非默认上下文中执行时,将 指定 为 true
exitContext
会使线程退出非默认托管上下文 (即在执行此方法之前转换为默认上下文) 。 对此方法的调用完成后,线程将返回到原始的非默认上下文。
当上下文绑定类具有 属性时, SynchronizationAttribute 退出上下文可能很有用。 在这种情况下,将自动同步对 类成员的所有调用,并且同步域是类的整个代码主体。 如果成员的调用堆栈中的代码调用此方法并为 指定 true
exitContext
,则线程将退出同步域,从而允许在调用 对象的任何成员时被阻止的线程继续。 此方法返回时,进行调用的线程必须等待重新进入同步域。
适用于
WaitAny(WaitHandle[], TimeSpan, Boolean)
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
- Source:
- WaitHandle.cs
等待指定数组中的任一元素收到信号,使用 TimeSpan 指定时间间隔并指定是否在等待之前退出同步域。
public:
static int WaitAny(cli::array <System::Threading::WaitHandle ^> ^ waitHandles, TimeSpan timeout, bool exitContext);
public static int WaitAny (System.Threading.WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext);
static member WaitAny : System.Threading.WaitHandle[] * TimeSpan * bool -> int
Public Shared Function WaitAny (waitHandles As WaitHandle(), timeout As TimeSpan, exitContext As Boolean) As Integer
参数
- waitHandles
- WaitHandle[]
一个 WaitHandle
数组,包含当前实例将等待的对象。
- exitContext
- Boolean
如果等待之前先退出上下文的同步域(如果在同步上下文中),并在稍后重新获取它,则为 true
;否则为 false
。
返回
满足等待的对象的数组索引;如果没有任何对象满足等待,并且等效于 WaitTimeout 的时间间隔已过,则为 timeout
。
例外
waitHandles
中的对象数大于系统允许的数量。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 1.0 或 1.1。
等待结束,因为线程在未释放互斥的情况下退出。
waitHandles
是不含元素的数组,并且 .NET Framework 的版本为 2.0 或更高。
waitHandles
数组包含其他应用程序域中 WaitHandle 的透明代理。
示例
下面的代码示例演示如何使用线程池同时搜索多个磁盘上的文件。 出于空间考虑,仅搜索每个磁盘的根目录。
using namespace System;
using namespace System::IO;
using namespace System::Threading;
ref class Search
{
private:
// Maintain state information to pass to FindCallback.
ref class State
{
public:
AutoResetEvent^ autoEvent;
String^ fileName;
State( AutoResetEvent^ autoEvent, String^ fileName )
: autoEvent( autoEvent ), fileName( fileName )
{}
};
public:
array<AutoResetEvent^>^autoEvents;
array<String^>^diskLetters;
// Search for stateInfo->fileName.
void FindCallback( Object^ state )
{
State^ stateInfo = dynamic_cast<State^>(state);
// Signal if the file is found.
if ( File::Exists( stateInfo->fileName ) )
{
stateInfo->autoEvent->Set();
}
}
Search()
{
// Retrieve an array of disk letters.
diskLetters = Environment::GetLogicalDrives();
autoEvents = gcnew array<AutoResetEvent^>(diskLetters->Length);
for ( int i = 0; i < diskLetters->Length; i++ )
{
autoEvents[ i ] = gcnew AutoResetEvent( false );
}
}
// Search for fileName in the root directory of all disks.
void FindFile( String^ fileName )
{
for ( int i = 0; i < diskLetters->Length; i++ )
{
Console::WriteLine( "Searching for {0} on {1}.", fileName, diskLetters[ i ] );
ThreadPool::QueueUserWorkItem( gcnew WaitCallback( this, &Search::FindCallback ), gcnew State( autoEvents[ i ],String::Concat( diskLetters[ i ], fileName ) ) );
}
// Wait for the first instance of the file to be found.
int index = WaitHandle::WaitAny( autoEvents, TimeSpan(0,0,3), false );
if ( index == WaitHandle::WaitTimeout )
{
Console::WriteLine( "\n{0} not found.", fileName );
}
else
{
Console::WriteLine( "\n{0} found on {1}.", fileName, diskLetters[ index ] );
}
}
};
int main()
{
Search^ search = gcnew Search;
search->FindFile( "SomeFile.dat" );
}
using System;
using System.IO;
using System.Threading;
class Test
{
static void Main()
{
Search search = new Search();
search.FindFile("SomeFile.dat");
}
}
class Search
{
// Maintain state information to pass to FindCallback.
class State
{
public AutoResetEvent autoEvent;
public string fileName;
public State(AutoResetEvent autoEvent, string fileName)
{
this.autoEvent = autoEvent;
this.fileName = fileName;
}
}
AutoResetEvent[] autoEvents;
String[] diskLetters;
public Search()
{
// Retrieve an array of disk letters.
diskLetters = Environment.GetLogicalDrives();
autoEvents = new AutoResetEvent[diskLetters.Length];
for(int i = 0; i < diskLetters.Length; i++)
{
autoEvents[i] = new AutoResetEvent(false);
}
}
// Search for fileName in the root directory of all disks.
public void FindFile(string fileName)
{
for(int i = 0; i < diskLetters.Length; i++)
{
Console.WriteLine("Searching for {0} on {1}.",
fileName, diskLetters[i]);
ThreadPool.QueueUserWorkItem(
new WaitCallback(FindCallback),
new State(autoEvents[i], diskLetters[i] + fileName));
}
// Wait for the first instance of the file to be found.
int index = WaitHandle.WaitAny(
autoEvents, new TimeSpan(0, 0, 3), false);
if(index == WaitHandle.WaitTimeout)
{
Console.WriteLine("\n{0} not found.", fileName);
}
else
{
Console.WriteLine("\n{0} found on {1}.", fileName,
diskLetters[index]);
}
}
// Search for stateInfo.fileName.
void FindCallback(object state)
{
State stateInfo = (State)state;
// Signal if the file is found.
if(File.Exists(stateInfo.fileName))
{
stateInfo.autoEvent.Set();
}
}
}
Imports System.IO
Imports System.Threading
Public Class Test
<MTAThread> _
Shared Sub Main()
Dim search As New Search()
search.FindFile("SomeFile.dat")
End Sub
End Class
Public Class Search
' Maintain state information to pass to FindCallback.
Class State
Public autoEvent As AutoResetEvent
Public fileName As String
Sub New(anEvent As AutoResetEvent, fName As String)
autoEvent = anEvent
fileName = fName
End Sub
End Class
Dim autoEvents() As AutoResetEvent
Dim diskLetters() As String
Sub New()
' Retrieve an array of disk letters.
diskLetters = Environment.GetLogicalDrives()
autoEvents = New AutoResetEvent(diskLetters.Length - 1) {}
For i As Integer = 0 To diskLetters.Length - 1
autoEvents(i) = New AutoResetEvent(False)
Next i
End Sub
' Search for fileName in the root directory of all disks.
Sub FindFile(fileName As String)
For i As Integer = 0 To diskLetters.Length - 1
Console.WriteLine("Searching for {0} on {1}.", _
fileName, diskLetters(i))
ThreadPool.QueueUserWorkItem(AddressOf FindCallback, _
New State(autoEvents(i), diskLetters(i) & fileName))
Next i
' Wait for the first instance of the file to be found.
Dim index As Integer = WaitHandle.WaitAny( _
autoEvents, New TimeSpan(0, 0, 3), False)
If index = WaitHandle.WaitTimeout
Console.WriteLine(vbCrLf & "{0} not found.", fileName)
Else
Console.WriteLine(vbCrLf & "{0} found on {1}.", _
fileName, diskLetters(index))
End If
End Sub
' Search for stateInfo.fileName.
Sub FindCallback(state As Object)
Dim stateInfo As State = DirectCast(state, State)
' Signal if the file is found.
If File.Exists(stateInfo.fileName) Then
stateInfo.autoEvent.Set()
End If
End Sub
End Class
注解
如果 timeout
为零,则 方法不会阻止。 它测试等待句柄的状态并立即返回。
仅当等待由于放弃的互斥体而完成时,方法 WaitAny 才会引发 AbandonedMutexException 。 如果 waitHandles
包含的已释放互斥体具有比放弃的互斥体低的索引号,则 WaitAny 该方法将正常完成,并且不会引发异常。 放弃的互斥体通常表示存在严重的编码错误。 对于系统范围的互斥,它可能表示应用程序已突然终止 (,例如,使用 Windows 任务管理器) 。 异常包含对调试有用的信息。
此方法在等待终止时返回,无论是发出任何句柄的信号还是发生超时时。 如果在调用期间发出多个对象的信号,则返回值是信号对象的数组索引,其索引值是所有信号对象的最小索引值。
等待句柄的最大数目为 64;如果当前线程处于 STA 状态,则为 63。
的 timeout
最大值为 Int32.MaxValue。
退出上下文
除非 exitContext
从非默认托管上下文中调用此方法,否则 参数不起作用。 如果线程位于对派生自 ContextBoundObject的类实例的调用中,则托管上下文可能是非默认的。 即使当前正在对不是派生自 ContextBoundObject的类(如 ) String执行方法,也可以位于非默认上下文中( ContextBoundObject 如果 位于当前应用程序域的堆栈上)。
当代码在非默认上下文中执行时,将 指定 为 true
exitContext
会使线程退出非默认托管上下文 (即在执行此方法之前转换为默认上下文) 。 对此方法的调用完成后,线程将返回到原始的非默认上下文。
当上下文绑定类具有 属性时, SynchronizationAttribute 退出上下文可能很有用。 在这种情况下,将自动同步对 类成员的所有调用,并且同步域是类的整个代码主体。 如果成员的调用堆栈中的代码调用此方法并为 指定 true
exitContext
,则线程将退出同步域,从而允许在调用 对象的任何成员时被阻止的线程继续。 此方法返回时,进行调用的线程必须等待重新进入同步域。