Training
Module
Render a 3D model with Azure Remote Rendering - Training
Use Azure Remote Rendering to render a 3D model in a Unity project. You can deploy the model to HoloLens 2 or use the power of mixed reality with the MRTK.
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This article lists some resources for sample data that can be used for testing the Azure Remote Rendering service.
We provide a built-in sample model that can always be loaded using the URL builtin://Engine
Model statistics:
Name | Value |
---|---|
Required server size | standard |
Number of triangles | 18.7 Million |
Number of vertices | 35.0 Million |
Number of movable parts | 2073 |
Number of materials | 94 |
Number of textures | 393, using more than 1.6 GB of GPU memory |
The Khronos Group maintains a set of glTF sample models for testing. ARR supports the glTF format both in text (.gltf
) and in binary (.glb
) form. We suggest using the PBR models for best visual results:
The libE57 website provides many sample point clouds for testing in the supported E57 file format:
Training
Module
Render a 3D model with Azure Remote Rendering - Training
Use Azure Remote Rendering to render a 3D model in a Unity project. You can deploy the model to HoloLens 2 or use the power of mixed reality with the MRTK.