Clone()
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Creates and returns a copy of this object.
(Inherited from Object)
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Dispose()
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(Inherited from Object)
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Dispose(Boolean)
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(Inherited from Object)
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Equals(Object)
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Indicates whether some other object is "equal to" this one.
(Inherited from Object)
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GetHashCode()
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Returns a hash code value for the object.
(Inherited from Object)
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GlActiveShaderProgram(Int32, Int32)
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GlBindImageTexture(Int32, Int32, Int32, Boolean, Int32, Int32, Int32)
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GlBindProgramPipeline(Int32)
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GlBindVertexBuffer(Int32, Int32, Int64, Int32)
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GlCreateShaderProgramv(Int32, String[])
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GlDeleteProgramPipelines(Int32, Int32[], Int32)
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GlDeleteProgramPipelines(Int32, IntBuffer)
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GlDispatchCompute(Int32, Int32, Int32)
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GlDispatchComputeIndirect(Int64)
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GlDrawArraysIndirect(Int32, Int64)
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GlDrawElementsIndirect(Int32, Int32, Int64)
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GlFramebufferParameteri(Int32, Int32, Int32)
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GlGenProgramPipelines(Int32, Int32[], Int32)
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GlGenProgramPipelines(Int32, IntBuffer)
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GlGetBooleani_v(Int32, Int32, Boolean[], Int32)
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GlGetBooleani_v(Int32, Int32, IntBuffer)
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GlGetFramebufferParameteriv(Int32, Int32, Int32[], Int32)
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GlGetFramebufferParameteriv(Int32, Int32, IntBuffer)
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GlGetMultisamplefv(Int32, Int32, FloatBuffer)
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GlGetMultisamplefv(Int32, Int32, Single[], Int32)
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GlGetProgramInterfaceiv(Int32, Int32, Int32, Int32[], Int32)
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GlGetProgramInterfaceiv(Int32, Int32, Int32, IntBuffer)
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GlGetProgramPipelineInfoLog(Int32)
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GlGetProgramPipelineiv(Int32, Int32, Int32[], Int32)
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GlGetProgramPipelineiv(Int32, Int32, IntBuffer)
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GlGetProgramResourceIndex(Int32, Int32, String)
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GlGetProgramResourceiv(Int32, Int32, Int32, Int32, Int32[], Int32, Int32, Int32[], Int32, Int32[], Int32)
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GlGetProgramResourceiv(Int32, Int32, Int32, Int32, IntBuffer, Int32, IntBuffer, IntBuffer)
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GlGetProgramResourceLocation(Int32, Int32, String)
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GlGetProgramResourceName(Int32, Int32, Int32)
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GlGetTexLevelParameterfv(Int32, Int32, Int32, FloatBuffer)
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GlGetTexLevelParameterfv(Int32, Int32, Int32, Single[], Int32)
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GlGetTexLevelParameteriv(Int32, Int32, Int32, Int32[], Int32)
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GlGetTexLevelParameteriv(Int32, Int32, Int32, IntBuffer)
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GlIsProgramPipeline(Int32)
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GlMemoryBarrier(Int32)
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GlMemoryBarrierByRegion(Int32)
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GlProgramUniform1f(Int32, Int32, Single)
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GlProgramUniform1fv(Int32, Int32, Int32, FloatBuffer)
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GlProgramUniform1fv(Int32, Int32, Int32, Single[], Int32)
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GlProgramUniform1i(Int32, Int32, Int32)
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GlProgramUniform1iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform1iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform1ui(Int32, Int32, Int32)
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GlProgramUniform1uiv(Int32, Int32, Int32, Int32[], Int32)
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GlProgramUniform1uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform2f(Int32, Int32, Single, Single)
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GlProgramUniform2fv(Int32, Int32, Int32, FloatBuffer)
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GlProgramUniform2fv(Int32, Int32, Int32, Single[], Int32)
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GlProgramUniform2i(Int32, Int32, Int32, Int32)
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GlProgramUniform2iv(Int32, Int32, Int32, Int32[], Int32)
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GlProgramUniform2iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform2ui(Int32, Int32, Int32, Int32)
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GlProgramUniform2uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform2uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform3f(Int32, Int32, Single, Single, Single)
|
GlProgramUniform3fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform3fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform3i(Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform3iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform3iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform3ui(Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform3uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform3uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform4f(Int32, Int32, Single, Single, Single, Single)
|
GlProgramUniform4fv(Int32, Int32, Int32, FloatBuffer)
|
GlProgramUniform4fv(Int32, Int32, Int32, Single[], Int32)
|
GlProgramUniform4i(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform4iv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform4iv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniform4ui(Int32, Int32, Int32, Int32, Int32, Int32)
|
GlProgramUniform4uiv(Int32, Int32, Int32, Int32[], Int32)
|
GlProgramUniform4uiv(Int32, Int32, Int32, IntBuffer)
|
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix2x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix3x4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4x2fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, FloatBuffer)
|
GlProgramUniformMatrix4x3fv(Int32, Int32, Int32, Boolean, Single[], Int32)
|
GlSampleMaski(Int32, Int32)
|
GlTexStorage2DMultisample(Int32, Int32, Int32, Int32, Int32, Boolean)
|
GlUseProgramStages(Int32, Int32, Int32)
|
GlValidateProgramPipeline(Int32)
|
GlVertexAttribBinding(Int32, Int32)
|
GlVertexAttribFormat(Int32, Int32, Int32, Boolean, Int32)
|
GlVertexAttribIFormat(Int32, Int32, Int32, Int32)
|
GlVertexBindingDivisor(Int32, Int32)
|
JavaFinalize()
|
Called by the garbage collector on an object when garbage collection
determines that there are no more references to the object.
(Inherited from Object)
|
Notify()
|
Wakes up a single thread that is waiting on this object's
monitor.
(Inherited from Object)
|
NotifyAll()
|
Wakes up all threads that are waiting on this object's monitor.
(Inherited from Object)
|
SetHandle(IntPtr, JniHandleOwnership)
|
Sets the Handle property.
(Inherited from Object)
|
ToArray<T>()
|
(Inherited from Object)
|
ToString()
|
Returns a string representation of the object.
(Inherited from Object)
|
UnregisterFromRuntime()
|
(Inherited from Object)
|
Wait()
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>.
(Inherited from Object)
|
Wait(Int64)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|
Wait(Int64, Int32)
|
Causes the current thread to wait until it is awakened, typically
by being <em>notified</em> or <em>interrupted</em>, or until a
certain amount of real time has elapsed.
(Inherited from Object)
|